Difference between revisions of "Template talk:Painted variants/Tutorial"
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:Adjust for your Steam username / 64-bit OS as necessary. [[user:seb26|<small style="background:#f9f9f9;border:1px solid #0070FF;padding:0em 0.5em;color:#000;-webkit-box-shadow:2px 1px 1px #8BBEFF;">'''seb26'''</small>]] 03:58, 9 June 2011 (UTC) | :Adjust for your Steam username / 64-bit OS as necessary. [[user:seb26|<small style="background:#f9f9f9;border:1px solid #0070FF;padding:0em 0.5em;color:#000;-webkit-box-shadow:2px 1px 1px #8BBEFF;">'''seb26'''</small>]] 03:58, 9 June 2011 (UTC) | ||
+ | |||
+ | == "color2" placement == | ||
+ | |||
+ | I've noticed the specifics of where to place the color2 integer, it does not necessarily need to be placed at that location exactly. You only need to places it within the first set of "{}"'s after the "VertexlitGeneric" string. just thought i would point this out <small>— ''The preceding unsigned comment was added by'' '''[[User:Lexar|Lexar]]''' ([[User talk:Lexar|talk]]) • ([[Special:Contributions/Lexar|contribs]]) 05:52, 12 December 2011</small> | ||
+ | |||
+ | == Integrate this into upcoming TFMV == | ||
+ | |||
+ | I think we should make an article about using TFMV instead of HLMV for paint variants, as mentioned by the creator, the upcoming TFMV will include an auto-screenshot option for paint variants, which is going to help doing the work a lot more. For hats that has no color2 line code, the TFMV automatically adds it when the model is loaded. We should still stick with HLMV for infobox/gallery images, but TFMV is a lot better for doing the Paint variants table. I talked with the creator and he told me that it can be used for Wiki purposes too. Just wanted to note that. I don't know when it's going to release, but I'll let you guys know. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 07:24, 6 March 2015 (PST) | ||
+ | : Sure, if It's easier to take screenshots of painted variants with TFMV then we should at least mention it here. And even if I have not done this yet, I can tell the "paint" tab is sure useful for that, instead of modifying the VMT file every time. <div style="display:inline-block; padding:0px 15px; font-weight:bold; border-radius:3px; color:#32CD32;background:#2f2f2f;">[[File:Speech voice.png|20px|link=User_talk:SillyPingwins]][[User:SillyPingwins|<font color="ffffff" size="2px">Silly Pingwins</font>]][[File:Silvertrophy.png|20px|link=Special:Contributions/SillyPingwins]]</div> 12:10, 7 March 2015 (PST) | ||
+ | :: I've been using TFMV for images on here for ages. It makes it easier to load models in general, it lets you set consistent positions of models easily, and it makes it easier to load paints too. There are still some cases where editing the VMT is necessary (such as when you need to add nocull or something similar), but the next version of TFMV should reduce that somewhat, seeing as it does load team-colours and styles automatically. I haven't really found any reason not to use TFMV, even if all you would use it for is to load the models onto classes, instead of having to go through the folders and manually load the model yourself. In regards to having something about it on the wiki, I would definitely wait until the next version comes out, seeing as we'd probably have to rewrite most of the instructions on how to use it when that version comes out. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 13:25, 7 March 2015 (PST) | ||
+ | ::: Sounds good. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 15:15, 7 March 2015 (PST) | ||
+ | |||
+ | == Paint not working correctly? == | ||
+ | |||
+ | I tried doing the part where you edit color2 to be the colour you want but it's just giving the entire model a weird shade. For example, changing it to "230 230 230" for white just makes it slightly less coloured. Any help would be appreciated. [[File:User Bojjob Userlink.png|link=User:Bojjob]] 14:09, 14 October 2015 (PDT) | ||
+ | <gallery> | ||
+ | File:RED_Life_Support_System.png|Original Color | ||
+ | File:User_Bojjob_LSS_white.png|"230 230 230" Color | ||
+ | </gallery> | ||
+ | :Oh I just found out this item isn't actually paintable... but still, the same thing happens with other paintable cosmetics [[File:User Bojjob Userlink.png|link=User:Bojjob]] 17:22, 18 October 2015 (PDT) | ||
+ | ::Oh wait, I just found out that even though the workshop page and wiki page both say they're paintable, they actually not [[File:User Bojjob Userlink.png|link=User:Bojjob]] 11:59, 20 October 2015 (PDT) | ||
+ | |||
+ | == TFMV 1.5 == | ||
+ | |||
+ | BANG just released TFMV 1.5 today. I'll add a new method here (probably making a new page) for using TFMV. The new TFMV contains a tool called "Paints Chart Tool", it switches between paints and it takes screenshots automatically without the user doing anything. It will speed up the process of doing paint images by A LOT. The tool switches to the blue skin version of the Item when it reaches the Team Spirit cans (it also takes a shot on the default paint for BLU). [http://steamcommunity.com/sharedfiles/filedetails/?id=158547475 Info] [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 12:09, 22 January 2016 (PST) | ||
+ | |||
+ | == Updated guide. == | ||
+ | |||
+ | I have whipped an updated guide trying to include the semiautomated tfmv and hlmv++ methods as the current tutorial only covers the older manual method. The manual method isn't really used much any more. My updated guide is currently located [[User:Mediarch/Painted_Variants_Tutorial_Update|here]] in my userspace. I would love to get some feedback on it. Maybe try following along and if you find anything confusing or think it needs a bit more explanation let me know. Ideally we should keep the discussion in one place so please leave any comments on the discussion page of the guide rather than have some comments here and some over there. [[User:Mediarch|{{font color|ec5c69|'''Mediarch'''}}]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[User talk:Mediarch|{{font color|ec5c69|'''Talk'''}}]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[Special:Contributions/Mediarch|{{font color|ec5c69|'''My Edits'''}}]] 13:46, 14 August 2024 (UTC) |
Latest revision as of 13:46, 14 August 2024
One thing that should be mentioned, AA not working isn't necessarily due to your graphics card not being good enough, it could mean you need to disabled the aero theme in vista. Due to some sort of limitation, ATI cards don't apply AA to non fullscreen applications when you're using aero over the "vista basic" theme. Woops forgot to sign That Lamer 17:42, 5 October 2010 (UTC)
Contents
Regarding hats with spcific places being painted.
While the page has been helpful with painted variants, it doesn't explain how one can make a hat go from this http://tinyurl.com/painted-everywhere to this http://tinyurl.com/specific-painted-areas in Source SDK. If there is such a tutorial, that would be helpful, plus I would like to suggest for it to be an added section to the painted variants tutorial. --Akuago220, The Jungle Expeditioner 20:51, 15 May 2011 (UTC)
dlls not working anymore?
Since the latest TF2 update (6/3/11), I haven't been able to get paint to work in the hlmv. The dlls don't seem to be working. Any news on this? HellJumper 08:07, 4 June 2011 (UTC)
- It seems the SDK is overwriting the DLLs whenever it is started. You have to overwrite the sourcesdk binaries with the TF2 binaries everytime you start the SDK but before you load HLMV. A .bat script I put together earlier:
@echo off xcopy "C:\Program Files\Steam\steamapps\steamnamehere\team fortress 2\bin" "C:\Program Files\Steam\steamapps\steamnamehere\sourcesdk\bin\orangebox\bin" /E /Y echo Done.
- Adjust for your Steam username / 64-bit OS as necessary. seb26 03:58, 9 June 2011 (UTC)
"color2" placement
I've noticed the specifics of where to place the color2 integer, it does not necessarily need to be placed at that location exactly. You only need to places it within the first set of "{}"'s after the "VertexlitGeneric" string. just thought i would point this out — The preceding unsigned comment was added by Lexar (talk) • (contribs) 05:52, 12 December 2011
Integrate this into upcoming TFMV
I think we should make an article about using TFMV instead of HLMV for paint variants, as mentioned by the creator, the upcoming TFMV will include an auto-screenshot option for paint variants, which is going to help doing the work a lot more. For hats that has no color2 line code, the TFMV automatically adds it when the model is loaded. We should still stick with HLMV for infobox/gallery images, but TFMV is a lot better for doing the Paint variants table. I talked with the creator and he told me that it can be used for Wiki purposes too. Just wanted to note that. I don't know when it's going to release, but I'll let you guys know. ▪
-
07:24, 6 March 2015 (PST)
- Sure, if It's easier to take screenshots of painted variants with TFMV then we should at least mention it here. And even if I have not done this yet, I can tell the "paint" tab is sure useful for that, instead of modifying the VMT file every time. 12:10, 7 March 2015 (PST)
- I've been using TFMV for images on here for ages. It makes it easier to load models in general, it lets you set consistent positions of models easily, and it makes it easier to load paints too. There are still some cases where editing the VMT is necessary (such as when you need to add nocull or something similar), but the next version of TFMV should reduce that somewhat, seeing as it does load team-colours and styles automatically. I haven't really found any reason not to use TFMV, even if all you would use it for is to load the models onto classes, instead of having to go through the folders and manually load the model yourself. In regards to having something about it on the wiki, I would definitely wait until the next version comes out, seeing as we'd probably have to rewrite most of the instructions on how to use it when that version comes out. --Omolong (talk) 13:25, 7 March 2015 (PST)
Paint not working correctly?
I tried doing the part where you edit color2 to be the colour you want but it's just giving the entire model a weird shade. For example, changing it to "230 230 230" for white just makes it slightly less coloured. Any help would be appreciated. 14:09, 14 October 2015 (PDT)
- Oh I just found out this item isn't actually paintable... but still, the same thing happens with other paintable cosmetics
17:22, 18 October 2015 (PDT)
TFMV 1.5
BANG just released TFMV 1.5 today. I'll add a new method here (probably making a new page) for using TFMV. The new TFMV contains a tool called "Paints Chart Tool", it switches between paints and it takes screenshots automatically without the user doing anything. It will speed up the process of doing paint images by A LOT. The tool switches to the blue skin version of the Item when it reaches the Team Spirit cans (it also takes a shot on the default paint for BLU). Info ▪
-
12:09, 22 January 2016 (PST)
Updated guide.
I have whipped an updated guide trying to include the semiautomated tfmv and hlmv++ methods as the current tutorial only covers the older manual method. The manual method isn't really used much any more. My updated guide is currently located here in my userspace. I would love to get some feedback on it. Maybe try following along and if you find anything confusing or think it needs a bit more explanation let me know. Ideally we should keep the discussion in one place so please leave any comments on the discussion page of the guide rather than have some comments here and some over there. Mediarch ♥ Talk ♥ My Edits 13:46, 14 August 2024 (UTC)