Difference between revisions of "July 8, 2010 Patch"

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== Team Fortress 2 (Part 1) ==
+
{{update info|Engineer Update}}
Engine
 
*Fixed client crash related flashlight usage.
 
*Fixed several issues related to alt-tabbing (invisible players, etc).
 
Team Fortress 2
 
*Added The [[Frontier Justice]].
 
*Added The [[Wrangler]].
 
*Added The [[Gunslinger]].
 
*Added The [[Southern Hospitality]].
 
*Added 35 [[Engineer achievements]].
 
*Engineers can now pickup & move their buildings.
 
*Added Engineer main menu music.
 
*Added 4 new maps:
 
**[[Thunder Mountain]], a 3 stage Payload map.
 
**[[Hightower]], a Payload Race map.
 
**[[Upward]], a Payload map.
 
**[[ColdFront]], a community built Capture Point map.
 
*Item tuning:
 
**The [[Sandvich]] now uses a cooldown timer, instead of the health pack recharge mechanic.
 
**The [[Gunboats]] now reduce self-damage by 60% (was 75%)
 
**The [[Tribalman's Shiv]] [[bleed]] duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
 
*Added better feedback sound for Pyros on when their flamethrower is doing damage.
 
*Fixed blood effect on bleeding player.
 
*Added a glow effect to Payload [[carts]].
 
*Added Romanian language support.
 
  
{{Patch|SOURCE=http://store.steampowered.com/news/4043/}}
+
{{Patch layout
 +
| before        = {{Patch name|7|6|2010}}
 +
| day          = 8
 +
| month        = july
 +
| year          = 2010
 +
| after        = {{Patch name|7|9|2010}}
 +
| source-title  = Patch 1
 +
| source        = http://store.steampowered.com/news/4043/
 +
| updatelink    = http://www.teamfortress.com/engineerupdate/
 +
| update        = The Engineer Update
 +
| notes        = [[File:Engineer_Update_Logo.png|300px|right]]
  
== Team Fortress 2 (Part 2) ==
+
=== Patch 1 ===
 +
==== Engine ====
 +
* Fixed client crash related flashlight usage.
 +
* Fixed several issues related to alt-tabbing (invisible players, etc).
  
Team Fortress 2
+
==== Team Fortress 2====
*Fixed missing class descriptions on the class menu blackboard.
+
* Added The [[Frontier Justice]].
*Fixed a server crash related to carrying buildings.
+
* Added The [[Wrangler]].
*Fixed a HUD element issue in DX8.
+
* Added The [[Gunslinger]].
 +
* Added The [[Southern Hospitality]].
 +
* Added 35 [[Engineer achievements]].
 +
* [[Engineers]] can now pickup & move their [[buildings]].
 +
* Added [[Engineer]] [[main menu]] music.
 +
* Added 4 new maps:
 +
** [[Thunder Mountain]], a 3 stage [[Payload]] map.
 +
** [[Hightower]], a [[Payload Race]] map.
 +
** [[Upward]], a [[Payload]] map.
 +
** [[ColdFront]], a community built [[Control Point (game mode)|Control Point]] map.
 +
* Item tuning:
 +
** The [[Sandvich]] now uses a cooldown timer, instead of the health pack recharge mechanic.
 +
** The [[Gunboats]] now reduce self-damage by 60% (was 75%)
 +
** The [[Tribalman's Shiv]] [[bleed]] duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
 +
* Added better feedback sound for [[Pyros]] when their flamethrower is doing damage.
 +
* Fixed blood effect on bleeding player.
 +
* Added a glow effect to Payload [[Payload#Carts|carts]].
 +
* Added Romanian language support.
  
{{Patch|SOURCE=http://store.steampowered.com/news/4049/}}
+
=== Patch 2 ===
 +
* Fixed missing class descriptions on the class menu blackboard.
 +
* Fixed a server crash related to carrying buildings.
 +
* Fixed a HUD element issue in DX8.
  
==Undocumented changes==
+
===Undocumented changes===
*Added a second Misc. item slot in the loadout.
+
* Added placeholder for the [[Action items|action]] slot, labeled as a second Misc. item slot in the loadout.
*Added several new [[Engineer responses]], including domination lines.
+
* Added several new [[Engineer responses]], including [[domination]] lines.
*Added Medic companionship lines when calling for a Medic while targeting one.
+
* Added Medic companionship lines when calling for a [[Medic]] while targeting one.
*Many kill icons were added.
+
* Many [[kill icon]]s were added. <ref>[[Force-A-Nature]], [[Lugermorph]], [[Natasha]] and [[Big Kill]]</ref>
 +
* [[Scottish Resistance]] now shows location of stickies placed with glow effect.
 +
* 'Wrenching' a [[Sentry Gun]] now upgrades, repairs and restores ammunition all at once per [[Wrench]] hit, prioritizing repairs and upgrading if not in possession of enough metal.
 +
* Sentry Guns now have laser sights to accommodate use of the Wrangler.
 +
* The [[Ambassador]] headshot kill icon is replaced with the [[Sniper Rifle]] headshot kill icon.
 +
* The Engineer's shotgun is now a {{code|c_model}} and shares its animations with the [[Frontier Justice]].
 +
* The [[Golden Wrench]] could no longer be randomly found via crafting.
 +
* Added a new right arm [[bodygroup]] to the Engineer model.
 +
* Improved visual feedback for players who are bleeding.  
  
{{Succession box
+
==Notes==
|before=[[July 6, 2010 Patch]]
+
<references/>
|title=[[Patches]]
+
| source2      = http://store.steampowered.com/news/4049/
|after=N/A
+
| source2-title = Patch 2
 
}}
 
}}
{{Languages}}
+
{{EngineerUpdateNav}}

Latest revision as of 07:01, 3 April 2012

This article is specific to the patch released. For information on the update, see Engineer Update.
Source: Patch 1Patch 2
Official update page: The Engineer Update

Patch notes

Engineer Update Logo.png

Patch 1

Engine

  • Fixed client crash related flashlight usage.
  • Fixed several issues related to alt-tabbing (invisible players, etc).

Team Fortress 2

Patch 2

  • Fixed missing class descriptions on the class menu blackboard.
  • Fixed a server crash related to carrying buildings.
  • Fixed a HUD element issue in DX8.

Undocumented changes

  • Added placeholder for the action slot, labeled as a second Misc. item slot in the loadout.
  • Added several new Engineer responses, including domination lines.
  • Added Medic companionship lines when calling for a Medic while targeting one.
  • Many kill icons were added. [1]
  • Scottish Resistance now shows location of stickies placed with glow effect.
  • 'Wrenching' a Sentry Gun now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal.
  • Sentry Guns now have laser sights to accommodate use of the Wrangler.
  • The Ambassador headshot kill icon is replaced with the Sniper Rifle headshot kill icon.
  • The Engineer's shotgun is now a c_model and shares its animations with the Frontier Justice.
  • The Golden Wrench could no longer be randomly found via crafting.
  • Added a new right arm bodygroup to the Engineer model.
  • Improved visual feedback for players who are bleeding.

Notes