Difference between revisions of "User:XJEMAx/Custom Weapons"
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| item-description = | | item-description = | ||
| att-1-positive = + 40% accuracy | | att-1-positive = + 40% accuracy | ||
− | | att-2-positive = + | + | | att-2-positive = + 20% damage when midair |
| att-3-negative = - 25% damage penalty when grounded | | att-3-negative = - 25% damage penalty when grounded | ||
| att-4-negative = - 25% clip size | | att-4-negative = - 25% clip size | ||
Line 193: | Line 193: | ||
=== Sapper === | === Sapper === | ||
+ | {{Backpack item | ||
+ | |item-name=Speed sap | ||
+ | | no-custom-name-quotes = yes | ||
+ | |custom-icon=User XJEMAx JemaBlob.png | ||
+ | | item-kind = Blob | ||
+ | | item-level = 0 | ||
+ | |quality=Unique | ||
+ | |custom-name=Speed sap | ||
+ | | item-description = | ||
+ | | att-1-positive = + 50% Sapping Speed | ||
+ | | att-2-negative = Can only have 1 sapper out at a time | ||
+ | | att-3-negative = Sapper breaks in one hit | ||
+ | |width=400px | ||
+ | }} | ||
=== Watch === | === Watch === |
Latest revision as of 05:54, 3 August 2024
i suggest closing the contents thingy to not distract you, however you can still use it if you'd like!
i do take feedback in my Discussion tab though.
Contents
Scout
Primary
Sleekback
Level 0 Scattergun
+ 40% accuracy
+ 20% damage when midair
- 25% damage penalty when grounded
- 25% clip size
- 10% fire rate
Secondary
Melee
Soldier
Primary
Secondary
Melee
Pyro
Primary
The Neutralizer
Level 67 Flame thrower
On wearer: + 50% explosion damage resistance
Airblast cost reduced by 50%
Airblasted projectiles Crit instead of Mini-crit
+ 50% Clip size
- 25% bullet damage resistance
- 66% Afterburn duration
- 15% damage penalty
No Random Crits
Secondary
Melee
Demoman
Primary
Secondary
Melee
Heavy
Primary
Secondary
Melee
Engineer
Primary
Secondary
Melee
PDA
Medic
Primary
Secondary
Jaratetron
Level 45 Medigun
On wearer: + 25% damage resistance, + 10% speed.
Übercharge: Apply jarate + 50% damage resistance
- 80% healing speed
drains 5hp per second while ubered.
The Sniper decided to borrow the Quick-Fix... you can guess what happened next...(concept by my brother.)
Melee
Doc's Defibrillator
Level 65 Defibrillator
Upon hit: "Shocks" the enemy, - 80% movement speed and 20 hp drained per second for 4 seconds. The weapon then needs to be charged up.
Weapon must be held for 10 seconds consecutively to charge up. Switching it out when its charged will require it to be charged again.
Knocks enemy back on hit
+ 20% ÜberCharge upon hit
Save up to 40% ÜberCharge upon death.
Charging the weapon for too long will inflict self-damage and will require the weapon to be charged up again.
Cannot be refilled using ammo crates or resupply lockers.
Sniper
Primary
Assassin's Crossbow
Level 23 Crossbow
Fires arrows instead of bullets. Weapon reloads even when not deployed.
No charge required
Arrows travel in a straight direction
Arrows pierce through enemies
+20% more damage
No zoom
Ammo reserve reduced to 10
-50% reloading speed
Nobody can outsmart bullet. Nobody can outsmart arrow.
Secondary
Melee
The Huntsmann
Level 53 Knife
Alt-fire: Throw the knife. Knife recharges for 5 seconds and cannot be deployed.
On hit: applies bleeding for 5 seconds.
+ 20% More damage
+ 10% Firing speed
Knife cannot be refilled by using ammo crates and resupply lockers.
- 50% Deployment speed.
No mini-crits on enemies covered in Jarate
No Random Critical Hits
Time to hunt for Mann
Spy
Primary
Knife
Spy's Stylish Comb
Level 13 Butterfly... Comb?
+ 60% Disguise speed, and an additional 20% faster re-deisguise.
+ 50% Cloaking speed
No fog effect when disguising
- 10% Damage vulnerability on wearer
- 50% damage penalty
Upon the removal of a disguise, for the next 5 seconds:
- 50% Slower deployment speed
No disguising
Is he bald or is he wearing the best hair you've ever seen?
Sapper
Speed sap
Level 0 Blob
+ 50% Sapping Speed
Can only have 1 sapper out at a time
Sapper breaks in one hit
Watch
PDA
Multi-Class
Secondary
The Heart Attack
Level 64 Shotgun
+ 60% Clip size
+ 30% more damage
+ 10 hp on hit
bullets fire in a fixed pattern.
Can only be deployed when user is under 75 hp
once user is above 75 hp the weapon will automatically swap to the current primary weapon.
CALM DOWN... everything's okay.