Difference between revisions of "Knife (Classic)"
(→Damage: added gallery) |
m (Auto: cosmetic changes) |
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| game = tfc | | game = tfc | ||
| type = weapon | | type = weapon | ||
− | |||
| two-models = yes | | two-models = yes | ||
| TFC-model = Knife tfc.png | | TFC-model = Knife tfc.png | ||
| QTF-model = Knife qwtf.png | | QTF-model = Knife qwtf.png | ||
| used-by = [[Spy (Classic)|Spy]] | | used-by = [[Spy (Classic)|Spy]] | ||
+ | | slot = [[Weapons (Classic)#Slot 1 Weapons|Slot 1]] | ||
| ammo-loaded = N/A | | ammo-loaded = N/A | ||
| ammo-carried = N/A | | ammo-carried = N/A | ||
| ammo-type = N/A | | ammo-type = N/A | ||
+ | | tfc-model = Knife tfc.png | ||
+ | | qtf-model = Knife qwtf.png | ||
}} | }} | ||
− | The '''Knife''' is a weapon in the | + | The '''Knife''' is a weapon in the Classic Team Fortress games. It is a melee weapon only used by the [[Spy (Classic)|Spy]]. It has a unique ability, [[Backstab]], which will instantly kill a target if it hits the target's back. A backstab is indicated by a unique animation where the player thrusts the knife instead of swiping with it. Otherwise, it behaves exactly like the [[Crowbar (Classic)|Crowbar]]. |
− | ==Damage== | + | == Damage == |
− | + | {{Damage table | |
− | + | | damagetype = Melee | |
− | + | | rangetype = Melee | |
− | |||
+ | | damage = yes | ||
+ | | base = 36 | ||
+ | | backstab = 150 (ignores armor, making it an instant kill) | ||
+ | }} | ||
− | ==Gallery== | + | == Gallery == |
<gallery> | <gallery> | ||
File:TFC_p_knife.png|3rd person view. | File:TFC_p_knife.png|3rd person view. | ||
+ | File:p knife TFC old.png|3rd person view, of the old Knife model. | ||
</gallery> | </gallery> | ||
Latest revision as of 15:38, 4 May 2024
The Knife is a weapon in the Classic Team Fortress games. It is a melee weapon only used by the Spy. It has a unique ability, Backstab, which will instantly kill a target if it hits the target's back. A backstab is indicated by a unique animation where the player thrusts the knife instead of swiping with it. Otherwise, it behaves exactly like the Crowbar.
Damage
See also: Damage
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 36 |
Backstab | 150 (ignores armor, making it an instant kill) | |
Values are approximate and determined by community testing. |
Gallery
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