Difference between revisions of "Your Eternal Reward"

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m (Auto: WordFilter(==+ ?Damage and function times ?==+ -> == Damage and function times ==), WordFilter(==+ ?As a crafting ingredient ?==+ -> === As a crafting ingredient ===) (Review RC#641014))
(Undo edit by Redspyinbase (Talk) (3850727) Vandalism)
(Tag: Undo)
 
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| skin-image-blu  = BLU Eternal Reward.png
 
| skin-image-blu  = BLU Eternal Reward.png
 
| kill-icon-2      = backstab
 
| kill-icon-2      = backstab
| used-by          = [[Spy]]
+
| kill-icon-3      = fencing
 +
| kill-tooltip-3  = Taunting
 +
| used-by          = {{used by|Spy}}
 
| slot            = melee
 
| slot            = melee
| contributed-by  = {{Backpack Item Link|143017136|Shaylyn "Chemical Alia" Hamm}}
+
| contributed-by  = {{Backpack Item Link|76561197996055531|143017136}}
| released         = [[Mann-Conomy Update]]
+
| released        = {{Patch name|9|30|2010}}
| availability    = [[Crafting|Craft]], [[Item drop system|Drop]], [[Mann co store|Purchase]], [[Crate#Series #4|Uncrate(#4)]], [[Crate#14|Uncrate(#14)]]
+
| released-major  = Mann-Conomy Update
 +
| availability    = {{avail|drop|craft|purchase|crate4|crate14|crate33-strange|collectors}}
 +
| marketable      = yes
 
| numbered        = no
 
| numbered        = no
| ammo-loaded      = N/A
+
| ammo-loaded      = {{common string|N/A}}
| ammo-carried    = N/A
+
| ammo-carried    = {{common string|N/A}}
 
| loadout          = yes
 
| loadout          = yes
 
   | loadout-prefix = none
 
   | loadout-prefix = none
   | level         = Level 1 Knife
+
   | item-kind      = {{item kind|Knife}}
   | att-1-positive = Upon a successful backstab you rapidly disguise as your victim
+
  | item-level     = 1
   | att-2-positive = Silent Killer: No attack noise from backstabs
+
   | att-1-positive = {{attribute|DisguiseOnBackstab}}
   | att-3-negative = Wearer cannot disguise
+
   | att-2-positive = {{attribute|SilentKiller}}
 +
   | att-3-negative = {{attribute|CloakMeterConsumeRate|33}}
 +
  | att-4-negative = {{attribute|DisguiseConsumesCloak}}
 
}}
 
}}
{{Quotation|'''The Scout'''|Hehey, look, you shape shifted into a dead guy!|sound=Scout_dominationspy04.wav}}
 
  
'''Your Eternal Reward''' is a [[Contribution page|community-made]] [[Weapons#spymelee|melee weapon]] for the [[Spy]]. It appears as a long, ornate dagger with distinct oriental designs. It features a team-colored wooden handle and a curved golden hilt.
+
{{Quotation|'''Your Eternal Reward''' publicity blurb|Behold the '''phenomenal, cosmic power''' of this '''diamond in the rough'''!}}
  
This weapon retains the [[backstab]] ability inherent to the [[Knife]], but with additional features. Should the player successfully execute a backstab, the Spy will instantaneously [[disguise]] as the target without the "puffs of smoke" disguise effect. Furthermore, the enemy will not scream in pain as usual, no death notice or [[kill icon]] will be displayed to the enemy team, and the corpse of the victim will fade away almost instantly as if they are cloaking. The process is so fast that the Spy is never revealed between disguises; he swaps instantly to the new one. [[Sentry Gun]]s will therefore be unable to target the Spy during the process, making it easier to backstab unaware [[Engineer]]s and sap their Sentry Gun. Upon backstabbing someone who is being healed by a Medic, the healing beam will automatically transfer to the Spy. Together, these effects make backstabs increasingly difficult to spot, as victims disappear silently with the Spy instantly taking their place in battle.
+
'''Your Eternal Reward''' is a [[Steam Workshop|community-created]] [[Weapons#spymelee|melee weapon]] for the [[Spy]]. It is a long, ornate dagger with distinctive oriental designs, a team-colored wooden handle, and a curved golden hilt. The other side of the handle, when holding the knife, has a crack in it.
 
The disguise effect is not activated upon a successful backstab if the target does not die; if they are invulnerable or wearing a [[Razorback]], for example. As such, disguising as allied players is not possible. Kills made without backstabbing will not disguise the Spy, yet the kill will be silent and the corpse will disappear. Returning to a resupply locker will remove the current disguise on the Spy.  
 
  
Due to the fact that disguises are reliant upon kills using the weapon, the player will be unable to disguise normally at will using the [[Disguise Kit]], which does not appear in the inventory. The player retains the ability to change their disguise weapon using the <code>lastdisguise</code> command, however. Players must rely on extended use of [[Cloak]]ing to move around undetected until they locate a susceptible target.
+
This weapon retains the instant-kill [[backstab]] ability of the [[Knife]], but with some tweaks. Upon a successful backstab, the Spy instantaneously [[disguise]]s as the target without the puffs of smoke that usually surround a disguising Spy. Furthermore, the victim does not scream upon death (although there is still the noise of the backstab itself), nor does a [[Kill icon|death notice]] appear in the enemy team's kill feed. Also, the corpse of the victim fades away almost instantly as if cloaking (unless that user has the [[Bombinomicon]] equipped, then there is the exploding death effect with no fade). Finally, the Spy does not use any voice [[responses]], including lines for dominations, on a successful backstab to prevent drawing unnecessary attention. The process is so quick and unnoticeable that the Spy is never revealed between disguises. Therefore, [[Sentry Gun]]s are unable to target the Spy between backstabs, making it easier to backstab unaware [[Engineer]]s and sap their buildings. Upon backstabbing someone who is being healed by a Medic, the healing beam is automatically transfered to the Spy. Altogether, backstabs become much more difficult to track, as victims disappear silently with the Spy instantly taking their place in battle.
  
Taunting with the Your Eternal Reward equipped allows the Spy to perform a deadly [[Fencing]] maneuver. Kills made this way will be silent and the victim's corpse will disappear. However, the disguise effect will not be activated even if the taunt hits the victim's back.
+
However, the disguise effect is not activated if the target does not die from the backstab; namely, if the target is wearing a [[Razorback]] or is invulnerable. Non-backstab kills achieved do not grant the Spy the victim's disguise and the kill appears in the killfeed, but the kill is still silent and the corpse of the victim disappears.
  
The kill icon for the Your Eternal Reward was contributed by [http://steamcommunity.com/id/hyena-dip HyenaDip].
+
As its downside, disguising (or re-disguising) using the [[Disguise Kit]] requires a full [[Cloak]] meter, which is consumed in the process unless the Spy is standing in a [[Respawn|respawn room]]. Disguising while invisible is not possible, unless the [[Cloak and Dagger]] is equipped. Disguising fully consumes the cloak meter but does not force the Spy to uncloak. Changing or fake-reloading a disguise's held weapon is not affected and does not consume any cloak. In addition, the user's cloak drains 33% faster.
 +
 
 +
If the player backstabs an enemy Spy who is currently disguised as a member of the player's team, the player does not receive the disguise of the player's own team member, and instead disguises as the enemy Spy.
 +
 
 +
[[Taunts|Taunting]] with Your Eternal Reward equipped results in the [[Fencing]] kill taunt. Kills made are silent and the victim's corpse disappears. However, the disguise effect is not activated even if the taunt hits the victim's back.
 +
 
 +
In [[Mann vs. Machine]], the Your Eternal Reward undisguises before applying the disguise. Robots are therefore not fooled by the effect, and still target the Spy.<ref>game\shared\tf\tf_weapon_knife.cpp:L238-250</ref>
 +
 
 +
The kill icon for Your Eternal Reward was contributed by {{Steamid|76561197976113694}}.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| identical = [[Knife]]
+
| identical       = [[Knife]]
 +
| damagetype      = Melee
 +
| rangetype        = Melee
  
 
| damage          = yes
 
| damage          = yes
 
|  base            = 40
 
|  base            = 40
|  point blank    = 34-46
 
 
|  backstab        = {{tooltip|600%|Of target's current health}}
 
|  backstab        = {{tooltip|600%|Of target's current health}}
|  minicrit        = 46-62
+
|  minicrit        = 54
 
|  crit            = {{tooltip|120|Only while crit boosted}}
 
|  crit            = {{tooltip|120|Only while crit boosted}}
 
 
| function times  = yes
 
| function times  = yes
|  attack interval = 0.8
+
|  attack interval = 0.8 s
 
}}
 
}}
  
 
== Item set ==
 
== Item set ==
{{Set|class=Spy}}
+
{{Set|The Saharan Spy}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
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=== As a crafting ingredient ===
 
=== As a crafting ingredient ===
 +
{{Blueprint|autoresult=Saharan Spy}}
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Your Eternal Reward
 
| ingredient-1 = Your Eternal Reward
| ingredient-2 = Refined Metal
+
| ingredient-2 = Scrap Metal
| ingredient-2-amount = 4
+
| result = Conniver's Kunai
| result = Familiar Fez
 
 
}}
 
}}
 
{{Blueprint
 
{{Blueprint
| ingredient-1 = Your Eternal Reward
+
| ingredient-1 = Reclaimed Metal
| ingredient-2 = Scrap Metal
+
| ingredient-2 = Your Eternal Reward
| result = Conniver's Kunai
+
| result = Spy-cicle
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Knife}}
 +
| rankson = kills
 +
| can deal taunt damage = yes
 +
  | att-1-positive = {{attribute|DisguiseOnBackstab}}
 +
  | att-2-positive = {{attribute|SilentKiller}}
 +
  | att-3-negative = {{attribute|CloakMeterConsumeRate|33}}
 +
  | att-4-negative = {{attribute|DisguiseConsumesCloak}}
 +
| can deal critical damage = no
 
}}
 
}}
  
== Related Achievements ==
+
== Related achievements ==
=== {{Class link|Soldier}}===
+
=== {{Class link|Soldier}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Soldier|War Crime Spybunal}}
 
| 1 = {{Show achievement|Soldier|War Crime Spybunal}}
 
}}
 
}}
  
==={{Class link|Sniper}}===
+
 
 +
=== {{Class link|Sniper}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Consolation Prize}}
 
| 1 = {{Show achievement|Sniper|Consolation Prize}}
Line 90: Line 114:
 
}}
 
}}
  
==={{Class link|Spy}}===
+
 
 +
=== {{Class link|Spy}} ===
 
{{Knife related achievements}}
 
{{Knife related achievements}}
  
 
== Update history ==
 
== Update history ==
{{update history|
+
{{Update history|
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
+
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
* Your Eternal Reward was added to the game.
 
* Your Eternal Reward was added to the game.
  
'''[[October 6, 2010 Patch]]'''
+
'''{{Patch name|10|6|2010}}'''
 
* The auto disguise effect is fixed to only occur when the target does not survive the [[backstab]].  
 
* The auto disguise effect is fixed to only occur when the target does not survive the [[backstab]].  
 
* Disguising will no longer occur when the Spy is carrying the [[Intelligence]].
 
* Disguising will no longer occur when the Spy is carrying the [[Intelligence]].
  
'''[[October 8, 2010 Patch]]'''
+
'''{{Patch name|10|8|2010}}'''
* {{Undocumented}} This weapon was added to the crafting blueprint for the [[Familiar Fez]].
+
* {{Undocumented}} The Your Eternal Reward was added to the [[crafting]] blueprint for the [[Familiar Fez]].
  
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
+
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 
* Spies can now change their disguise weapon via 'lastdisguise' while using 'Your Eternal Reward'.
 
* Spies can now change their disguise weapon via 'lastdisguise' while using 'Your Eternal Reward'.
 
* Already-disguised Your Eternal Reward Spies are no longer forced to switch to displaying the melee weapon when they make a kill.
 
* Already-disguised Your Eternal Reward Spies are no longer forced to switch to displaying the melee weapon when they make a kill.
* Spies no longer play speech lines when making a kill with this weapon.
+
* Spies no longer play speech lines when making a kill with the Your Eternal Reward.
 
* [[Sentry Gun]]s no longer track Your Eternal Reward Spies after they backstab someone.
 
* [[Sentry Gun]]s no longer track Your Eternal Reward Spies after they backstab someone.
  
'''[[January 7, 2011 Patch]]'''
+
'''{{Patch name|1|7|2011}}'''
* Fixed enemies seeing death notices when you backstab their team mates with Your Eternal Reward.
+
* Fixed enemies seeing death notices when you backstab their teammates with Your Eternal Reward.
* Fixed the attack animation not always playing correctly for this weapon.
+
* Fixed the attack animation not always playing correctly for the Your Eternal Reward.
  
'''[[February 14, 2011 Patch]]'''
+
'''{{Patch name|2|14|2011}}'''
 
* Fixed [[melee]] attacks not destroying remote detonation pipes (Stickybombs).
 
* Fixed [[melee]] attacks not destroying remote detonation pipes (Stickybombs).
 
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
 
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  
'''[[March 15, 2011 Patch]]'''
+
'''{{Patch name|3|15|2011}}'''
* {{Undocumented}} This weapon was added in the [[crafting]] blueprint for the [[Conniver's Kunai]].
+
* {{Undocumented}} The Your Eternal Reward was added in the crafting blueprint for the [[Conniver's Kunai]].
  
'''[[July 22, 2011 Patch]]'''
+
'''{{Patch name|7|22|2011}}'''
 
* {{Undocumented}} The silent killer attribute wording was changed from "This weapon is a silent killer" to "Silent Killer: No attack noise from backstabs".
 
* {{Undocumented}} The silent killer attribute wording was changed from "This weapon is a silent killer" to "Silent Killer: No attack noise from backstabs".
 
* {{Undocumented}} Your Eternal Reward no longer defaults to the disguise's stock primary weapon after a backstab. It will now properly show an unlockable primary weapon if the victim was using one.  
 
* {{Undocumented}} Your Eternal Reward no longer defaults to the disguise's stock primary weapon after a backstab. It will now properly show an unlockable primary weapon if the victim was using one.  
 +
 +
'''{{Patch name|12|1|2011}}'''
 +
* {{Undocumented}} Added [[Strange]] Quality.
 +
 +
'''{{Patch name|1|11|2012}}'''
 +
* {{Undocumented}} The Your Eternal Reward was added to the crafting blueprint for the [[Spy-cicle]].
 +
 +
'''{{Patch name|7|3|2015}}'''
 +
* Fixed Spies that have picked up a dropped Your Eternal Reward or [[Wanga Prick]] being able to manually disguise.
 +
 +
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 +
*Changed attributes:
 +
** Removed Cannot Disguise penalty.
 +
** Non-kill disguises require and consume a full cloak meter. Backstab-based disguises are still free.
 +
** Increased cloak drain rate by 33%.
 +
 +
'''{{Patch name|12|17|2021}}'''
 +
* Fixed Your Eternal Reward ragdolls not fading.
 +
 +
'''{{Patch name|7|18|2024}} #1''' ([[Summer 2024 Update]])
 +
* Updated the materials for Your Eternal Reward to fix incorrect lighting under certain conditions (community fix from Lindon).
 
}}
 
}}
  
 
== Bugs ==
 
== Bugs ==
* There are multiple issues with the weapon in first person view; it clips through the Spy's fingers when drawn, the unfolding Knife sound is played during the draw animation, and the handle clips through the sleeve.
+
* Should the player die after switching the equipped melee from Your Eternal Reward to the Knife, respawning may not be possible until they change classes.
* Should the player die after switching Your Eternal Reward to the Knife, respawning may not be possible until they swap classes.
+
* Backstabbing the person you are disguised as while they are holding their melee occasionally causes the disguise weapon to become the Your Eternal Reward.
* Being auto-balanced or team-switched while holding Your Eternal Reward will cause the player to respawn with both the Disguise Kit and Your Eternal Reward equipped. Additionally, switching to the default Knife after switching teams once dead will result in the Disguise Kit being unavailable. These problems can be fixed upon death or accessing a Resupply Cabinet.
+
* If the Spy backstabs an enemy who is then auto-balanced, the Spy disguises as a friendly version of that class.
* Should Your Eternal Reward be used to backstab an enemy who is then auto-balanced, the Spy will disguise as a friendly version of that class.
+
* Certain problems exist with the weapon when using DirectX 8; enemy bodies do not fade away when backstabbed, and the weapon is visible when the Spy is cloaked.
* Certain problems exist with the weapon when using DirectX 8; Enemy bodies do not fade away when backstabbed, and the weapon is visible when the Spy is cloaked.
+
* Backstabbing a disguised Spy using Your Eternal Reward does not give the [[Spy achievements|Spy achievement]] '''Counter Espionage'''.
* Upon an enemy being stabbed with the weapon, the ragdoll will fade away, but any items attached directly to the player model will remain behind, suspended in midair. This applies to any [[shield]]s, [[bugle]] weapons, [[Miscellaneous items]], and [[shoes]].
+
* Disguising while holding out the [[Dead Ringer]] results in it still being held out and showing it charging. Upon it being fully charged, it acts normally. However, if the user takes damage while the uncharged Dead Ringer is active they still receive the 75% feign damage resistance on the first hit taken.
* Backstabbing anyone (who is not of the same class as the Spy's disguise) will instantly disguise the Spy as that class holding their primary weapon instead of their currently equipped weapon.
+
 
* Backstabbing a disguised Spy using Your Eternal Reward will not give the achievement ''Counter Espionage''.
+
== Notes ==
* If a player raises the knife to stab and then switches their view to any world geometry, the knife will remain raised.<ref>http://www.youtube.com/watch?v=ghGvEul-pXM</ref>
+
* Backstabbing an [[Engineer]] while he is hauling a building results in the killfeed displaying the building's destruction to the enemy team.
* Carrying the Intelligence while disguised can still be performed upon acquiring it and backstabbing at the exact same time.<ref>http://www.youtube.com/watch?v=TA6KUImxX-Y</ref>
 
  
 
== Trivia ==
 
== Trivia ==
* Before the item was released, Robin Walker joked that Your Eternal Reward's drawback would be that it cannot [[Backstab#Issues|facestab]].<ref>PC Gamer: Next TF2 update adds trading, new game mode (http://www.pcgamer.com/2010/08/11/next-tf2-update-adds-trading-new-game-mode/)</ref>
+
* Before the item was released, [[Robin Walker]] joked that Your Eternal Reward's drawback would be that it cannot [[Backstab#Issues|facestab]].<ref>PC Gamer: Next TF2 update adds trading, new game mode (https://www.pcgamer.com/next-tf2-update-adds-trading-new-game-mode/)</ref>
* The name is a reference to a scene in the 1992 film [[wikipedia:Aladdin (1992 Disney film)|''Aladdin'']]<ref>http://www.youtube.com/watch?v=sj52wrSksIQ</ref>, where Jafar fools Aladdin with his disguise and then attempts to murder him with a dagger.
+
* The name is a reference to a [https://youtu.be/MqiiCD7ECVk scene] in the 1992 film ''[[w:Aladdin (1992 Disney film)|Aladdin]]'' where Jafar fools Aladdin with his disguise and then attempts to murder him with a dagger that Jafar refers to as "{{botignore|your eternal reward}}".  
** The entry's description in the Polycount Contest furthers this by mentioning the phrases "Phenominal <small>[sic]</small>, Cosmic Power" and "Diamond in the Rough", both of which are used in the movie.
 
* Your Eternal Reward shares the identity theft ability with the Knife from the Half-Life 2 mod ''{{W|Fortress Forever}}''. However in Fortress Forever, the Spy retains his disguise ability, and must land a single backstab while already disguised in order to take on the disguise of his victim.
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Your Eternal Reward 1st person red.png|RED first-person view.
+
File:BLU Eternal Reward.png|[[BLU]] variant of the weapon.
 +
File:Your Eternal Reward 1st person red.png|[[RED]] first-person view.
 
File:Your Eternal Reward ready to Backstab 1st person red.png|RED first-person view, ready to Backstab.
 
File:Your Eternal Reward ready to Backstab 1st person red.png|RED first-person view, ready to Backstab.
 
File:Your Eternal Reward 1st person blu.png|BLU first-person view.
 
File:Your Eternal Reward 1st person blu.png|BLU first-person view.
 
File:Your Eternal Reward ready to Backstab 1st person blu.png|BLU first-person view, ready to Backstab.
 
File:Your Eternal Reward ready to Backstab 1st person blu.png|BLU first-person view, ready to Backstab.
 
</gallery>
 
</gallery>
 
== See also ==
 
* [[Community Spy strategy#Your Eternal Reward|Your Eternal Reward strategy]]
 
  
 
== References ==
 
== References ==
 
<references/>
 
<references/>
  
 +
== See also ==
 +
* [[Basic Spy strategy#Your Eternal Reward + reskins|Your Eternal Reward strategy]]
  
{{MannConomyNav}}
+
{{Mann-Conomy Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Spy Nav}}
 
{{Spy Nav}}
 +
 
[[Category:The Saharan Spy]]
 
[[Category:The Saharan Spy]]

Latest revision as of 14:02, 2 November 2024

Behold the phenomenal, cosmic power of this diamond in the rough!
Your Eternal Reward publicity blurb

Your Eternal Reward is a community-created melee weapon for the Spy. It is a long, ornate dagger with distinctive oriental designs, a team-colored wooden handle, and a curved golden hilt. The other side of the handle, when holding the knife, has a crack in it.

This weapon retains the instant-kill backstab ability of the Knife, but with some tweaks. Upon a successful backstab, the Spy instantaneously disguises as the target without the puffs of smoke that usually surround a disguising Spy. Furthermore, the victim does not scream upon death (although there is still the noise of the backstab itself), nor does a death notice appear in the enemy team's kill feed. Also, the corpse of the victim fades away almost instantly as if cloaking (unless that user has the Bombinomicon equipped, then there is the exploding death effect with no fade). Finally, the Spy does not use any voice responses, including lines for dominations, on a successful backstab to prevent drawing unnecessary attention. The process is so quick and unnoticeable that the Spy is never revealed between disguises. Therefore, Sentry Guns are unable to target the Spy between backstabs, making it easier to backstab unaware Engineers and sap their buildings. Upon backstabbing someone who is being healed by a Medic, the healing beam is automatically transfered to the Spy. Altogether, backstabs become much more difficult to track, as victims disappear silently with the Spy instantly taking their place in battle.

However, the disguise effect is not activated if the target does not die from the backstab; namely, if the target is wearing a Razorback or is invulnerable. Non-backstab kills achieved do not grant the Spy the victim's disguise and the kill appears in the killfeed, but the kill is still silent and the corpse of the victim disappears.

As its downside, disguising (or re-disguising) using the Disguise Kit requires a full Cloak meter, which is consumed in the process unless the Spy is standing in a respawn room. Disguising while invisible is not possible, unless the Cloak and Dagger is equipped. Disguising fully consumes the cloak meter but does not force the Spy to uncloak. Changing or fake-reloading a disguise's held weapon is not affected and does not consume any cloak. In addition, the user's cloak drains 33% faster.

If the player backstabs an enemy Spy who is currently disguised as a member of the player's team, the player does not receive the disguise of the player's own team member, and instead disguises as the enemy Spy.

Taunting with Your Eternal Reward equipped results in the Fencing kill taunt. Kills made are silent and the victim's corpse disappears. However, the disguise effect is not activated even if the taunt hits the victim's back.

In Mann vs. Machine, the Your Eternal Reward undisguises before applying the disguise. Robots are therefore not fooled by the effect, and still target the Spy.[1]

The kill icon for Your Eternal Reward was contributed by Psyke .

Damage and function times

See also: Damage
Identical to: Knife
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 40
Backstab 600%
Critical 120
Mini-crit 54
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Saharan Spy
Backpack The Saharan Spy Bundle.png
Effect

Extra effects when taunting.

Demonstration

Crafting

See also: Crafting

Blueprint

Cloak and Dagger Reclaimed Metal Your Eternal Reward
Item icon Cloak and Dagger.png + Item icon Reclaimed Metal.png = Item icon Your Eternal Reward.png
Class Token - Spy Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Spy.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Your Eternal Reward.png Item icon Conniver's Kunai.png Item icon Big Earner.png Item icon Wanga Prick.png
Item icon Sharp Dresser.png Item icon Spy-cicle.png

As a crafting ingredient

Refined Metal Saharan Spy weapon Familiar Fez
Item icon Refined Metal.pngx4 + Item icon L'Etranger.pngItem icon Your Eternal Reward.png = Item icon Familiar Fez.png
Your Eternal Reward Scrap Metal Conniver's Kunai
Item icon Your Eternal Reward.png + Item icon Scrap Metal.png = Item icon Conniver's Kunai.png
Reclaimed Metal Your Eternal Reward Spy-cicle
Item icon Reclaimed Metal.png + Item icon Your Eternal Reward.png = Item icon Spy-cicle.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

War Crime Spybunal
War Crime Spybunal
Kill a Spy who just backstabbed a teammate.


Leaderboard class sniper.png Sniper

Consolation Prize
Consolation Prize
Get backstabbed 50 times.
Shock Treatment
Shock Treatment
Kill a spy whose backstab attempt was blocked by your Razorback.


Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.


Agent Provocateur
Agent Provocateur
Backstab your Steam Community friends 10 times.


Come in From the Cold
Come in From the Cold
Get a Revenge kill with a backstab.


Counter Espionage
Counter Espionage
Backstab a disguised Spy.


Die Another Way
Die Another Way
Kill a Sniper after your backstab breaks his Razorback.


Dr. Nooooo
Dr. Nooooo
Backstab a Medic that is ready to deploy an ÜberCharge.


Fast Fingers
Fast Fingers
Backstab a Scout that is using the Back Scatter.


FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.


High Value Target
High Value Target
Backstab an enemy who is dominating 3 or more of your teammates.


Identity Theft
Identity Theft
Backstab the enemy that you're currently disguised as.
Is It Safe?
Is It Safe?
Backstab 50 enemies who are capturing control points.


May I Cut In?
May I Cut In?
Backstab an enemy and the Medic healing him within 10 seconds of each other.


Sapsucker
Sapsucker
Sap an enemy building, then backstab the Engineer who built it within 5 seconds.


Slash and Burn
Slash and Burn
Backstab an enemy, who then switches to Pyro before they respawn.


Spymaster
Spymaster
Backstab 1000 enemies.


The Man from P.U.N.C.T.U.R.E.
The Man from P.U.N.C.T.U.R.E.
Stab an enemy while fencing.


The Man with the Broken Guns
The Man with the Broken Guns
Backstab an Engineer, then sap 3 of his buildings within 10 seconds.


Triplecrossed
Triplecrossed
Backstab 3 Snipers in a single life.


Wetwork
Wetwork
Stab an enemy to death while under the influence of Jarate.


You Only Shiv Thrice
You Only Shiv Thrice
Backstab 3 enemies within 10 seconds.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • Your Eternal Reward was added to the game.

October 6, 2010 Patch

  • The auto disguise effect is fixed to only occur when the target does not survive the backstab.
  • Disguising will no longer occur when the Spy is carrying the Intelligence.

October 8, 2010 Patch

December 17, 2010 Patch (Australian Christmas)

  • Spies can now change their disguise weapon via 'lastdisguise' while using 'Your Eternal Reward'.
  • Already-disguised Your Eternal Reward Spies are no longer forced to switch to displaying the melee weapon when they make a kill.
  • Spies no longer play speech lines when making a kill with the Your Eternal Reward.
  • Sentry Guns no longer track Your Eternal Reward Spies after they backstab someone.

January 7, 2011 Patch

  • Fixed enemies seeing death notices when you backstab their teammates with Your Eternal Reward.
  • Fixed the attack animation not always playing correctly for the Your Eternal Reward.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.

March 15, 2011 Patch

  • [Undocumented] The Your Eternal Reward was added in the crafting blueprint for the Conniver's Kunai.

July 22, 2011 Patch

  • [Undocumented] The silent killer attribute wording was changed from "This weapon is a silent killer" to "Silent Killer: No attack noise from backstabs".
  • [Undocumented] Your Eternal Reward no longer defaults to the disguise's stock primary weapon after a backstab. It will now properly show an unlockable primary weapon if the victim was using one.

December 1, 2011 Patch

  • [Undocumented] Added Strange Quality.

January 11, 2012 Patch

  • [Undocumented] The Your Eternal Reward was added to the crafting blueprint for the Spy-cicle.

July 3, 2015 Patch

  • Fixed Spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Changed attributes:
    • Removed Cannot Disguise penalty.
    • Non-kill disguises require and consume a full cloak meter. Backstab-based disguises are still free.
    • Increased cloak drain rate by 33%.

December 17, 2021 Patch

  • Fixed Your Eternal Reward ragdolls not fading.

July 18, 2024 Patch #1 (Summer 2024 Update)

  • Updated the materials for Your Eternal Reward to fix incorrect lighting under certain conditions (community fix from Lindon).

Bugs

  • Should the player die after switching the equipped melee from Your Eternal Reward to the Knife, respawning may not be possible until they change classes.
  • Backstabbing the person you are disguised as while they are holding their melee occasionally causes the disguise weapon to become the Your Eternal Reward.
  • If the Spy backstabs an enemy who is then auto-balanced, the Spy disguises as a friendly version of that class.
  • Certain problems exist with the weapon when using DirectX 8; enemy bodies do not fade away when backstabbed, and the weapon is visible when the Spy is cloaked.
  • Backstabbing a disguised Spy using Your Eternal Reward does not give the Spy achievement Counter Espionage.
  • Disguising while holding out the Dead Ringer results in it still being held out and showing it charging. Upon it being fully charged, it acts normally. However, if the user takes damage while the uncharged Dead Ringer is active they still receive the 75% feign damage resistance on the first hit taken.

Notes

  • Backstabbing an Engineer while he is hauling a building results in the killfeed displaying the building's destruction to the enemy team.

Trivia

  • Before the item was released, Robin Walker joked that Your Eternal Reward's drawback would be that it cannot facestab.[2]
  • The name is a reference to a scene in the 1992 film Aladdin where Jafar fools Aladdin with his disguise and then attempts to murder him with a dagger that Jafar refers to as "your eternal reward".

Gallery

References

  1. game\shared\tf\tf_weapon_knife.cpp:L238-250
  2. PC Gamer: Next TF2 update adds trading, new game mode (https://www.pcgamer.com/next-tf2-update-adds-trading-new-game-mode/)

See also