Difference between revisions of "User:Schnusch/de"
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|title =Work in progress | |title =Work in progress | ||
|align =right | |align =right | ||
− | |width = | + | |width =640px |
|style =text-align: left; padding: 1px; text-transform: capitalize; | |style =text-align: left; padding: 1px; text-transform: capitalize; | ||
|contents = | |contents = | ||
<table class="transparent" width="100%"> | <table class="transparent" width="100%"> | ||
− | <th colspan="2" class="header" width=" | + | <th colspan="2" class="header" width="33%">Basic class strategies</th> |
− | <th colspan="2" class="header" width=" | + | <th colspan="2" class="header" width="34%">Weapons</th> |
+ | <th colspan="2" class="header" width="33%">Hats</th> | ||
<tr> | <tr> | ||
<td style="text-align: right; vertical-align: middle;">{{P|do not}}</td> | <td style="text-align: right; vertical-align: middle;">{{P|do not}}</td> | ||
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<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td> | <td style="text-align: right; vertical-align: middle;">{{P|yes}}</td> | ||
<td style="text-align: left; vertical-align: middle;">[[Jag/de|Jag]]</td> | <td style="text-align: left; vertical-align: middle;">[[Jag/de|Jag]]</td> | ||
+ | <td style="text-align: right; vertical-align: middle;">{{P|yes}}</td> | ||
+ | <td style="text-align: left; vertical-align: middle;">[[Humanitarian's Hachimaki/de|Humanitarian's Hachimaki]]</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td> | <td style="text-align: right; vertical-align: middle;">{{P|yes}}</td> | ||
<td style="text-align: left; vertical-align: middle;">[[Crusader's Crossbow/de|Crusader's Crossbow]]</td> | <td style="text-align: left; vertical-align: middle;">[[Crusader's Crossbow/de|Crusader's Crossbow]]</td> | ||
+ | <td style="text-align: right; vertical-align: middle;">{{P|yes}}</td> | ||
+ | <td style="text-align: left; vertical-align: middle;">[[Benefactor's Kanmuri/de|Benefactor's Kanmuri]]</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td style="text-align: right; vertical-align: middle;">{{P| | + | <td style="text-align: right; vertical-align: middle;">{{P|yes}}</td> |
<td style="text-align: left; vertical-align: middle;">[[Basic Medic strategy/de|Basic Medic strategy]]</td> | <td style="text-align: left; vertical-align: middle;">[[Basic Medic strategy/de|Basic Medic strategy]]</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td style="text-align: right; vertical-align: middle;">{{P| | + | <td style="text-align: right; vertical-align: middle;">{{P|yes}}</td> |
<td style="text-align: left; vertical-align: middle;">[[Basic Sniper strategy/de|Basic Sniper strategy]]</td> | <td style="text-align: left; vertical-align: middle;">[[Basic Sniper strategy/de|Basic Sniper strategy]]</td> | ||
</tr> | </tr> | ||
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<!-- -------------------------------------------------------------------------------------------------------------------- --> | <!-- -------------------------------------------------------------------------------------------------------------------- --> | ||
− | {{DISPLAYTITLE: | + | {{DISPLAYTITLE:Spy-Grundlagen}} |
− | + | The [[Spy/de|Spy]] specializes in deception and excels at punishing mistakes made by the enemy team. Although he is fragile and possesses some of the weakest weapons in the game, he can [[Backstab/de|in den Rücken stechen]] enemies and [[Sapper/de|sappen]] [[Engineer/de|Engineer]] [[Buildings/de|Gebäude]]. The [[Spy/de|Spy]] will almost always operate behind enemy lines. To aid in this, he can use [[Cloak/de|Tarnung]] and [[Disguise/de|Verkleidungen]] to move about undetected. The ability to see enemy names and [[Health/de|Gesundheit]] allows him to pick off weakened foes with his [[Revolver/de|Revolver]]. Because of the threat he poses, enemies will frequently [[Spy check/de|Spy-Check]] their teammates. The [[Pyro/de|Pyro]]'s flames nullify both [[Cloak/de|Tarnung]] and [[Disguise/de|Verkleidungen]], making him the most dangerous counter-class to the [[Spy/de|Spy]]. A good [[Spy/de|Spy]] will use both his [[#PDA_2|Uhr]] and [[Disguise Kit/de|Verkleidungs-Set]] to avoid drawing enemy attention. | |
== Waffenabhängige Tipps == | == Waffenabhängige Tipps == | ||
Line 69: | Line 74: | ||
=== Primärwaffen === | === Primärwaffen === | ||
− | ==== [[ | + | ==== [[Revolver/de|Revolver]] / [[Big Kill/de|Big Kill]] ==== |
− | {{Icon weapon|weapon= | + | {{Icon weapon|weapon=Revolver|icon-size=100x100px}} {{Icon weapon|weapon=Big Kill|icon-size=100x100px}} |
− | + | Use the [[Revolver/de|Revolver]] when your [[Backstab/de|Rückenstich]] fails or when you cannot safely approach a target. It is an extremely accurate weapon, so you can use it to pick off weakened enemies from a distance. | |
− | ==== [[ | + | ==== [[Ambassador/de|Ambassador]] ==== |
− | {{Icon weapon|weapon= | + | {{Icon weapon|weapon=Ambassador|icon-size=100x100px}} |
− | + | Use the Ambassador if you are confident about your aim. The ability to [[Headshot/de|Kopfschuss]] allows you to deal great damage at range, which pairs well with your ability to see enemy [[Health/de|Gesundheit]]. | |
− | === | + | ==== [[L'Etranger/de|L'Etranger]] ==== |
+ | {{Icon weapon|weapon=L'Etranger|icon-size=100x100px}} | ||
− | + | [[L'Etranger/de|L'Etranger]] converts firepower into potential fleeing power. It pairs well with the [[Cloak and Dagger/de|Cloak and Dagger]] or [[Dead Ringer/de|Scheintoduhr]], watches that have their recharge methods restricted. You can use it to refill your Cloak from a distance. | |
− | |||
− | + | === Sekundärwaffen === | |
+ | ==== [[Electro Sapper/de|Elektro Sapper]] ==== | ||
+ | {{Icon weapon|weapon=Electro Sapper|icon-size=100x100px}} | ||
− | + | The [[Electro Sapper/de|Elektro Sapper]] will instantly disable an [[Engineer/de|Engineers]] [[Building/de|Gebäude]] and can only be removed by the [[Engineer/de|Engineer]] or the [[Pyro/de|Pyros]] [[Homewrecker]]. You have an unlimited supply and can place them rapidly on any [[Building/de|Building]] within melee range. Typically, you'll first [[Backstab/de|Backstab]] an [[Engineer/de|Engineer]], then quickly sap any nearby [[Building/de|Gebäude]] to prevent them from firing at you. Your weapons deal reduced damage to any [[Buildings/de|Gebäuden]] that has an [[Electro Sapper/de|Sapper]] on it. | |
− | |||
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− | |||
− | |||
=== Nahkampfwaffen === | === Nahkampfwaffen === | ||
− | ==== [[ | + | ==== [[Knife/de|Messer]] ==== |
− | {{Icon weapon|weapon= | + | {{Icon weapon|weapon=Knife|icon-size=100x100px}} |
− | |||
− | |||
+ | The [[Knife/de|Messer]] deals pitiful damage. Unless you can [[Backstab/de|Backstab]] an enemy, you're probably better off using your [[Revolver/de|Revolver]] in fights, especially after you've been discovered. However, if only a little more damage is required to kill your target, the [[Knife/de|Messer]] makes a reliable finisher. | ||
− | ==== [[ | + | ==== [[Your Eternal Reward/de|Your Eternal Reward]] ==== |
− | {{Icon weapon|weapon= | + | {{Icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}} |
− | The | + | The inability to initially [[Disguise/de|verkleiden]] will make you rely more on your [[Cloak/de|Tarnung]] and ability to find good hiding places. Once you obtain a [[Disguise/de|Verkleidung]], you are free to approach your enemies from behind. Do not rely on the "silent killer" aspect of the weapon; dead enemies will still be able to communicate using text or voice chat. If you're stuck with a slow [[Disguise/de|Verkleidung]], you can [[Cloak/de|tarnen]] at any time to move at normal walking speed. |
+ | ==== [[Conniver's Kunai/de|Verschwörer-Kunai]] ==== | ||
+ | {{Icon weapon|weapon=Conniver's Kunai|icon-size=100x100px}} | ||
− | + | The [[Conniver's Kunai/de|Verschwörer-Kunai]] [[Health/de|Lebensverringerung]] will make you very, very frail. Unless you are under the effects of its [[Overheal/de|Überheilung]], you can be killed by just one stray projectile. When using the [[Conniver's Kunai/de|Verschwörer-Kunai]], play aggressively and try to land continuous backstabs to maintain your health. Using the [[Dead Ringer/de|Scheintoduhr]] in conjunction with the [[Conniver's Kunai/de|Verschwörer-Kunai]] will allow you to quickly navigate behind enemy lines without dying to a random shot. | |
− | |||
− | + | === PDA 1 === | |
+ | ==== [[Disguise Kit/de|Verkleidungs-Set]] ==== | ||
+ | {{Icon weapon|weapon=Disguise Kit|icon-size=100x100px}} | ||
− | + | The [[Disguise Kit/de|Verkleidungs-Set]] is one of your major infiltration tools. Do not linger in front of enemies too long; you might be disguised, but you are still vulnerable to [[Spy check/de|Spy-Checks]]. Don't behave like a [[Spy/de|Spy]]; for example, reloading your [[Revolver/de|Revolver]] while [[Disguise/de|verkleidet]] will mimic your disguise's reload animation, allowing you to better blend into an enemy crowd. You can safely change your [[Disguise/de|Verkleidung]] while [[Cloak/de|unsichtbar]] to throw off enemy suspicion. A [[Disguise/de|Verkleidung]] takes one second to become effective, so avoid the common mistake of approaching an enemy before the change is complete. Once you have successfully navigated behind enemy lines, it is easiest to [[Backstab/de|in den Rücken zu stechen]] foes while they are distracted by your teammates. | |
− | |||
− | + | === PDA 2 === | |
− | == [[ | + | ==== [[Invisibility Watch/de|Unsichtbarkeitsuhr]] / [[Enthusiast's Timepiece/de|Enthusiast's Timepiece]] ==== |
+ | {{Icon weapon|weapon=Invisibility Watch|icon-size=100x100px}} {{Icon weapon|weapon=Enthusiast's Timepiece|icon-size=100x100px}} | ||
− | + | Out of all your watches, the [[Invisibility Watch/de|Unsichtbarkeitsuhr]] has the smallest margin of error but allows you to cover the furthest distance while [[Cloak/de|invisible]]. Keep moving to decrease the chances of you being detected or cornered and grab Munitions[[Pickups/de|pickups]] to keep your [[Cloak/de|Cloak]] filled. While observant enemies may see the ammo box disappear, they probably won't be able to track you down. | |
− | [[ | ||
− | + | ==== [[Cloak and Dagger/de|Cloak and Dagger]] ==== | |
− | + | {{Icon weapon|weapon=Cloak and Dagger|icon-size=100x100px}} | |
− | === [[ | ||
− | |||
− | [[ | + | The [[Cloak and Dagger/de|Cloak and Dagger]] is best used on maps with few Munitions[[Pickups/de|pickups]]. You can use it to camp an area to pick off important targets, such as enemy [[Medic/de|Medics]]. Over the same amount of time, moving to a location slowly or in quick bursts will drain the same amount of [[Cloak/de|Cloak]]. Continue to be mobile; enemies will be encouraged to [[Spy check/de|Spy-Check]] if you stay in the same area too long. Likewise, don't just use the [[Cloak and Dagger/de|Cloak and Dagger]] to stay out of harm's way; being alive does not necessarily mean being useful. |
− | === [[ | + | ==== [[Dead Ringer/de|Scheintoduhr]] ==== |
− | + | {{Icon weapon|weapon=Dead Ringer|icon-size=100x100px}} | |
− | + | To make your [[Dead Ringer/de|feign death]] more convincing, consider letting the enemy damage you for a bit before taking out the [[Dead Ringer/de|Scheintoduhr]]. Simply "dying" from [[Fall damage/de|Fallschaden]] is a sure sign that you're a [[Spy/de|Spy]]. While enemies will not see you if you bump into them, you are still vulnerable to revealing effects such as [[Fire/de|Feuer]], [[Bleeding/de|Bluten]], and [[Jarate/de|Jarate]]. The reduced damage you take will aid in crossing firefights and finding safe hiding spots to decloak in. Know where Munitions[[Pickups/de|pickups]] are so that you can quickly refill your [[Cloak/de|tarnen]] for emergencies. | |
+ | === [[Item sets/de#Spy|Sahara Spy]] === | ||
+ | [[File:Backpack Soldier Bundle.png|100px|Sahara Spy]] | ||
− | + | The [[Item sets/de#Spy|Sahara Spy]] item set pairs best with the [[Dead Ringer/de|Scheintoduhr]]. The set reduces the loud decloak volume significantly, making it easier to find suitable hiding places. Because your [[Cloak/de|Tarnung]] never shimmers when using the [[Dead Ringer/de|Scheintoduhr]], the increased [[Cloak/de|Tarnungs]]blinken is nullified. | |
− | [[ | ||
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{{Class strategy}} | {{Class strategy}} | ||
− | {{ | + | {{Spy Nav}} |
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Latest revision as of 20:10, 2 June 2011
The Spy specializes in deception and excels at punishing mistakes made by the enemy team. Although he is fragile and possesses some of the weakest weapons in the game, he can in den Rücken stechen enemies and sappen Engineer Gebäude. The Spy will almost always operate behind enemy lines. To aid in this, he can use Tarnung and Verkleidungen to move about undetected. The ability to see enemy names and Gesundheit allows him to pick off weakened foes with his Revolver. Because of the threat he poses, enemies will frequently Spy-Check their teammates. The Pyro's flames nullify both Tarnung and Verkleidungen, making him the most dangerous counter-class to the Spy. A good Spy will use both his Uhr and Verkleidungs-Set to avoid drawing enemy attention.
Inhaltsverzeichnis
Waffenabhängige Tipps
Primärwaffen
Revolver / Big Kill
Use the Revolver when your Rückenstich fails or when you cannot safely approach a target. It is an extremely accurate weapon, so you can use it to pick off weakened enemies from a distance.
Ambassador
Use the Ambassador if you are confident about your aim. The ability to Kopfschuss allows you to deal great damage at range, which pairs well with your ability to see enemy Gesundheit.
L'Etranger
L'Etranger converts firepower into potential fleeing power. It pairs well with the Cloak and Dagger or Scheintoduhr, watches that have their recharge methods restricted. You can use it to refill your Cloak from a distance.
Sekundärwaffen
Elektro Sapper
The Elektro Sapper will instantly disable an Engineers Gebäude and can only be removed by the Engineer or the Pyros Homewrecker. You have an unlimited supply and can place them rapidly on any Building within melee range. Typically, you'll first Backstab an Engineer, then quickly sap any nearby Gebäude to prevent them from firing at you. Your weapons deal reduced damage to any Gebäuden that has an Sapper on it.
Nahkampfwaffen
Messer
The Messer deals pitiful damage. Unless you can Backstab an enemy, you're probably better off using your Revolver in fights, especially after you've been discovered. However, if only a little more damage is required to kill your target, the Messer makes a reliable finisher.
Your Eternal Reward
The inability to initially verkleiden will make you rely more on your Tarnung and ability to find good hiding places. Once you obtain a Verkleidung, you are free to approach your enemies from behind. Do not rely on the "silent killer" aspect of the weapon; dead enemies will still be able to communicate using text or voice chat. If you're stuck with a slow Verkleidung, you can tarnen at any time to move at normal walking speed.
Verschwörer-Kunai
The Verschwörer-Kunai Lebensverringerung will make you very, very frail. Unless you are under the effects of its Überheilung, you can be killed by just one stray projectile. When using the Verschwörer-Kunai, play aggressively and try to land continuous backstabs to maintain your health. Using the Scheintoduhr in conjunction with the Verschwörer-Kunai will allow you to quickly navigate behind enemy lines without dying to a random shot.
PDA 1
Verkleidungs-Set
The Verkleidungs-Set is one of your major infiltration tools. Do not linger in front of enemies too long; you might be disguised, but you are still vulnerable to Spy-Checks. Don't behave like a Spy; for example, reloading your Revolver while verkleidet will mimic your disguise's reload animation, allowing you to better blend into an enemy crowd. You can safely change your Verkleidung while unsichtbar to throw off enemy suspicion. A Verkleidung takes one second to become effective, so avoid the common mistake of approaching an enemy before the change is complete. Once you have successfully navigated behind enemy lines, it is easiest to in den Rücken zu stechen foes while they are distracted by your teammates.
PDA 2
Unsichtbarkeitsuhr / Enthusiast's Timepiece
Out of all your watches, the Unsichtbarkeitsuhr has the smallest margin of error but allows you to cover the furthest distance while invisible. Keep moving to decrease the chances of you being detected or cornered and grab Munitionspickups to keep your Cloak filled. While observant enemies may see the ammo box disappear, they probably won't be able to track you down.
Cloak and Dagger
The Cloak and Dagger is best used on maps with few Munitionspickups. You can use it to camp an area to pick off important targets, such as enemy Medics. Over the same amount of time, moving to a location slowly or in quick bursts will drain the same amount of Cloak. Continue to be mobile; enemies will be encouraged to Spy-Check if you stay in the same area too long. Likewise, don't just use the Cloak and Dagger to stay out of harm's way; being alive does not necessarily mean being useful.
Scheintoduhr
To make your feign death more convincing, consider letting the enemy damage you for a bit before taking out the Scheintoduhr. Simply "dying" from Fallschaden is a sure sign that you're a Spy. While enemies will not see you if you bump into them, you are still vulnerable to revealing effects such as Feuer, Bluten, and Jarate. The reduced damage you take will aid in crossing firefights and finding safe hiding spots to decloak in. Know where Munitionspickups are so that you can quickly refill your tarnen for emergencies.
Sahara Spy
The Sahara Spy item set pairs best with the Scheintoduhr. The set reduces the loud decloak volume significantly, making it easier to find suitable hiding places. Because your Tarnung never shimmers when using the Scheintoduhr, the increased Tarnungsblinken is nullified.
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