Difference between revisions of "Sentry jump"

From Team Fortress Wiki
Jump to: navigation, search
m (Redirected page to Jumping#Sentry rocket jump)
 
(15 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{Stub}}
+
#REDIRECT [[Jumping#Sentry rocket jump]]
 
 
A '''Sentry jump''' refers to using the knock back effect of the bullets from a [[Sentry gun]] or the rockets from a Level 3, to propel yourself great distances at the cost of some health.  This tactic can be used by Engineers with the [[Wrangler]] to go to unusual places in maps in order to place a Sentry nest that may be difficult to destroy. They may also place [[Teleporter]]s in places that players would not normally go.
 
 
 
==Basics==
 
 
 
=== Sentry Rocket Jumping ===
 
{{youtube|eDtj3e7dZ_c|width=500}}
 
The same tactics as normal [[Rocket jump|Rocket jumping]] apply:
 
 
 
* Fire the rockets from a level 3 Sentry gun at your feet using the [[Wrangler]], crouching mid-air for maximum height.
 
** Once this tactic is mastered, a skilled engineer can pack-up the Sentry gun that just launched him right before he is launched away, allowing him to redeploy the Sentry in a new place quickly (assuming he is initially next to it).
 
** A simple variation of this technique is to simply crouch on top of the Sentry, aim straight down and very quickly tap Secondary Fire (to launch rockets) > Weaponswitch > Secondary Fire again (to pick the Sentry up). This will send the Engineer flying almost straight up. When mastered, the direction and height of the jump can be manipulated by aiming slightly further away on the ground and possibly through varition in timing of the actions.
 
** Due to the Engineer being a low health, light framed class, when mid-air he has higher level of control over his direction and trajectory, much moreso than the [[Soldier]] or [[Demoman]], and marginally more than a reflect jumping [[Pyro]]. However, he also flies higher and farther as a result, and so if you do not have enough health when making the jump you may die upon landing from fall damage. Try to be at full health when attempting this, or get a [[Medic]] to overheal you as you jump.
 
 
 
=== Bullet Jumping ===
 
{{youtube|5qN4UgRrs90|width=500}}
 
*Stand on top of your Sentry and aim away from it in the direction you want to go before firing it. This requires more skill than a Rocket Jump, but often does less self-damage.
 
 
 
{{Languages}}
 

Latest revision as of 13:27, 20 February 2012