Difference between revisions of "Detonator (Beta)"

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m (minor grammer error I didn't see in my last edit)
(Redirected, since it no longer is in the beta, and it's history is covered in the other article.)
 
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{{beta}}
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#REDIRECT [[Detonator]]
{{Item infobox
 
| type              = weapon
 
| beta              = yes
 
| team-colors        = yes
 
| skin-image-red    = RedFlaregun.png
 
| skin-image-blu    = BluFlaregun.png
 
| used-by            = [[Pyro]]
 
| slot              = secondary
 
| availability      = Drop, Craft
 
| numbered          = no
 
| medieval          = no
 
| ammo-loaded        = 16
 
| ammo-carried      = N/A
 
| reload            = Single
 
| loadout            = yes
 
  | level            = Level 10 Flare Gun
 
  | item-description = Alt-Fire: Detonate flare.
 
  | loadout-name    = Detonator
 
  | att-2-negative  = +20% blast damage to self
 
}}
 
{{Quotation|'''The Soldier'''|Fire is for cooking s'mores son, get a '''REAL GUN'''.|sound=Soldier_DominationPyro05.wav}}
 
The '''Detonator''' is a [[secondary]] weapon for the [[Pyro]] that exists in ''[[Team Fortress 2 Beta]]''. It uses the [[Flare Gun]] model.
 
 
 
The weapon fires projectiles which deal slight [[damage]] on contact with an enemy as well as ignite them. Should a flare directly connect with a member of the opposing team who is already on fire, [[Mini-Crit]] damage will be inflicted by the projectile and the target's afterburn duration will be reset. Pressing secondary fire while the flare is in flight will cause it to detonate, creating a small [[explosion]] which damages and ignites enemy players caught in it. The [[knock back]] from the explosion can also be used to [[Jumping#Flare jump|Flare jump]] in a manner similar to [[Jumping#Rocket jumps|rocket]] or [[Jumping#Sticky jumps|sticky jumping]].
 
 
 
Pyros wielding the Detonator suffer a 20% increase in [[Damage#Damage Vulnerability, Resistance and Blocking|damage]] from their own explosive weapons.
 
 
 
The item has been released as the [[Detonator]].
 
 
 
== Damage and function times ==
 
{{Damage table
 
| type              = [[Projectile]]
 
 
 
| damage            = yes
 
|  base              = 30<br/>Flare detonation: 10-20<br />Flare explosion: 56<sup>1</sup>
 
|  crit              = 90<sup>2</sup>
 
|  minicrit          = 41<sup>2</sup>
 
|  afterburn        = 3 / tick<br/>60 total
 
|  afterburn minicrit = 4 / tick<br/>80 total
 
| function times    = yes
 
|  attack interval  = 2.02 s
 
|  splash damage    = yes
 
|  selfdamage      = 39-68
 
|  selfdamage jump  = 39-68
 
}}
 
 
 
<sup>1</sup> Damage caused by the flare detonating on impact with the world.
 
<sup>2</sup> Note that detonated flares won't receive the [[Crit]] bonus for hitting a burning enemy.
 
 
 
== Related Achievements ==
 
==={{Class link|pyro}}===
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|Attention Getter}}
 
      {{Show achievement|Pyro|Freezer Burn}}
 
| 2 = {{Show achievement|Pyro|OMGWTFBBQ}}
 
}}
 
 
 
== Update history ==
 
'''[[February 11, 2011 Patch (Beta)]]
 
* The Detonator, a new Flare Gun, has been added. Its stats are:
 
** Alt-fire detonates flare in flight
 
*** Does a small explosion that catches players on fire
 
** 20% explosion damage vulnerability
 
 
 
'''[[March 9, 2011 Patch (Beta)]]
 
* Detonation particle effect increased to better match the radius
 
 
 
'''[[March 18, 2011 Patch (Beta)]]
 
* {{undocumented}} Added a new sound effect for projectile.
 
 
 
'''[[March 23, 2011 Patch (Beta)]]
 
* Hooked up new Detonator sounds
 
 
 
'''[[June 17, 2011 Patch (Beta)]]
 
* Flares now detonate on impact with the world, but with a greatly reduced radius (manually detonated radius unchanged)
 
* Replaced +20% increased blast damage with +20% increased self blast damage
 
* {{undocumented}} The Detonator will now deal mini-crits instead of crits, on burning targets
 
 
 
==Bugs==
 
* The afterburn of a flare projectile can harm a [[Scout]] under the effect of [[Bonk! Atomic Punch]].
 
* If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
 
* From a first-person view, the flare seems to fire from behind the Flare Gun, just like the [[Huntsman]].
 
* When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
 
 
 
==Trivia==
 
* The Detonator functions in a similar fashion as The Gentle Manne's Olde Firecannone, one of the weapons in the [[Advanced Weaponiser]] mod.
 
 
 
== Gallery ==
 
<gallery>
 
File:Flare Gun 1st person red.png|RED first-person view.
 
File:Flare Gun 1st person blu.png|BLU first-person view.
 
File:Flare_proj_red.png|RED projectile.
 
File:Flare_proj_blu.png|BLU projectile.
 
File:Detonator Flare.png|Detonating a flare beside an enemy Medic.
 
</gallery>
 
 
 
== See also ==
 
* [[Flare Gun]]
 
* [[Pyro strategy#Flare Gun|Flare Gun strategy]]
 
* [[Fire]]
 
* [[Hadouken]]
 
 
 
{{Scrappedweapons Nav}}
 
{{Pyro Nav}}
 
[[Category:Team Fortress 2 Beta]]
 

Latest revision as of 20:12, 8 August 2011

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