Difference between revisions of "Talk:Bots"

From Team Fortress Wiki
Jump to: navigation, search
(Demoman spam bug)
(Some reported nav mesh bugs can be fixed by using a console command.)
 
(70 intermediate revisions by 32 users not shown)
Line 1: Line 1:
==Patches==
+
{{Talk archive
erm, I was wondering if I could create a new subject in this page that shows a chronological list of all the updates that affected the AI bots in general, if yes, how would i achieve this? i'm currently writing on a phone so i'm gonna edit this later and be more specific. [[User:Guy|Guy]] 22:29, 20 July 2010 (UTC)
+
| arc1name = Archive 1
:Good idea. You could set it up like [[Sandman]]'s update bit. I'm editing on my phone too! They suck! -- [[User:Smashman|Smashman...]]{{bur}} <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 22:33, 20 July 2010 (UTC)
+
| arc1link = Talk:Bots/Archive 1
::Okay, I did just that, it should be complete now, I'll try and keep it up to date seeing as I'm one of the few who actually know about this page and update it. If anybody sees any errors or problems with my writing, would you be so kind as to let me know? I'll gladly edit it for the better.[[User:Guy|Guy]]
+
}}
:::Too long maybe just link to the patches ? nb i watch this one as the short scripts at the bottom were written by me--[[User:Markd|Markd]] 13:51, 21 July 2010 (UTC)
 
::::I think instead I'll just move it to the bottom of the AI bot's section, so it's kind of out of the way, but all of it is relevant and I find it looks fine with the page. [[User:Guy|Guy]] 19:10, 21 July 2010 (UTC)
 
  
==Commands==
+
== Some reported nav mesh bugs can be fixed by using a console command. ==
That is a lot of commands, which seems to get in the way rather easily. Even worse is that that isn't all of them (tf_bot_debug_insertstuffhere) for example. I was thinking of just cutting it down to the essential commands (add, remove, mimic, rename, difficulty, etc.) Should we?--[[User:Kurathedog|Kurathedog]] 20:47, 6 November 2010 (UTC)
 
  
No,its for anyone to know how to use any command,so we should put every command--[[User:Nagoffyvongola21|Nagoffyvongola21]] 12:16, 7 November 2010 (UTC)
+
Should the bugs reported that have to do with having some stages without a nav mesh when making an auto generated nav mesh be removed as it can be fixed by using the "<kbd>nav_mark_walkable</kbd>" command on those stages, then using the "<kbd>nav_generate</kbd>" command again for it to generate a nav mesh with more stages marked as walkable? I added an extra step in the "Using bots on unsupported maps" section, which explains the usage of the "<kbd>nav_mark_walkable</kbd>" command to prevent this issue when creating nav meshes so these bugs aren't necessary. [[User:Wormsweat|Wormsweat]] ([[User talk:Wormsweat|talk]]) 05:20, 11 November 2024 (UTC)
  
: We could make the tables collapsible --[[User:Firestorm|<span style="text-shadow:orange 0px 0px 3px;"><font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}}</span> 03:21, 7 November 2010 (UTC)
+
:I don't see a reason to remove them. They're still bugs if you try to play without modifying it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:39, 11 November 2024 (UTC)
 
 
==Bot Classes==
 
I'm wondering if I could make individual paragraphs for each class of bots, one for scout, pyro, soldier, demoman, heavy etc etc, because they all have different behaviour that we could highlight, either towards the player or eachother and I would like to write about each of them seperately instead of clustering individual bot behaviour in the main paragraph. [[User:Guy|Guy]]
 
 
 
== Demoman spam bug ==
 
 
 
As of the April14 update, Demoman bots will shift into play to combat enemy Sentry Guns.
 
However, they seldom switch back to another class whether or not they destroy it, leaving a team full of Demomen and 1-2 Medics.
 
Dunno if it's worth adding into a bug section on the main page or not. -Update- Still all switch to Demoman, but now switch back once the Sentries they were specifically targetting are destroyed. [[User:DarkQuill|DarkQuill]] 08:54, 6 June 2011 (UTC)
 
 
 
== RCbot ==
 
 
 
I think it should be fair to mention and do a small section about this community made bot. For reference here is the webpage [http://rcbot.bots-united.com]--[[User:Sjru|Sjru]] 14:42, 15 April 2011 (UTC)
 

Latest revision as of 14:39, 11 November 2024

Talk archives
Intel blu idle.png Archive 1

Some reported nav mesh bugs can be fixed by using a console command.

Should the bugs reported that have to do with having some stages without a nav mesh when making an auto generated nav mesh be removed as it can be fixed by using the "nav_mark_walkable" command on those stages, then using the "nav_generate" command again for it to generate a nav mesh with more stages marked as walkable? I added an extra step in the "Using bots on unsupported maps" section, which explains the usage of the "nav_mark_walkable" command to prevent this issue when creating nav meshes so these bugs aren't necessary. Wormsweat (talk) 05:20, 11 November 2024 (UTC)

I don't see a reason to remove them. They're still bugs if you try to play without modifying it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:39, 11 November 2024 (UTC)