Difference between revisions of "Hallucination Grenade (Classic)"
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+ | {{Other uses|this=the grenade in the Team Fortress classic series|for=the scrapped grenade from Team Fortress 2|Gas Grenade}} | ||
{{Item infobox | {{Item infobox | ||
− | | game | + | | game = tfc |
− | | type | + | | type = weapon |
− | | two-models | + | | two-models = yes |
− | | TFC-model | + | | TFC-model = Gas tfc.png |
− | | QTF-model | + | | QTF-model = Gas qwtf.png |
− | | used-by | + | | used-by = [[Spy (Classic)|Spy]] |
− | | ammo-loaded | + | | slot = [[Weapons (Classic)#Secondary Grenades|Secondary grenade]] |
− | | ammo-carried = 4 | + | | ammo-loaded = N/A |
− | | ammo-type | + | | ammo-carried = 4 |
− | | tfc-model | + | | ammo-type = Grenade |
− | | qtf-model | + | | tfc-model = Gas tfc.png |
+ | | qtf-model = Gas qwtf.png | ||
+ | | show-kill-icon = yes | ||
}} | }} | ||
− | |||
− | + | The '''Hallucination Grenade''' is a [[Weapons (Classic)#Secondary Grenades|secondary grenade]] used by the [[Spy (Classic)|Spy]] in the ''[[Team Fortress]]'' Classic series of games. | |
− | |||
− | == | + | When the timer goes off, the Hallucination Grenade releases gas that causes any enemies that come in contact with it to take minor damage and hallucinate, making them hear and see things such as explosions and grenades that do not exist. |
− | {{Quotation|'''Player killed by | + | |
− | {{Quotation|''' | + | == Damage == |
+ | Low if an enemy stands in the gas. No damage after leaving gas, but hallucinations continue for about 15 seconds. | ||
+ | |||
+ | == Team Fortress death messages == | ||
+ | {{Quotation|'''Player killed by the Hallucination Grenade'''|Player1 gags on Player2's noxious gases.|}} | ||
+ | {{Quotation|'''Hallucination Grenade suicide'''|Player chokes on his own gas.|}} | ||
== Bugs == | == Bugs == | ||
− | *If a player primes but does not throw the | + | * If a player primes, but does not throw, the Hallucination Grenade when they are in the air at the same time that the grenade explodes, the grenade and its particle effect will bounce up and down until the grenade is depleted. |
− | ==Trivia== | + | == Trivia == |
− | *The | + | * The Hallucination Grenade was scheduled to appear in ''[[Team Fortress 2]]'' in the form of the [[Gas Grenade]], but was scrapped when grenades were removed as weapons. |
{{Classic_Weapons_nav}} | {{Classic_Weapons_nav}} | ||
{{Classic_Spy_nav}} | {{Classic_Spy_nav}} | ||
+ | |||
+ | [[Category:Grenades (Classic)]] |
Latest revision as of 15:38, 4 May 2024
This article is about the grenade in the Team Fortress classic series. For the scrapped grenade from Team Fortress 2, see Gas Grenade.
The Hallucination Grenade is a secondary grenade used by the Spy in the Team Fortress Classic series of games.
When the timer goes off, the Hallucination Grenade releases gas that causes any enemies that come in contact with it to take minor damage and hallucinate, making them hear and see things such as explosions and grenades that do not exist.
Damage
Low if an enemy stands in the gas. No damage after leaving gas, but hallucinations continue for about 15 seconds.
Team Fortress death messages
“ | Player1 gags on Player2's noxious gases.
— Player killed by the Hallucination Grenade
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” |
“ | Player chokes on his own gas.
— Hallucination Grenade suicide
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” |
Bugs
- If a player primes, but does not throw, the Hallucination Grenade when they are in the air at the same time that the grenade explodes, the grenade and its particle effect will bounce up and down until the grenade is depleted.
Trivia
- The Hallucination Grenade was scheduled to appear in Team Fortress 2 in the form of the Gas Grenade, but was scrapped when grenades were removed as weapons.
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