Difference between revisions of "Control point (objective)"

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{{Quotation|'''The Soldier'''|Stand... On... The... Point, Numbnuts!|sound=Soldier_standonthepoint01.wav}}
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[[Image:Controlpoint.png|right|thumb|A [[RED]]-owned Control Point.|400px]]
  
''This page is about the game objective. For the game mode, see [[Control Point (Game Mode)]].''
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{{Other uses|this=the game objective|for=the game mode|Control Point (game mode)}}
  
'''Control points''' (also known as '''capture points''' or simply '''points''') are used as the main objective in [[Control Point]], [[Territorial Control]] and [[King of the Hill]] maps, and a secondary objective in [[Arena]] maps. In appearance, they are circular metallic platforms with a team-colored light in the center with their team logo hologrammed above it (neutral points will have a white light and a question mark above them).
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{{Quotation|'''The Medic'''|Standing near ze point does nussing. Get '''''ON''''' ze point, dummkopf!|sound=Medic standonthepoint05.wav}}
[[Image:Controlpoint.png|right|A [[BLU]]-owned control point|400px]]
 
  
=Gameplay=
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'''Control Points''' (also known as '''capture points''' or simply '''points''') are used as the main objective in [[Control Point (game mode)|Control Point]], [[Territorial Control]], and [[King of the Hill]] maps, a secondary objective in [[Arena]] and [[Versus Saxton Hale]] maps, and a similar variant appears in [[Payload]] maps. In appearance, they are circular metallic platforms with a team-colored light in the center with their team logo hologrammed above it (neutral points have a white light and a question mark above them).
''The following section is taken from the page [[Control Point (Game Mode)]].''
 
  
 +
== Gameplay ==
 +
{{main|Control Point (game mode)}}
  
There are three statuses for a control point:
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There are three statuses for a Control Point:
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<gallery>
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<gallery>
File:CP Neutral.png|'''Neutral:''' The Point can be taken by either team (usually the central point in a standard CP map)
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File:CP Neutral.png|'''Neutral:''' The Control Point can be taken by either team (usually the central point in a standard CP map).
File:CP Captured RED.png|'''Captured:''' The Point is currently owned by the RED team but can be retaken by the BLU team.
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File:CP Captured RED.png|'''Captured:''' The Control Point is currently owned by the RED team, but can be retaken by the BLU team.
File:CP Locked RED.png|'''Locked:''' The Point is currently owned by the RED team and cannot be retaken by the BLU team.
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File:CP Locked RED.png|'''Locked:''' The Control Point is currently owned by the RED team and cannot be retaken by the BLU team.
 
</gallery>
 
</gallery>
 
<br/>
 
===Offense===
 
Control Points are captured by standing on top of them. The speed at which a control point is captured depends on how many players from the capturing team are present on the point: two BLU players capturing a RED point will capture that point faster than only one BLU player would. [[Scouts]] count as two players, as do [[Soldiers]] and [[Demomen]] wielding the [[Pain Train]]. There is a limit on how fast a Control Point can be captured (see [[Control point timing]]).
 
  
===Defense===
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=== Offense ===
If players from both teams are on the same, unlocked control point, that point is said to be ''contested'', which means no progress is made toward the point changing team control. When players from the offensive team are removed from the point all of their progress is lost gradually over time, not immediately.  
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Control Points are [[Capping (competitive)|captured]] by standing on top of them. The speed at which a Control Point is captured depends on how many players from the capturing team are present on the point: two BLU players capturing a RED point capture that point faster than only one BLU player would. [[Scout]]s count as two players, as do [[Soldier]]s and [[Demoman|Demomen]] wielding the [[Pain Train]], and [[Versus Saxton Hale#Saxton Hale|Saxton Hale]] counts as three players. There is a limit on how fast a Control Point can be captured (see [[Control Point timing]]). A [[Spy]] is allowed to capture a point while disguised as a friendly player but do not gain the aforementioned capture rate buffs from disguises.
 +
 
 +
=== Defense ===
 +
If players from both teams are on the same, unlocked Control Point, that point is said to be ''contested'', which means no progress is made toward the point changing team control. When players from the offensive team are removed from the point, all of their progress is lost gradually over time, not immediately.
 +
 
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=== Reverting a capture ===
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When a Control Point is neutral and both teams are trying to capture it, captures can be '''reverted'''. If a team begins, but does not finish, to capture a neutral point and then is driven off, when the other team begins to capture that point, they first have to "revert" the progress that the first team made before they can begin to make progress of their own. The revert rate increases in speed with more players of the second team standing on the point.
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 +
=== Limitations ===
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* [[Disguise]]d [[Spy|Spies]] cannot block a capture if they are disguised as the team capturing the point, and cannot capture a point if they are disguised as the enemy team.
 +
* [[Cloak]]ed Spies can not defend or capture a Control Point.
 +
* [[ÜberCharge]]d players cannot capture points, but can block enemy captures. Note that [[Quick-Fix]] ÜberCharged players can neither capture or block points; [[Kritzkrieg]] and [[Vaccinator]] ÜberCharged players can still capture and defend points.
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* Scouts under the effects of [[Bonk! Atomic Punch]] can neither block enemy captures nor capture points themselves.
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* The [[Rocket Jumper]] and [[Sticky Jumper]] do not block point capture, they only prevent the wielder from carrying the [[Capture the Flag#Intelligence|intelligence]].
 +
 
 +
== Gallery ==
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<gallery perrow=3>
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File:Control Point Neutral.png|A neutral Control Point on [[Granary (Control Point)|Granary]].
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File:Control Point RED.png|A RED-owned Control Point on Granary.
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File:Control Point BLU.png|A BLU-owned Control Point on Granary.
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</gallery>
 +
 
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== Related achievements ==
 +
=== {{Achiev type link|general}} ===
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{{Achievement table
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| 1 = {{Show achievement|General|Impenetrable Defense}}
 +
      {{Show achievement|General|Impossible Defense}}
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| 2 = {{Show achievement|General|Relentless Offense}}
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}}
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 +
 
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=== {{Class link|Scout}} ===
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{{Achievement table
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| 1 = {{Show achievement|Scout|Block the Plate}}
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      {{Show achievement|Scout|Brushback}}
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      {{Show achievement|Scout|Set the Table}}
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| 2 = {{Show achievement|Scout|Side Retired}}
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      {{Show achievement|Scout|Stealing Home}}
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      {{Show achievement|Scout|Triple Play}}
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}}
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=== {{Class link|Soldier}} ===
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{{Achievement table
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| 1 = {{Show achievement|Soldier|Hamburger Hill}}
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}}
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 +
 
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=== {{Class link|Pyro}} ===
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{{Achievement table
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| 1 = {{Show achievement|Pyro|Controlled Burn}}
 +
}}
 +
 
 +
 
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=== {{Class link|Demoman}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Demoman|The High Road}}
 +
}}
 +
 
 +
 
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=== {{Class link|Heavy}} ===
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{{Achievement table
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| 1 = {{Show achievement|Heavy|Gorky Parked}}
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| 2 = {{Show achievement|Heavy|Purge}}
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}}
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 +
 
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=== {{Class link|Engineer}} ===
 +
{{Achievement table
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| 1 = {{Show achievement|Engineer|No Man's Land}}
 +
}}
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=== {{Class link|Medic}} ===
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{{Achievement table
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| 1 = {{Show achievement|Medic|Preventive medicine}}
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| 2 = {{Show achievement|Medic|Ubi concordia, ibi victoria}}
 +
}}
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=== {{Class link|Sniper}} ===
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{{Achievement table
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| 1 = {{Show achievement|Sniper|Not a Crazed Gunman, Dad}}
 +
}}
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=== {{Class link|Spy}} ===
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{{Achievement table
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| 1 = {{Show achievement|Spy|on her majesty's secret surface}}
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      {{Show achievement|Spy|Point Breaker}}
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| 2 = {{Show achievement|Spy|Is It Safe?}}
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}}
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 +
 
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=== {{Achiev type link|foundry}} ===
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{{Achievement table
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| 1 = {{Show achievement|Foundry|Real Steal}}
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      {{Show achievement|Foundry|Cap Trap}}
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      {{Show achievement|Foundry|Claim Jumper}}
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| 2 = {{Show achievement|Foundry|Dead Heat}}
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      {{Show achievement|Foundry|Five the Fast Way}}
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}}
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 +
 
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=== {{Achiev type link|powerhouse}} ===
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{{Achievement table
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| 1 = {{Show achievement|Powerhouse|Balance Of Power}}
 +
      {{Show achievement|Powerhouse|Power Down}}
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| 2 = {{Show achievement|Powerhouse|Power Trip}}
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}}
 +
 
 +
== Update history ==
 +
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 +
* Spies disguised as their own team can now capture Control Points
 +
* Fixed rare client crash on level change during Control Point capturing
 +
 
 +
'''{{Patch name|3|1|2012}}'''
 +
* Fixed a case where capturing a point in Overtime would end the round before time could be added
 +
 
 +
'''{{Patch name|11|29|2012}}'''
 +
* Fixed missing materials in the Control Point HUD on attack/defend maps
 +
 
 +
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
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* Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge.
  
===Reverting Capture===
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'''{{Patch name|4|12|2018}}'''
When a point is neutral and both teams are trying to capture it captures can be '''reverted'''. If a team begins, but does not finish, to capture a neutral point and then is driven off, when the other team begins to capture that point they will first have to "revert" the progress that the first team made before they can begin to make progress of their own.
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* Fixed being able to capture Control Points during [[setup time]].
  
===Limitations===
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== Trivia ==
*[[Disguise]]d [[Spy|Spies]] cannot block a capture if they are disguised as the team capturing the point, and cannot capture a point if they are disguised as the enemy team.
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* Despite not contributing to the progress of capturing a point, ÜberCharged players and Disguised Spies still gain credit for capping the Control Point if they are on it when the capture completes.
*[[Cloak]]ed Spies can not defend or capture a control point.
 
*[[ÜberCharge]]d players cannot capture points, but can block enemy captures.
 
*Scouts under the effects of [[Bonk! Atomic Punch]] can neither block enemy captures nor capture points himself.
 
  
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== See also ==
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* [[Intelligence]], the objective in [[Capture the Flag]] games.
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* [[Payload#Carts|Carts]], the objective in [[Payload]] games.
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* [[Control point timing]]
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* The [[vdc:trigger_capture_area|trigger_capture_area]] and [[vdc:team_control_point|team_control_point]] entities on the [[vdc:Main_Page|VDC]].
  
==See also==
 
*[[Intelligence]], the objective in [[Capture the Flag]] games.
 
*[[Carts|Payload carts]], the objective in [[Payload]] games.
 
*[[Control point timing]]
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 16:37, 8 December 2024

A RED-owned Control Point.
This article is about the game objective. For the game mode, see Control Point (game mode).

Control Points (also known as capture points or simply points) are used as the main objective in Control Point, Territorial Control, and King of the Hill maps, a secondary objective in Arena and Versus Saxton Hale maps, and a similar variant appears in Payload maps. In appearance, they are circular metallic platforms with a team-colored light in the center with their team logo hologrammed above it (neutral points have a white light and a question mark above them).

Gameplay

Main article: Control Point (game mode)

There are three statuses for a Control Point:

Offense

Control Points are captured by standing on top of them. The speed at which a Control Point is captured depends on how many players from the capturing team are present on the point: two BLU players capturing a RED point capture that point faster than only one BLU player would. Scouts count as two players, as do Soldiers and Demomen wielding the Pain Train, and Saxton Hale counts as three players. There is a limit on how fast a Control Point can be captured (see Control Point timing). A Spy is allowed to capture a point while disguised as a friendly player but do not gain the aforementioned capture rate buffs from disguises.

Defense

If players from both teams are on the same, unlocked Control Point, that point is said to be contested, which means no progress is made toward the point changing team control. When players from the offensive team are removed from the point, all of their progress is lost gradually over time, not immediately.

Reverting a capture

When a Control Point is neutral and both teams are trying to capture it, captures can be reverted. If a team begins, but does not finish, to capture a neutral point and then is driven off, when the other team begins to capture that point, they first have to "revert" the progress that the first team made before they can begin to make progress of their own. The revert rate increases in speed with more players of the second team standing on the point.

Limitations

  • Disguised Spies cannot block a capture if they are disguised as the team capturing the point, and cannot capture a point if they are disguised as the enemy team.
  • Cloaked Spies can not defend or capture a Control Point.
  • ÜberCharged players cannot capture points, but can block enemy captures. Note that Quick-Fix ÜberCharged players can neither capture or block points; Kritzkrieg and Vaccinator ÜberCharged players can still capture and defend points.
  • Scouts under the effects of Bonk! Atomic Punch can neither block enemy captures nor capture points themselves.
  • The Rocket Jumper and Sticky Jumper do not block point capture, they only prevent the wielder from carrying the intelligence.

Gallery

Related achievements

Achieved.png General achievements

Impenetrable Defense
Impenetrable Defense
Successfully defend Dustbowl without giving up a capture.


Impossible Defense
Impossible Defense
Successfully defend Gravel Pit without giving up a capture.
Relentless Offense
Relentless Offense
Win Hydro without giving up a capture.


Leaderboard class scout.png Scout

Block the Plate
Block the Plate
Block 50 point captures.


Brushback
Brushback
Stun 50 enemies while they are capturing a point or pushing the cart.


Set the Table
Set the Table
Initiate 10 point captures that ultimately succeed.
Side Retired
Side Retired
Capture the last point in a CP map.


Stealing Home
Stealing Home
Start capping a capture point within a second of it becoming available.


Triple Play
Triple Play
Capture three capture points in a row in one life.


Leaderboard class soldier.png Soldier

Hamburger Hill
Hamburger Hill
Defend a cap point 30 times.


Leaderboard class pyro.png Pyro

Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.


Leaderboard class demoman.png Demoman

The High Road
The High Road
Sticky jump onto a cap point and capture it.


Leaderboard class heavy.png Heavy

Gorky Parked
Gorky Parked
Kill 25 enemies while you're standing on a control point you own.
Purge
Purge
Kill 15 enemies capturing a control point you own.


Leaderboard class engineer.png Engineer

No Man's Land
No Man's Land
Use a sentry gun to kill 25 enemy players that are capturing a point.


Leaderboard class medic.png Medic

Preventive Medicine
Preventive Medicine
Block the enemy from capturing a control point with an ÜberCharged teammate.
Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.


Leaderboard class sniper.png Sniper

Not a Crazed Gunman, Dad
Not a Crazed Gunman, Dad
In a single life, kill 3 enemies while they are achieving an objective.


Leaderboard class spy.png Spy

On Her Majesty's Secret Surface
On Her Majesty's Secret Surface
Start capping a capture point within a second of it becoming available.


Point Breaker
Point Breaker
Kill 15 enemies who are standing on a control point they own.
Is It Safe?
Is It Safe?
Backstab 50 enemies who are capturing control points.


Controlpoint.png Foundry achievements

Real Steal
Real Steal
Win a round in which the enemy team has attempted to capture your final control point.


Cap Trap
Cap Trap
Kill an enemy who is capturing a control point with a critical hit.


Claim Jumper
Claim Jumper
Capture a control point within 12 seconds after exiting a teleporter.
Dead Heat
Dead Heat
Play through a back-and-forth battle for 15 control point captures.


Five the Fast Way
Five the Fast Way
Capture the final control point within five seconds of your team capturing the previous control point.


The Power and the Glory.png Powerhouse achievements

Balance of Power
Balance of Power
Win a round in which the enemy team has attempted to capture your final control point.


Power Down
Power Down
Kill 15 enemies while they are capturing a point.
Power Trip
Power Trip
Capture the final control point within 15 seconds of your team capturing the previous control point.

Update history

April 29, 2008 Patch (Gold Rush Update)

  • Spies disguised as their own team can now capture Control Points
  • Fixed rare client crash on level change during Control Point capturing

March 1, 2012 Patch

  • Fixed a case where capturing a point in Overtime would end the round before time could be added

November 29, 2012 Patch

  • Fixed missing materials in the Control Point HUD on attack/defend maps

December 17, 2015 Patch (Tough Break Update)

  • Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge.

April 12, 2018 Patch

  • Fixed being able to capture Control Points during setup time.

Trivia

  • Despite not contributing to the progress of capturing a point, ÜberCharged players and Disguised Spies still gain credit for capping the Control Point if they are on it when the capture completes.

See also