Difference between revisions of "July 8, 2010 Patch"
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− | + | {{update info|Engineer Update}} | |
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− | {{Patch| | + | {{Patch layout |
+ | | before = {{Patch name|7|6|2010}} | ||
+ | | day = 8 | ||
+ | | month = july | ||
+ | | year = 2010 | ||
+ | | after = {{Patch name|7|9|2010}} | ||
+ | | source-title = Patch 1 | ||
+ | | source = http://store.steampowered.com/news/4043/ | ||
+ | | updatelink = http://www.teamfortress.com/engineerupdate/ | ||
+ | | update = The Engineer Update | ||
+ | | notes = [[File:Engineer_Update_Logo.png|300px|right]] | ||
− | == | + | === Patch 1 === |
+ | ==== Engine ==== | ||
+ | * Fixed client crash related flashlight usage. | ||
+ | * Fixed several issues related to alt-tabbing (invisible players, etc). | ||
− | Team Fortress 2 | + | ==== Team Fortress 2==== |
− | * | + | * Added The [[Frontier Justice]]. |
− | * | + | * Added The [[Wrangler]]. |
− | *Fixed a | + | * Added The [[Gunslinger]]. |
+ | * Added The [[Southern Hospitality]]. | ||
+ | * Added 35 [[Engineer achievements]]. | ||
+ | * [[Engineers]] can now pickup & move their [[buildings]]. | ||
+ | * Added [[Engineer]] [[main menu]] music. | ||
+ | * Added 4 new maps: | ||
+ | ** [[Thunder Mountain]], a 3 stage [[Payload]] map. | ||
+ | ** [[Hightower]], a [[Payload Race]] map. | ||
+ | ** [[Upward]], a [[Payload]] map. | ||
+ | ** [[ColdFront]], a community built [[Control Point (game mode)|Control Point]] map. | ||
+ | * Item tuning: | ||
+ | ** The [[Sandvich]] now uses a cooldown timer, instead of the health pack recharge mechanic. | ||
+ | ** The [[Gunboats]] now reduce self-damage by 60% (was 75%) | ||
+ | ** The [[Tribalman's Shiv]] [[bleed]] duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). | ||
+ | * Added better feedback sound for [[Pyros]] when their flamethrower is doing damage. | ||
+ | * Fixed blood effect on bleeding player. | ||
+ | * Added a glow effect to Payload [[Payload#Carts|carts]]. | ||
+ | * Added Romanian language support. | ||
− | + | === Patch 2 === | |
+ | * Fixed missing class descriptions on the class menu blackboard. | ||
+ | * Fixed a server crash related to carrying buildings. | ||
+ | * Fixed a HUD element issue in DX8. | ||
− | ==Undocumented changes== | + | ===Undocumented changes=== |
− | *Added a second Misc. item slot in the loadout. | + | * Added placeholder for the [[Action items|action]] slot, labeled as a second Misc. item slot in the loadout. |
− | *Added several new [[Engineer responses]], including domination lines. | + | * Added several new [[Engineer responses]], including [[domination]] lines. |
− | *Added Medic companionship lines when calling for a Medic while targeting one. | + | * Added Medic companionship lines when calling for a [[Medic]] while targeting one. |
− | *Many kill | + | * Many [[kill icon]]s were added. <ref>[[Force-A-Nature]], [[Lugermorph]], [[Natasha]] and [[Big Kill]]</ref> |
− | *Scottish Resistance now shows location of stickies placed with glow effect. | + | * [[Scottish Resistance]] now shows location of stickies placed with glow effect. |
+ | * 'Wrenching' a [[Sentry Gun]] now upgrades, repairs and restores ammunition all at once per [[Wrench]] hit, prioritizing repairs and upgrading if not in possession of enough metal. | ||
+ | * Sentry Guns now have laser sights to accommodate use of the Wrangler. | ||
+ | * The [[Ambassador]] headshot kill icon is replaced with the [[Sniper Rifle]] headshot kill icon. | ||
+ | * The Engineer's shotgun is now a {{code|c_model}} and shares its animations with the [[Frontier Justice]]. | ||
+ | * The [[Golden Wrench]] could no longer be randomly found via crafting. | ||
+ | * Added a new right arm [[bodygroup]] to the Engineer model. | ||
+ | * Improved visual feedback for players who are bleeding. | ||
− | + | ==Notes== | |
− | | | + | <references/> |
− | |title= | + | | source2 = http://store.steampowered.com/news/4049/ |
− | + | | source2-title = Patch 2 | |
}} | }} | ||
− | {{ | + | {{EngineerUpdateNav}} |
Latest revision as of 07:01, 3 April 2012
This article is specific to the patch released. For information on the update, see Engineer Update.
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Official update page: The Engineer Update
Contents
Patch notes
Patch 1
Engine
- Fixed client crash related flashlight usage.
- Fixed several issues related to alt-tabbing (invisible players, etc).
Team Fortress 2
- Added The Frontier Justice.
- Added The Wrangler.
- Added The Gunslinger.
- Added The Southern Hospitality.
- Added 35 Engineer achievements.
- Engineers can now pickup & move their buildings.
- Added Engineer main menu music.
- Added 4 new maps:
- Thunder Mountain, a 3 stage Payload map.
- Hightower, a Payload Race map.
- Upward, a Payload map.
- ColdFront, a community built Control Point map.
- Item tuning:
- The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
- The Gunboats now reduce self-damage by 60% (was 75%)
- The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
- Added better feedback sound for Pyros when their flamethrower is doing damage.
- Fixed blood effect on bleeding player.
- Added a glow effect to Payload carts.
- Added Romanian language support.
Patch 2
- Fixed missing class descriptions on the class menu blackboard.
- Fixed a server crash related to carrying buildings.
- Fixed a HUD element issue in DX8.
Undocumented changes
- Added placeholder for the action slot, labeled as a second Misc. item slot in the loadout.
- Added several new Engineer responses, including domination lines.
- Added Medic companionship lines when calling for a Medic while targeting one.
- Many kill icons were added. [1]
- Scottish Resistance now shows location of stickies placed with glow effect.
- 'Wrenching' a Sentry Gun now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal.
- Sentry Guns now have laser sights to accommodate use of the Wrangler.
- The Ambassador headshot kill icon is replaced with the Sniper Rifle headshot kill icon.
- The Engineer's shotgun is now a
c_model
and shares its animations with the Frontier Justice. - The Golden Wrench could no longer be randomly found via crafting.
- Added a new right arm bodygroup to the Engineer model.
- Improved visual feedback for players who are bleeding.
Notes
- ↑ Force-A-Nature, Lugermorph, Natasha and Big Kill
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