Difference between revisions of "Spamming"

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(Cleaned up the place. Removed false information, removed opinion, removed the "Building Spam" area as it was simply another article about turtling.)
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#REDIRECT [[Griefing]]
[[Image:Spamming.png|right|250px]]
 
{{Quotation|'''The Sniper'''|You're all a bunch of no-hopers!|sound=Sniper_taunts09.wav}}
 
 
 
'''Spamming''' refers to the continual repetition of an act within the game. It comes in three forms: Weapon Spamming, Message Spamming, and Building Spamming.
 
 
 
==Weapon Spamming==
 
Weapon spamming occurs when a player fires repeatedly upon a specific location or in the general direction of enemies, hoping to damage opponents that may wander into the general vicinity of the shots. Spam is not to be confused with suppressive fire, a technique involving firing constantly at points of interest on a map in an attempt to discourage an enemy advance.
 
 
 
Weapon Spamming is often associated with classes that have a high damage or weapon fire output, mainly [[Soldier]]s, [[Demoman|Demomen]] and [[Heavy|Heavies]]. Projectiles that are difficult to aim, such as [[Huntsman]] arrows and [[Sandman]] baseballs, are often spammed as well.  Searching for cloaked [[Spies]] often involves spraying down an area with bullets in the hopes of disrupting the Spy's [[Cloak]]. This will not be an instance of spamming if the player has recently bumped into the Spy and is therefore aware of their presence. Continually attaching [[Electro Sapper]]s to [[building]]s does not classify as spamming.
 
 
 
===Countering Weapon Spamming===
 
Enemies bombarding an area with uncoordinated fire can be easily countered. If only one route is blocked by weapon spam, it may be possible to use alternative routes to flank the opponent and catch them off guard. Having a [[Medic]] deploy an [[ÜberCharge]] on a player can allow them to push directly through the damage and remove the source of spamming by killing them or forcing a retreat. [[Pyro]]s can also counteract projectile spam by [[Compression blast|reflecting]] enemy projectiles from the area, allowing teammates to move forward. Waiting for the spammers to run out of [[ammo]] is possible, but not advised in case of nearby [[Dispenser]]s or ammo packs. If the enemy in question is a lone Soldier or Demoman, it is possible to take cover and retaliate when they pause to reload.  Spies equipped with the [[Dead Ringer]] may pass easily through the damage blockade and ambush unaware enemies. Additionally, [[Scouts]] equipped with [[Bonk! Atomic Punch]] may be able to get past the front lines while still invulnerable.  This technique helps 'break up' the enemy spam via distraction, as a lone Scout behind enemy lines can create a fairly effective distraction for a short time.
 
 
 
==Message Spamming==
 
===Chat Spam===
 
Chat spam involves one or more players continually using the in-game text based chat system to send nonsensical or repetitive messages, continually request trades or abuse other players. Usually the chat spammer binds a key to the <tt>say</tt> command with his message, allowing the message to be sent repeatedly with the press of a single button.
 
Eg: <tt>Bind l say Buying Name Tags</tt>
 
 
 
===Micspam===
 
{{see also|Voice chat}}
 
 
 
Micspam occurs when a player uses the in-game VoIP (Voice over Internet Protocol) system to repeatedly send messages to other players. Unlike Chat Spamming, players can get a lot more creative by using a number of sound effects, voice clips, or music from an external program. While some players find it amusing, many players consider this irritating, as this may disrupt their concentration or affect their ability to listen for key in-game sounds such as incoming players or uncloaking Spies. In addition, Micspamming can make it very difficult to listen to a teammate's alerts or responses. Another program, HLDJ, was used before the [[Hatless Update]] which introduced the Silk codec. Players could use its binds to play sound clips and music.
 
 
 
===Quietspam===
 
Quietspam involves a player using the in-game VoIP (Voice over Internet Protocol) system to continuously emit silence; only the notice displaying the name of the quietspammer is visible. Its purpose is to confuse other players or even occurs without reason.
 
 
 
===Loudspam===
 
In Loudspam a player uses the in-game VoIP (Voice over Internet Protocol) system to send nonsensical sound at a high volume, edited purposefully to affect other players' ability to listen for key in-game sounds such as incoming players or uncloaking Spies, or simply to irritate other players.
 
 
 
===Voice Commands Spam===
 
{{Quotation|'''The Scout'''|Need a dispenser here! Need a dispenser here! Need a dispenser here! ...}}
 
To [[voice command]] spam, a player abuses voice commands, which are pre-defined calls used to organize a team or call for help, by using them repeatedly and often without legitimate reason. For other players it mainly affects their ability to read the in-game text chat, being flooded by the transcribed voice commands. This also results in the disruption of proper voice command usage. Voice command spamming frequently occurs in servers that have the <tt>tf_max_voice_speak_delay</tt> disabled. Other times a player can repeatedly call for Medic, which results in not only flooding the chat box, but also confusing friendly medics.
 
 
 
===Countering Message Spamming===
 
Often, simply asking the spammer to stop will work if they're considerate enough. If a player is Micspamming, use the [[Main menu|Main Menu]] and select the Mute Players option to silence them. Message Spamming can easily be remedied if a Server Admin is present, as they have the ability to prevent a player from using Voice Chat and/or text Chat. However, there is not much one can do by himself/herself.
 
 
 
 
 
[[Category:Gameplay]]
 
[[Category:Strategy]]
 
[[Category:Glossary]]
 

Latest revision as of 01:22, 9 March 2012

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