Difference between revisions of "Doves"

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{{recent addition}}
 
 
[[File:Bird.png|right|300px]]
 
[[File:Bird.png|right|300px]]
  
{{Quotation|'''The Engineer''' shooing away a bird|Go on, get!|sound=Engineer_sentrymoving03.wav}}
+
{{Quotation|'''The Engineer''' shooing away a dove|Go on, get!|sound=Engineer sentrymoving03.wav}}
'''Birds''' appear in all Valve-made maps (excluding [[Arena]] maps and [[Item Test]]). When a bird is attacked or touched by a player, it will explode. The explosion causes no damage or knockback. Birds that have exploded will re-appear at the beginning of a new round.
 
  
There are 78 birds in total.
+
'''Doves''' appeared in all [[Valve]]-made maps, with the exception of [[Arena]] maps, [[Target]], and [[Itemtest]]; there were 78 perched doves in total.
  
== Update history ==
+
There were two types of doves: perched and flying. The perched doves did not move, blink, or fly; they remained perfectly stationary, unless attacked or touched by a player, which would cause them to [[explosions|explode]]. The explosion caused no [[damage]] or [[knockback]]. Doves that had exploded would re-appear at the beginning of a new round. The [[Über Update]] removed the doves from maps.
'''[[June 8, 2011 Patch]]'''
 
* {{Undocumented}} Birds have been added to all Valve-made maps.
 
  
'''[[June 10, 2011 Patch]]'''
+
On June 17, 2011, the [[TF2 Official Blog|Team Fortress website]] was updated with pictures of doves and dove droppings across the top of the main page. Additionally, clicking on one of the three doves "perched" at the top of the page lead to three different pictures, each with different connotations to the [[Medic]]: a bombed, ruined hospital; a waiting room; and a doctor's office, respectively, all of which appeared empty and abandoned. On June 20th, 2011, the doves on the main page were removed due to the redesign of the ''Team Fortress'' website.
* Fixed a problem related to spawning multiple entities unnecessarily between mini-rounds.  
 
  
== Gallery ==
+
When used, the [[Meet the Medic (taunt)|Meet the Medic taunt]] spawns many doves that fly from behind the [[Medic]]. A flying dove has a 1 out of 20 chance chance of being released whenever a [[Scout]] is killed via [[gibs|gibbing]], or while wearing a [[Bombinomicon|Bombinomicon]].
<gallery>
 
File:Bird Dustbowl 1.png|A bird seen in [[Dustbowl]].
 
File:Bird_Well_CP_5.png|A bird seen in [[Well]] that seemingly cannot be killed.
 
</gallery>
 
  
== Bugs ==
+
== Locations ==
* There is a bird near the center of [[Well]] on a rafter that seemingly cannot be killed, as it is inside of a clip brush that blocks all weapons fire or entry.  None of the other birds have this problem. This bird can only be killed through the use of noclip or sticky jumping and hitting it with the Ullapool Caber.
+
See [[Dove locations]] for a listing of all known dove sightings.
  
== Trivia ==
+
== Update history ==
* Birds can be seen in a teaser image of ''Meet the Medic'',<ref>[http://29.media.tumblr.com/tumblr_lj79hlslDA1qhjym3o1_500.jpg Medic with doves]</ref> and the final panel of ''[[Meet the Director]]''.<ref>[http://www.teamfortress.com/meetthedirector/?p=10 Meet the Director comic strip]</ref>
+
'''{{Patch name|6|8|2011}}'''
* Birds do not move, blink, or fly - they remain perfectly stationary until they explode.
+
* {{Undocumented}} Doves have been added to all Valve-made maps.
  
== See also ==
+
'''{{Patch name|6|10|2011}}'''
* [[Bird locations]]
+
* Fixed a problem related to spawning multiple entities unnecessarily between mini-rounds.
  
== References ==
+
'''{{Patch name|6|17|2011}}'''
<references/>
+
* Fixed a server crash triggered during entity cleanup.
 +
* {{Undocumented}} Added a new "Dove" model with flight animations.
 +
* {{Undocumented}} Scouts now have a 1 out of 20 chance of having a flying dove spawn when killed via [[gibs|gibbing]].
  
 +
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 +
* {{Undocumented}} Removed doves from the maps they were placed on.
  
{{ReplayUpdateNav}}
+
== Gallery ==
 +
<gallery>
 +
File:Bird on dustbowl.jpg|A dove seen in [[Dustbowl]].
 +
File:Bird Well CP 5.png|A dove seen in [[Well (Control Point)|Well]] that seemingly could not be killed.
 +
File:Dove.png|Flying dove model, added with the [[June 17, 2011 Patch]].
 +
File:Archimedes Scout Gibs.png|A dove seen flying out of the Scout's gibs.
 +
File:DoveFly.gif|Dove flying animation.
 +
File:TF2blog-doves.png|Doves on the official website.
 +
File:Hospital.jpg|Hospital hidden image
 +
File:Waitingroom.jpg|Waiting Room hidden image
 +
File:Doctorsoffice.jpg|Doctor's Office hidden image
 +
File:Meet Medic still image.jpg|A still from the Meet the Medic taunt, showing the doves as part of the animation.
 +
</gallery>
  
== Co-ordinates ==
+
== See also ==
"birds"
+
* [[Meet the Medic]]
{
+
* [[Archimedes]]
"tc_hydro"
 
{
 
"1" "-1263.83 1815.29 224.015"
 
"2" "1621.91 1646.78 512.289"
 
"3" "1126.15 -2139.32 315.173"
 
"4" "-3312.48 -1535.56 521.414"
 
}
 
 
 
"cp_well"
 
{
 
"1" "-462.492 -1591.35 -451.852"
 
"2" "495.427 -1310.03 -314.519"
 
"3" "455.488 1570.9 -451.466"
 
"4" "-852.619 626.78 -93.9048"
 
"5" "-383.922 242.915 -111.754"
 
}
 
 
 
"cp_granary"
 
{
 
"1" "-1257.26 5136.37 -350.461"
 
"2" "-834.798 4099.34 -341.711"
 
"3" "-1119.73 -14.6785 -117.7"
 
"4" "-2172.84 -2108.22 -283.461"
 
"5" "-619.773 -5249.87 -335.494"
 
}
 
 
 
"cp_dustbowl"
 
{
 
"1" "-1357.78 2599.1 -154.403"
 
"2" "1924.47 -656.6 -28.9929"
 
"3" "-1774.37 -555.154 211.071"
 
}
 
 
 
"cp_gravelpit"
 
{
 
"1" "-3231.2 1568.61 -407.711"
 
"2" "695.064 705.217 41.4357"
 
"3" "-1870.73 2992.65 -351.428"
 
"4" "111.081 3832.85 -38.6876"
 
}
 
 
 
"ctf_2fort"
 
{
 
"1" "-323.986 -892.743 445.539"
 
"2" "998.359 2418 547.87"
 
"3" "-524.631 -152.669 294.749"
 
"4" "-1207.85 -2386.56 518.961"
 
}
 
 
 
"ctf_well"
 
{
 
"1" "-264.375 -506.816 -319.662"
 
"2" "-464.085 1017.98 -452.481"
 
"3" "-1030.19 -113.223 -191.077"
 
}
 
 
 
"cp_badlands"
 
{
 
"1" "1750.99 1514.27 588.16"
 
"2" "-166.295 -393.678 339.546"
 
"3" "-1431.58 -1481.47 0.289124"
 
}
 
 
 
"pl_goldrush"
 
{
 
"1" "-3005.13 1176.69 147.734"
 
"2" "-3835.49 -2387.99 206.161"
 
"3" "-4093.43 -402.933 416.723"
 
}
 
 
 
"pl_badwater"
 
{
 
"1" "344.595 1218.59 288.815"
 
"2" "-1097.08 -1426.97 573.215"
 
"3" "2124.16 -650.055 273.56"
 
}
 
 
 
"plr_pipeline"
 
{
 
"1" "-462.255 -2495.72 182.742"
 
"2" "-1571.2 1557.69 230.628"
 
}
 
 
 
"koth_sawmill"
 
{
 
"1" "601.414 -95.11 333.537"
 
"2" "1258.03 -947.723 160.289"
 
"3" "-1472.04 476.677 5.43653"
 
}
 
 
 
"koth_nucleus"
 
{
 
"1" "-221.572 -900.831 528.289"
 
"2" "215.414 592.239 -90.8227"
 
"3" "339.839 1549.77 64.4009"
 
}
 
 
 
"koth_viaduct"
 
{
 
"1" "-1071.39 142.511 752.464"
 
"2" "-2070.05 -526.977 335.323"
 
"3" "-932.622 2842.42 146.782"
 
}
 
 
 
"ctf_doublecross"
 
{
 
"1" "4.34872 534.973 210.715"
 
"2" "814.893 -251.127 204.271"
 
"3" "-2478.88 -2384.42 36.2674"
 
}
 
 
 
"cp_gorge"
 
{
 
"1" "-5822 3969.43 107.729"
 
"2" "-5436.25 6404.3 16.5118"
 
"3" "-6113.81 662.567 480.213"
 
}
 
 
 
"pl_upward"
 
{
 
"1" "635.184 -1467.27 608.328"
 
"2" "-1475.75 -2320.28 189.106"
 
"3" "1350.41 -899.187 576.328"
 
"4" "766.667 1726.61 658.65"
 
"5" "990.469 -409.525 804.543"
 
}
 
 
 
"plr_hightower"
 
{
 
"1" "6083.31 7485.44 212.328"
 
"2" "8085.36 6393.34 -14.1732"
 
"3" "6459.76 7744.68 573.588"
 
"4" "6313.92 8718.57 344.328"
 
}
 
 
 
"pl_thundermountain"
 
{
 
"1" "4029.34 3970.44 736.573"
 
"2" "-825.825 -2066.04 136.076"
 
"3" "-646.53 -2935.08 387.54"
 
"4" "-4247.64 2703.44 576.328"
 
"5" "-178.888 2377.98 871.32"
 
"6" "478.595 2147.73 765.467"
 
}
 
 
 
"cp_degrootkeep"
 
{
 
"1" "-402.024 1999.97 28.9656"
 
"2" "-200.333 4310.36 169.581"
 
"3" "199.648 5437.46 -205.072"
 
"4" "324.371 1931.97 352.328"
 
}
 
  
"cp_5gorge"
+
{{Über Update Nav}}
{
+
{{Replay Update Nav}}
"1" "-6811.98 3907.33 116.139"
 
"2" "-5477.63 6591.21 -46.998"
 
"3" "-5591.23 -1882.89 25.8505"
 
"4" "-5095.27 -2791.23 48.3282"
 
"5" "-7343.09 -1697.07 79.4337"
 
}
 
}
 

Latest revision as of 02:27, 17 November 2024

Bird.png
Go on, get!
The Engineer shooing away a dove

Doves appeared in all Valve-made maps, with the exception of Arena maps, Target, and Itemtest; there were 78 perched doves in total.

There were two types of doves: perched and flying. The perched doves did not move, blink, or fly; they remained perfectly stationary, unless attacked or touched by a player, which would cause them to explode. The explosion caused no damage or knockback. Doves that had exploded would re-appear at the beginning of a new round. The Über Update removed the doves from maps.

On June 17, 2011, the Team Fortress website was updated with pictures of doves and dove droppings across the top of the main page. Additionally, clicking on one of the three doves "perched" at the top of the page lead to three different pictures, each with different connotations to the Medic: a bombed, ruined hospital; a waiting room; and a doctor's office, respectively, all of which appeared empty and abandoned. On June 20th, 2011, the doves on the main page were removed due to the redesign of the Team Fortress website.

When used, the Meet the Medic taunt spawns many doves that fly from behind the Medic. A flying dove has a 1 out of 20 chance chance of being released whenever a Scout is killed via gibbing, or while wearing a Bombinomicon.

Locations

See Dove locations for a listing of all known dove sightings.

Update history

June 8, 2011 Patch

  • [Undocumented] Doves have been added to all Valve-made maps.

June 10, 2011 Patch

  • Fixed a problem related to spawning multiple entities unnecessarily between mini-rounds.

June 17, 2011 Patch

  • Fixed a server crash triggered during entity cleanup.
  • [Undocumented] Added a new "Dove" model with flight animations.
  • [Undocumented] Scouts now have a 1 out of 20 chance of having a flying dove spawn when killed via gibbing.

June 23, 2011 Patch (Über Update)

  • [Undocumented] Removed doves from the maps they were placed on.

Gallery

See also