Difference between revisions of "User:PraPor"

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{{Item infobox
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{{DISPLAYTITLE:PraPor's User Page}}
| type        = Wiki User
+
<div class="plainlinks">
| image        =
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{|class="wikitable" style="width:100%; border:1px solid #00A8FF; text-align:center"
| slot        = [[Weapons#Slot 1 Weapons|Primary]] <small>({{tooltip|Engineer|All classes when renamed or described}})</small><br>[[Weapons#Slot 2 Weapons|Secondary]] <small>(Soldier, Pyro, Heavy)</small>
+
|style="width:11%" | [[Image:Intel blu idle.png | x52px | link=Special:Contributions/PraPor | Contribs]]
| custom-slot  = yes
+
|style="width:11%" | [[Image:Backpack case.png | x52px | link=http://www.tf2items.com/id/praporedos | Backpack]]
| availability = Stock
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|style="width:11%" | [[Image:Steam_tray.png | x52px | link=http://steamcommunity.com/id/praporedos | Steam]]
| ammo-loaded  = 6
+
|-
| ammo-carried = 32
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|style="width:11%" | [[Special:Contributions/PraPor|My Contribs]]
| reload      = Single
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|style="width:11%" | [http://www.tf2items.com/id/praporedos My Backpack]
| loadout      = yes
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|style="width:11%" | [http://steamcommunity.com/id/praporedos My Steam Profile]
  | quality    = normal
 
  | level      = Level 1 Shotgun
 
}}
 
{{Quotation|'''The Engineer'''|Son, I'm gonna blow that dumb look right off your stupid face.|sound=Engineer_taunts12.wav}}
 
 
 
The '''Shotgun''' is the default [[primary]] weapon for the [[Engineer]] and the default [[secondary]] weapon for the [[Soldier]], [[Pyro]], and [[Heavy]]. It is a pump action-style sawed-off {{botignore|shotgun}}.
 
 
 
The weapon fires 10 pellets at a time every 0.6 seconds and can deliver high damage at close range but has a high damage falloff over distance. Usage and strategies will vary between [[class]]es.
 
 
 
As the Engineer's most powerful weapon, players will use it primarily for defending [[buildings]] from nearby attackers, checking suspicious players, or for helping a low-level [[Sentry Gun]] finish off an enemy. Pyros may use their Shotgun to engage targets outside the range of their [[Flamethrower]]. Soldiers will often rely on the Shotgun if they are out of rockets, cannot take the time to reload, and for closed spaces where explosions would cause self-damage. On the other hand, Heavies will employ the Shotgun where there is no time to use the [[Minigun]] effectively, or when mobility while firing is most crucial.
 
 
 
Like the [[Scattergun]], [[Shortstop]], and the [[Force-A-Nature]], the Shotgun's first shell will fire at least one pellet straight down the crosshair before "bullet spread" takes effect. When random spread is disabled, the pellets will land forming a three by three grid pattern.
 
 
 
== Damage and function times ==
 
{{Damage table
 
| type              = [[Hitscan]]
 
 
 
| damage            = yes
 
| pellet count      = 10
 
| base              = 6 / pellet
 
|  fall off          = 3 / pellet
 
| ramp up          = 9 / pellet
 
| point blank      = {{tooltip|80-90|133-150 damage / second}}
 
| medium range      = {{tooltip|10-30|17-50 damage / second}}
 
| long range        = {{tooltip|3-10|5-17 damage / second}}
 
|  crit              = 18 / pellet
 
|  minicrit          = 8.1 / pellet
 
 
 
| function times    = yes
 
| attack interval  = 0.625 s
 
|  reload first      = 1.0 s
 
|  reload more      = 0.5 s
 
}}
 
 
 
{{Weapon Demonstration}}
 
 
 
== Related Achievements ==
 
=== {{class link|Soldier}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Soldier|Bomb Squaddie}}
 
      {{Show achievement|Soldier|For Whom the Shell Trolls}}
 
| 2 = {{Show achievement|Soldier|Worth a Thousand Words}}
 
}}
 
 
 
=== {{class link|Pyro}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|Combined Fire}}
 
      {{Show achievement|Pyro|Freezer Burn}}
 
| 2 = {{Show achievement|Pyro|OMGWTFBBQ}}
 
}}
 
  
=== {{class link|Heavy}} ===
+
|}
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Rationing}}
 
}}
 
  
=== {{class link|Engineer}} ===
+
{{User infobox
{{Achievement table
+
| infoboxcolour = #00A8FF
| 1 = {{Show achievement|Engineer|Texas Two Step}}
+
| title = [PraPor]
 +
| image = User PraPor avatar.jpg
 +
| type = User
 +
| gender = Male
 +
| health = 105
 +
| birthplace =
 +
| age = 24
 +
| steampage = http://steamcommunity.com/id/praporedos
 
}}
 
}}
 
+
{|
== Update history ==
+
{{User Russian}}
 
+
| {{User_Pyro}}
'''[[December 17, 2009 Patch]]''' ([[WAR! Update]])
+
|-
* Soldier's Shotgun [[taunt]] changed to 21 Gun Salute (previously was the [[Buff Banner]]'s juggling [[taunt]]).
+
| {{User Babel|ru|N}}
 
+
| {{User Babel|en|3}}
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
+
 
* {{Undocumented}} Introduced a unique switching animation for the Engineer's Shotgun and [[Frontier Justice]]. Previously he used the same switching animation for the Pyro, Heavy and Soldier.
+
|}
 
 
'''[[July 9, 2010 Patch]]'''
 
* Fixed Engineer Shotgun and [[Pistol]] not using team skins for the Engineer's arms.
 
 
 
'''[[September 30, 2010 Patch]]''' ([[The Mann-Conomy Update]])
 
* Every class's Shotgun now reloads at the same speed.
 
 
 
'''[[October 6, 2010 Patch]]'''
 
* Fixed being unable to equip customized shotguns on some classes.
 
 
 
'''[[November 19, 2010 Patch]]'''
 
* Fixed the Shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
 
 
 
'''[[January 7, 2011 Patch]]'''
 
* This weapon's [[kill icon]] was updated.
 
 
 
'''[[February 14, 2011 Patch]]'''
 
* {{Undocumented}} [[Nametag]]ged Shotguns now properly use <code><nowiki>c_model</nowiki></code> technology.
 
* {{Undocumented}} Fixed [[Engineer]]'s first-person arms using the wrong bodygroup when having a renamed Shotgun equipped with the [[Gunslinger]].
 
 
 
== Bugs ==
 
* When pumped, shells are ejected from the right of the Shotgun as opposed to the ejection port on the left. Additionally, shells appear to be ejected the wrong way, with the tube facing the firing pin instead of the primer. Not only that, but the Shotgun, along with the [[Pistol]] and the [[Frontier Justice]] both appear incorrectly mirrored, in that the ejection port is on the left of the weapon, even though it should be on the right. Whether or not this is intentional is uncertain.
 
* After reloading with the Soldier's or the Heavy's Shotgun, the pump afterwards does not emit a sound.
 
* When the Pyro reloads the Shotgun, no shells are actually loaded into the gun. Additionally, the last shell will be reloaded twice with a sound and animation error.
 
* When the Heavy reloads the Shotgun, the last shell stutters and disappears.
 
*While reloading, it is possible to force the reload animation to loop endlessly by holding both the left mouse button and the right mouse button after reloading at least one shell. This can be similarly performed with the [[Frontier Justice]].
 
 
 
== Trivia ==
 
* The Shotgun appears to be based heavily off of the {{W|Remington 870}} and the {{W|Ithaca 37}}.<ref>http://www.youtube.com/watch?v=ul1QDc19veM</ref>
 
* In-game files indicate that there exist separate Shotguns for each class that can equip it. Renaming a stock Shotgun with a [[Name Tag]] will still allow the renamed version to be used and shared by all aforementioned classes.
 
* The Heavy's hand is so large that he pumps the Shotgun with his thumb and index finger.
 
 
 
== Gallery ==
 
<gallery perrow="3">
 
File:Shotgun Soldier 1st person red.png|[[Soldier]] RED first-person view.
 
File:Shotgun Soldier 1st person blu.png|[[Soldier]] BLU first-person view.
 
File:Shotgun Pyro 1st person.png|[[Pyro]] first-person view.
 
File:Shotgun Heavy 1st person.png|[[Heavy]] first-person view.
 
File:Shotgun Engineer 1st person.png|[[Engineer]] first-person view.
 
File:Shotgun Engineer with Gunslinger 1st person.png|[[Engineer]] first-person view with the [[Gunslinger]] equipped.
 
</gallery>
 
 
 
== References ==
 
<references/>
 
 
 
==See also==
 
*[[Soldier strategy#Shotgun|Soldier's Shotgun strategy]]
 
*[[Pyro strategy#Shotgun|Pyro's Shotgun strategy]]
 
*[[Heavy strategy#Shotgun|Heavy's Shotgun strategy]]
 
*[[Engineer strategy#Shotgun|Engineer's Shotgun strategy]]
 
 
 
 
 
{{Allweapons Nav}}<br/>
 
{{Soldier Nav|coluncolstate=collapsed}}
 
{{Pyro Nav|coluncolstate=collapsed}}
 
{{Heavy Nav|coluncolstate=collapsed}}
 
{{Engineer Nav|coluncolstate=collapsed}}
 

Latest revision as of 11:08, 15 June 2011