Difference between revisions of "Spamming"

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(Undo edit by Moussekateer u mad or what ? im using these as examples -.-)
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[[Image:Spamming.png|right|250px]]
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#REDIRECT [[Griefing]]
{{Quotation|'''The Sniper'''|You're all a bunch of no-hopers!|sound=Sniper_taunts09.wav}}
 
 
 
'''Spamming''' refers to where a player continually repeats an act within the game. It comes in three forms: Weapon Spamming, Message Spamming, and Building Spamming.
 
 
 
==Weapon Spamming==
 
The player, upon equipping a certain weapon, will repeatedly fire at a specific location in order to hopefully damage any enemy that may wander into the location. An alternative of this, suppressive fire, is firing constantly at points of interest on a map such as Control Point or choke point.
 
 
 
Weapon Spamming is often associated with classes that have a high damage or weapon fire output. These can include [[Soldier]]s, [[Demoman|Demomen]] and [[Heavy|Heavies]]. Projectiles that are difficult to aim are often spammed as well, such as [[Huntsman]] arrows, and [[Sandman]] baseballs.  Searching for cloaked [[Spies]] requires players to spray a nearby area in the hope of revealing the Spy's [[Cloak]]. This will not be an instance of spamming if the player recently bumped into the Spy and is therefore aware of their presence. Continually attaching [[Electro Sapper]]s to [[building]]s does not classify as spamming.
 
 
 
There is much debate surrounding the technique of spamming. It can be argued that continually firing requires no challenges to aiming or movement as experienced with a moving enemy; it therefore requires little or no skill to perform but maximizes the killing potential of the player. On the other hand, it is a viable tactic for deterring enemies from certain strategic areas, and requires awareness of the surroundings to prevent being ambushed.
 
 
 
An area bombarded by fire can be easily countered. Having a [[Medic]] deploy an [[ÜberCharge]] on a player can allow them to push through the damage and remove the causes of the spamming. [[Pyro]]s can also counteract by [[Compression blast|reflecting]] enemy projectiles from the area and allow teammates to move forward. Waiting for the spammers to run out of [[ammo]] is possible, but not advised in case of nearby [[Dispenser]]s or ammo packs. Spies equipped with the [[Dead Ringer]] may pass easily through the damage blockade and ambush the enemies. Additionally, [[Scouts]] equipped with [[Bonk! Atomic Punch]] may be able to get past the front lines while still invulnerable.  This technique helps 'break up' the enemy spam, as many players will chase a Scout who runs past them.
 
 
 
==Message Spamming==
 
===Chat Spam===
 
One or more players continually use the in-game text based chat system, to send nonsensical repetitive messages, continually request trades or abuse other players. Usually the chat spammer binds a key to the <tt>say</tt> command with his message.
 
Eg: <tt>Bind l "say Buying Name Tags</tt>
 
 
 
===Micspam===
 
{{see also|Voice chat}}
 
 
 
In Micpsam, a player uses the in-game, VoIP (Voice over Internet Protocol) system to repeatedly send messages to players. Unlike Chat Spamming, players can get a lot more creative by using a number of sound effects, voice clips, or music from an external program. Voice Spamming frequently occurs in servers that have the <tt>sv_alltalk</tt> command enabled. While some players find it amusing, many players consider this an annoyance, as this may break their concentration or affect their ability to listen for key in-game sounds such as incoming players or uncloaking Spies. In addition, Voice Spamming can make it very difficult to listen to a teammate's alerts or responses. Fortunately, this can be counter-acted with a simple muting.
 
 
 
{{youtube|Y5r1drV81_w}}
 
 
 
===Quietspam===
 
In Quietspam, a player uses the in-game, VoIP (Voice over Internet Protocol) system to repeatedly emit silence, only the notice displaying the name of the quietspammer is visible. In purpose to confuse other players. It sometimes ends into a surprising Loudspam.
 
 
 
{{youtube|i4PGbEEVwbI}}
 
 
 
===Loudspam===
 
In Loudspam (or Ear Rape), a player uses the in-game, VoIP (Voice over Internet Protocol) system to send nonsensical sound ,edited in purpose to affect their ability to listen for key in-game sounds such as incoming players or uncloaking Spies but it also may damage the ears health.
 
 
 
{{youtube|0tIk4rK23qo}}
 
 
 
===Voice Commands Spam===
 
{{Quotation|'''The Scout'''|Need a dispenser here! Need a dispenser here! Need a dispenser here! ...}}
 
In [[voice command]] spam, a player makes abuse of the [[Voice Commands]] that are pre-defined calls used to organize a team or call for help repeatedly. For other players it mainly affects their ability to read the in-game text chat ,being flooded by the transcripted voice commands used. [[Voice Commands]] Spamming frequently occurs in servers that have the <tt>tf_max_voice_speak_delay</tt> disabled
 
 
 
{{youtube|4VH-N4EQFnU}}
 
 
 
 
 
===Ways to Counteract===
 
*Often, simply asking the spammer to stop will work if they're considerate enough.
 
*If a player is Voice Spamming, use the [[Main menu|Main Menu]] and select the Mute Players option to silence them.
 
*Message spamming can easily be remedied if a Server Admin is present, as they have the ability to prevent a player from using Voice Chat and/or text Chat. However, some Admins might ignore Message Spamming depending on the rules of the server.
 
 
 
==Building Spam==
 
{{see also|Turtling}}
 
In most cases, [[Engineer]]s will lay down multiple [[Sentry Gun]]s and [[Dispenser]]s in order to block off any attackers from certain locations.
 
 
 
Sometimes, Engineer spammers will construct multiple [[Teleporter]]s to try to grief the team, including having Teleporter entrances mid-map send the team back to the start, or into bugged or glitched areas where the Teleported player cannot escape (however, most of the Teleporter glitching areas have been fixed by [[Valve]].)
 
 
 
[[Category:Gameplay]]
 
[[Category:Strategy]]
 
[[Category:Glossary]]
 

Latest revision as of 01:22, 9 March 2012

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