Difference between revisions of "Napalm Grenade (Classic)"

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{{Item infobox
 
{{Item infobox
| game         = tfc
+
| game           = tfc
| type         = weapon
+
| type           = weapon
| two-models   = yes
+
| two-models     = yes
| TFC-model   = Napalm tfc.png
+
| TFC-model     = Napalm tfc.png
| QTF-model   = Napalm qwtf.png
+
| QTF-model     = Napalm qwtf.png
| kill-icon-2 = flamethrower (classic)
+
| kill-icon-2   = flamethrower (classic)
| used-by     = [[Pyro (Classic)|Pyro]]
+
| used-by       = [[Pyro (Classic)|Pyro]]
| ammo-loaded = N/A
+
| slot          = [[Weapons (Classic)#Secondary Grenades|Secondary grenade]]
| ammo-carried = 4
+
| ammo-loaded   = N/A
| ammo-type   = Grenade
+
| ammo-carried   = 4
| tfc-model   = Napalm tfc.png
+
| ammo-type     = Grenade
| qtf-model   = Napalm qwtf.png
+
| tfc-model     = Napalm tfc.png
 +
| qtf-model     = Napalm qwtf.png
 +
| show-kill-icon = yes
 
}}
 
}}
The '''Napalm Grenade''' is a [[Grenade (Classic)|grenade]] in the classic ''Team Fortress'' games and is only used by the [[Pyro (Classic)|Pyro]]. Like most grenades, it detonates a short period of time after activation, but unique to the grenade, upon detonation fires are released onto the surrounding area. Much like the [[Nail Grenade (Classic)|Nail Grenade]], in most incarnations it both explodes like a [[Frag Grenade (Classic)|Frag Grenade]] and affects a large area a while after detonation, but damage from the initial explosion is neglible and it explodes before releasing its p<!-- >:( -->ayload.
 
  
==Damage==
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The '''Napalm Grenade''' is a [[Weapons (Classic)#Secondary Grenades|secondary grenade]] for the [[Pyro (Classic)|Pyro]] in the ''[[Team Fortress]]'' Classic series of games.
  
Minor damage is dealt on contact with each fire and on contact with the initial explosion.
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Like most [[Grenades (Classic)|grenades]], it explodes a short period of time after activation. Upon detonation, fire is released into the surrounding area. Much like the [[Nail Grenade (Classic)|Nail Grenade]], in most incarnations it explodes like the [[Hand Grenade (Classic)|Hand Grenade]] and affects a large area for a short period of time after detonation. Damage from the initial explosion is negligible, and it explodes before releasing its {{botignore|payload}}.
  
==Differences Between Quake Team Fortress and Team Fortress Classic==
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== Damage ==
 +
High on armorless enemies.
 +
<br>6 on heavier classes
 +
<br>(If any class stands in the flames long enough, then it goes up by 1 damage every second they stand in the flames, up until a certain point. Their afterburn damage also increases, as with your other flame weapons).
 +
<br>9 on medium classes
 +
<br>15-21 + on lighter classes.
  
In ''[[Quake Team Fortress]]'', the grenades creates physical flames that an enemy cannot walk though. In ''[[Team Fortress Classic]]'', the flames created by it are not physical, allowing the enemy to easily walk though them, though they will still be set on fire.
+
== Differences between Team Fortress and Team Fortress Classic ==
 +
In ''Team Fortress'', the Napalm Grenade creates physical flames that an enemy cannot walk through. In ''[[Team Fortress Classic]]'', the flames created by it are not physical, allowing the enemy to easily walk through them – although they will still be set on fire. In ''Team Fortress''' later releases, these physical flames were replaced by a stationary Napalm Grenade exploding nine times, igniting everything in range. The tactic of napalming a sentry has also been reduced in TFC from QWTF.
 +
 
 +
== Napalm jumping ==
 +
In ''Team Fortress Classic'', a Pyro can set a Napalm Grenade on the ground and then use his [[Incendiary Cannon (Classic)|Incendiary Cannon]] to '''napalm jump''' over the flames of the grenade. This can boost the player up to greater heights or propel them a certain distance.
  
 
== Bugs ==
 
== Bugs ==
*If a player primes but does not throw the grenade and is in the air at the same time the grenade explodes, the Napalm Grenade and its burning flames effect will bounce up and down until the grenade is depleted.
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* If a player primes, but does not throw, the Napalm Grenade when they are in the air at the same time that the grenade explodes, the grenade and its burning flames effect will bounce up and down until the grenade is depleted.
  
==Trivia==
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== Trivia ==
 
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* The [[Napalm Grenade]] was scheduled to appear in ''[[Team Fortress 2]]'', but was scrapped when grenades were removed as weapons. Interestingly, three unused Napalm Grenades can be seen attached to the [[Pyro]]'s suit.
*The [[Napalm Grenade]] was scheduled to appear in ''[[Team Fortress 2]]'', but was removed along with all other grenades before release. Three Napalm Grenades can be seen attached to the [[Pyro]]'s suit, but they are unusable.
 
  
 
{{Classic_Weapons_nav}}
 
{{Classic_Weapons_nav}}
 
{{Classic_Pyro_nav}}
 
{{Classic_Pyro_nav}}
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[[Category:Grenades (Classic)]]

Latest revision as of 15:34, 4 May 2024

The Napalm Grenade is a secondary grenade for the Pyro in the Team Fortress Classic series of games.

Like most grenades, it explodes a short period of time after activation. Upon detonation, fire is released into the surrounding area. Much like the Nail Grenade, in most incarnations it explodes like the Hand Grenade and affects a large area for a short period of time after detonation. Damage from the initial explosion is negligible, and it explodes before releasing its payload.

Damage

High on armorless enemies.
6 on heavier classes
(If any class stands in the flames long enough, then it goes up by 1 damage every second they stand in the flames, up until a certain point. Their afterburn damage also increases, as with your other flame weapons).
9 on medium classes
15-21 + on lighter classes.

Differences between Team Fortress and Team Fortress Classic

In Team Fortress, the Napalm Grenade creates physical flames that an enemy cannot walk through. In Team Fortress Classic, the flames created by it are not physical, allowing the enemy to easily walk through them – although they will still be set on fire. In Team Fortress' later releases, these physical flames were replaced by a stationary Napalm Grenade exploding nine times, igniting everything in range. The tactic of napalming a sentry has also been reduced in TFC from QWTF.

Napalm jumping

In Team Fortress Classic, a Pyro can set a Napalm Grenade on the ground and then use his Incendiary Cannon to napalm jump over the flames of the grenade. This can boost the player up to greater heights or propel them a certain distance.

Bugs

  • If a player primes, but does not throw, the Napalm Grenade when they are in the air at the same time that the grenade explodes, the grenade and its burning flames effect will bounce up and down until the grenade is depleted.

Trivia

  • The Napalm Grenade was scheduled to appear in Team Fortress 2, but was scrapped when grenades were removed as weapons. Interestingly, three unused Napalm Grenades can be seen attached to the Pyro's suit.