Difference between revisions of "Force-A-Nature"

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{{Item infobox
 
{{Item infobox
| type             = weapon
+
| type               = weapon
| image           = Force-A-Nature.png
+
| image             = Force-A-Nature.png
| used-by         = [[Scout]]
+
| 3d-image-1        = Force-A-Nature
| slot             = primary
+
| 3d-image-2        = Force-A-Nature Festive
| released         = [[The Scout Update]]
+
| 3d-image-4        = Force-A-Nature Australium
| availability     = Unlock, Drop, Craft, Purchase, [[Crate#Series .238|Uncrate(#8)]]
+
| 3d-button-1        = default
| medieval         = no
+
| 3d-button-2        = colored_pair
| ammo-loaded     = 2
+
| 3d-button-4        = australium
| ammo-carried     = 32
+
| 3d-viewname-1      = Default
| reload           = Manual shell replacement
+
| 3d-viewname-2      = Festive
| loadout         = yes
+
| 3d-viewname-4      = Australium
   | level         = Level 10 Scattergun
+
| used-by           = {{used by|Scout}}
   | loadout-name  = The Force-A-Nature
+
| slot               = primary
   | att-1-positive = Knockback on the target and shooter
+
| released           = {{Patch name|2|24|2009}}
   | att-2-positive = +50% faster firing speed
+
| released-major    = Scout Update
   | att-3-positive = +20% bullets per shot
+
| availability       = {{avail|unlock|drop|craft|purchase|crate8|crate47-strange|crate78-festive|collectors|australium}}
   | att-4-negative = -10% damage done
+
| marketable        = yes
   | att-5-negative = -60% clip size
+
| numbered          = no
 +
| medieval           = no
 +
| ammo-loaded       = 2
 +
| ammo-carried       = 32
 +
| reload             = Clip
 +
| loadout           = yes
 +
   | item-kind        = {{item kind|Scattergun}}
 +
  | item-level       = 10
 +
   | item-description = {{item description|Force-A-Nature}}
 +
   | att-1-positive   = {{attribute|FireRate_Positive|50}}
 +
   | att-2-positive   = {{attribute|Scattergun_HasKnockback}}
 +
   | att-3-positive   = {{attribute|BulletsPerShot_Bonus|20}}
 +
   | att-4-negative   = {{attribute|DamageDone_Negative|-10}}
 +
   | att-5-negative   = {{attribute|ClipSize_Negative|-66}}
 
}}
 
}}
{{Quotation|Force-A-Nature publicity blurb|Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply FALLS DOWN when shot, and doesn't FLY BACKWARDS into the forest.}}
 
The '''Force-A-Nature''', also known as the '''FaN''', is an unlockable [[primary]] weapon for the [[Scout]]. It is a large double-barreled hunting {{botignore|shotgun}} with extremely short barrels. Its name is a reference to what the Scout calls himself in [[Meet the Scout]].
 
  
Compared to the [[Scattergun]], the Force-A-Nature's ammo clip size is significantly smaller. However, it fires more rapidly and will cause opponents to suffer [[knockback]] proportionate to the distance between him and the Scout. If the Scout fires the weapon while airborne, the inherent recoil will propel him opposite of the aimed direction. This is useful for making an effective [[Jump#Triple jump|third jump]]. Knockback is only delivered by the first shot; a second shot delivers none in the same jump. Reloading always ejects two shells, even after firing a single round and having one remaining.
+
{{Quotation|'''Force-A-Nature''' publicity blurb|Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply '''FALLS DOWN''' when shot, and doesn't '''FLY BACKWARD''' into the forest. Those days are over. Anything this baby hits better '''PACK A LUNCH''', 'cause it is going for a ride!}}
  
While at first the Force-A-Nature appears to deal less damage than the Scattergun, it actually deals increased damage, spread over a greater number of pellets (0.9x damage per pellet times 1.2x amount of pellets equals 1.08 times normal damage). The Force-A-Nature also shares the Scattergun's increased positive damage ramp of 175%.
+
The '''Force-A-Nature''', also known as the '''FaN''', is an unlockable [[Weapons#scoutprimary|primary weapon]] for the {{cl|Scout}}. It is a large [[w:Double-barreled shotgun|double-barreled hunting shotgun]] with sawn-off barrels and a wooden stock and foregrip.
  
Like other bullet-based weaponry, the Force-A-Nature's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled, the pellets will form a three by three grid pattern.
+
Compared to the {{item link|Scattergun}}, the Force-A-Nature's [[Ammo|ammo capacity]] is significantly smaller, only being able to hold two shots at a time. However, it can fire twice as fast as the Scattergun and causes opponents to suffer [[knockback]] inversely proportionate to the distance between them and the Scout on hit (with extremely high knockback at point-blank range and no knockback at all at long distance). If the user fires the weapon while airborne, the recoil propels them opposite of the direction they aim. This can be used to perform a [[Jumping#Force Jump|third jump]] in midair, opening up alternate routes for the Scout to take. Knockback is only delivered by the first shot on a target; after shooting, there is a delay of 1.5 seconds where the affected parties cannot be knocked back by a second shot.
 +
 
 +
The Force-A-Nature shares the Scattergun's increased positive damage ramp up of 175%. Overall, it deals slightly more damage than the Scattergun, spread over a greater number of pellets; 0.9× damage per pellet times 1.2× amount of pellets equals 1.08 times normal damage. However, the low ammo capacity results in more frequent reloads and a lower total damage per clip, making the Force-A-Nature struggle in extended firefights or against tankier classes like [[Soldier]]s and [[Heavy|Heavies]]. When reloading, two shells are always consumed, even if only one shot was fired.
 +
 
 +
The Force-A-Nature's shells always fire at least one pellet straight down the [[Heads-up display|crosshair]], while the other bullets are spread out. Random bullet spread, enabled in [[Casual Mode]], causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets spread in a fixed three-by-three grid pattern: each grid point receives one pellet, with the middle row receiving two extra pellets on its centermost point and one extra pellet on its rightmost point.
  
 
The Force-A-Nature is automatically given to any player who obtains 10 [[Scout achievements]].
 
The Force-A-Nature is automatically given to any player who obtains 10 [[Scout achievements]].
== Damage ==
 
{{See also|Damage}}
 
* '''Base''': 5.4 per pellet
 
* '''Max Ramp Up''': 175% (9.45 damage per pellet)
 
* '''Max Fall Off''': 50% (2.7 damage per pellet)
 
* '''Pellet Count''': 12
 
* '''Point Blank''': ~92-113
 
* '''Medium Range''': ~11-43
 
* '''Long Range''': ~3-11
 
* '''[[Mini-Crit]]''': 7.29 per pellet
 
* '''[[Critical hit]]''': 16.2 per pellet
 
  
Medium range is defined as the main resupply door to the opposite wall on the upper level of [[2Fort]]. Long range is defined as battlement to battlement on 2Fort. Base damage is the damage done at 512 [[Hammer unit|units]] before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
+
The [[kill icon]] for the Force-A-Nature was contributed by {{Steamid|76561197972481083}}.
== Function times ==
+
 
* '''Attack Interval''': 0.4267
+
== Damage and function times ==
* '''Reload''': 1.64
+
{{Damage table
All times are in seconds. Times are approximate and determined by community testing.
+
| type            = [[Hitscan]]
 +
| damagetype      = {{common string|Bullet}}
 +
| rangetype        = {{common string|Ranged}}
 +
 
 +
| damage           = yes
 +
|  ramp up        = 9.45 / pellet
 +
|  base            = 5.4 / pellet
 +
|  fall off       = 2.85 / pellet
 +
|  ramp up %      = 175
 +
|  pellet count    = 12
 +
|  point blank    = 9-113
 +
|  medium range    = 5-65
 +
|  long range      = 3-34
 +
|  pellet spread  = 30
 +
|  crit            = 16.2 / pellet
 +
|  minicrit        = {{tooltip|7.29|Long range}} - {{tooltip|12.76|Point blank}} / pellet
 +
 
 +
| function times   = yes
 +
|  attack interval = 0.3125 s
 +
|  reload          = 1.4333 s
 +
}}
 +
 
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
 +
 
== Crafting ==
 
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===As a Crafting Ingredient===
+
 
 +
=== Blueprint ===
 +
{{Blueprint | autoresult = Scout primary}}
 +
 
 +
=== As a crafting ingredient ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Force-A-Nature
 
| ingredient-1 = Force-A-Nature
 
| ingredient-2 = Reclaimed Metal
 
| ingredient-2 = Reclaimed Metal
 
| result = Shortstop
 
| result = Shortstop
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Force-A-Nature
 +
| ingredient-2 = Bonk! Atomic Punch
 +
| ingredient-3 = Reclaimed Metal
 +
| result = Soda Popper
 +
}}
 +
 +
== {{common string|Strange variant}} ==
 +
{{Strange item info
 +
| item-type = {{item kind|Scattergun}}
 +
| rankson = kills
 +
  | item-description = {{item description|Force-A-Nature}}
 +
  | att-1-positive  = {{attribute|FireRate_Positive|50}}
 +
  | att-2-positive  = {{attribute|Scattergun_HasKnockback}}
 +
  | att-3-positive  = {{attribute|BulletsPerShot_Bonus|20}}
 +
  | att-4-negative  = {{attribute|DamageDone_Negative|-10}}
 +
  | att-5-negative  = {{attribute|ClipSize_Negative|-66}}
 +
| festive = yes
 +
| australium = yes
 +
| can deal long range damage = yes
 
}}
 
}}
  
== Related Achievements ==
+
== Related achievements ==
=== {{Icon class|Scout}} [[Scout]] ===
+
=== {{Class link|Scout}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Scout|Caught Napping}}
 
| 1 = {{Show achievement|Scout|Caught Napping}}
| 2 = {{Show achievement|Scout|Fall Classic}}
+
      {{Show achievement|Scout|Fall Classic}}
 +
| 2 = {{Show achievement|Scout|Milestone 1}}
 
}}
 
}}
 +
 
== Update history ==
 
== Update history ==
'''[[February 24, 2009 Patch]]'''
+
{{Update history|
* The item was added to the game.
+
'''{{Patch name|2|24|2009}}''' ({{update link|Scout Update}})
'''[[February 25, 2009 Patch]]'''
+
* The Force-A-Nature was added to the game.
* Fixed Force-A-Nature description not fitting inside the item window.
+
 
'''[[June 8, 2009 Patch]]'''
+
'''{{Patch name|2|25|2009}}'''
* Increased the Force-A-Nature's damage by 10%.
+
* Fixed the Force-A-Nature's description not fitting inside the item window.
'''[[June 23, 2009 Patch]]'''
+
 
* The knockback effect no longer affects Disguised [[Spies]].
+
'''{{Patch name|5|26|2009}}'''
'''[[June 25, 2009 Patch]]'''
+
* Fixed kill description for Force-A-Nature, so server logs can distinguish them
* The previous patch is reverted; knockback now affects Disguised Spies again.
+
 
'''[[August 13, 2009 Patch]]'''
+
'''{{Patch name|6|8|2009}}'''
* Corrections made to the knockback dealt.
+
* The Force-A-Nature's damage was increased by 10%.
 +
 
 +
'''{{Patch name|6|23|2009}}'''
 +
* The knockback effect no longer affects Disguised [[Spy|Spies]].
 +
 
 +
'''{{Patch name|6|25|2009}}'''
 +
* The previous patch was reverted; knockback now affects Disguised Spies again.
 +
 
 +
'''{{Patch name|8|13|2009}}''' ({{update link|Classless Update}})
 +
* Corrections were made to the knockback dealt.
 
** Knockback now only works in close range, similar to the [[compression blast]].
 
** Knockback now only works in close range, similar to the [[compression blast]].
** The effect no longer can be used to juggle enemies; knockback is only dealt by the first shot.
+
** The effect can no longer be used to [[juggle]] enemies; knockback is now only dealt by the first shot.
 
** Self-knockback is altered to respect the Scout's view angle. Looking up while shooting will no longer propel the enemy upwards.
 
** Self-knockback is altered to respect the Scout's view angle. Looking up while shooting will no longer propel the enemy upwards.
** Knockback is now scaled by an indeterminate amount of damage done.  
+
** Knockback became scaled by an indeterminate amount of damage done.  
'''[[January 6, 2010 Patch]]'''
+
 
* Further corrections to knockback.  
+
'''{{Patch name|1|6|2010}}'''
 +
* Further corrections made to the knockback.  
 
** Knockback now only occurs when the shots deal more than 30 damage and the enemy is in close range.
 
** Knockback now only occurs when the shots deal more than 30 damage and the enemy is in close range.
** The angle of the weapon when fired determines the knockback.
+
** The angle of the Force-A-Nature when fired determines the knockback.
 
** It no longer affects grounded targets as much.
 
** It no longer affects grounded targets as much.
'''[[January 7, 2010 Patch]]'''
+
 
 +
'''{{Patch name|1|7|2010}}'''
 
* Fixed grounded players receiving falling damage from shots fired directly above them.
 
* Fixed grounded players receiving falling damage from shots fired directly above them.
 
* Fixed the Force-A-Nature firing fewer pellets when <code><nowiki>tf_use_fixed_weaponspreads</nowiki></code> was 1.
 
* Fixed the Force-A-Nature firing fewer pellets when <code><nowiki>tf_use_fixed_weaponspreads</nowiki></code> was 1.
'''[[January 13, 2010 Patch]]'''
 
* Force-A-Nature will now correctly knock back players on the ground.
 
* Increased minimum damage required for the Force-A-Nature to cause a knockback from 30 to 40.
 
'''[[July 8, 2010 Patch]]'''
 
* The Force-A-Nature is given its own unique [[Kill icons|kill icon]].
 
'''[[February 3, 2011 Patch]]'''
 
*Fixed the Force-A-Nature not drawing correctly in the character loadout screen.
 
'''[[February 14, 2011 Patch]]'''
 
* The weapon no longer clips into itself or shows shells hovering outside.
 
  
==Bugs==
+
'''{{Patch name|1|13|2010}}'''
* The stock of the weapon will pass through the Scout model during movement.
+
* The Force-A-Nature now correctly knocks back players on the ground.
 +
* The minimum damage required for the Force-A-Nature to cause a knockback was increased from 30 to 40.
 +
 
 +
'''{{Patch name|7|8|2010}}'''
 +
* {{Undocumented}} The Force-A-Nature received its own [[Kill icons|kill icon]].
 +
 
 +
'''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}})
 +
* The Force-A-Nature was added in the [[Shortstop]]'s [[crafting]] blueprint.
 +
 
 +
'''{{Patch name|2|3|2011}}'''
 +
* Fixed the Force-A-Nature not drawing correctly in the character loadout screen.
 +
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* {{Undocumented}} The Force-A-Nature no longer clips into itself or shows shells hovering outside.
 +
 
 +
'''{{Patch name|6|23|2011}}''' ({{update link|Über Update}})
 +
* {{Undocumented}} The Force-A-Nature was added in the {{item link|Soda Popper}}'s crafting blueprint.
 +
 
 +
'''{{Patch name|7|22|2011}}'''
 +
* {{Undocumented}} The damage penalty attribute was changed from "-10% damage done" to "-10% damage penalty".
 +
 
 +
'''{{Patch name|9|4|2012}}'''
 +
* Changed attribute:
 +
** Increased the clip size penalty from -60% to -66%.
 +
** Weapon functionality is unchanged.
 +
* {{Undocumented}} Added [[Strange]] variant.
 +
 
 +
'''{{Patch name|12|20|2012}}''' ({{update link|Mecha Update}})
 +
* Made Force-A-Nature pushback more consistent.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|11|21|2013}}''' ({{update link|Two Cities Update}})
 +
* {{Undocumented}} Added [[Australium weapons|Australium]] variant.
 +
 
 +
'''{{Patch name|11|26|2013}}'''
 +
* Fixed missing backpack material for the Australium Force-A-Nature.
 +
 
 +
'''{{Patch name|12|20|2013}}''' ({{update link|Smissmas 2013}})
 +
* {{Undocumented}} Added [[Festive weapons|Festive]] variant.
 +
 
 +
'''{{Patch name|9|10|2014}}'''
 +
* Fixed the Festive Force-A-Nature using the wrong taunt animation.
 +
* {{Undocumented}} Fixed Scout not using specific voice responses while "force jumping" with Festive Force-A-Nature.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}})
 +
* Updated description to better detail the weapon's features.
 +
}}
 +
 
 +
== Notes ==
 +
* [[Jumping|Double jumping]] and then performing a successful "force jump" may cause the Scout to yell one of four [[Scout responses|voice responses]].
  
 
== Trivia ==
 
== Trivia ==
* The Force-A-Nature is manufactured in Portugal - a dubious claim, considering that its "good warranty" is actually written in Spanish, a common mistake for people unfamiliar with Portuguese language - and marketed towards the [[Scout|particularly sadistic outdoorsman]].
+
* The Force-A-Nature's name is based on one of the Scout's lines in [[Meet the Scout]].
* [[Double jump]]ing and then firing both shots may cause the Scout to yell one of four responses, signifying a successful "triple jump" due to the knockback from the Force-A-Nature.
+
* According to the Force-A-Nature's [https://www.teamfortress.com/scoutupdate/force-a-nature.htm poster] on the {{update link|Scout Update}} page, the Force-A-Nature was manufactured in Portugal.
*The 'Force-A-Nature' in correct grammar is pronounced as "Force-Of-Nature", however Valve purposely used the 'A' sound to replace the 'Of' as it is how the Scout would pronounce it, due to his background and origin.
+
** The phrase "Buena garantia!" is actually Spanish (with the orthographical error of the missing inverted exclamation mark and missing tittle in "garantia"), a language Portuguese is commonly confused for. It roughly translates to "Good warranty!".
 +
* The sound effects for the [[Scattergun]]'s unused "double shot" function were recycled into the Force-A-Nature.
 +
* According to the [[Comics|comic]] ''[[The Contract]]'', [[Saxton Hale]] accidentally ordered 9 million Force-A-Natures to be made. The excess guns have been used for other things, such as creating a chair for Saxton Hale's office, welding two together to create a club, or simply dumping them.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Force-A-Nature 1st person.png|First-person view.
 
File:Force-A-Nature 1st person.png|First-person view.
File:Merch TF2 Poster FAN.jpg|[http://store.valvesoftware.com/product.php?i=P0130 Force-A-Nature Poster]
+
File:Festive Force-a-Nature 1st Person RED.png|[[RED]] [[Festive weapons|Festive variant]].
 +
File:Festive Force-a-Nature 1st Person BLU.png|[[BLU]] Festive variant.
 +
File:Australium Force-a-Nature.png|[[Australium weapons|Australium variant]].
 +
File:Force-A-Nature Chair.png|The chair made out of Force-A-Natures.
 +
File:Force-A-Nature Club.png|Two Force-A-Natures welded together to make a club.
 
</gallery>
 
</gallery>
 +
 +
== {{common string|Related Merchandise}} ==
 +
<gallery>
 +
File:Merch TF2 Poster FAN.jpg|[https://store.valvesoftware.com/product.php?i=P0130 Force-A-Nature Poster].
 +
</gallery>
 +
 
== See also ==
 
== See also ==
* [[Jumping#Scout jumps|Double jump]]
+
* [[Basic Scout strategy#Force-A-Nature + reskins|Force-A-Nature strategy]]
* [[Scout strategy#Force-A-Nature|Force-A-Nature strategy]]
+
* [[Jumping#Force Jump|Force jump]]
 +
* [[Festive weapons]]
 +
* [[Australium weapons]]
 +
 
 
== External links ==
 
== External links ==
*[http://www.teamfortress.com/scoutupdate/force-a-nature.htm The Scout Update - Force-A-Nature]
+
* [https://www.teamfortress.com/scoutupdate/force-a-nature.htm The Scout Update - Force-A-Nature]
  
{{ScoutUpdateNav}}
+
{{Scout Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}

Latest revision as of 08:53, 19 November 2024

Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply FALLS DOWN when shot, and doesn't FLY BACKWARD into the forest. Those days are over. Anything this baby hits better PACK A LUNCH, 'cause it is going for a ride!
Force-A-Nature publicity blurb

The Force-A-Nature, also known as the FaN, is an unlockable primary weapon for the Scout. It is a large double-barreled hunting shotgun with sawn-off barrels and a wooden stock and foregrip.

Compared to the Scattergun, the Force-A-Nature's ammo capacity is significantly smaller, only being able to hold two shots at a time. However, it can fire twice as fast as the Scattergun and causes opponents to suffer knockback inversely proportionate to the distance between them and the Scout on hit (with extremely high knockback at point-blank range and no knockback at all at long distance). If the user fires the weapon while airborne, the recoil propels them opposite of the direction they aim. This can be used to perform a third jump in midair, opening up alternate routes for the Scout to take. Knockback is only delivered by the first shot on a target; after shooting, there is a delay of 1.5 seconds where the affected parties cannot be knocked back by a second shot.

The Force-A-Nature shares the Scattergun's increased positive damage ramp up of 175%. Overall, it deals slightly more damage than the Scattergun, spread over a greater number of pellets; 0.9× damage per pellet times 1.2× amount of pellets equals 1.08 times normal damage. However, the low ammo capacity results in more frequent reloads and a lower total damage per clip, making the Force-A-Nature struggle in extended firefights or against tankier classes like Soldiers and Heavies. When reloading, two shells are always consumed, even if only one shot was fired.

The Force-A-Nature's shells always fire at least one pellet straight down the crosshair, while the other bullets are spread out. Random bullet spread, enabled in Casual Mode, causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets spread in a fixed three-by-three grid pattern: each grid point receives one pellet, with the middle row receiving two extra pellets on its centermost point and one extra pellet on its rightmost point.

The Force-A-Nature is automatically given to any player who obtains 10 Scout achievements.

The kill icon for the Force-A-Nature was contributed by NeoDement .

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 9.45 / pellet
Base damage 100% 5.4 / pellet
Maximum fall-off 52.8% 2.85 / pellet
Pellet count 12
Point blank 9-113
Medium range 5-65
Long range 3-34
Pellet spread 30:1
Critical 16.2 / pellet
Mini-crit 7.29 - 12.76 / pellet
Function times
Attack interval 0.3125 s
Reload 1.4333 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Scout Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Shortstop.png Item icon Force-A-Nature.png Item icon Soda Popper.png Item icon Baby Face's Blaster.png
Item icon Back Scatter.png

As a crafting ingredient

Force-A-Nature Reclaimed Metal Shortstop
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png
Force-A-Nature Bonk! Atomic Punch Reclaimed Metal Soda Popper
Item icon Force-A-Nature.png + Item icon Bonk! Atomic Punch.png + Item icon Reclaimed Metal.png = Item icon Soda Popper.png

Strange Variant


Related achievements

Leaderboard class scout.png Scout

Caught Napping
Caught Napping
Kill 50 enemies from behind with the Force-A-Nature.


Fall Classic
Fall Classic
Cause an environmental death or suicide using the Force-A-Nature's knockback.
Scout Milestone 1
Scout Milestone 1
Achieve 10 of the achievements in the Scout pack.

Reward: Force-A-Nature

Update history

February 24, 2009 Patch (Scout Update)
  • The Force-A-Nature was added to the game.

February 25, 2009 Patch

  • Fixed the Force-A-Nature's description not fitting inside the item window.

May 26, 2009 Patch

  • Fixed kill description for Force-A-Nature, so server logs can distinguish them

June 8, 2009 Patch

  • The Force-A-Nature's damage was increased by 10%.

June 23, 2009 Patch

  • The knockback effect no longer affects Disguised Spies.

June 25, 2009 Patch

  • The previous patch was reverted; knockback now affects Disguised Spies again.

August 13, 2009 Patch (Classless Update)

  • Corrections were made to the knockback dealt.
    • Knockback now only works in close range, similar to the compression blast.
    • The effect can no longer be used to juggle enemies; knockback is now only dealt by the first shot.
    • Self-knockback is altered to respect the Scout's view angle. Looking up while shooting will no longer propel the enemy upwards.
    • Knockback became scaled by an indeterminate amount of damage done.

January 6, 2010 Patch

  • Further corrections made to the knockback.
    • Knockback now only occurs when the shots deal more than 30 damage and the enemy is in close range.
    • The angle of the Force-A-Nature when fired determines the knockback.
    • It no longer affects grounded targets as much.

January 7, 2010 Patch

  • Fixed grounded players receiving falling damage from shots fired directly above them.
  • Fixed the Force-A-Nature firing fewer pellets when tf_use_fixed_weaponspreads was 1.

January 13, 2010 Patch

  • The Force-A-Nature now correctly knocks back players on the ground.
  • The minimum damage required for the Force-A-Nature to cause a knockback was increased from 30 to 40.

July 8, 2010 Patch

  • [Undocumented] The Force-A-Nature received its own kill icon.

September 30, 2010 Patch (Mann-Conomy Update)

February 3, 2011 Patch

  • Fixed the Force-A-Nature not drawing correctly in the character loadout screen.

February 14, 2011 Patch

  • [Undocumented] The Force-A-Nature no longer clips into itself or shows shells hovering outside.

June 23, 2011 Patch (Über Update)

  • [Undocumented] The Force-A-Nature was added in the Soda Popper's crafting blueprint.

July 22, 2011 Patch

  • [Undocumented] The damage penalty attribute was changed from "-10% damage done" to "-10% damage penalty".

September 4, 2012 Patch

  • Changed attribute:
    • Increased the clip size penalty from -60% to -66%.
    • Weapon functionality is unchanged.
  • [Undocumented] Added Strange variant.

December 20, 2012 Patch (Mecha Update)

  • Made Force-A-Nature pushback more consistent.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

November 26, 2013 Patch

  • Fixed missing backpack material for the Australium Force-A-Nature.

December 20, 2013 Patch (Smissmas 2013)

  • [Undocumented] Added Festive variant.

September 10, 2014 Patch

  • Fixed the Festive Force-A-Nature using the wrong taunt animation.
  • [Undocumented] Fixed Scout not using specific voice responses while "force jumping" with Festive Force-A-Nature.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

Notes

Trivia

  • The Force-A-Nature's name is based on one of the Scout's lines in Meet the Scout.
  • According to the Force-A-Nature's poster on the Scout Update page, the Force-A-Nature was manufactured in Portugal.
    • The phrase "Buena garantia!" is actually Spanish (with the orthographical error of the missing inverted exclamation mark and missing tittle in "garantia"), a language Portuguese is commonly confused for. It roughly translates to "Good warranty!".
  • The sound effects for the Scattergun's unused "double shot" function were recycled into the Force-A-Nature.
  • According to the comic The Contract, Saxton Hale accidentally ordered 9 million Force-A-Natures to be made. The excess guns have been used for other things, such as creating a chair for Saxton Hale's office, welding two together to create a club, or simply dumping them.

Gallery

Related Merchandise

See also

External links