Difference between revisions of "Highwind"
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− | {{ | + | {{custom map}} |
+ | {{Map infobox | ||
+ | | map-status = custom | ||
+ | | map-workshopid = 941200358 | ||
+ | | map-name = Highwind | ||
+ | | map-game-type = Payload Race | ||
+ | | map-image = Highwind main.jpg | ||
+ | | map-file-name = plr_highwind | ||
+ | | map-version = Alpha 5 | ||
+ | | map-links = [http://forums.tf2maps.net/showthread.php?t=7803&highlight=Highwind TF2Maps.net] | ||
+ | | map-developer = bob+M<nowiki>|</nowiki>M+ | ||
+ | | map-environment = Medieval | ||
+ | | map-setting = Daytime, Partly Cloudy | ||
+ | | map-pickups-health-small = 4 | ||
+ | | map-pickups-health-medium = 4 | ||
+ | | map-pickups-ammo-medium = 6 | ||
+ | | map-pickups-ammo-large = 2 | ||
+ | }} | ||
+ | |||
+ | '''Highwind''' is a community-made [[Payload Race]] map created for TF2Maps.net's [[A/D CTF and Payload Race Contest]]. It was awarded fourth place in the competition with a score of 3.37 out of 5 points. | ||
− | + | == Locations == | |
− | + | ||
− | + | * '''Team Sides''': To the right of the cart starting area is a giant hole path that leads into the catacombs under the map. On the right side is a medium Ammo kit and small Health kit, and on the left is a medium Ammo and Health kit. | |
− | + | ||
− | + | * '''The Catacombs''': The catacombs serve as a shortcut to the other team's side. At both of the entrances are max Ammo kits, and there is a small room of both sides that contain a medium Health kit. | |
− | + | ||
− | + | * '''Central Windmill''': The center structure of the map. Both carts must pass through here to the other side. The interior is small with only two raised platforms on both ends. | |
− | |||
− | ''' | + | * '''Windmill Sides''': There are small pathways on the side of the Central Windmill that also lead inside. On each side is a medium Ammo kit and a shed with a small Health kit. |
− | |||
− | |||
− | |||
− | |||
<gallery> | <gallery> | ||
− | File:Plr highwind a4 2.jpg | + | File:Plr highwind a4 2.jpg|The RED team side. |
− | File:Plr highwind a4 5.jpg | + | File:Plr highwind a4 5.jpg|The Catacombs with the health kit room on the left side. |
+ | File:Highwind 01.png|The RED team Spawn. | ||
+ | File:Highwind 02.png|The RED team Spawn with the main windmill in view. | ||
+ | File:Highwind 03.png|The RED team goal. | ||
+ | File:Highwind 04.png | ||
+ | File:Highwind 05.png | ||
+ | File:Highwind 06.png | ||
+ | File:Highwind 07.png | ||
+ | File:Highwind 08.png | ||
+ | File:Highwind 09.png|The interior of the central windmill. | ||
+ | File:Highwind 10.png | ||
+ | File:Highwind 11.png | ||
+ | File:Highwind 12.png|One of the sides of the central windmill. | ||
+ | File:Highwind 13.png | ||
+ | File:Highwind 14.png | ||
+ | File:Highwind 15.png|The entrance into the catacombs. | ||
+ | File:Highwind 16.png | ||
+ | File:Highwind 17.png | ||
+ | File:Highwind 18.png| | ||
+ | File:Highwind 19.png|The BLU Spawn | ||
</gallery> | </gallery> | ||
− | + | == Changelog == | |
− | == Changelog == | + | {{Changelog| '''A5''' |
− | {{Changelog| | ||
− | A5 | ||
* Adjusted gametype to work by rounds. | * Adjusted gametype to work by rounds. | ||
* Setting "mp_maxrounds" to "1" now limits a round to three cart captures. | * Setting "mp_maxrounds" to "1" now limits a round to three cart captures. | ||
− | * Fixed | + | * Fixed Overtime glitch where the map would never end |
− | * Fixed ammo/health symmetry in map | + | * Fixed ammo/health symmetry in map}} |
− | }} | + | |
+ | == See also == | ||
+ | |||
+ | * [[A/D CTF and Payload Race Contest]] | ||
+ | |||
+ | == External links == | ||
+ | |||
+ | * [http://forums.tf2maps.net/showthread.php?t=7803&highlight=Highwind The TF2Maps page.] | ||
+ | * [http://plrctf.tf2maps.net/ The Contest Page] | ||
− | |||
− | |||
{{CustomMapNav}} | {{CustomMapNav}} | ||
− |
Latest revision as of 18:03, 17 January 2024
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Highwind | |
---|---|
Basic Information | |
Map type: | Payload Race |
File name: | plr_highwind
|
Version: | Alpha 5 |
Developer(s): | bob+M|M+ |
Link(s): | TF2Maps.net |
Map Info | |
Environment: | Medieval |
Setting: | Daytime, Partly Cloudy |
Map Items | |
Health Kits: | ×4 • ×4 |
Ammo Boxes: | ×6 • ×2 |
Map Overview | |
Highwind is a community-made Payload Race map created for TF2Maps.net's A/D CTF and Payload Race Contest. It was awarded fourth place in the competition with a score of 3.37 out of 5 points.
Contents
Locations
- Team Sides: To the right of the cart starting area is a giant hole path that leads into the catacombs under the map. On the right side is a medium Ammo kit and small Health kit, and on the left is a medium Ammo and Health kit.
- The Catacombs: The catacombs serve as a shortcut to the other team's side. At both of the entrances are max Ammo kits, and there is a small room of both sides that contain a medium Health kit.
- Central Windmill: The center structure of the map. Both carts must pass through here to the other side. The interior is small with only two raised platforms on both ends.
- Windmill Sides: There are small pathways on the side of the Central Windmill that also lead inside. On each side is a medium Ammo kit and a shed with a small Health kit.
Changelog
Changelog:
A5
- Adjusted gametype to work by rounds.
- Setting "mp_maxrounds" to "1" now limits a round to three cart captures.
- Fixed Overtime glitch where the map would never end
- Fixed ammo/health symmetry in map
See also
External links
|