Difference between revisions of "Doves"

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[[File:Bird.png|right|300px]]
 
[[File:Bird.png|right|300px]]
{{Quotation|'''The Engineer''' shooing away a dove.|Go on, get!|sound=Engineer_sentrymoving03.wav}}
 
'''Doves''' appear in all Valve-made maps, with the exception of [[Arena]] maps, [[Target]] and [[Item Test]].
 
  
There are two types of doves, perched and flying. The perched doves do not move, blink, or fly; they remain perfectly stationary. When a perched dove is attacked or touched by a player, it will explode. The explosion causes no damage or knockback. Doves that have exploded will re-appear at the beginning of a new round. Flying doves appear when a [[Scout]] is killed, appearing to come from [[gibs]].
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{{Quotation|'''The Engineer''' shooing away a dove|Go on, get!|sound=Engineer sentrymoving03.wav}}
  
There are 78 perched doves in total.
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'''Doves''' appeared in all [[Valve]]-made maps, with the exception of [[Arena]] maps, [[Target]], and [[Itemtest]]; there were 78 perched doves in total.
  
As of Friday, June 17, 2011, the [[TF2 Official Blog|Team Fortress website]] has been updated with pictures of doves and dove droppings across the top of the main page. Additionally, clicking on one of the three doves "perched" at the top of the page leads to three different pictures, each with different connotations to the Medic: a dilapidated hospital, a waiting room, and a doctor's office, respectively, and all of which appear empty and abandoned.  
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There were two types of doves: perched and flying. The perched doves did not move, blink, or fly; they remained perfectly stationary, unless attacked or touched by a player, which would cause them to [[explosions|explode]]. The explosion caused no [[damage]] or [[knockback]]. Doves that had exploded would re-appear at the beginning of a new round. The [[Über Update]] removed the doves from maps.
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On June 17, 2011, the [[TF2 Official Blog|Team Fortress website]] was updated with pictures of doves and dove droppings across the top of the main page. Additionally, clicking on one of the three doves "perched" at the top of the page lead to three different pictures, each with different connotations to the [[Medic]]: a bombed, ruined hospital; a waiting room; and a doctor's office, respectively, all of which appeared empty and abandoned. On June 20th, 2011, the doves on the main page were removed due to the redesign of the ''Team Fortress'' website.
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When used, the [[Meet the Medic (taunt)|Meet the Medic taunt]] spawns many doves that fly from behind the [[Medic]]. A flying dove has a 1 out of 20 chance chance of being released whenever a [[Scout]] is killed via [[gibs|gibbing]], or while wearing a [[Bombinomicon|Bombinomicon]].
  
 
== Locations ==
 
== Locations ==
See [[Dove locations]] for a listing of all dove sightings.
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See [[Dove locations]] for a listing of all known dove sightings.
  
 
== Update history ==
 
== Update history ==
'''[[June 8, 2011 Patch]]'''
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'''{{Patch name|6|8|2011}}'''
 
* {{Undocumented}} Doves have been added to all Valve-made maps.
 
* {{Undocumented}} Doves have been added to all Valve-made maps.
  
'''[[June 10, 2011 Patch]]'''
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'''{{Patch name|6|10|2011}}'''
 
* Fixed a problem related to spawning multiple entities unnecessarily between mini-rounds.
 
* Fixed a problem related to spawning multiple entities unnecessarily between mini-rounds.
  
'''[[June 17, 2011 Patch]]'''
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'''{{Patch name|6|17|2011}}'''
 
* Fixed a server crash triggered during entity cleanup.
 
* Fixed a server crash triggered during entity cleanup.
 
* {{Undocumented}} Added a new "Dove" model with flight animations.
 
* {{Undocumented}} Added a new "Dove" model with flight animations.
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* {{Undocumented}} Scouts now have a 1 out of 20 chance of having a flying dove spawn when killed via [[gibs|gibbing]].
  
== Bugs ==
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'''{{Patch name|6|23|2011}}''' ([[Über Update]])
* There is a dove near the center of [[Well]] on a rafter that seemingly cannot be killed, as it is inside of a clip brush that blocks all weapons fire or entry.  None of the other doves have this problem. This dove can only be killed through the use of noclip or sticky jumping and hitting it with the Ullapool Caber.
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* {{Undocumented}} Removed doves from the maps they were placed on.
 
 
== Trivia ==
 
* Doves can be seen in a teaser image of ''Meet the Medic'',<ref>[http://29.media.tumblr.com/tumblr_lj79hlslDA1qhjym3o1_500.jpg Medic with doves]</ref> and the final panel of ''[[Meet the Director]]''.<ref>[http://www.teamfortress.com/meetthedirector/?p=10 Meet the Director comic strip]</ref>
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Bird on dustbowl.jpg|A dove seen on [[Dustbowl]].
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File:Bird on dustbowl.jpg|A dove seen in [[Dustbowl]].
File:Bird_Well_CP_5.png|A dove seen on [[Well]] that seemingly cannot be killed.
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File:Bird Well CP 5.png|A dove seen in [[Well (Control Point)|Well]] that seemingly could not be killed.
File:Dove.png|Flying Dove model, added on [[June 17, 2011 Patch]].
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File:Dove.png|Flying dove model, added with the [[June 17, 2011 Patch]].
File:DoveFly.gif|Dove flying animation
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File:Archimedes Scout Gibs.png|A dove seen flying out of the Scout's gibs.
File:TF2blog-doves.png|Doves on the official website
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File:DoveFly.gif|Dove flying animation.
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File:TF2blog-doves.png|Doves on the official website.
 
File:Hospital.jpg|Hospital hidden image  
 
File:Hospital.jpg|Hospital hidden image  
 
File:Waitingroom.jpg|Waiting Room hidden image  
 
File:Waitingroom.jpg|Waiting Room hidden image  
 
File:Doctorsoffice.jpg|Doctor's Office hidden image  
 
File:Doctorsoffice.jpg|Doctor's Office hidden image  
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File:Meet Medic still image.jpg|A still from the Meet the Medic taunt, showing the doves as part of the animation.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
 
* [[Meet the Medic]]
 
* [[Meet the Medic]]
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* [[Archimedes]]
  
== References ==
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{{Über Update Nav}}
<references/>
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{{Replay Update Nav}}
 
 
 
 
{{ReplayUpdateNav}}
 

Latest revision as of 02:27, 17 November 2024

Bird.png
Go on, get!
The Engineer shooing away a dove

Doves appeared in all Valve-made maps, with the exception of Arena maps, Target, and Itemtest; there were 78 perched doves in total.

There were two types of doves: perched and flying. The perched doves did not move, blink, or fly; they remained perfectly stationary, unless attacked or touched by a player, which would cause them to explode. The explosion caused no damage or knockback. Doves that had exploded would re-appear at the beginning of a new round. The Über Update removed the doves from maps.

On June 17, 2011, the Team Fortress website was updated with pictures of doves and dove droppings across the top of the main page. Additionally, clicking on one of the three doves "perched" at the top of the page lead to three different pictures, each with different connotations to the Medic: a bombed, ruined hospital; a waiting room; and a doctor's office, respectively, all of which appeared empty and abandoned. On June 20th, 2011, the doves on the main page were removed due to the redesign of the Team Fortress website.

When used, the Meet the Medic taunt spawns many doves that fly from behind the Medic. A flying dove has a 1 out of 20 chance chance of being released whenever a Scout is killed via gibbing, or while wearing a Bombinomicon.

Locations

See Dove locations for a listing of all known dove sightings.

Update history

June 8, 2011 Patch

  • [Undocumented] Doves have been added to all Valve-made maps.

June 10, 2011 Patch

  • Fixed a problem related to spawning multiple entities unnecessarily between mini-rounds.

June 17, 2011 Patch

  • Fixed a server crash triggered during entity cleanup.
  • [Undocumented] Added a new "Dove" model with flight animations.
  • [Undocumented] Scouts now have a 1 out of 20 chance of having a flying dove spawn when killed via gibbing.

June 23, 2011 Patch (Über Update)

  • [Undocumented] Removed doves from the maps they were placed on.

Gallery

See also