Difference between revisions of "December 31, 2007 Patch"
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{{Patch layout | {{Patch layout | ||
− | | notes = | + | | before = {{Patch name|12|22|2007}} |
− | ===Team Fortress 2=== | + | | day = 31 |
+ | | month = december | ||
+ | | year = 2007 | ||
+ | | after = {{Patch name|1|7|2008}} | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/1386/ | ||
+ | | notes = ===Team Fortress 2=== | ||
* Added player position data to [[server]] logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked) | * Added player position data to [[server]] logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked) | ||
* Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed | * Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed | ||
* Fixed "CUtlLinkedList overflow!" crash | * Fixed "CUtlLinkedList overflow!" crash | ||
− | * Fixed [[ | + | * Fixed [[sniper]] quick-switch [[exploit]] allowing them to avoid zoom/unzoom times |
* Fixed an exploit allowing players to [[spawn]] into the enemy territory at the start of a round | * Fixed an exploit allowing players to [[spawn]] into the enemy territory at the start of a round | ||
− | * Fixed [[ | + | * Fixed [[syringegun]] [[projectiles]] sometimes pushing players high up into the air, allowing them to reach bad map locations |
* Removed an obscure rendering setting that would allow players to make [[cloaked]] [[spies]] appear fully black | * Removed an obscure rendering setting that would allow players to make [[cloaked]] [[spies]] appear fully black | ||
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Latest revision as of 20:26, 13 October 2012
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
- Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
- Fixed "CUtlLinkedList overflow!" crash
- Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
- Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
- Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
- Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black