Difference between revisions of "July 7, 2011 Patch"
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+ | {{Patch layout | ||
+ | | before = {{Patch name|7|5|2011}} | ||
+ | | day = 7 | ||
+ | | month = july | ||
+ | | year = 2011 | ||
+ | | after = {{Patch name|7|8|2011}} | ||
+ | | source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | ||
+ | | source = http://store.steampowered.com/news/5805/ | ||
+ | | notes = === Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) === | ||
+ | * Added <code>FCVAR_NOT_CONNECTED</code> back to the ConVar <code>fps_max</code> to prevent client cheats | ||
+ | * Fixed a bug with playback of SourceTV demos | ||
− | + | === Team Fortress 2 === | |
− | + | * Fixed a bug where [[Medic|Medics]] using the [[Quick-Fix]] could easily identify disguised [[Spy|Spies]] | |
− | + | * Fixed a bug where healing a [[Scout]] while they change class in the spawn room would allow the Medic to keep the Scout speed | |
− | + | * Fixed a bug with honorbound weapons allowing themselves to be holstered before getting a kill | |
− | + | * Improved matchmaking logic | |
− | + | ** Fixed a case where players were being matched to full servers | |
− | + | * Updated the localization files | |
− | + | * Updated [[Barnblitz|Pl_Barnblitz]] | |
− | + | ** Reduced Blue respawn time at cap 1 | |
− | + | ** Fixed cart not allowing overtime when it has to stop at the turn table | |
− | + | ** Fixed players getting stuck in spawn doors when blue captures a point | |
− | + | ** Fixed spawn doors staying open when points are captured | |
+ | ** Various clipping and exploit fixes | ||
+ | |||
+ | === Undocumented changes === | ||
+ | * Fixed [[Buffalo Steak Sandvich]] allowing the user to switch to a primary weapon. | ||
+ | * Added team-colored overlay for Quick-Fix users during the [[ÜberCharge]]. | ||
+ | }} |
Latest revision as of 06:43, 3 April 2012
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Contents
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added
FCVAR_NOT_CONNECTED
back to the ConVarfps_max
to prevent client cheats - Fixed a bug with playback of SourceTV demos
Team Fortress 2
- Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies
- Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
- Fixed a bug with honorbound weapons allowing themselves to be holstered before getting a kill
- Improved matchmaking logic
- Fixed a case where players were being matched to full servers
- Updated the localization files
- Updated Pl_Barnblitz
- Reduced Blue respawn time at cap 1
- Fixed cart not allowing overtime when it has to stop at the turn table
- Fixed players getting stuck in spawn doors when blue captures a point
- Fixed spawn doors staying open when points are captured
- Various clipping and exploit fixes
Undocumented changes
- Fixed Buffalo Steak Sandvich allowing the user to switch to a primary weapon.
- Added team-colored overlay for Quick-Fix users during the ÜberCharge.
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/pl_barnblitz.bsp
Modified: team fortress 2 content.gcf/tf/resource/closecaption_polish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_russian.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_schinese.dat
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/treasure_hat_oct.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/treasure_hat_oct_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/inquisitor.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/inquisitor_large.vtf