Difference between revisions of "Double-Barrel Shotgun (Classic)"
(Update introduction, add damage and function times, and add obituary messages.) |
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+ | {{Other uses|for=the Scout's double-barreled {{botignore|shotguns}} in ''Team Fortress 2''|Scattergun (disambiguation)}} | ||
{{Item infobox | {{Item infobox | ||
| game = tfc | | game = tfc | ||
Line 5: | Line 6: | ||
| TFC-model = Ssg tfc.png | | TFC-model = Ssg tfc.png | ||
| QTF-model = Ssg qwtf.png | | QTF-model = Ssg qwtf.png | ||
− | | used-by = [[ | + | | used-by = [[Soldier (Classic)|Soldier]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Spy (Classic)|Spy]], [[Engineer (Classic)|Engineer]] |
| slot = [[Weapons (Classic)#Slot 3 Weapons|Slot 3]] | | slot = [[Weapons (Classic)#Slot 3 Weapons|Slot 3]] | ||
| ammo-loaded = 16 | | ammo-loaded = 16 | ||
− | | ammo-carried = | + | | ammo-carried = 100 <small>(Soldier)</small><br>75 <small>(Medic)</small><br>200 <small>(Heavy Weapons Guy)</small><br>40 <small>(Spy)</small><br>50 <small>(Engineer)</small> |
− | | ammo-type = [[ | + | | ammo-type = [[File:TFC Ammo Shells.png|left|30px|link=]] [[Ammo (Classic)#Shells|Shells]] |
+ | | reload = Single | ||
| tfc-model = Ssg tfc.png | | tfc-model = Ssg tfc.png | ||
| qtf-model = Ssg qwtf.png | | qtf-model = Ssg qwtf.png | ||
| show-kill-icon = no | | show-kill-icon = no | ||
}} | }} | ||
− | {{Quotation|'''Team Fortress | + | {{Quotation|'''Team Fortress''' obituaries|...was turned into Swiss cheese by Soldier's buckshot.}} |
− | The '''Double-Barrel Shotgun''', often referred to as the "'''Super Shotgun'''", is the [[ | + | The '''Double-Barrel Shotgun''', often referred to as the "'''Super Shotgun'''", is a weapon for the [[Soldier (Classic)|Soldier]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Spy (Classic)|Spy]], and [[Engineer (Classic)|Engineer]]. |
− | The Double-Barrel Shotgun | + | Compared to the [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]], the Double-Barrel Shotgun fires 8 more pellets, allowing it to do considerably more damage at close range. It fires and reloads slower, meaning it is slightly less effective in a sustained firefight. Due to the lack of damage falloff in ''Team Fortress Classic'', it still makes for an effective weapon at longer ranges. |
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+ | The Double-Barrel Shotgun holds double the [[Ammo (Classic)#Shells|shells]] of the Single-Barrel Shotgun, consumes two shells per shot, and two shells are loaded into the clip at once when reloading. | ||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
| hatnotes = no | | hatnotes = no | ||
− | | type = | + | | type = Hitscan |
| rangetype = Ranged | | rangetype = Ranged | ||
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| function times = yes | | function times = yes | ||
| attack interval = 0.7 s | | attack interval = 0.7 s | ||
− | | reload first = 0. | + | | reload first = <!-- |
+ | --><div style="float:left"><small>''Team Fortress Classic'':</small></div> 0.475 s<br/><!-- | ||
+ | --><div style="float:left"><small>''Team Fortress'':</small></div> 0.375 s | ||
| reload more = 0.375 s | | reload more = 0.375 s | ||
}} | }} | ||
− | '''''Note:''' In Team Fortress, horizontal pellet spread | + | '''''Note:''' In Team Fortress, the weapon's horizontal and vertical pellet spread differ, with horizontal being ~7:1, and vertical being 13:1.'' |
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− | == | + | == Obituaries (''Team Fortress'') == |
{| class="wikitable grid" | {| class="wikitable grid" | ||
|- | |- | ||
|Soldier | |Soldier | ||
− | |''... was turned into swiss cheese by ...'s buckshot'' | + | |''"... was turned into swiss cheese by ...'s buckshot"'' |
|- | |- | ||
|Medic | |Medic | ||
− | |''... got a double-dose of ...'s buckshot'' | + | |''"... got a double-dose of ...'s buckshot"'' |
|- | |- | ||
|Heavy Weapons Guy | |Heavy Weapons Guy | ||
− | |''... unfortunately forgot ... carried a super-shotgun'' | + | |''"... unfortunately forgot ... carried a super-{{botignore|shotgun}}"'' |
|- | |- | ||
|Spy | |Spy | ||
− | |''... gets ventilated by ...'s super-shotgun blast'' | + | |''"... gets ventilated by ...'s super-{{botignore|shotgun}} blast"'' |
|- | |- | ||
|Engineer | |Engineer | ||
− | |''...'s body got chuck full of ...'s lead pellets'' | + | |''"...'s body got chuck full of ...'s lead pellets"'' |
|- | |- | ||
− | |[[ | + | |[[Birthday mode]] |
− | |''... gets a double of ...'s buck'' | + | |''"... gets a double of ...'s buck"'' |
|} | |} | ||
Line 74: | Line 71: | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:TFC p dbshotgun.png| | + | File:TFC p dbshotgun.png|New third-person model. |
− | File:p dbshotgun TFC old.png| | + | File:p dbshotgun TFC old.png|Old third-person model. |
File:HUD double shotgun TFC.png|HUD icon. | File:HUD double shotgun TFC.png|HUD icon. | ||
</gallery> | </gallery> | ||
− | {{ | + | {{Classic Weapons nav}} |
− | {{ | + | {{Classic Soldier nav|coluncolstate=collapsed}} |
− | {{ | + | {{Classic Medic nav|coluncolstate=collapsed}} |
− | {{ | + | {{Classic Heavy nav|coluncolstate=collapsed}} |
− | {{ | + | {{Classic Spy nav|coluncolstate=collapsed}} |
− | {{ | + | {{Classic Engineer nav|coluncolstate=collapsed}} |
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Latest revision as of 19:26, 4 May 2024
“ | ...was turned into Swiss cheese by Soldier's buckshot.
— Team Fortress obituaries
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” |
The Double-Barrel Shotgun, often referred to as the "Super Shotgun", is a weapon for the Soldier, Medic, Heavy Weapons Guy, Spy, and Engineer.
Compared to the Single-Barrel Shotgun, the Double-Barrel Shotgun fires 8 more pellets, allowing it to do considerably more damage at close range. It fires and reloads slower, meaning it is slightly less effective in a sustained firefight. Due to the lack of damage falloff in Team Fortress Classic, it still makes for an effective weapon at longer ranges.
The Double-Barrel Shotgun holds double the shells of the Single-Barrel Shotgun, consumes two shells per shot, and two shells are loaded into the clip at once when reloading.
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 4 / pellet |
Pellet count | 14 | |
Pellet spread | 25:1 | |
Function times | ||
Attack interval | 0.7 s | |
Reload (first) | Team Fortress Classic: 0.475 sTeam Fortress: 0.375 s
| |
Reload (consecutive) | 0.375 s | |
Values are approximate and determined by community testing. |
Note: In Team Fortress, the weapon's horizontal and vertical pellet spread differ, with horizontal being ~7:1, and vertical being 13:1.
Obituaries (Team Fortress)
Soldier | "... was turned into swiss cheese by ...'s buckshot" |
Medic | "... got a double-dose of ...'s buckshot" |
Heavy Weapons Guy | "... unfortunately forgot ... carried a super-shotgun" |
Spy | "... gets ventilated by ...'s super-shotgun blast" |
Engineer | "...'s body got chuck full of ...'s lead pellets" |
Birthday mode | "... gets a double of ...'s buck" |
Trivia
- The first-person Double-Barrel Shotgun model is based on the Half-Life Shotgun.
Gallery
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