Difference between revisions of "Scottish Resistance"

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{{Redirects here|Resistance|Damage#Resistance/vulnerability modifiers|l1=Resistance and vulnerability modifiers}}
 
{{Item infobox
 
{{Item infobox
 
| type            = weapon
 
| type            = weapon
 
| image            = Scottishresistancetransparent.png
 
| image            = Scottishresistancetransparent.png
| used-by          = [[Demoman]]
+
| 3d-image-1      = Scottish Resistance
| slot            = Secondary
+
| 3d-image-2      = Scottish Resistance Festive
| crafting-slot    = primary
+
| 3d-image-4      = Scottish Resistance Projectile
| released         = [[WAR! Update]]
+
| 3d-button-1      = default
| availability    = Unlock, Drop, Craft, [[Crate#Series .231|Uncrate (#1)]], Purchase
+
| 3d-button-2      = colored_pair
 +
| 3d-button-4      = colored_pair
 +
| 3d-viewname-1    = Default
 +
| 3d-viewname-2    = Festivized
 +
| 3d-viewname-4    = Projectile
 +
| used-by          = {{used by|Demoman}}
 +
| slot            = secondary
 +
| released        = {{Patch name|12|17|2009}}
 +
| released-major  = WAR! Update
 +
| availability    = {{avail|unlock|drop|craft|purchase|crate1|crate34-strange|collectors}}
 +
| marketable      = yes
 +
| numbered        = no
 
| ammo-loaded      = 8
 
| ammo-loaded      = 8
 
| ammo-carried    = 36
 
| ammo-carried    = 36
 
| reload          = Single
 
| reload          = Single
 
| loadout          = yes
 
| loadout          = yes
   | level         = Level 5 Stickybomb Launcher
+
   | item-kind      = {{item kind|Stickybomb Launcher}}
   | att-1-positive = 25% faster firing speed
+
  | item-level     = 5
   | att-2-positive = +50% max secondary ammo on wearer
+
   | att-1-positive = {{attribute|FireRate_Positive|25}}
   | att-3-positive = +6 max pipebombs out
+
   | att-2-positive = {{attribute|MaxammoSecondary_Increased|50}}
   | att-4-positive = Detonates stickybombs near crosshair
+
   | att-3-positive = {{attribute|MaxPipebombs_Increased|6}}
   | att-5-positive = Able to destroy enemy stickybombs
+
   | att-4-positive = {{attribute|StickyDetonateMode}}
   | att-6-negative = 0.8 sec slower bomb arm time
+
   | att-5-positive = {{attribute|StickiesDetonateStickies}}
 +
   | att-6-negative = {{attribute|StickyArmTimePenalty|0.8}}
 
}}
 
}}
{{Quotation|[[WAR! Update]] blurb|Get your thinking pants on, because the Scottish Resistance is the ''thinking'' Demoman's sticky bomb launcher.}}
 
  
The '''Scottish Resistance''', often abbreviated to '''SR''' or '''ScoRes''', is an unlockable [[secondary]] weapon for the [[Demoman]]. Almost identical in appearance to the [[Stickybomb Launcher]], it features warning colors on the magazine and a sensor camera taped onto the barrel. The Mann. Co logo is present on the sensor, albeit partially covered in duct tape. Additionally, the stickybombs fired are of a heavier-looking variety with larger, blunted spikes.
+
{{Quotation|'''Scottish Resistance''' publicity blurb|Get your thinking pants on, because the Scottish Resistance is the ''thinking'' Demoman's sticky bomb launcher.}}
  
Unlike the normal Stickybomb Launcher, the Scottish Resistance allows for selective detonation of laid bombs. Only those within a certain angle of the player's crosshair will explode when secondary fire is pressed. Players can therefore detonate traps in set areas and from behind walls and solid objects. Bombs that can be detonated are discernible by their team color glow, or white glow as seen through walls. The number of explodable bombs within sight can be expanded if the player moves backwards, effectively encompassing the Stickybombs in the crosshair radius. This unique function allows several sticky traps to be laid in various locations, but will require the Demoman to keep watch of these areas to know when to spring the trap.
+
The '''Scottish Resistance''' is an unlockable [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. Similar in appearance to the [[Stickybomb Launcher]], it features warning colors on the magazine and a sensor camera wired to a portable battery taped onto the barrel. The Mann Co. logo is present on the sensor, albeit partially covered in duct tape. Additionally, the stickybombs fired are of a heavier-looking variety with larger, blunted spikes.
  
Additionally, the weapon is able to fire bombs at a faster rate, and can deploy six additional bombs for a total of 14 out at any time. The bombs, however, will take longer to prime, preventing players from firing and detonating stickies in the air at enemies effectively. The stickies also have the unique ability to destroy those bombs laid by enemy Demomen. The speed that the bombs fly at is identical to that of the Stickybomb Launcher.
+
Unlike the default Stickybomb Launcher, the Scottish Resistance allows for selective detonation of laid bombs. Only those within a certain angle of the player's crosshair explode when alt-fire {{DK|MOUSE2}} is pressed. Players can therefore detonate traps in set areas and from behind walls and solid objects. Bombs that can be detonated are discernible by their team color outline, or white outline as seen through walls. The number of explodable bombs within sight can be expanded if the player moves backwards, effectively encompassing the Stickybombs in the crosshair radius. This unique function allows several sticky traps to be laid in various locations, but requires the Demoman to keep watch of these areas to know when to spring the trap.
 +
 
 +
The weapon also allows detonation of bombs laid under the player's feet, allowing the user to [[Jumping#Basic sticky jump|sticky jump]] without having to look at the bombs directly.
 +
 
 +
Additionally, the Scottish Resistance is able to fire bombs at a faster rate, and can deploy six additional bombs for a total of 14 out at any time. The bombs, however, take longer to prime at approximately 1.5 seconds after being deployed, preventing players from firing and detonating stickies in the air at enemies effectively. The stickies also have the ability to destroy bombs laid by enemy Demomen, similar to the [[Quickiebomb Launcher]]. The speed, damage, and blast radius are identical to that of the Stickybomb Launcher's stickies.
  
 
The Scottish Resistance is automatically given to any player who obtains 17 [[Demoman achievements]].
 
The Scottish Resistance is automatically given to any player who obtains 17 [[Demoman achievements]].
== Damage and function times==
+
 
 +
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type              = [[Projectile]]
+
| type              = [[Projectiles|Projectile]]
 +
| damagetype        = Explosive
 +
| rangetype        = Ranged
  
 
| damage            = yes
 
| damage            = yes
|  base            = 120
+
|  base            = {{Tooltip|120|Directly underneath the target, detonation after 5 seconds}}
|  ramp up %        = 115
+
|  ramp up %        = 120
|  ramp up          = 138
+
|  ramp up          = {{Tooltip|144|Directly underneath the target, detonation under 5 seconds. Damage spread on can result in higher damage}}
|  fall off        = 60
+
|  fall off        = 64
|  fall off %      = 50
+
 
|  crit            = 6 ft: 180<br />3 ft: 261<br />{{tooltip|Under|Directly underneath the target}}: 353
+
|  crit            = {{Tooltip|1.82m|6 ft}}: 180<br />{{Tooltip|92cm|3 ft}}: 261<br />{{Tooltip|Under|Directly underneath the target}}: 355
|  minicrit        = 162
+
|  minicrit        = {{Tooltip|1.82m|6 ft}}: 81<br />{{Tooltip|92cm|3 ft}}: 117<br />{{Tooltip|Under|Directly underneath the target}}: 165
 +
 
 
|  splash damage    = yes
 
|  splash damage    = yes
 
|  splash min %    = 50
 
|  splash min %    = 50
|  splash radius    = 10 ft
+
|  splash radius    = {{Tooltip|2.77m|9.1 ft, 146 Hammer units}}
|  splash reduction = 1% / {{Tooltip|3.18|Hammer units}}
+
|  splash reduction = 1% / {{Tooltip|2.92|Hammer units}}
 
|  selfdamage      = 45-114
 
|  selfdamage      = 45-114
|  splash range    = 6 ft: 47-90<br />3 ft: 60-124<br />{{tooltip|Under|Directly underneath the target}}: 103-138
+
|  splash range    = {{Tooltip|1.82m|6 ft}}: 47-90<br />{{Tooltip|92cm|3 ft}}: 60-124<br />{{Tooltip|Under|Directly underneath the target}}: 103-138
  
| function times   = yes
+
| function times   = yes
|  attack interval = 0.45 s
+
|  attack interval = 0.45 s
|  reload first   = 1.09 s
+
|  reload first     = 1.09 s
|  activation time = 1.72 s
+
|  activation time = {{Tooltip|1.72|Earliest time to activate detonations. Stickies take an additional .135 s to detonate}} s
|  reload more     = 0.67 s
+
|  reload more     = 0.67 s
|  max charge time = 4.00 s
+
|  max charge time = 4.00 s
 
}}
 
}}
 
 
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===Blueprint===
 
{{Blueprint
 
| ingredient-1 = Demoman Token
 
| ingredient-2 = Primary Token
 
| ingredient-3 = Scrap Metal
 
| result  = Chargin' Targe
 
| result-2 = Scottish Resistance
 
| result-3 = Sticky Jumper
 
}}
 
  
'''''Note:''' The blueprint simply makes a Demoman's secondary weapon; there is still a chance of getting the [[Chargin' Targe]] or [[Sticky Jumper]] instead. There will be approximately a 33.33% chance of crafting this item using the blueprint.
+
=== Blueprint ===
 +
{{Blueprint | autoresult = Demoman secondary}}
  
===As a Crafting Ingredient===
+
=== As a crafting ingredient ===
 
{{Blueprint
 
{{Blueprint
| ingredient-1 = Reclaimed Metal
+
| ingredient-1 = Scottish Resistance
| ingredient-2 = Scottish Resistance
+
| ingredient-2 = Reclaimed Metal
 
| result = Loch-n-Load
 
| result = Loch-n-Load
 
}}
 
}}
  
== Related Achievements ==
+
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Stickybomb Launcher}}
 +
| rankson = kills
 +
  | att-1-positive = {{attribute|FireRate_Positive|25}}
 +
  | att-2-positive = {{attribute|MaxammoSecondary_Increased|50}}
 +
  | att-3-positive = {{attribute|MaxPipebombs_Increased|6}}
 +
  | att-4-positive = {{attribute|StickyDetonateMode}}
 +
  | att-5-positive = {{attribute|StickiesDetonateStickies}}
 +
  | att-6-negative = {{attribute|StickyArmTimePenalty|0.8}}
 +
| can deal gib damage = yes
 +
| can be equipped by soldier or demo = yes
 +
| can deal long range damage = yes
 +
}}
 +
 
 +
== Related achievements ==
 
=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Soldier|Bomb Squaddie}}
 
| 1 = {{Show achievement|Soldier|Bomb Squaddie}}
 
}}
 
}}
 +
  
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Demoman|Caber Toss}}
+
| 1 = {{Show achievement|Demoman|Double Mauled Scotch}}
      {{Show achievement|Demoman|Double Mauled Scotch}}
 
 
       {{Show achievement|Demoman|He Who Celt It}}
 
       {{Show achievement|Demoman|He Who Celt It}}
 
       {{Show achievement|Demoman|Highland Fling}}
 
       {{Show achievement|Demoman|Highland Fling}}
 
       {{Show achievement|Demoman|Loch Ness Bombster}}
 
       {{Show achievement|Demoman|Loch Ness Bombster}}
 +
      {{Show achievement|Demoman|Milestone 3}}
 
       {{Show achievement|Demoman|Pipebagger}}
 
       {{Show achievement|Demoman|Pipebagger}}
 
       {{Show achievement|Demoman|Robbed Royal}}
 
       {{Show achievement|Demoman|Robbed Royal}}
Line 102: Line 128:
 
       {{Show achievement|Demoman|The High Road}}
 
       {{Show achievement|Demoman|The High Road}}
 
       {{Show achievement|Demoman|The Scottish Play}}
 
       {{Show achievement|Demoman|The Scottish Play}}
       {{Show achievement|Demoman|The Stickening}}  
+
       {{Show achievement|Demoman|The Stickening}}
 
}}
 
}}
 +
  
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
Line 109: Line 136:
 
| 1 = {{Show achievement|Heavy|0wn the Means of Production}}
 
| 1 = {{Show achievement|Heavy|0wn the Means of Production}}
 
}}
 
}}
 +
  
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Engineer|How the Pests was Gunned}}
 
| 1 = {{Show achievement|Engineer|How the Pests was Gunned}}
 +
}}
 +
 +
 +
=== {{Class link|Sniper}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Sniper|Eagle Eye}}
 +
| 2 = {{Show achievement|Sniper|Jumper Stumper}}
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
 +
{{Update history | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 +
* The Scottish Resistance was added to the game.
  
'''[[December 17, 2009 Patch]]'''
+
'''{{Patch name|5|5|2010}}'''
* The item was added to the game.
+
* Fixed [[Compression blast|deflected]] Stickybombs becoming [[Critical hits#Mini-crits|Mini-Crits]] when detonated.
 
+
* Fixed deflected Stickybombs becoming Crits if the Pyro was Crit-boosted.
'''[[May 5, 2010 Patch]]'''
 
* Fixed deflected Stickybombs becoming mini-crits when detonated.
 
* Fixed deflected Stickybombs becoming crits if the Pyro was crit-boosted.
 
  
'''[[July 8, 2010 Patch]]'''
+
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
* {{Undocumented}} Scottish Resistance now shows location of stickies placed with glow effect. (Only on dxlevel 9 or higher)
+
* {{Undocumented}} Scottish Resistance now shows location of stickies placed with glow effect (Only on DirectX 9 or higher).
  
'''[[September 30, 2010 Patch]]'''
+
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
* {{Undocumented}} Scottish Resistance now fires 25% faster and has a 0.2 second longer bomb arm time. (Total bomb arm time is now 0.8 seconds, was 0.6 seconds before.)
+
* {{Undocumented}} Scottish Resistance now fires 25% faster and has a 0.4 second longer bomb arm time (Total bomb arm time is now 0.8 seconds, was 0.4 seconds before).
  
'''[[December 17, 2010 Patch]]'''
+
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 
* {{Undocumented}} Changed the Scottish Resistance model to use a combined world- and viewmodel.
 
* {{Undocumented}} Changed the Scottish Resistance model to use a combined world- and viewmodel.
 
** {{Undocumented}} Added the laser attachment to the worldmodel of the Scottish Resistance.
 
** {{Undocumented}} Added the laser attachment to the worldmodel of the Scottish Resistance.
 
** {{Undocumented}} Mirrored the Scottish Resistance first person viewmodel to match the worldmodel.
 
** {{Undocumented}} Mirrored the Scottish Resistance first person viewmodel to match the worldmodel.
  
'''[[January 19, 2011 Patch]]'''
+
'''{{Patch name|12|21|2010}}'''
 +
* {{Undocumented}} The Scottish Resistance was added to the [[crafting]] blueprint for the [[Loch-n-Load]].
 +
 
 +
'''{{Patch name|1|19|2011}}'''
 
* {{Undocumented}} The Scottish Resistance now drops the appropriate weapon on death.
 
* {{Undocumented}} The Scottish Resistance now drops the appropriate weapon on death.
  
'''[[February 3, 2011 Patch]]'''
+
'''{{Patch name|2|3|2011}}'''
 
* Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet.
 
* Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet.
* Updated model with optimizations and new [[LOD]]s.
+
* Updated model with optimizations and [[Level of detail|LODs]].
 +
* {{Undocumented}} Attribute changed from "Detonates stickybombs near the crosshair" to "Detonates stickybombs near the crosshair and directly under your feet"
  
'''[[February 14, 2011 Patch]]'''
+
'''{{Patch name|2|14|2011}}'''
 
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
 
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
 +
 +
'''{{Patch name|3|15|2011}}'''
 +
* {{Undocumented}} The crafting blueprint for the Loch-n-Load changed from two [[Reclaimed Metal]] + Scottish Resistance to one Reclaimed Metal + Scottish Resistance.
 +
 +
'''{{Patch name|7|18|2011}}'''
 +
* Fixed a case where [[stickybomb]]s could sometimes damage enemies on the other side of a wall.
 +
 +
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 +
* Fixed Demoman weapons primary/secondary being backwards in the loadout screen.
 +
 +
'''{{Patch name|12|1|2011}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
 +
 +
'''{{Patch name|6|23|2014}}'''
 +
* Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
 +
 +
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
 +
* It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100.
 +
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* {{Undocumented}} Updated model to c_model system.
 +
 +
'''{{Patch name|2|29|2016}}'''
 +
* {{Undocumented}} Updated all Stickybomb Launcher's reload sounds.
 +
 +
'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
 +
* Added [[Festivizer|Festivized]] variant.
 +
 +
'''{{Patch name|3|28|2018}} #1'''
 +
* Fixed stickybombs sometimes blocking explosive damage from other stickybombs.
 +
 +
'''{{Patch name|9|23|2019}} '''
 +
* Fixed Scottish Resistance stickies not always being visible through walls.}}
 +
 +
== Unused content ==
 +
* There is an unused Stickybomb model that was added during the WAR! Update.
  
 
== Bugs ==
 
== Bugs ==
* Stickybombs that automatically detonate after a fifteenth bomb is launched will not destroy enemy Stickybombs.
+
<!--Do not add anything about view models being wrong, this was removed a few times before.-->
* If the player automatically reconnects to a server after they timeout, the stickies they have placed will lose their auras, but can still be detonated.
+
* The Scottish Resistance cannot be used to destroy stickybombs from the [[Sticky Jumper]].
* When the Demoman is holding the Scottish Resistance while [[Crit boost#Crit boost|crit-boosted]], only the laser sight will glow, but not the launcher itself.
+
* Stickybombs that automatically detonate after a fifteenth bomb is launched do not destroy enemy Stickybombs.
* If a person disables [[Payload]] cart glow in advanced multiplayer options, the Scottish Resistance's Stickybombs will also stop glowing. (On Dx-Level 9 only)
+
* If the player automatically reconnects to a server after they timeout, the stickies they have placed lose their glow entirely, but can still be detonated.
*The first person view model for the Scottish Resistance is severely decreased in detail compared to before the [[Australian Christmas]] update.
+
<!--This is a separate bug from the bullet above, unrelated to connection issues.-->
* Like the Stickybomb Launcher, the Scottish Resistance is only held with one hand in first person view, however the world model is held differently.
+
* If the player disables [[Payload]] cart glow in [[Multiplayer options#Advanced multiplayer options|Advanced multiplayer options]] running DX9, the Scottish Resistance's Stickybombs also stop glowing.
*If the player dies while holding the weapon, and before they respawn it is changed in the loadout to the [[Chargin' Targe]], the Demoman will appear to be holding an invisible bottle on respawn. This invisible bottle cannot attack. It can be fixed by switching to a new weapon.
+
* If the Stickybombs are detonated while moving (i.e. immediately after they are pushed by [[Compression blast]], rockets, grenades, or while in mid-flight) the kill feed shows the Stickybomb Launcher kill icon.
 +
* The backpack icon for the Scottish Resistance is the old model, with the ejection port on the other side.
  
 
== Trivia ==
 
== Trivia ==
* The weapon's name is a reference to the period of extended Scottish insurrection against English rule after being invaded in 1296.
+
* The weapon's name is a reference to the centuries-long period of extended Scottish insurrection against English rule after being invaded in 1296.
* The Scottish Resistance was originally planned to deploy 16 Sticky bombs as opposed to the current 14.
+
* The Scottish Resistance was in no way involved in the tragic explosion of American monkeynaut [[Non-player characters#Poopy Joe|Poopy Joe]]'s capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.<ref>[https://www.teamfortress.com/war/saxtonhale/05.htm WAR! Update comic]</ref>
* While taunting with the Scottish Resistance, the crosshair will remain aimed at the original location, allowing the player to still detonate Sticky bombs placed in front of them, even if the camera view is moved.
+
* The Scottish Resistance was originally planned to deploy 16 stickybombs as opposed to the current 14.
* The appearance of Sticky bombs fired by the Scottish Resistance are similar to that of those found in the fan "demake," [[Gang Garrison 2]]. The ability to destroy enemy Sticky bombs is also present. However, Robin Walker states that this was only coincidence. [http://imgur.com/VaXMK.png]
+
* The [[Sticky Jumper]]'s projectile is a bomb model added during the WAR! Update, intended for the Scottish Resistance, that remained unused until the {{Patch name|9|15|2011}}.
 +
* The alternative Scottish Resistance models can be seen in [[Gullywash]].
  
 
== Gallery ==
 
== Gallery ==
<gallery perrow="4">
+
<gallery>
 
File:Scottish Resistance 1st person.png|1st person view.
 
File:Scottish Resistance 1st person.png|1st person view.
File:scores_proj_red.png|RED Projectile.
+
File:Festive Scottish Resistance 1st person RED.png|[[RED]] [[Festivizer|Festivized]] variant
File:scores_proj_blu.png|BLU Projectile.
+
File:Festive Scottish Resistance 1st person BLU.png|[[BLU]] Festivized variant
File:Sticky3.png|The 1st "rejected" Sticky bomb model.
+
File:scores proj red.png|RED Projectile.
File:Sticky4.png|The 2nd "rejected" Sticky bomb model.
+
File:scores proj blu.png|BLU Projectile.
 +
File:Sticky3.png|The previously unused Stickybomb model, now used by the [[Sticky Jumper]].
 +
File:Sticky4.png|The unused Stickybomb model.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Demoman strategy#Scottish Resistance|Scottish Resistance strategy]]
+
* [[Basic Demoman strategy#Scottish Resistance|Scottish Resistance strategy]]
 +
 
 +
== References ==
 +
<references/>
  
 
== External links ==
 
== External links ==
* [http://www.teamfortress.com/demomanupdate/index.htm#item_3 The Demoman Update - The Scottish Resistance]
+
* [https://www.teamfortress.com/demomanupdate/index.htm#item_3 The Demoman Update - The Scottish Resistance]
  
{{WarUpdateNav}}
+
{{War Update Nav}}
{{Allweapons Nav}}<br/>
+
{{Allweapons Nav}}
 
{{Demoman Nav}}
 
{{Demoman Nav}}
 +
 +
[[Category:Weapons using the CommunityWeapon material proxy]]

Latest revision as of 23:37, 13 August 2024

"Resistance" redirects here. You may have been looking for Resistance and vulnerability modifiers.
Get your thinking pants on, because the Scottish Resistance is the thinking Demoman's sticky bomb launcher.
Scottish Resistance publicity blurb

The Scottish Resistance is an unlockable secondary weapon for the Demoman. Similar in appearance to the Stickybomb Launcher, it features warning colors on the magazine and a sensor camera wired to a portable battery taped onto the barrel. The Mann Co. logo is present on the sensor, albeit partially covered in duct tape. Additionally, the stickybombs fired are of a heavier-looking variety with larger, blunted spikes.

Unlike the default Stickybomb Launcher, the Scottish Resistance allows for selective detonation of laid bombs. Only those within a certain angle of the player's crosshair explode when alt-fire (default key: MOUSE2) is pressed. Players can therefore detonate traps in set areas and from behind walls and solid objects. Bombs that can be detonated are discernible by their team color outline, or white outline as seen through walls. The number of explodable bombs within sight can be expanded if the player moves backwards, effectively encompassing the Stickybombs in the crosshair radius. This unique function allows several sticky traps to be laid in various locations, but requires the Demoman to keep watch of these areas to know when to spring the trap.

The weapon also allows detonation of bombs laid under the player's feet, allowing the user to sticky jump without having to look at the bombs directly.

Additionally, the Scottish Resistance is able to fire bombs at a faster rate, and can deploy six additional bombs for a total of 14 out at any time. The bombs, however, take longer to prime at approximately 1.5 seconds after being deployed, preventing players from firing and detonating stickies in the air at enemies effectively. The stickies also have the ability to destroy bombs laid by enemy Demomen, similar to the Quickiebomb Launcher. The speed, damage, and blast radius are identical to that of the Stickybomb Launcher's stickies.

The Scottish Resistance is automatically given to any player who obtains 17 Demoman achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 120% 144
Base damage 100% 120
Maximum fall-off 52.8% 64
Critical 1.82m: 180
92cm: 261
Under: 355
Mini-crit 1.82m: 81
92cm: 117
Under: 165
Splash damage
Minimum splash 50% 2.77m
Damage reduction 1% / 2.92
Splash damage range 1.82m: 47-90
92cm: 60-124
Under: 103-138
Self-damage 45-114
Function times
Attack interval 0.45 s
Reload (first) 1.09 s
Reload (consecutive) 0.67 s
Activation time 1.72 s
Maximum charge time 4.00 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Demoman Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Scottish Resistance.png Item icon Chargin' Targe.png Item icon Sticky Jumper.png Item icon Splendid Screen.png
Item icon Tide Turner.png Item icon Quickiebomb Launcher.png Item icon B.A.S.E. Jumper.png

As a crafting ingredient

Scottish Resistance Reclaimed Metal Loch-n-Load
Item icon Scottish Resistance.png + Item icon Reclaimed Metal.png = Item icon Loch-n-Load.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Bomb Squaddie
Bomb Squaddie
Destroy 10 sticky bombs with the shotgun in a single life.


Leaderboard class demoman.png Demoman

Double Mauled Scotch
Double Mauled Scotch
Kill 2 people in a single sticky jump.


He Who Celt It
He Who Celt It
Use the Sticky Launcher to kill an enemy player via environmental damage.


Highland Fling
Highland Fling
Sticky jump a really long way...


Loch Ness Bombster
Loch Ness Bombster
Kill an enemy player with stickybombs within 5 seconds of them teleporting.


Demoman Milestone 3
Demoman Milestone 3
Achieve 17 of the achievements in the Demoman pack.

Reward: Scottish Resistance


Pipebagger
Pipebagger
Kill at least three players with a single detonation of stickybombs.


Robbed Royal
Robbed Royal
Destroy 100 enemy stickybombs with the Scottish Resistance.


Scotch Guard
Scotch Guard
Kill 3 enemies capping or pushing a cart in a single stickybomb detonation 3 separate times.
Second Eye
Second Eye
Provide an enemy player with a freeze cam of you shaking your rump.


Something Stickied This Way Comes
Something Stickied This Way Comes
Kill 30 players with air burst stickybombs.


Sticky Thump
Sticky Thump
Using the Scottish Resistance, kill 3 players in separate explosions without placing new stickybombs.


The Argyle Sap
The Argyle Sap
Blow up an Engineer, his sentry gun, and his dispenser with a single stickybomb detonation.


The High Road
The High Road
Sticky jump onto a cap point and capture it.


The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.


The Stickening
The Stickening
Kill 3 Heavies from full health with a single stickybomb detonation.


Leaderboard class heavy.png Heavy

0wn the Means of Production
0wn the Means of Production
Remove 20 stickybombs by killing the Demomen who produced them.


Leaderboard class engineer.png Engineer

How the Pests Was Gunned
How the Pests Was Gunned
Destroy 50 enemy stickybombs lying in range of friendly buildings.


Leaderboard class sniper.png Sniper

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope headshot.
Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Update history

December 17, 2009 Patch (WAR! Update)
  • The Scottish Resistance was added to the game.

May 5, 2010 Patch

  • Fixed deflected Stickybombs becoming Mini-Crits when detonated.
  • Fixed deflected Stickybombs becoming Crits if the Pyro was Crit-boosted.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Scottish Resistance now shows location of stickies placed with glow effect (Only on DirectX 9 or higher).

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Scottish Resistance now fires 25% faster and has a 0.4 second longer bomb arm time (Total bomb arm time is now 0.8 seconds, was 0.4 seconds before).

December 17, 2010 Patch (Australian Christmas)

  • [Undocumented] Changed the Scottish Resistance model to use a combined world- and viewmodel.
    • [Undocumented] Added the laser attachment to the worldmodel of the Scottish Resistance.
    • [Undocumented] Mirrored the Scottish Resistance first person viewmodel to match the worldmodel.

December 21, 2010 Patch

  • [Undocumented] The Scottish Resistance was added to the crafting blueprint for the Loch-n-Load.

January 19, 2011 Patch

  • [Undocumented] The Scottish Resistance now drops the appropriate weapon on death.

February 3, 2011 Patch

  • Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet.
  • Updated model with optimizations and LODs.
  • [Undocumented] Attribute changed from "Detonates stickybombs near the crosshair" to "Detonates stickybombs near the crosshair and directly under your feet"

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

March 15, 2011 Patch

  • [Undocumented] The crafting blueprint for the Loch-n-Load changed from two Reclaimed Metal + Scottish Resistance to one Reclaimed Metal + Scottish Resistance.

July 18, 2011 Patch

  • Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Fixed Demoman weapons primary/secondary being backwards in the loadout screen.

December 1, 2011 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

June 18, 2014 Patch (Love & War Update)

  • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.

June 23, 2014 Patch

  • Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.

December 22, 2014 Patch (Smissmas 2014)

  • It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • [Undocumented] Updated model to c_model system.

February 29, 2016 Patch

  • [Undocumented] Updated all Stickybomb Launcher's reload sounds.

December 21, 2016 Patch (Smissmas 2016)

March 28, 2018 Patch #1

  • Fixed stickybombs sometimes blocking explosive damage from other stickybombs.

September 23, 2019 Patch

  • Fixed Scottish Resistance stickies not always being visible through walls.

Unused content

  • There is an unused Stickybomb model that was added during the WAR! Update.

Bugs

  • The Scottish Resistance cannot be used to destroy stickybombs from the Sticky Jumper.
  • Stickybombs that automatically detonate after a fifteenth bomb is launched do not destroy enemy Stickybombs.
  • If the player automatically reconnects to a server after they timeout, the stickies they have placed lose their glow entirely, but can still be detonated.
  • If the player disables Payload cart glow in Advanced multiplayer options running DX9, the Scottish Resistance's Stickybombs also stop glowing.
  • If the Stickybombs are detonated while moving (i.e. immediately after they are pushed by Compression blast, rockets, grenades, or while in mid-flight) the kill feed shows the Stickybomb Launcher kill icon.
  • The backpack icon for the Scottish Resistance is the old model, with the ejection port on the other side.

Trivia

  • The weapon's name is a reference to the centuries-long period of extended Scottish insurrection against English rule after being invaded in 1296.
  • The Scottish Resistance was in no way involved in the tragic explosion of American monkeynaut Poopy Joe's capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.[1]
  • The Scottish Resistance was originally planned to deploy 16 stickybombs as opposed to the current 14.
  • The Sticky Jumper's projectile is a bomb model added during the WAR! Update, intended for the Scottish Resistance, that remained unused until the September 15, 2011 Patch.
  • The alternative Scottish Resistance models can be seen in Gullywash.

Gallery

See also

References

External links