Difference between revisions of "User:Schnusch/de"

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(Combat Mini-Sentry Gun)
 
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|title =Work in progress
 
|title =Work in progress
 
|align =right
 
|align =right
|width =384px
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|width =640px
 
|style =text-align: left; padding: 1px; text-transform: capitalize;
 
|style =text-align: left; padding: 1px; text-transform: capitalize;
 
|contents =
 
|contents =
 
<table class="transparent" width="100%">
 
<table class="transparent" width="100%">
<th colspan="2" class="header" width="50%">Basic class strategies</th>
+
<th colspan="2" class="header" width="33%">Basic class strategies</th>
<th colspan="2" class="header" width="50%">Weapons</th>
+
<th colspan="2" class="header" width="34%">Weapons</th>
 +
<th colspan="2" class="header" width="33%">Hats</th>
 
<tr>
 
<tr>
 
<td style="text-align: right; vertical-align: middle;">{{P|do not}}</td>
 
<td style="text-align: right; vertical-align: middle;">{{P|do not}}</td>
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<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 
<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 
<td style="text-align: left; vertical-align: middle;">[[Jag/de|Jag]]</td>
 
<td style="text-align: left; vertical-align: middle;">[[Jag/de|Jag]]</td>
 +
<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 +
<td style="text-align: left; vertical-align: middle;">[[Humanitarian's Hachimaki/de|Humanitarian's Hachimaki]]</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 
<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 
<td style="text-align: left; vertical-align: middle;">[[Crusader's Crossbow/de‎|Crusader's Crossbow]]</td>
 
<td style="text-align: left; vertical-align: middle;">[[Crusader's Crossbow/de‎|Crusader's Crossbow]]</td>
 +
<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 +
<td style="text-align: left; vertical-align: middle;">[[Benefactor's Kanmuri/de|Benefactor's Kanmuri]]</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td style="text-align: right; vertical-align: middle;">{{P|want}}</td>
+
<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 
<td style="text-align: left; vertical-align: middle;">[[Basic Medic strategy/de|Basic Medic strategy]]</td>
 
<td style="text-align: left; vertical-align: middle;">[[Basic Medic strategy/de|Basic Medic strategy]]</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td style="text-align: right; vertical-align: middle;">{{P|want}}</td>
+
<td style="text-align: right; vertical-align: middle;">{{P|yes}}</td>
 
<td style="text-align: left; vertical-align: middle;">[[Basic Sniper strategy/de|Basic Sniper strategy]]</td>
 
<td style="text-align: left; vertical-align: middle;">[[Basic Sniper strategy/de|Basic Sniper strategy]]</td>
 
</tr>
 
</tr>
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<!-- -------------------------------------------------------------------------------------------------------------------- -->
 
<!-- -------------------------------------------------------------------------------------------------------------------- -->
  
{{DISPLAYTITLE:Engineer-Grundlagen}}
+
{{DISPLAYTITLE:Spy-Grundlagen}}
Der [[Engineer/de|Engineer]] hat die einzigartige Fähigkeit [[Buildings/de|Gebäude]] zu errichten. Obwohl er über ein vergleichsweise schwaches Waffenarsenal verfügt, hat er mit der [[Sentry Gun/de|Sentry Gun]] mehr als genug, um vielzählige Gegner zurüch zu schlagen. Seine [[Teleporter/de|Teleporter]] teleportieren Teamkameraden an die Front, während seine [[Dispenser/de|Dispenser]] heilen und Munition bereitstellen. Nach dem errichten dieses Gebäudes kann der [[Engineer/de|Engineer]] es wieder zusammenpacken und an eine neue Stelle [[Buildings/de#Geb.C3.A4ude_versetzen|versetzen]. Die Gebäude eines [[Engineer/de|Engineer]]s werden immer wieder durch feindliche [[Demoman/de|Demomen]] und [[Spy/de|Spies]] bedroht; eine gut abgepasste feindliche [[ÜberCharge/de|Überladung]] kann binnen kurzer Zeit die gesamte harte Arbeit zu nichte machen. Wenn seine Gebäude zerstört werden, ist es wichtig, dass der [[Engineer/de|Engineer]] fliehen kann und eine neue Basis errichten kann. Ein guter [[Engineer/de|Engineer]] platziert seine Gebäude an strategisch günstigen Positionen und hat keine Angst davor sich seine Hände schmutzig zu machen, diese zu verteidigen.
+
The [[Spy/de|Spy]] specializes in deception and excels at punishing mistakes made by the enemy team. Although he is fragile and possesses some of the weakest weapons in the game, he can [[Backstab/de|in den Rücken stechen]] enemies and [[Sapper/de|sappen]] [[Engineer/de|Engineer]] [[Buildings/de|Gebäude]]. The [[Spy/de|Spy]] will almost always operate behind enemy lines. To aid in this, he can use [[Cloak/de|Tarnung]] and [[Disguise/de|Verkleidungen]] to move about undetected. The ability to see enemy names and [[Health/de|Gesundheit]] allows him to pick off weakened foes with his [[Revolver/de|Revolver]]. Because of the threat he poses, enemies will frequently [[Spy check/de|Spy-Check]] their teammates. The [[Pyro/de|Pyro]]'s flames nullify both [[Cloak/de|Tarnung]] and [[Disguise/de|Verkleidungen]], making him the most dangerous counter-class to the [[Spy/de|Spy]]. A good [[Spy/de|Spy]] will use both his [[#PDA_2|Uhr]] and [[Disguise Kit/de|Verkleidungs-Set]] to avoid drawing enemy attention.
  
 
== Waffenabhängige Tipps ==
 
== Waffenabhängige Tipps ==
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=== Primärwaffen ===
 
=== Primärwaffen ===
  
==== [[Shotgun/de|Schrotflinte]] ====
+
==== [[Revolver/de|Revolver]] / [[Big Kill/de|Big Kill]] ====
{{Icon weapon|weapon=Shotgun|icon-size=100x100px}}
+
{{Icon weapon|weapon=Revolver|icon-size=100x100px}} {{Icon weapon|weapon=Big Kill|icon-size=100x100px}}
  
The [[Shotgun/de|Schrotflinte]] is a deceptively powerful weapon at close to medium range. Use it to defend yourself and scare off enemies that your [[Sentry Gun/de|Sentry Gun]] cannot attack. If a Spy starts to sap your buildings, use the Shotgun to kill him before removing the [[Sapper/de|Sapper]]s. Choose the [[Shotgun/de|Schrotflinte]] over the Frontier Justice if you need to deal consistent damage over time.
+
Use the [[Revolver/de|Revolver]] when your [[Backstab/de|Rückenstich]] fails or when you cannot safely approach a target. It is an extremely accurate weapon, so you can use it to pick off weakened enemies from a distance.
  
==== [[Frontier Justice/de|Selbstjustiz]] ====
+
==== [[Ambassador/de|Ambassador]] ====
{{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}}
+
{{Icon weapon|weapon=Ambassador|icon-size=100x100px}}
  
Barring magazine size, the [[Frontier Justice/de|Selbstjustiz]] is statistically identical to the [[Shotgun/de|Schrotflinte]]. Equip the [[Pistol/de|Pistole]] so that you can conserve your [[Critical_hits/de#Besondere_F.C3.A4lle|Rache-Krit]]. You only have three shots, so aim carefully. If you are the one that destroys your own [[Sentry Gun/de|Sentry Gun]], you will still receive [[Critical_hits/de#Besondere_F.C3.A4lle|Rache-Krit]].
+
Use the Ambassador if you are confident about your aim. The ability to [[Headshot/de|Kopfschuss]] allows you to deal great damage at range, which pairs well with your ability to see enemy [[Health/de|Gesundheit]].  
  
=== Sekundärwaffen ===
+
==== [[L'Etranger/de|L'Etranger]] ====
 +
{{Icon weapon|weapon=L'Etranger|icon-size=100x100px}}
  
==== [[Pistol/de|Pistole]] / [[Lugermorph/de|Lugermorph]] ====
+
[[L'Etranger/de|L'Etranger]] converts firepower into potential fleeing power. It pairs well with the [[Cloak and Dagger/de|Cloak and Dagger]] or [[Dead Ringer/de|Scheintoduhr]], watches that have their recharge methods restricted. You can use it to refill your Cloak from a distance.
{{Icon weapon|weapon=Pistol|icon-size=100x100px}} {{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}
 
  
You have a tremendous supply of Pistol bullets, so feel free to spam them at any enemies. Its effectiveness at medium range makes it combo well with [[Sentry gun|Combat Mini-Sentry Guns]].
+
=== Sekundärwaffen ===
  
 +
==== [[Electro Sapper/de|Elektro Sapper]] ====
 +
{{Icon weapon|weapon=Electro Sapper|icon-size=100x100px}}
  
==== [[Wrangler/de|Sentry-Flüsterer]] ====
+
The [[Electro Sapper/de|Elektro Sapper]] will instantly disable an [[Engineer/de|Engineers]] [[Building/de|Gebäude]] and can only be removed by the [[Engineer/de|Engineer]] or the [[Pyro/de|Pyros]] [[Homewrecker]]. You have an unlimited supply and can place them rapidly on any [[Building/de|Building]] within melee range. Typically, you'll first [[Backstab/de|Backstab]] an [[Engineer/de|Engineer]], then quickly sap any nearby [[Building/de|Gebäude]] to prevent them from firing at you. Your weapons deal reduced damage to any [[Buildings/de|Gebäuden]] that has an [[Electro Sapper/de|Sapper]] on it.
{{Icon weapon|weapon=Wrangler|icon-size=100x100px}}
 
 
 
Use the Wrangler to give your [[Sentry Gun]] extra staying power and allow it to attack enemies outside its normal range. Don't be afraid to allow your Sentry Gun to function normally; its AI is more aware and accurate than you are. By firing at yourself, you can [[Sentry jump]] to unusual locations.
 
 
 
  
 
=== Nahkampfwaffen ===
 
=== Nahkampfwaffen ===
  
==== [[Wrench/de|Schraubenschlüssel]] / [[Golden Wrench/de|Goldener Schraubenschlüssel]] ====
+
==== [[Knife/de|Messer]] ====
{{Icon weapon|weapon=Wrench|icon-size=100x100px}} {{Icon weapon|weapon=Golden Wrench|icon-size=100x100px}}
+
{{Icon weapon|weapon=Knife|icon-size=100x100px}}
 
 
Hitting buildings with your Wrench will cause them to build twice as fast. When using the Wrench, the game prioritizes repairing buildings over melee combat. If you attack an enemy Spy next to a friendly structure, you will hit the building instead of him. Use your [[Shotgun]] to dispatch nearby foes instead.
 
  
 +
The [[Knife/de|Messer]] deals pitiful damage. Unless you can [[Backstab/de|Backstab]] an enemy, you're probably better off using your [[Revolver/de|Revolver]] in fights, especially after you've been discovered. However, if only a little more damage is required to kill your target, the [[Knife/de|Messer]] makes a reliable finisher.
  
==== [[Gunslinger/de|Gunslinger]] ====
+
==== [[Your Eternal Reward/de|Your Eternal Reward]] ====
{{Icon weapon|weapon=Gunslinger|icon-size=100x100px}}
+
{{Icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}}
  
The additional health the Gunslinger grants makes you a viable attacking force; use your [[Shotgun]] and [[Pistol]] to complement Mini-Sentry fire. The offensive playstyle complements the occasional Revenge crits you'll receive for your Frontier Justice.
+
The inability to initially [[Disguise/de|verkleiden]] will make you rely more on your [[Cloak/de|Tarnung]] and ability to find good hiding places. Once you obtain a [[Disguise/de|Verkleidung]], you are free to approach your enemies from behind. Do not rely on the "silent killer" aspect of the weapon; dead enemies will still be able to communicate using text or voice chat. If you're stuck with a slow [[Disguise/de|Verkleidung]], you can [[Cloak/de|tarnen]] at any time to move at normal walking speed.
  
 +
==== [[Conniver's Kunai/de|Verschwörer-Kunai]] ====
 +
{{Icon weapon|weapon=Conniver's Kunai|icon-size=100x100px}}
  
==== [[Southern Hospitality/de|Texanische Gastfreundschaft]] ====
+
The [[Conniver's Kunai/de|Verschwörer-Kunai]] [[Health/de|Lebensverringerung]] will make you very, very frail. Unless you are under the effects of its [[Overheal/de|Überheilung]], you can be killed by just one stray projectile. When using the [[Conniver's Kunai/de|Verschwörer-Kunai]], play aggressively and try to land continuous backstabs to maintain your health. Using the [[Dead Ringer/de|Scheintoduhr]] in conjunction with the [[Conniver's Kunai/de|Verschwörer-Kunai]] will allow you to quickly navigate behind enemy lines without dying to a random shot.
{{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}}
 
  
You're probably going to die if a Pyro corners you anyway, so the fire vulnerability is negligible. The [[bleed]] effect the Southern Hospitality afflicts is useful for tracking down [[cloak]]ed Spies.
+
=== PDA 1 ===
  
 +
==== [[Disguise Kit/de|Verkleidungs-Set]] ====
 +
{{Icon weapon|weapon=Disguise Kit|icon-size=100x100px}}
  
==== [[Jag/de|Jaguar]] ====
+
The [[Disguise Kit/de|Verkleidungs-Set]] is one of your major infiltration tools. Do not linger in front of enemies too long; you might be disguised, but you are still vulnerable to [[Spy check/de|Spy-Checks]]. Don't behave like a [[Spy/de|Spy]]; for example, reloading your [[Revolver/de|Revolver]] while [[Disguise/de|verkleidet]] will mimic your disguise's reload animation, allowing you to better blend into an enemy crowd. You can safely change your [[Disguise/de|Verkleidung]] while [[Cloak/de|unsichtbar]] to throw off enemy suspicion. A [[Disguise/de|Verkleidung]] takes one second to become effective, so avoid the common mistake of approaching an enemy before the change is complete. Once you have successfully navigated behind enemy lines, it is easiest to [[Backstab/de|in den Rücken zu stechen]] foes while they are distracted by your teammates.
{{Icon weapon|weapon=Jag|icon-size=100x100px}}
 
  
The Jag will let you establish a new nest of buildings very quickly. Use it to quickly deploy or [[Haul|redeploy]] Sentry Guns at forward locations. It is a weak weapon, so use your [[Shotgun]] against close foes instead.
+
=== PDA 2 ===
  
== [[Buildings/de|Gebäude]] ==
+
==== [[Invisibility Watch/de|Unsichtbarkeitsuhr]] / [[Enthusiast's Timepiece/de|Enthusiast's Timepiece]] ====
 +
{{Icon weapon|weapon=Invisibility Watch|icon-size=100x100px}} {{Icon weapon|weapon=Enthusiast's Timepiece|icon-size=100x100px}}
  
=== [[Sentry Gun/de|Sentry Gun]] ===
+
Out of all your watches, the [[Invisibility Watch/de|Unsichtbarkeitsuhr]] has the smallest margin of error but allows you to cover the furthest distance while [[Cloak/de|invisible]]. Keep moving to decrease the chances of you being detected or cornered and grab Munitions[[Pickups/de|pickups]] to keep your [[Cloak/de|Cloak]] filled. While observant enemies may see the ammo box disappear, they probably won't be able to track you down.
[[File:RED Level 3 Sentry Gun.png|100px|Sentry Gun]]
 
  
Sentry Guns are best used for area denial, not killing. The difference between excellent and average Sentry Gun placement can be very small. When placing a Sentry Gun, note where it can shoot and where the enemy can fire from. Moving it even a few inches can keep it from being picked off by [[Soldier]]s or [[Sniper]]s. Avoid "gimmicky" Sentry positions such as looking down holes in ceilings, in the middle of narrow hallways, or around sharp corners; a Sentry Gun is useless if it can't fire at anyone.
+
==== [[Cloak and Dagger/de|Cloak and Dagger]] ====
 
+
{{Icon weapon|weapon=Cloak and Dagger|icon-size=100x100px}}
=== [[Sentry_Gun/de#Combat_Mini-Sentry_Gun|Combat Mini-Sentry Gun]] ===
 
[[File:Red Mini Sentry.png|100px|Combat Mini-Sentry Gun]]
 
  
[[Sentry_Gun/de#Combat_Mini-Sentry_Gun|Mini-Sentries]] are cheap to deploy, so don't hesitate to place them out in the open as distractions; players tend to fire at them before you. They are far less useful when placed in defensive positions, where their reduced firepower won't be able to fight enemies off.
+
The [[Cloak and Dagger/de|Cloak and Dagger]] is best used on maps with few Munitions[[Pickups/de|pickups]]. You can use it to camp an area to pick off important targets, such as enemy [[Medic/de|Medics]]. Over the same amount of time, moving to a location slowly or in quick bursts will drain the same amount of [[Cloak/de|Cloak]]. Continue to be mobile; enemies will be encouraged to [[Spy check/de|Spy-Check]] if you stay in the same area too long. Likewise, don't just use the [[Cloak and Dagger/de|Cloak and Dagger]] to stay out of harm's way; being alive does not necessarily mean being useful.
  
=== [[Dispenser/de|Dispenser]] ===
+
==== [[Dead Ringer/de|Scheintoduhr]] ====
[[File:Lvl3dispenser.png|100px|Dispenser]]
+
{{Icon weapon|weapon=Dead Ringer|icon-size=100x100px}}
  
A Dispenser is typically the first building you want to construct. Placing Dispensers in forward locations will keep teammates healthy and allow them to hold an area for a long period of time. You can hop on your own Dispenser to climb to inaccessible places.
+
To make your [[Dead Ringer/de|feign death]] more convincing, consider letting the enemy damage you for a bit before taking out the [[Dead Ringer/de|Scheintoduhr]]. Simply "dying" from [[Fall damage/de|Fallschaden]] is a sure sign that you're a [[Spy/de|Spy]]. While enemies will not see you if you bump into them, you are still vulnerable to revealing effects such as [[Fire/de|Feuer]], [[Bleeding/de|Bluten]], and [[Jarate/de|Jarate]]. The reduced damage you take will aid in crossing firefights and finding safe hiding spots to decloak in. Know where Munitions[[Pickups/de|pickups]] are so that you can quickly refill your [[Cloak/de|tarnen]] for emergencies.
  
 +
=== [[Item sets/de#Spy|Sahara Spy]] ===
 +
[[File:Backpack Soldier Bundle.png|100px|Sahara Spy]]
  
=== [[Teleporter/de|Teleporter]] ===
+
The [[Item sets/de#Spy|Sahara Spy]] item set pairs best with the [[Dead Ringer/de|Scheintoduhr]]. The set reduces the loud decloak volume significantly, making it easier to find suitable hiding places. Because your [[Cloak/de|Tarnung]] never shimmers when using the [[Dead Ringer/de|Scheintoduhr]], the increased [[Cloak/de|Tarnungs]]blinken is nullified.
[[File:Telespin.png|100px|Teleporter]]
 
 
 
Always have a Teleporter system active, even if the distance covered is short. Be aware that the Teleporter Exit's placement can impact the flow of battle; sending teammates to poor locations will weaken both your offense and defense. Use Teleporters to help a steady tide of reinforcements reach the front lines.
 
 
 
  
 
{{Class strategy}}
 
{{Class strategy}}
{{Engineer Nav/de}}
+
{{Spy Nav}}
 
 
 
 
[[Category:Strategy/de]]
 
[[Category:Engineer/de]]
 

Latest revision as of 20:10, 2 June 2011

Work in progress
Basic class strategies Weapons Hats
Do Not Want Basic Scout strategy Have Jag Have Humanitarian's Hachimaki
Have Basic Soldier strategy Have Crusader's Crossbow Have Benefactor's Kanmuri
Do Not Have Basic Pyro strategy Have Back Scratcher
Have Basic Demoman strategy Have Loch-n-Load
Have Basic Heavy strategy Have Ullapool Caber
Have Basic Engineer strategy
Have Basic Medic strategy
Have Basic Sniper strategy
Want Basic Spy strategy


The Spy specializes in deception and excels at punishing mistakes made by the enemy team. Although he is fragile and possesses some of the weakest weapons in the game, he can in den Rücken stechen enemies and sappen Engineer Gebäude. The Spy will almost always operate behind enemy lines. To aid in this, he can use Tarnung and Verkleidungen to move about undetected. The ability to see enemy names and Gesundheit allows him to pick off weakened foes with his Revolver. Because of the threat he poses, enemies will frequently Spy-Check their teammates. The Pyro's flames nullify both Tarnung and Verkleidungen, making him the most dangerous counter-class to the Spy. A good Spy will use both his Uhr and Verkleidungs-Set to avoid drawing enemy attention.

Waffenabhängige Tipps

Primärwaffen

Revolver / Big Kill

Item icon Revolver.png Item icon Big Kill.png

Use the Revolver when your Rückenstich fails or when you cannot safely approach a target. It is an extremely accurate weapon, so you can use it to pick off weakened enemies from a distance.

Ambassador

Item icon Ambassador.png

Use the Ambassador if you are confident about your aim. The ability to Kopfschuss allows you to deal great damage at range, which pairs well with your ability to see enemy Gesundheit.

L'Etranger

Item icon L'Etranger.png

L'Etranger converts firepower into potential fleeing power. It pairs well with the Cloak and Dagger or Scheintoduhr, watches that have their recharge methods restricted. You can use it to refill your Cloak from a distance.

Sekundärwaffen

Elektro Sapper

Item icon Electro Sapper.png

The Elektro Sapper will instantly disable an Engineers Gebäude and can only be removed by the Engineer or the Pyros Homewrecker. You have an unlimited supply and can place them rapidly on any Building within melee range. Typically, you'll first Backstab an Engineer, then quickly sap any nearby Gebäude to prevent them from firing at you. Your weapons deal reduced damage to any Gebäuden that has an Sapper on it.

Nahkampfwaffen

Messer

Item icon Knife.png

The Messer deals pitiful damage. Unless you can Backstab an enemy, you're probably better off using your Revolver in fights, especially after you've been discovered. However, if only a little more damage is required to kill your target, the Messer makes a reliable finisher.

Your Eternal Reward

Item icon Your Eternal Reward.png

The inability to initially verkleiden will make you rely more on your Tarnung and ability to find good hiding places. Once you obtain a Verkleidung, you are free to approach your enemies from behind. Do not rely on the "silent killer" aspect of the weapon; dead enemies will still be able to communicate using text or voice chat. If you're stuck with a slow Verkleidung, you can tarnen at any time to move at normal walking speed.

Verschwörer-Kunai

Item icon Conniver's Kunai.png

The Verschwörer-Kunai Lebensverringerung will make you very, very frail. Unless you are under the effects of its Überheilung, you can be killed by just one stray projectile. When using the Verschwörer-Kunai, play aggressively and try to land continuous backstabs to maintain your health. Using the Scheintoduhr in conjunction with the Verschwörer-Kunai will allow you to quickly navigate behind enemy lines without dying to a random shot.

PDA 1

Verkleidungs-Set

Item icon Disguise Kit.png

The Verkleidungs-Set is one of your major infiltration tools. Do not linger in front of enemies too long; you might be disguised, but you are still vulnerable to Spy-Checks. Don't behave like a Spy; for example, reloading your Revolver while verkleidet will mimic your disguise's reload animation, allowing you to better blend into an enemy crowd. You can safely change your Verkleidung while unsichtbar to throw off enemy suspicion. A Verkleidung takes one second to become effective, so avoid the common mistake of approaching an enemy before the change is complete. Once you have successfully navigated behind enemy lines, it is easiest to in den Rücken zu stechen foes while they are distracted by your teammates.

PDA 2

Unsichtbarkeitsuhr / Enthusiast's Timepiece

Item icon Invisibility Watch.png Item icon Enthusiast's Timepiece.png

Out of all your watches, the Unsichtbarkeitsuhr has the smallest margin of error but allows you to cover the furthest distance while invisible. Keep moving to decrease the chances of you being detected or cornered and grab Munitionspickups to keep your Cloak filled. While observant enemies may see the ammo box disappear, they probably won't be able to track you down.

Cloak and Dagger

Item icon Cloak and Dagger.png

The Cloak and Dagger is best used on maps with few Munitionspickups. You can use it to camp an area to pick off important targets, such as enemy Medics. Over the same amount of time, moving to a location slowly or in quick bursts will drain the same amount of Cloak. Continue to be mobile; enemies will be encouraged to Spy-Check if you stay in the same area too long. Likewise, don't just use the Cloak and Dagger to stay out of harm's way; being alive does not necessarily mean being useful.

Scheintoduhr

Item icon Dead Ringer.png

To make your feign death more convincing, consider letting the enemy damage you for a bit before taking out the Scheintoduhr. Simply "dying" from Fallschaden is a sure sign that you're a Spy. While enemies will not see you if you bump into them, you are still vulnerable to revealing effects such as Feuer, Bluten, and Jarate. The reduced damage you take will aid in crossing firefights and finding safe hiding spots to decloak in. Know where Munitionspickups are so that you can quickly refill your tarnen for emergencies.

Sahara Spy

Sahara Spy

The Sahara Spy item set pairs best with the Scheintoduhr. The set reduces the loud decloak volume significantly, making it easier to find suitable hiding places. Because your Tarnung never shimmers when using the Scheintoduhr, the increased Tarnungsblinken is nullified.