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− | {{hatnote|'''Nucleus''' has multiple variations, including [[Nucleus (King of the Hill)|King of the Hill]].}} | + | {{Disambiguation|Nucleus}} |
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− | {{Map infobox | + | : {{De|icon-override=Menu photos arena nucleus.png|Nucleus (Arena)|l1=Nucleus}}, an [[Arena]] map. |
− | | game-type=Arena | + | : {{De|icon-override=Menu photos koth nucleus.png|Nucleus (King of the Hill)| l1=Nucleus}}, a [[King of the Hill]] map. |
− | | file-name=arena_nucleus | + | : {{De|icon-override=Item icon Map Stamp - Nucleus VSH.png|Nucleus VSH|l1=Nucleus}}, a [[Versus Saxton Hale]] map. |
− | | map-image=Arenanucleus.jpg
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− | | map-environment = Spytech | |
− | | map-setting = Indoor | |
− | | map-hazards = [[Environmental_Hazards#Pit_Fall_Death|Pit]] | |
− | | map-health-pickups-small =
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− | | map-health-pickups-medium = 1 | |
− | | map-health-pickups-large =
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− | | map-ammo-pickups-small = 2
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− | | map-ammo-pickups-medium = 5 | |
− | | map-ammo-pickups-large = | |
− | }} | |
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− | {{Quotation|[http://www.teamfortress.com/sniper_vs_spy/day02_english.htm The Sniper vs Spy Update (Day 2)]|A diabolical doomsday device is the foundation of this circular arena map, which features long sightlines and a bottomless radioactive pit underneath most of the game area. The cap, located in the center of the arena, is only accessible for most classes by catwalks suspended over a chasm, which open after the timer has run down.}} | + | {{disambignote}} |
− | '''Nucleus''' is an [[Maps#Arena|Arena]] map. Nucleus was released along with [[arena sawmill|Sawmill]] as part of [[May 21, 2009 Patch|The Sniper vs Spy Update]].
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− | The goal is to eliminate the entire enemy team or capture the central [[control point]] when it becomes available.
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− | == Introduction Video ==
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− | {{youtube|iMtI849koHk}}
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− | == Locations ==
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− | [[File:Nucleus overview.png|thumb|An overview of the Nucleus map.]]
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− | * '''The Device''' - The swirling, colorful Doomsday Device which dominates the center of the map. It contains the map's Control point, which unlocks after 60 seconds.
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− | * '''The Pit''' - Directly below The Device is a bottomless radioactive pit with a narrow catwalk suspended just above it. The catwalk holds a [[Health|Medium Health Pickup]], but the pit is an unavoidable death for anyone unfortunate enough to fall in.
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− | * '''The Perimeter''' - The series of ledges and catwalks which directly surround the Pit. The Perimeter is further divided into ''"[[RED]]-Side Perimeter"'' and ''"[[BLU]]-Side Perimeter"'', based on which spawn room is on that side of the map. Narrow bridges to the control point appear across the pit after the control point is opened.
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− | * '''Roofs''' - On top of the buildings along the perimeter are roofs which are accessible by [[Rocket Jump]]ing or [[Sticky jump#Sticky jump| Sticky Jump]]ing. These are useful spots as they give great height advantage and a view of the entire area.
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− | * '''The Bridges''' - One the timer has ticked the control point will open and bridges will extend out so that it is reachable. There are three bridges, one on each side infront of each team's spawn, and one far bridge in the center between the spawns.
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− | * '''Flank Building''' - The flank building is one of the buildings on the perimeter. It is mostly blue colored and has no bridge connecting to the point from it, but has a bridge connecting to the catwalks below the point.
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− | * '''Access Building''' - Directly across from the flank building is the access building. It is entered from each team's side by a set of staircases and in its center are two sets of staircases which lead down to the central bridge of the point. On each side there are entrances to balconies which overlook most of the area.
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− | <gallery widths=150px heights=90px>
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− | File:Arena_nucleus0000.jpg| Closed Control Point
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− | File:Arena_nucleus0001.jpg| Flank Building
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− | File:Arena_nucleus0002.jpg| Flank Building
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− | File:Arena_nucleus0003.jpg| The Pit
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− | File:Arena_nucleus0005.jpg| Access Building
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− | File:Arena_nucleus0006.jpg| Access Building
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− | File:Arena_nucleus0008.jpg| Area View
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− | </gallery>
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− | {{see also|Category:Nucleus images}}
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− | == Update history ==
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− | '''[[May 21, 2009 Patch]]''' ([[Sniper vs. Spy Update]])
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− | * Added this map to the game.
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− | == Strategy ==
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− | {{hatnote|See [[Community Nucleus (Arena) strategy]]}}
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− | == Control Point Timing ==
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− | {{Control Point Timing/Official Map}}
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− | ==Trivia==
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− | * The static particles seen in the device are also seen in the ending sequence of [[Wikipedia:Portal|Portal]].
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− | == Notes ==
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− | *It is possible to get behind the [[RED]] and [[BLU]] billboards by [[Rocket Jumping]], [[Stickyjumping]] or using the [[Force-A-Nature]]'s third jump. Only the [[Demoman]] and the [[Soldier]] can get out from behind the billboard as the [[Force-A-Nature]]'s jump isn't high enough.
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− | **It is also possible to reach the two lights above the Access Building, but only through [[Stickyjumping]] or [[Rocket Jumping]]
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− | ==See also==
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− | *[[Nucleus (King of the Hill)]]
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− | ==External links==
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− | *[http://www.teamfortress.com/sniper_vs_spy/day02_english.htm The Sniper vs. Spy Update: Day 2 - Payload Race game mode, Pipeline, Sawmill and Nucleus maps.]
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− | {{SnipervsSpyUpdateNav}}
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− | <br />
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− | {{Maps nav}}
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