Difference between revisions of "User:LingoSalad/damage"

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<noinclude><span style="color:red;font-family:Georgia;">'''*Depreciated by [[Template:Damage table]]*'''</span></noinclude>
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{{See also|Damage}}
 
{{See also|Damage}}
 
{{#switch:{{User:LingoSalad/damage/weapontype}}
 
{{#switch:{{User:LingoSalad/damage/weapontype}}
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* '''Point Blank''': {{#expr:{{User:LingoSalad/damage/base}} * {{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/pellets}} }}-{{#expr:{{User:LingoSalad/damage/base}} * .9 * {{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/pellets}} }}
 
* '''Point Blank''': {{#expr:{{User:LingoSalad/damage/base}} * {{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/pellets}} }}-{{#expr:{{User:LingoSalad/damage/base}} * .9 * {{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/pellets}} }}
  
* '''Medium Range''':
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* '''Medium Range''': <!-- How is medium range calculated? -->
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* '''Long Range''': <!-- How is long range calculated? -->
  
* '''Long Range''':
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** '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 3}} per pellet
  
* '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 3}} per pellet
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** '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 1.35}} per pellet
  
* '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 1.35}} per pellet
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{{User:LingoSalad/damage/extra}}
  
 
Medium range is defined as the main resupply door to the opposite wall on the upper level of [[2Fort]].  Long range is defined as battlement to battlement on [[2Fort]]. Base damage is the damage done at 512 [[Hammer unit|units]] before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
 
Medium range is defined as the main resupply door to the opposite wall on the upper level of [[2Fort]].  Long range is defined as battlement to battlement on [[2Fort]]. Base damage is the damage done at 512 [[Hammer unit|units]] before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
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*  '''Base''': {{#expr:{{User:LingoSalad/damage/base}}*.9}}-{{User:LingoSalad/damage/base}} per hit
 
*  '''Base''': {{#expr:{{User:LingoSalad/damage/base}}*.9}}-{{User:LingoSalad/damage/base}} per hit
  
* '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 3}} per hit
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** '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 3}} per hit
 
 
* '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 1.35}} per hit
 
  
{{#ifeq:{{BASEPAGENAME}}|Sandman|* Baseball: 15
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** '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 1.35}} per hit
** Mini-Crit: 20
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{{User:LingoSalad/damage/extra}}
** Critical Hit: 45| }}
 
{{#ifeq:{{BASEPAGENAME}}|Homewrecker|* Damage vs. [[Buildings]]: 130|}}
 
{{#ifeq:{{BASEPAGENAME}}|Ullapool Caber|
 
Explosion:
 
* Base: 149
 
* Mini-Crit: 220
 
* Critical hit: 305
 
* Self-damage: 100
 
 
 
Total upon melee hit and explosion:
 
* Base: 185
 
* Mini-Crit: 263
 
* Critical Hit: 410|}}
 
  
 
| flamethrower =  
 
| flamethrower =  
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Base damage changes over particle lifetime, instead of distance from player (all other weapons affected by distance measure from player to player). Damages are approximate and determined by community testing.
 
Base damage changes over particle lifetime, instead of distance from player (all other weapons affected by distance measure from player to player). Damages are approximate and determined by community testing.
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| grenade = *'''Direct Hit''': {{User:LingoSalad/damage/base}} damage
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** '''Critical hit''': {{#expr: {{User:LingoSalad/damage/base}} * 3 }} damage
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** '''Mini-Crit''': {{#expr: {{User:LingoSalad/damage/base}} * 1.35 }} damage
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** Self-damage: {{#ifeq:{{BASEPAGENAME}}|Grenade Launcher|42-74|}}{{#ifeq:{{BASEPAGENAME}}|Loch-n-Load|53-93|}} damage
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{{#ifeq:{{BASEPAGENAME}}|Grenade Launcher|* After Grenade bounces: 22-64
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** Critical hit: 190 
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** Self damage: 25-64
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|}}
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''Note:'' Explosive damage varies depending on how it hits a player. The larger the class' hit box and the closer you are to the explosion, the more damage you will take. Distance between the target and user does not affect the {{BASEPAGENAME}}'s damage. Damages are approximate and determined by community testing.
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| rocket =* '''Base''': {{User:LingoSalad/damage/base}}
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** '''Critical Hit''':
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* '''Max Ramp Up''': {{#expr:{{User:LingoSalad/damage/rampup}} * 100}}% ({{#expr:{{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/base}} }} damage)
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* '''Max Fall Off''': 50% ({{#expr:.5 * {{User:LingoSalad/damage/base}} }} damage)
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** '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 3}}
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** '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 1.35}}
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* '''Point Blank''': {{#expr:{{User:LingoSalad/damage/base}} * {{User:LingoSalad/damage/rampup}} }}
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* '''Medium Range''': <!-- How is medium range calculated? -->
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* '''Long Range''': <!-- How is long range calculated? -->
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| stickybomb = * '''Base''': {{User:LingoSalad/damage/base}}
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** '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 3}} damage
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** '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 1.35}} damage
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* '''Max Ramp Up''': {{#expr:{{User:LingoSalad/damage/rampup}} * 100}}% ({{#expr:{{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/base}} }} damage)
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* '''Max Fall Off''': 50% ({{#expr:.5 * {{User:LingoSalad/damage/base}} }} damage)
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* Splash Damage Reduction: 1% per 3.18 Hammer units away from epicenter to a minimum of 50% at 10 feet (159 Hammer units)
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* Self damage: 45-114
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| identical = Identical to the {{User:LingoSalad/damage/identical}}.
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| jumper = This weapon does not deal damage. {{#ifeq:{{BASEPAGENAME}}|Sticky Jumper|The user also cannot be self-damaged by any explosives.|}}
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| taunt = * {{User:LingoSalad/damage/base}}
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| sniper = * '''Unscoped''': 50
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* Scoped {{#ifeq:{{BASEPAGENAME}}|Sniper Rifle|(Bodyshot)|}}
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* ''Damage increases by 1 for every 1% charged.''
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** 0% Charge: 50
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** 50% Charge: 100 {{#ifeq:{{BASEPAGENAME}}|Sydney Sleeper|(Jarate effect threshold)|}}
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** 100% Charge: 150
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* Critical Hit {{#ifeq:{{BASEPAGENAME}}|Sniper Rifle|(Headshot)|}}
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* ''Damage increases by 3 for every 1% charged.''
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** 0% Charge: 150
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** 50% Charge: 300
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** 100% Charge: 450
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* Mini-Crit
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* ''Damage increases by 1.35 for every 1% charged.''
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** 0% Charge: 67
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** 50% Charge: 135
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** 100% Charge: 202
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Distance from the target does not affect the {{BASEPAGENAME}}'s damage. Damages are approximate and determined by community testing.
 
}}
 
}}
  
 
<noinclude>
 
<noinclude>
 
{{doc begin}}
 
{{doc begin}}
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Place <nowiki>{{damage}}</nowiki> into a weapon's page to include its damage info. It will use <nowiki>{{BASEPAGENAME}}</nowiki> to detect what info to place.
  
Place <nowiki>{{damage}}</nowiki> into a weapon's page to include its damage info. It will use <nowiki>{{BASEPAGENAME}}</nowiki> to detect what info to place.
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If you want to test it, insert <nowiki>{{User:LingoSalad/damage}}</nowiki> and use Show Preview (don't save, of course!). It is currently functional on: [[Scattergun]], [[Force-A-Nature]], [[Shortstop]], [[Bat]], [[Flamethrower]], [[Backburner]], [[Degreaser]], [[Sandman]], [[Ullapool Caber]], [[Lugermorph]], [[Minigun]], [[Grenade Launcher]] - to name a few.
  
If you want to test it, insert <nowiki>{{User:LingoSalad/damage}}</nowiki> and use Show Preview (don't save, of course!) it is currently functional on: [[Scattergun]], [[Force-A-Nature]], [[Shortstop]], [[Bat]], [[Flamethrower]], [[Backburner]], [[Degreaser]] - to name a few
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Subpages:
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* [[User:LingoSalad/damage/base|base]]
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* [[User:LingoSalad/damage/weapontype|weapontype]]
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* [[User:LingoSalad/damage/extra|extra]]
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* [[User:LingoSalad/damage/rampup|rampup]]
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* [[User:LingoSalad/damage/pellets|pellets]]
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* [[User:LingoSalad/damage/afterburn|afterburn]]
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* [[User:LingoSalad/damage/identical|identical]]

Latest revision as of 00:36, 10 March 2011

*Depreciated by Template:Damage table*


See also: Damage


Documentation for LingoSalad/damage

Place {{damage}} into a weapon's page to include its damage info. It will use {{BASEPAGENAME}} to detect what info to place.

If you want to test it, insert {{User:LingoSalad/damage}} and use Show Preview (don't save, of course!). It is currently functional on: Scattergun, Force-A-Nature, Shortstop, Bat, Flamethrower, Backburner, Degreaser, Sandman, Ullapool Caber, Lugermorph, Minigun, Grenade Launcher - to name a few.

Subpages: