Difference between revisions of "User:LingoSalad/damage"
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+ | <noinclude><span style="color:red;font-family:Georgia;">'''*Depreciated by [[Template:Damage table]]*'''</span></noinclude> | ||
+ | |||
+ | |||
{{See also|Damage}} | {{See also|Damage}} | ||
{{#switch:{{User:LingoSalad/damage/weapontype}} | {{#switch:{{User:LingoSalad/damage/weapontype}} | ||
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* '''Max Ramp Up''': {{#expr:{{User:LingoSalad/damage/rampup}} * 100}}% ({{#expr:{{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/base}} }} damage per pellet) | * '''Max Ramp Up''': {{#expr:{{User:LingoSalad/damage/rampup}} * 100}}% ({{#expr:{{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/base}} }} damage per pellet) | ||
− | * '''Max Fall Off''': | + | * '''Max Fall Off''': 50% ({{#expr:.5 * {{User:LingoSalad/damage/base}} }} damage per pellet) |
{{#if:{{User:LingoSalad/damage/pellets}}|* '''Pellet Count''': {{User:LingoSalad/damage/pellets}} pellets|}} | {{#if:{{User:LingoSalad/damage/pellets}}|* '''Pellet Count''': {{User:LingoSalad/damage/pellets}} pellets|}} | ||
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* '''Point Blank''': {{#expr:{{User:LingoSalad/damage/base}} * {{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/pellets}} }}-{{#expr:{{User:LingoSalad/damage/base}} * .9 * {{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/pellets}} }} | * '''Point Blank''': {{#expr:{{User:LingoSalad/damage/base}} * {{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/pellets}} }}-{{#expr:{{User:LingoSalad/damage/base}} * .9 * {{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/pellets}} }} | ||
− | * '''Medium Range''': | + | * '''Medium Range''': <!-- How is medium range calculated? --> |
+ | |||
+ | * '''Long Range''': <!-- How is long range calculated? --> | ||
− | * ''' | + | ** '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 3}} per pellet |
− | * '''[[ | + | ** '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 1.35}} per pellet |
− | + | {{User:LingoSalad/damage/extra}} | |
Medium range is defined as the main resupply door to the opposite wall on the upper level of [[2Fort]]. Long range is defined as battlement to battlement on [[2Fort]]. Base damage is the damage done at 512 [[Hammer unit|units]] before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing. | Medium range is defined as the main resupply door to the opposite wall on the upper level of [[2Fort]]. Long range is defined as battlement to battlement on [[2Fort]]. Base damage is the damage done at 512 [[Hammer unit|units]] before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing. | ||
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* '''Base''': {{#expr:{{User:LingoSalad/damage/base}}*.9}}-{{User:LingoSalad/damage/base}} per hit | * '''Base''': {{#expr:{{User:LingoSalad/damage/base}}*.9}}-{{User:LingoSalad/damage/base}} per hit | ||
− | * '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 3}} per hit | + | ** '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 3}} per hit |
+ | |||
+ | ** '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 1.35}} per hit | ||
+ | {{User:LingoSalad/damage/extra}} | ||
+ | |||
+ | | flamethrower = | ||
+ | |||
+ | * Base damage is based upon range (or, by extension, particle lifetime), and is rounded at the end of all calculations (after critical multipliers, etc). | ||
+ | * From 0 to 200 [[Hammer unit|units]]: {{User:LingoSalad/damage/base}} per particle ({{#expr:{{User:LingoSalad/damage/base}} * 22.5}} per second). | ||
+ | ** '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 22.5 * 3}} damage per second | ||
+ | ** '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 22.5 * 1.35}} damage per second | ||
+ | * From 200 to max range (384) units: linear decrease to {{#expr:{{User:LingoSalad/damage/base}} * .6}} per particle ({{#expr:{{User:LingoSalad/damage/base}} * .6 * 22.5}} per second) | ||
+ | ** '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * .6 * 22.5 * 3}} damage per second | ||
+ | ** '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * .6 * 22.5 * 1.35}} damage per second | ||
+ | * Afterburn damage: {{User:LingoSalad/damage/afterburn}} damage every 0.5 seconds for 10 seconds ({{#expr:{{User:LingoSalad/damage/afterburn}} * 20}} damage total) | ||
+ | ** Mini-Crit afterburn damage: 4 damage every 0.5 seconds for 10 seconds (80 damage total) | ||
+ | |||
+ | ''Note'': Damage-per-second values assume all particles find victims. | ||
+ | |||
+ | Base damage changes over particle lifetime, instead of distance from player (all other weapons affected by distance measure from player to player). Damages are approximate and determined by community testing. | ||
+ | | grenade = *'''Direct Hit''': {{User:LingoSalad/damage/base}} damage | ||
+ | ** '''Critical hit''': {{#expr: {{User:LingoSalad/damage/base}} * 3 }} damage | ||
+ | ** '''Mini-Crit''': {{#expr: {{User:LingoSalad/damage/base}} * 1.35 }} damage | ||
+ | ** Self-damage: {{#ifeq:{{BASEPAGENAME}}|Grenade Launcher|42-74|}}{{#ifeq:{{BASEPAGENAME}}|Loch-n-Load|53-93|}} damage | ||
+ | |||
+ | {{#ifeq:{{BASEPAGENAME}}|Grenade Launcher|* After Grenade bounces: 22-64 | ||
+ | ** Critical hit: 190 | ||
+ | ** Self damage: 25-64 | ||
+ | |}} | ||
+ | ''Note:'' Explosive damage varies depending on how it hits a player. The larger the class' hit box and the closer you are to the explosion, the more damage you will take. Distance between the target and user does not affect the {{BASEPAGENAME}}'s damage. Damages are approximate and determined by community testing. | ||
+ | | rocket =* '''Base''': {{User:LingoSalad/damage/base}} | ||
+ | ** '''Critical Hit''': | ||
+ | * '''Max Ramp Up''': {{#expr:{{User:LingoSalad/damage/rampup}} * 100}}% ({{#expr:{{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/base}} }} damage) | ||
+ | |||
+ | * '''Max Fall Off''': 50% ({{#expr:.5 * {{User:LingoSalad/damage/base}} }} damage) | ||
+ | |||
+ | ** '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 3}} | ||
+ | |||
+ | ** '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 1.35}} | ||
+ | |||
+ | * '''Point Blank''': {{#expr:{{User:LingoSalad/damage/base}} * {{User:LingoSalad/damage/rampup}} }} | ||
+ | |||
+ | * '''Medium Range''': <!-- How is medium range calculated? --> | ||
+ | |||
+ | * '''Long Range''': <!-- How is long range calculated? --> | ||
+ | | stickybomb = * '''Base''': {{User:LingoSalad/damage/base}} | ||
+ | |||
+ | ** '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 3}} damage | ||
+ | |||
+ | ** '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 1.35}} damage | ||
− | * ''' | + | * '''Max Ramp Up''': {{#expr:{{User:LingoSalad/damage/rampup}} * 100}}% ({{#expr:{{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/base}} }} damage) |
+ | * '''Max Fall Off''': 50% ({{#expr:.5 * {{User:LingoSalad/damage/base}} }} damage) | ||
+ | |||
+ | * Splash Damage Reduction: 1% per 3.18 Hammer units away from epicenter to a minimum of 50% at 10 feet (159 Hammer units) | ||
+ | |||
+ | * Self damage: 45-114 | ||
+ | |||
+ | |||
+ | | identical = Identical to the {{User:LingoSalad/damage/identical}}. | ||
+ | | jumper = This weapon does not deal damage. {{#ifeq:{{BASEPAGENAME}}|Sticky Jumper|The user also cannot be self-damaged by any explosives.|}} | ||
+ | | taunt = * {{User:LingoSalad/damage/base}} | ||
+ | | sniper = * '''Unscoped''': 50 | ||
+ | * Scoped {{#ifeq:{{BASEPAGENAME}}|Sniper Rifle|(Bodyshot)|}} | ||
+ | * ''Damage increases by 1 for every 1% charged.'' | ||
+ | ** 0% Charge: 50 | ||
+ | ** 50% Charge: 100 {{#ifeq:{{BASEPAGENAME}}|Sydney Sleeper|(Jarate effect threshold)|}} | ||
+ | ** 100% Charge: 150 | ||
+ | |||
+ | * Critical Hit {{#ifeq:{{BASEPAGENAME}}|Sniper Rifle|(Headshot)|}} | ||
+ | * ''Damage increases by 3 for every 1% charged.'' | ||
+ | ** 0% Charge: 150 | ||
+ | ** 50% Charge: 300 | ||
+ | ** 100% Charge: 450 | ||
+ | |||
+ | * Mini-Crit | ||
+ | * ''Damage increases by 1.35 for every 1% charged.'' | ||
+ | ** 0% Charge: 67 | ||
+ | ** 50% Charge: 135 | ||
+ | ** 100% Charge: 202 | ||
+ | |||
+ | Distance from the target does not affect the {{BASEPAGENAME}}'s damage. Damages are approximate and determined by community testing. | ||
}} | }} | ||
+ | |||
+ | <noinclude> | ||
+ | {{doc begin}} | ||
+ | Place <nowiki>{{damage}}</nowiki> into a weapon's page to include its damage info. It will use <nowiki>{{BASEPAGENAME}}</nowiki> to detect what info to place. | ||
+ | |||
+ | If you want to test it, insert <nowiki>{{User:LingoSalad/damage}}</nowiki> and use Show Preview (don't save, of course!). It is currently functional on: [[Scattergun]], [[Force-A-Nature]], [[Shortstop]], [[Bat]], [[Flamethrower]], [[Backburner]], [[Degreaser]], [[Sandman]], [[Ullapool Caber]], [[Lugermorph]], [[Minigun]], [[Grenade Launcher]] - to name a few. | ||
+ | |||
+ | Subpages: | ||
+ | * [[User:LingoSalad/damage/base|base]] | ||
+ | * [[User:LingoSalad/damage/weapontype|weapontype]] | ||
+ | * [[User:LingoSalad/damage/extra|extra]] | ||
+ | * [[User:LingoSalad/damage/rampup|rampup]] | ||
+ | * [[User:LingoSalad/damage/pellets|pellets]] | ||
+ | * [[User:LingoSalad/damage/afterburn|afterburn]] | ||
+ | * [[User:LingoSalad/damage/identical|identical]] |
Latest revision as of 00:36, 10 March 2011
*Depreciated by Template:Damage table*
See also: Damage
Documentation for LingoSalad/damage
Place {{damage}} into a weapon's page to include its damage info. It will use {{BASEPAGENAME}} to detect what info to place.
If you want to test it, insert {{User:LingoSalad/damage}} and use Show Preview (don't save, of course!). It is currently functional on: Scattergun, Force-A-Nature, Shortstop, Bat, Flamethrower, Backburner, Degreaser, Sandman, Ullapool Caber, Lugermorph, Minigun, Grenade Launcher - to name a few.
Subpages: