|
|
(58 intermediate revisions by 41 users not shown) |
Line 1: |
Line 1: |
− | {{Map infobox | + | {{Disambiguation|Nucleus}} |
− | |game-type=Arena | |
− | |file-name=arena_nucleus
| |
− | |map-image=Arenanucleus.jpg
| |
− | }}
| |
− | {{hatnote|'''Nucleus''' has multiple variations, including [[Nucleus (King of the Hill)|King of the Hill]]}}
| |
| | | |
− | {{Quotation|[http://www.teamfortress.com/sniper_vs_spy/day02_english.htm The Sniper vs Spy Update (Day 2)]|A diabolical doomsday device is the foundation of this circular arena map, which features long sightlines and a bottomless radioactive pit underneath most of the game area. The cap, located in the center of the arena, is only accessible for most classes by catwalks suspended over a chasm, which open after the timer has run down.}} | + | : {{De|Circus|icon-override=Item icon Map Stamp - Circus.png}}, a [[Player Destruction]] map. |
− | '''Nucleus''' is an [[Maps#Arena|Arena]] map. Nucleus was released along with [[arena sawmill|Sawmill]] as part of [[May 21, 2009 Patch|The Sniper vs Spy Update]].
| + | : {{De|Galleria|icon-override=Item icon Map Stamp - Galleria.png}}, a Player Destruction map. |
| + | : {{De|Nucleus (Arena)|icon-override=Menu photos arena nucleus.png|l1=Nucleus}}, an [[Arena]] map. |
| + | : {{De|Nucleus (King of the Hill)|icon-override=Menu photos koth nucleus.png|l1=Nucleus}}, a [[King of the Hill]] map. |
| + | : {{De|Nucleus VSH|icon-override=Item icon Map Stamp - Nucleus VSH.png|l1=Nucleus}}, a [[Versus Saxton Hale]] map. |
| | | |
− | Your goal is to eliminate the entire enemy team or capture the central capture point when it becomes available.
| + | {{disambignote}} |
− | | |
− | == Introduction Video ==
| |
− | {{youtube|iMtI849koHk}} | |
− | | |
− | == Locations ==
| |
− | * '''The Device''' - The swirling, colorful Doomsday Device which dominates the center of the map. It contains the map's Control Point, which unlocks after 60 seconds.
| |
− | * '''The Pit''' - Directly below The Device is a bottomless radioactive pit with a narrow catwalk suspended just above it. The catwalk hold a Medium Health Pack, but the pit is an unavoidable death for anyone unfortunate enough to fall in.
| |
− | * '''The Perimeter''' - The series of ledges and catwalks which directly surround the Pit. The Perimeter is further divided into 'RED-Side Perimeter' and BLU-Side Perimeter', based on which spawn room is on that side of the map.
| |
− | | |
− | == Strategy ==
| |
− | * [[Scout]]s with the [[Force-A-Nature]] and Pyros with the [[Flamethrower]] equipped can use their weapons to knock their opponents into the center pit, causing them to die instantly. This also works for Soldiers and Demomen, altough it's much harder to pull off.
| |
− | * This is a very good map for [[Scout]]s. There are many fast routes that only Scouts can take. ie. Jumping over the chasm. Also playing as Scout, a medium health pickup is only two jumps away from almost any point on the map; seeing as it's placed low and in the middle.
| |
− | * This map is also a good map for [[Heavy|Heavies]], because the narrow catwalks leading to the center point give enemies no space to avoid your weapons.
| |
− | * At the start of a round, [[Scout]]s are able to jump on the roof of a low building to the right or to the left as they leave spawn depending on which team you are on (BLU = Left, RED = Right); allowing a fast route to the other team as well as an easy way to get behind the other team.
| |
− | * Though overall a good map for [[Spy|Spies]], the circular nature of the map disrupts line of sight, meaning you have little warning before enemies are suddenly upon you.
| |
− | * [[Heavy|Heavies]] and [[Soldier]]s should be alert of enemy Snipers. Going into the doorway near the spawn is a good way to avoid them.
| |
− | * The circular nature of the map allows for easy access to the opposing team's spawn entrance, which in turn opens for ambushing.
| |
− | * As the [[Engineer]], you can deploy a sentry near the medkit, which finishes off any enemies with low health trying to get to the medkit.
| |
− | * The roof on one side of the map has an opening on the top, giving [[Soldier]]s and [[Demoman|Demomen]] oppurtunity to do much damage without being noticed.
| |
− | | |
− | == Control Point Timing ==
| |
− | {{Control Point Timing/Official Map}}
| |
− | | |
− | ==Trivia==
| |
− | * Nucleus has no 3D Skybox.
| |
− | * Nucleus is the only official Arena map to contain a medium health pack.
| |
− | * The static particles seen in the device are also seen in the ending sequence of Portal.
| |
− | | |
− | {{Maps nav}}
| |
− | {{Languages}}
| |