Difference between revisions of "Talk:Quick-Fix"

From Team Fortress Wiki
Jump to: navigation, search
(moved to archive)
(Tag: Replaced)
 
(67 intermediate revisions by 34 users not shown)
Line 1: Line 1:
== tf_english info? ==
+
{{Talk archive
 
+
| arc1name = Archive 1
When was that added? &ndash; [[User:Smashman|<font color=#507D2A>Smashman</font>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> 14:13, 24 December 2010 (UTC)
+
| arc1link = Talk:Quick-Fix/Archive 1
:Oh. Erm. Today! &ndash; [[User:Smashman|<font color=#507D2A>Smashman</font>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> 14:15, 24 December 2010 (UTC)
+
}}
Yesterday with the ninjapatch, I think. [[User:Untouch|Untouch]] 19:26, 24 December 2010 (UTC)
 
:: So Ninja that I didn't even notice it until this morning, except for TF2 appearing in the Downloads. PS Smashman.. talking to yourself? Been in the sun too long, I'll throw some liquid on ya when you're next on the KritzKast servers [[User:Nutter|Nutter]] 19:30, 25 December 2010 (UTC)
 
 
 
== Beta ==
 
 
 
[http://forums.steampowered.com/forums/showthread.php?t=1629850 The Quick Fix is real]. [[User:Maggosh|Maggosh]] 23:50, 11 February 2011 (UTC)
 
 
 
== Make up you mind! ==
 
 
 
The image for the quick-fix is the regular medigun, whilst the backpack icon is the kritzkrieg. Pick one [[File:User_M-NINJA_Signature.png|link=User:M-NINJA]] 03:59, 12 February 2011 (UTC)
 
:Changed icon to regular Medigun, since that's what's at the top of this page and used as the icon on the [[Team Fortress 2 Beta|beta page]]. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 04:21, 12 February 2011 (UTC)
 
 
 
 
 
==Regarding 100% Crit chance==
 
It's not true; the weapon is just based on the Kritz. That's why the backpack icon shows the kritzkrieg. Pretty basic, here, read the patch notes guys. [[User:Yyler|yyler]] ([[User_talk:Yyler|talk]]) 05:09, 12 February 2011 (UTC)
 
 
 
==Bugs?==
 
 
 
There are some bugs I'd like to point out that aren't already on the page~
 
Although the description of the weapon says "Move at the speed of any faster heal target." this is infact not true, if you heal a demoman who was 5 heads (or whichever amount it needs to be before he is faster the a medic) He will not move as fast as the demoman, but instead move at regular, medic speed.
 
 
 
Anothe bug is if you are in the respawn area, and you are currently healing a Scout, if that scout changes class and you are still healing him, the medic will still have the Scouts speed.
 
 
 
Another bug is that you do not move as fast as a medic healing a scout...if that makes sense?
 
 
 
Although the speed problem with the demoman, I don't know if it effects with the buffalo steak sandvich or the Poly Count set Pyro --[[User:LightDasher|LightDasher]] 22:49, 12 February 2011 (UTC)
 
 
 
 
 
== How Should I play with this? ==
 
I was using this on orange and I couldn't come up with any good strategies that I use with any other medigun. Anyone want to braingstorm some type of strategy to play as a Quick-Fix medic?
 
:I don't think strategy will be added before it gets released, since the weapon's stats may change. {{n}}[[File:Awesome.png|18px|sub]] [[User:Ohyeahcrucz|<span style="text-shadow:blue 0px 0px 1px;font-size:13px;font-family:comic sans MS"><font color="blue">Ohyeahcrucz]]</font></span>  <span style="font-size:10px;font-weight:bold;"><nowiki>[</nowiki>[[User_talk:Ohyeahcrucz|T]]<nowiki>][</nowiki>[[Special:Contributions/Ohyeahcrucz|C]]<nowiki>]</nowiki></span> 03:45, 30 April 2011 (UTC)
 

Latest revision as of 02:39, 21 January 2024

Talk archives
Intel blu idle.png Archive 1