Difference between revisions of "Double-Barrel Shotgun (Classic)"
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+ | {{Other uses|for=the Scout's double-barreled {{botignore|shotguns}} in ''Team Fortress 2''|Scattergun (disambiguation)}} | ||
{{Item infobox | {{Item infobox | ||
| game = tfc | | game = tfc | ||
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| ammo-loaded = 16 | | ammo-loaded = 16 | ||
| ammo-carried = 100 <small>(Soldier)</small><br>75 <small>(Medic)</small><br>200 <small>(Heavy Weapons Guy)</small><br>40 <small>(Spy)</small><br>50 <small>(Engineer)</small> | | ammo-carried = 100 <small>(Soldier)</small><br>75 <small>(Medic)</small><br>200 <small>(Heavy Weapons Guy)</small><br>40 <small>(Spy)</small><br>50 <small>(Engineer)</small> | ||
− | | ammo-type = [[File: | + | | ammo-type = [[File:TFC Ammo Shells.png|left|30px|link=]] [[Ammo (Classic)#Shells|Shells]] |
| reload = Single | | reload = Single | ||
| tfc-model = Ssg tfc.png | | tfc-model = Ssg tfc.png | ||
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The '''Double-Barrel Shotgun''', often referred to as the "'''Super Shotgun'''", is a weapon for the [[Soldier (Classic)|Soldier]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Spy (Classic)|Spy]], and [[Engineer (Classic)|Engineer]]. | The '''Double-Barrel Shotgun''', often referred to as the "'''Super Shotgun'''", is a weapon for the [[Soldier (Classic)|Soldier]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Spy (Classic)|Spy]], and [[Engineer (Classic)|Engineer]]. | ||
− | + | Compared to the [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]], the Double-Barrel Shotgun fires 8 more pellets, allowing it to do considerably more damage at close range. It fires and reloads slower, meaning it is slightly less effective in a sustained firefight. Due to the lack of damage falloff in ''Team Fortress Classic'', it still makes for an effective weapon at longer ranges. | |
− | The Double-Barrel Shotgun | + | The Double-Barrel Shotgun holds double the [[Ammo (Classic)#Shells|shells]] of the Single-Barrel Shotgun, consumes two shells per shot, and two shells are loaded into the clip at once when reloading. |
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
| hatnotes = no | | hatnotes = no | ||
− | | type = | + | | type = Hitscan |
| rangetype = Ranged | | rangetype = Ranged | ||
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{{Classic Weapons nav}} | {{Classic Weapons nav}} | ||
− | {{Classic Soldier nav}} | + | {{Classic Soldier nav|coluncolstate=collapsed}} |
− | {{Classic Medic nav}} | + | {{Classic Medic nav|coluncolstate=collapsed}} |
− | {{Classic Heavy nav}} | + | {{Classic Heavy nav|coluncolstate=collapsed}} |
− | {{Classic Spy nav}} | + | {{Classic Spy nav|coluncolstate=collapsed}} |
− | {{Classic Engineer nav}} | + | {{Classic Engineer nav|coluncolstate=collapsed}} |
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Latest revision as of 19:26, 4 May 2024
“ | ...was turned into Swiss cheese by Soldier's buckshot.
— Team Fortress obituaries
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” |
The Double-Barrel Shotgun, often referred to as the "Super Shotgun", is a weapon for the Soldier, Medic, Heavy Weapons Guy, Spy, and Engineer.
Compared to the Single-Barrel Shotgun, the Double-Barrel Shotgun fires 8 more pellets, allowing it to do considerably more damage at close range. It fires and reloads slower, meaning it is slightly less effective in a sustained firefight. Due to the lack of damage falloff in Team Fortress Classic, it still makes for an effective weapon at longer ranges.
The Double-Barrel Shotgun holds double the shells of the Single-Barrel Shotgun, consumes two shells per shot, and two shells are loaded into the clip at once when reloading.
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 4 / pellet |
Pellet count | 14 | |
Pellet spread | 25:1 | |
Function times | ||
Attack interval | 0.7 s | |
Reload (first) | Team Fortress Classic: 0.475 sTeam Fortress: 0.375 s
| |
Reload (consecutive) | 0.375 s | |
Values are approximate and determined by community testing. |
Note: In Team Fortress, the weapon's horizontal and vertical pellet spread differ, with horizontal being ~7:1, and vertical being 13:1.
Obituaries (Team Fortress)
Soldier | "... was turned into swiss cheese by ...'s buckshot" |
Medic | "... got a double-dose of ...'s buckshot" |
Heavy Weapons Guy | "... unfortunately forgot ... carried a super-shotgun" |
Spy | "... gets ventilated by ...'s super-shotgun blast" |
Engineer | "...'s body got chuck full of ...'s lead pellets" |
Birthday mode | "... gets a double of ...'s buck" |
Trivia
- The first-person Double-Barrel Shotgun model is based on the Half-Life Shotgun.
Gallery
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