Difference between revisions of "Detonator"

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(Undo edit by Redspyinbase (Talk) (3830563) Probably not trivia and not true anyway, gibs are based on how dmg/health (hurtme 140 then det self and you ragdoll).)
 
(263 intermediate revisions by more than 100 users not shown)
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{{Other uses|this=the Pyro secondary weapon|for=the character|Gang Garrison 2#Classes|l1=Gang Garrison 2}}
 +
{{Redirects here|Detonate|Stickybomb Launcher}}
 
{{Item infobox
 
{{Item infobox
| type             = weapon
+
| type               = weapon
| team-colors     = yes
+
| 3d-image-1        = Detonator
| skin-image-red   = Detonator RED.png
+
| 3d-image-3        = Detonator Projectile
| skin-image-blu   = Detonator BLU.png
+
| 3d-image-5        = Detonator Festivized
| used-by         = [[Pyro]]
+
| 3d-button-1        = colored_pair
| slot             = secondary
+
| 3d-button-3        = colored_pair
| contributed-by   = {{Backpack Item Link|326093098|Jman}}
+
| 3d-button-5        = colored_pair
| released         = [[Über Update]]
+
| 3d-viewname-1      = Default
| availability     = [[Crafting|Craft]], [[Item drop system|Drop]], [[Mann Co. Store|Purchase]]
+
| 3d-viewname-3      = Projectile
| numbered         = yes
+
| 3d-viewname-5      = Festivized
| medieval         = no
+
| team-colors       = yes
| ammo-loaded     = 16
+
| skin-image-red     = Detonator RED.png
| ammo-carried     = N/A
+
| skin-image-blu     = Detonator BLU.png
| reload           = Single
+
| kill-icon-2        = hadouken
| loadout         = yes
+
| kill-tooltip-2    = Taunting
   | level         = Level 10 Flare Gun
+
| used-by           = {{used by|Pyro}}
   | att-1-neutral  = Alt-Fire: Detonate flare.
+
| slot               = secondary
   | loadout-name   = The Detonator
+
| contributed-by     = {{Backpack Item Link|76561197970307971|326093098}}
   | att-2-negative = +25% damage to self
+
| released          = {{Patch name|6|23|2011}}
 +
| released-major    = Über Update
 +
| availability       = {{avail|drop|craft|purchase|crate43-strange|collectors|warpaint}}
 +
| marketable        = yes
 +
| numbered           = yes
 +
| medieval           = no
 +
| ammo-loaded       = 16
 +
| ammo-carried       = {{common string|N/A}}
 +
| reload             = Single
 +
| loadout           = yes
 +
   | loadout-prefix  = none
 +
  | item-kind        = {{item kind|Flare Gun}}
 +
  | item-level       = 10
 +
  | item-description = {{item description|Detonator}}
 +
   | att-1-positive  = {{attribute|Minicrit_Vs_Burning_Player}}
 +
   | att-2-negative   = {{attribute|DamageDone_Negative|-25}}
 +
   | att-3-negative   = {{attribute|BlastDamageToSelf_Increased|50}}
 
}}
 
}}
{{Quotation|'''The Pyro''' on modified weapons.|Mmmmmmmrrrrrrrpppghhh!|sound=Pyro_battlecry01.wav}}
 
The '''Detonator''' is a [[secondary]] weapon for the [[Pyro]]. It is a [[Flare Gun]] with a modified elongated barrel taped in place, an extra curved sight and spiral paint designs on the chamber.
 
  
This weapon fires unique firework "flare" [[projectiles]] which, upon contact with an enemy, will deal slight damage as well as set them [[fire|alight]]. Should a flare strike an enemy already on fire, [[mini-crit]] damage will be inflicted and the target's afterburn duration will be reset.
+
{{Quotation|'''Detonator''' publicity blurb|The concept THEY warned us was TOO HOT for the internet! The weapon THEY ordered us NOT TO SHIP! For the class THEY BANNED from EVERY SINGLE day of the Uber{{sic}} Update!}}
  
The weapon's main trait, however, is its eponymous detonate ability. Whilst a flare is in flight, pressing secondary fire will cause it to [[explosion|explode]], creating a small blast radius which damages and ignites nearby enemy players. The [[knockback]] from the explosion can also be used to [[Jumping#Flare jump|flare jump]] in a manner similar to [[Jumping#Rocket jumps|rocket]] or [[Jumping#Sticky jumps|sticky jumping]]. However, Pyros wielding the Detonator will suffer an additional 25% damage taken from their own explosive weapons, reducing the usage of the technique.
+
The '''Detonator''' is a [[Steam Workshop|community-created]] [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a [[Flare Gun]] with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Tape appears to be holding the gun together.
  
[[Taunt]]ing with the Detonator equipped allows the Pyro perform a deadly [[Hadouken]].
+
This weapon fires unique firework "flare" [[projectiles]] which, upon contact with an enemy, deal slight damage as well as set them [[Fire|alight]]. The flare, when compared with the [[Flare Gun]], deals 25% less damage and only deals [[Critical hits#Mini-crits|Mini-Crit]] damage against lit opponents (through either direct contact or explosion). This also resets the enemy's afterburn duration.
  
The Detonator was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]].  
+
The weapon's main trait, however, is its eponymous detonation ability. Pressing alt-fire {{DK|MOUSE2}} causes all flares in flight to [[Explosion|explode]], creating a small blast radius which damages and ignites nearby enemy players. This explosion additionally destroys enemy stickybombs in its radius. Enemies killed directly by the explosion (not by afterburn or a direct hit) are [[Gibs|gibbed]]. Flares also cause a spark and a loud "bang" upon contact with the world, but this spark is purely aesthetic and does not cause any damage or [[knockback]]. However, the world impact explosion can be used to [[Jumping#Flare jump|flare jump]] in a manner similar to [[Jumping#Basic rocket jump|rocket]] or [[Jumping#Basic sticky jump|sticky jumping]]. Because of the 50% extra damage to self, the Detonator deals more knockback to the user, allowing Pyro to jump greater distances in comparison to other flare guns. However, it deals more damage to the Pyro than the other flare guns, limiting the frequent usage of this technique without a supply of [[health]].
 +
 
 +
[[Taunts|Taunting]] with the Detonator equipped results in the [[Hadouken]] kill taunt.
 +
 
 +
The Detonator was previously tested in ''[[Team Fortress 2 Beta]]''.  
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Projectile]]
+
| type               = [[Projectiles|Projectile]]
 +
| damagetype          = Dual-type (fire and bullet)
 +
| rangetype          = Ranged
 +
 
 +
| damage              = yes
 +
|  base              = 23<br/><!--
 +
--><div style="float:left">Flare detonation:</div> 11-21<br/><!--
 +
--><div style="float:left">Flare explosion:</div> {{tooltip|23-42|Damage caused by flare detonating on impact with world, only damages self.}}
  
| damage            = yes
+
|  crit               = 68
|  base              = 30<br/>Flare detonation: 10-20<br />Flare explosion: 56<sup>1</sup>
+
|  minicrit           = 30
|  crit             = 90<sup>2</sup>
+
|  afterburn         = {{tooltip|4 / tick|8 / sec}}<br/>60 total
|  minicrit         = 41<sup>2</sup>
+
|  afterburn minicrit = {{tooltip|5 / tick|10 / sec}}<br/>75 total
|  afterburn         = 3 / tick<br/>60 total
+
| function times     = yes
|  afterburn minicrit = 4 / tick<br/>80 total
+
|  attack interval   = 2 s
| function times     = yes
+
|  afterburn time    = 7.5 s
|  attack interval   = 2.02 s
+
|  splash damage     = yes
|  splash damage   = yes
+
| splash radius      = {{tooltip|2.1m|6.88 ft, 110 Hammer units}}
|  selfdamage       = 39-68
+
|  selfdamage         = 23-44
|  selfdamage jump = 39-68
+
|  selfdamage jump   = 23-44
 
}}
 
}}
  
<sup>1</sup> Damage caused by the flare detonating on impact with the world.
+
{{Weapon Demonstration}}
 
 
<sup>2</sup> Note that detonated flares won't receive the [[Crit]] bonus for hitting a burning enemy.
 
  
 
== Crafting ==
 
== Crafting ==
Line 64: Line 89:
 
{{Blueprint | autoresult = Pyro secondary}}
 
{{Blueprint | autoresult = Pyro secondary}}
  
== Related Achievements ==
+
=== As a crafting ingredient ===
==={{Class link|pyro}}===
+
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Detonator
 +
| result = Manmelter
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Flare Gun}}
 +
| rankson = kills
 +
| rankson2 =
 +
| festive =
 +
  | item-description = {{item description|Detonator}}
 +
  | att-1-positive  = {{attribute|Minicrit_Vs_Burning_Player}}
 +
  | att-2-negative  = {{attribute|DamageDone_Negative|-25}}
 +
  | att-3-negative  = {{attribute|BlastDamageToSelf_Increased|50}}
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = yes
 +
| can extinguish = no
 +
| can deal taunt damage = yes
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Pyro|Attention Getter}}
+
| 1 = {{Show achievement|Pyro|OMGWTFBBQ}}
      {{Show achievement|Pyro|Freezer Burn}}
 
| 2 = {{Show achievement|Pyro|OMGWTFBBQ}}
 
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
{{Update history|
+
{{Update history | '''{{Patch name|6|23|2011}}''' ([[Über Update]])
'''[[February 11, 2011 Patch (Beta)]]
+
* The Detonator was added to the main game.
* The Detonator, a new Flare Gun, has been added. Its stats are:
+
* {{Undocumented}} Self blast damage increased to +25%.
** Alt-fire detonates flare in flight
+
* {{Undocumented}} Maximum flare jump height greatly reduced.
*** Creates a small explosion that catches players on fire
 
** 20% explosion damage vulnerability
 
  
'''[[March 9, 2011 Patch (Beta)]]
+
'''{{Patch name|6|28|2011}}'''
* Detonation particle effect increased to better match the radius
+
* Added/Refined recoil/draw/Crit/reload forces for the Detonator.
  
'''[[March 18, 2011 Patch (Beta)]]
+
'''{{Patch name|8|23|2011}}'''
* {{undocumented}} Added a new sound effect for projectile.
+
* Refined reload force for the Detonator.
  
'''[[March 23, 2011 Patch (Beta)]]
+
'''{{Patch name|11|10|2011}}'''
* Hooked up new Detonator sounds
+
* Optimized the Detonator's materials to improve performance.
  
'''[[June 17, 2011 Patch (Beta)]]
+
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
* Flares now detonate on impact with the world, but with a greatly reduced radius (manually detonated radius unchanged)
+
* {{Undocumented}} Jumps made with the Detonator are now higher.
* Replaced +20% increased blast damage with +20% increased self blast damage
 
* {{undocumented}} The Detonator will now deal mini-crits instead of crits, on burning targets
 
  
'''[[June 23, 2011 Patch]]''' ([[Über Update]])
+
'''{{Patch name|12|21|2011}}'''
* The Detonator was added to the main game.
+
* Fixed a problem that would sometimes allow the Detonator projectiles to Crit on burning targets.
 +
 
 +
'''{{Patch name|1|11|2012}}'''
 +
* {{Undocumented}} The Detonator was added to the crafting blueprint for the [[Manmelter]].
 +
 
 +
'''{{Patch name|4|27|2012}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|7|24|2013}}'''
 +
* Medics using the [[Quick-Fix]] will now take jump force from Pyros using the Detonator to explosive jump.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Updated description to better detail the weapon's features.
 +
* Changed attributes:
 +
** Added text to describe 100% Mini-Crits on burning targets.
 +
** Slightly increased blast jump height when doing a Detonator jump.
 +
** Increased blast radius from 92Hu to 110Hu.
 +
** Detonated explosions now also Mini-Crit burning targets.
 +
** Increased damage penalty to -25%.
 +
** Increased self-damage penalty from +25% to +50%.
  
'''[[June 28, 2011 Patch]]'''
+
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
* Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update
+
* Added [[Festivizer|Festivized]] variant.}}
}}
 
  
 
== Bugs ==
 
== Bugs ==
* In some instances, most notably where the player switches to a different weapon after firing a flare, the flare will deliver a critical hit to a burning enemy. This can also apply to reflected flares, but can be negated where the reflecting Pyro themselves switch to the Detonator as the flare travels; in that instance, the flare will only deliver mini-crit damage.
+
* Being affected by the Detonation explosion (even by self damage) removes the visual effects of [[Jarate]] and [[Bleeding]] from the user's screen.
* When detonating a flare in a large group of enemies, the weapon may only apply afterburn to one enemy.
+
* When an enemy is hit with a detonated flare, the blood particles come from where the flare was detonated, instead of the player.
* Despite having a unique firework model that is seen when reloading, the weapon fires the Flare Gun's projectile model.
+
* Firing the Detonator [[Water|underwater]] does not fire any flares or waste any ammo, but immediately plays the sound of a flare impacting a surface with no effect.
* The Pyro's fingers clip slightly into the barrel of the weapon.
+
* Reflecting a Detonator right before it is detonated causes 85-170 self damage to whoever reflects it, provided they are in the explosion radius. This usually happens if the player reflects the Detonator projectile into the ground as a direct reflect puts the projectile too far away.<ref>[https://youtu.be/XYSCJvCjdtk Self-damage bug]</ref>
* The afterburn of a flare projectile can harm a [[Scout]] under the effect of [[Bonk! Atomic Punch]].
+
* Reload speed upgrades in [[#Mann vs. Machine|Mann vs. Machine]] place the loaded flare outside of the Detonator's model.
* If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Detonator and not the reflected flare icon.
 
* From a first-person view, the flare seems to fire from behind the Detonator, much like the [[Huntsman]].
 
* When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
 
* The Detonator uses the Flare Gun's critical hit sounds when launched.
 
* When dropped on death, the Detonator's flair shows as part of the model.
 
  
 
== Trivia ==
 
== Trivia ==
* When first released in the Beta, performing a flare jump would not count as an explosive jump, meaning that a Soldier with the [[Direct Hit]] would not deliver mini-crit damage against a flare jumping Pyro.
+
* The Detonator's distinctive tiger-stripe paint job is a nod to the customized similarly-painted version of [[w:M79 grenade launcher|M79 "Thumper" {{botignore|grenade launcher}}]] featured in the movie ''[[w:Apocalypse Now|Apocalypse Now]]''.
* Prior to the Detonator's release, a mod called "RMF Ability Pack" had a similar modification to the Flare Gun that allowed the projectile to explode into confetti.<ref>http://forums.alliedmods.net/showthread.php?t=99871</ref>
+
* In the ''[[Team Fortress 2 Beta]]'', the jump height for the Detonator was much higher than it is now. The jump height was reduced greatly when it was added to the game, although it was eventually improved by two separate in-game patches.
* Prior to the Detonator's release, the [[Advanced Weaponiser]] mod had a weapon called the ''Gentle Manne's Olde Firecannone'' that allowed the user to detonate the projectile at will. The item was removed from the mod when the Detonator was added to the main game.
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Detonator 1st person RED.png|RED first-person view.
+
File:Detonator_BLU.png|[[BLU]] variant of the weapon.
 +
File:Detonator 1st person RED.png|[[RED]] first-person view.
 
File:Detonator 1st person BLU.png|BLU first-person view.
 
File:Detonator 1st person BLU.png|BLU first-person view.
File:Detonator proj red.png|RED projectile.
+
File:Detonator Festivized 1st person RED.png|RED [[Festivizer|Festivized]] variant.
File:Detonator proj blu.png|BLU projectile.
+
File:Detonator Festivized 1st person BLU.png|BLU Festivized variant.
File:Detonator Flare.png|Detonating a flare beside an enemy Medic.
+
File:Detonator proj red.png|RED projectile (viewmodel only).
 +
File:Detonator proj blu.png|BLU projectile (viewmodel only).
 +
File:Detonator Flare.png|Detonating the projectile.
 +
File:The Detonator.png|The Detonator hidden page in the [[Über Update]].
 
</gallery>
 
</gallery>
 
== See also ==
 
* [[Pyro strategy#Detonator|Detonator strategy]]
 
* [[Flare Gun]]
 
* [[Fire]]
 
* [[Incendiary Cannon (Classic)]]
 
  
 
== References ==
 
== References ==
 
<references/>
 
<references/>
  
 +
== See also ==
 +
* [[Basic Pyro strategy#Detonator|Detonator strategy]]
  
{{UberUpdateNav}}
+
{{Über Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}

Latest revision as of 11:27, 11 October 2024

This article is about the Pyro secondary weapon. For the character, see Gang Garrison 2.
"Detonate" redirects here. You may have been looking for Stickybomb Launcher.
The concept THEY warned us was TOO HOT for the internet! The weapon THEY ordered us NOT TO SHIP! For the class THEY BANNED from EVERY SINGLE day of the Uber(sic) Update!
Detonator publicity blurb

The Detonator is a community-created secondary weapon for the Pyro. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Tape appears to be holding the gun together.

This weapon fires unique firework "flare" projectiles which, upon contact with an enemy, deal slight damage as well as set them alight. The flare, when compared with the Flare Gun, deals 25% less damage and only deals Mini-Crit damage against lit opponents (through either direct contact or explosion). This also resets the enemy's afterburn duration.

The weapon's main trait, however, is its eponymous detonation ability. Pressing alt-fire (default key: MOUSE2) causes all flares in flight to explode, creating a small blast radius which damages and ignites nearby enemy players. This explosion additionally destroys enemy stickybombs in its radius. Enemies killed directly by the explosion (not by afterburn or a direct hit) are gibbed. Flares also cause a spark and a loud "bang" upon contact with the world, but this spark is purely aesthetic and does not cause any damage or knockback. However, the world impact explosion can be used to flare jump in a manner similar to rocket or sticky jumping. Because of the 50% extra damage to self, the Detonator deals more knockback to the user, allowing Pyro to jump greater distances in comparison to other flare guns. However, it deals more damage to the Pyro than the other flare guns, limiting the frequent usage of this technique without a supply of health.

Taunting with the Detonator equipped results in the Hadouken kill taunt.

The Detonator was previously tested in Team Fortress 2 Beta.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Dual-type (fire and bullet)
Ranged or Melee damage? Ranged
Damage
Base damage 100% 23
Flare detonation:
11-21
Flare explosion:
23-42
Critical 68
Mini-crit 30
Afterburn 4 / tick
60 total
Afterburn (mini-crit) 5 / tick
75 total
Splash damage
Minimum splash 50% 2.1m
Self-damage 23-44
Self damage (rocket jump) 23-44
Function times
Attack interval 2 s
Afterburn duration 7.5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Flare Gun Detonator
Item icon Reclaimed Metal.pngx2 + Item icon Flare Gun.png = Item icon Detonator.png
Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

As a crafting ingredient

Reclaimed Metal Detonator Manmelter
Item icon Reclaimed Metal.png + Item icon Detonator.png = Item icon Manmelter.png

Strange variant


Related achievements

Leaderboard class pyro.png Pyro

OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

June 23, 2011 Patch (Über Update)
  • The Detonator was added to the main game.
  • [Undocumented] Self blast damage increased to +25%.
  • [Undocumented] Maximum flare jump height greatly reduced.

June 28, 2011 Patch

  • Added/Refined recoil/draw/Crit/reload forces for the Detonator.

August 23, 2011 Patch

  • Refined reload force for the Detonator.

November 10, 2011 Patch

  • Optimized the Detonator's materials to improve performance.

December 15, 2011 Patch (Australian Christmas 2011)

  • [Undocumented] Jumps made with the Detonator are now higher.

December 21, 2011 Patch

  • Fixed a problem that would sometimes allow the Detonator projectiles to Crit on burning targets.

January 11, 2012 Patch

  • [Undocumented] The Detonator was added to the crafting blueprint for the Manmelter.

April 27, 2012 Patch

  • [Undocumented] Added Strange quality.

July 24, 2013 Patch

  • Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump.

November 12, 2013 Patch

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attributes:
    • Added text to describe 100% Mini-Crits on burning targets.
    • Slightly increased blast jump height when doing a Detonator jump.
    • Increased blast radius from 92Hu to 110Hu.
    • Detonated explosions now also Mini-Crit burning targets.
    • Increased damage penalty to -25%.
    • Increased self-damage penalty from +25% to +50%.

December 21, 2017 Patch (Smissmas 2017)

Bugs

  • Being affected by the Detonation explosion (even by self damage) removes the visual effects of Jarate and Bleeding from the user's screen.
  • When an enemy is hit with a detonated flare, the blood particles come from where the flare was detonated, instead of the player.
  • Firing the Detonator underwater does not fire any flares or waste any ammo, but immediately plays the sound of a flare impacting a surface with no effect.
  • Reflecting a Detonator right before it is detonated causes 85-170 self damage to whoever reflects it, provided they are in the explosion radius. This usually happens if the player reflects the Detonator projectile into the ground as a direct reflect puts the projectile too far away.[1]
  • Reload speed upgrades in Mann vs. Machine place the loaded flare outside of the Detonator's model.

Trivia

  • The Detonator's distinctive tiger-stripe paint job is a nod to the customized similarly-painted version of M79 "Thumper" grenade launcher featured in the movie Apocalypse Now.
  • In the Team Fortress 2 Beta, the jump height for the Detonator was much higher than it is now. The jump height was reduced greatly when it was added to the game, although it was eventually improved by two separate in-game patches.

Gallery

References

See also