Difference between revisions of "Director's Vision"
SilverHammer (talk | contribs) m (That was drawn out and silly) |
(→Trivia: ce (but not sure what "absent even by checking vtf" means here if the point is engi's legs are visible)) |
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+ | {{Other uses|this=the special taunt|Meet the Director}} | ||
{{Item infobox | {{Item infobox | ||
− | | type = | + | | type = special taunt |
− | | image = | + | | image = Taunt Director's Vision.png |
− | | used-by = | + | | used-by = {{used by|all}} |
− | | released = | + | | released = {{Patch name|5|5|2011}} |
− | | availability = | + | | released-major = Replay Update |
+ | | availability = {{avail|unlock}} | ||
| trade = no | | trade = no | ||
| gift = no | | gift = no | ||
+ | | craft = no | ||
+ | | rename = yes | ||
| numbered = no | | numbered = no | ||
| loadout = yes | | loadout = yes | ||
− | | | + | | prefix = Taunt: The |
− | | item- | + | | item-kind = {{item kind|Special Taunt}} |
− | | | + | | item-level = 5 |
+ | | item-description = {{item description|Director's Vision}} | ||
+ | | item-flags = {{attribute|AchievementItem}} | ||
}} | }} | ||
− | |||
− | |||
− | = | + | {{Quotation|'''The Sniper''', trying to keep a camera straight while recording|Steady, steady!|sound=Sniper specialcompleted17.wav}} |
− | + | ||
− | + | The '''Director's Vision''' is a [[Taunts#Special taunts|special taunt]] for [[Classes|all classes]]. | |
+ | |||
+ | When the player selects it from the taunts menu, the character silently puts their arms out and forms a rectangle with their fingers. For the specific animations of each class, please refer to the [[Taunts#Taunts by class|respective class taunts pages]]. | ||
+ | |||
+ | This item is awarded to players who earn the ''[[Replay achievements|Star of My Own Show]]'' achievement. | ||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | == | + | == Related achievements == |
− | + | === {{Achiev type link|replay}} === | |
− | + | {{Achievement table | |
− | + | | 1 = {{Show achievement|Replay|Star of My Own Show}} | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Update history == | == Update history == | ||
− | ''' | + | {{Update history| |
+ | '''{{Patch name|5|5|2011}}''' ([[Replay Update]]) | ||
* The Director's Vision was added to the game. | * The Director's Vision was added to the game. | ||
− | '''[[ | + | '''{{Patch name|6|23|2011}}''' ([[Über Update]]) |
− | * {{Undocumented}} The Director's Vision's | + | * {{Undocumented}} Updated the Director's Vision's [[backpack]] icon. |
+ | |||
+ | '''{{Patch name|6|27|2011}}''' | ||
+ | * Updated the Director's Vision to be [[Name Tag|nameable]]. | ||
+ | |||
+ | '''{{Patch name|10|13|2011}} #1''' ([[Manniversary Update & Sale]]) | ||
+ | * Fixed The Director's Vision not playing animations correctly for all classes in the loadout screen. | ||
+ | |||
+ | '''{{Patch name|6|11|2014}} #1''' | ||
+ | * {{Undocumented}} Updated the backpack icon for the Director's Vision. | ||
+ | * {{Undocumented}} Moved the Director's Vision from the [[Action items|Action]] slot to the Taunt slot. | ||
+ | |||
+ | '''{{Patch name|6|11|2014|no-link=yes}} #2''' | ||
+ | * Fixed not being able to equip The Director's Vision taunt in the Action slot. | ||
+ | |||
+ | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | ||
+ | * Fixed The Director's Vision taunt not playing both variations for the Pyro. | ||
− | ''' | + | '''{{Patch name|6|23|2014}}''' |
− | * | + | * {{Undocumented}} Set all [[taunts]] to be [[Gift Wrap|giftable]], nameable, and support [[Crafting|craft numbers]]. |
− | + | '''{{Patch name|8|11|2022}}''' | |
− | + | * Updated the description. | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | * | ||
− | |||
== Trivia == | == Trivia == | ||
− | * The [[Pyro]] | + | * The [[Pyro]] has two animations for this taunt: one somewhat feminine, another more masculine. |
− | * This is a common film gesture that is often stereotypically attributed to directors and photographers. By placing one's index finger against the opposing thumb on both hands, a natural square is created that mimics the widescreen aspect ratio of film. When placing this "square" over a prospective scene or event, one then can imagine or explain how the scene would look to a viewer if filmed or photographed, whilst keeping note of what may get cut off on the sides. | + | * This is a common film gesture that is often stereotypically attributed to directors and photographers. By placing one's index finger against the opposing thumb on both hands, a natural square is created that mimics the widescreen [[w:aspect ratio|aspect ratio]] of film. When placing this "square" over a prospective scene or event, one then can imagine or explain how the scene would look to a viewer if filmed or photographed, whilst keeping note of what may get cut off on the sides. |
− | + | * Some of the classes use a different method of the gesture, in which both thumbs oppose each other and the index fingers are parallel. | |
− | * | + | * An unused texture exists in the game files that depicts the previous [[backpack]] icon in mid-production, {{code|taunt_replay_large_layers.vtf}}. Notably, by disabling the [[w:alpha channel|alpha mask]], the Engineer's legs are visible outside the frame, and absent<!-- ??? --> even by checking the {{code|taunt_replay_large.vtf}} texture through external tools. |
+ | |||
+ | == Gallery == | ||
+ | <gallery perrow="3"> | ||
+ | File:Scout Director.png|{{cl|Scout}} | ||
+ | File:Soldier Director.png|{{cl|Soldier}} | ||
+ | File:Pyro Director1.png|{{cl|Pyro}}, "masculine pose" | ||
+ | File:Pyro Director2.png|{{cl|Pyro}}, "feminine pose" | ||
+ | File:Demoman Director.png|{{cl|Demoman}} | ||
+ | File:Heavy Director.png|{{cl|Heavy}} | ||
+ | File:Engineer Director.png|{{cl|Engineer}} | ||
+ | File:Medic Director.png|{{cl|Medic}} | ||
+ | File:Sniper Director.png|{{cl|Sniper}} | ||
+ | File:Spy Director.png|{{cl|Spy}} | ||
+ | File:Director's Vision old icon.png|The old backpack icon. | ||
+ | File:Director's Vision old icon layers No Alpha.png|The {{code|_layers}} icon without the alpha mask. | ||
+ | </gallery> | ||
+ | |||
+ | {{Replay Update Nav}} | ||
− | + | [[Category:Achievement Items]] | |
− |
Latest revision as of 03:30, 22 October 2024
This article is about the special taunt. For other uses, see Meet the Director.
“ | Steady, steady!
Click to listen
— The Sniper, trying to keep a camera straight while recording
|
” |
The Director's Vision is a special taunt for all classes.
When the player selects it from the taunts menu, the character silently puts their arms out and forms a rectangle with their fingers. For the specific animations of each class, please refer to the respective class taunts pages.
This item is awarded to players who earn the Star of My Own Show achievement.
Contents
Demonstration
Related achievements
Replay achievements
|
Update history
May 5, 2011 Patch (Replay Update)
- The Director's Vision was added to the game.
June 23, 2011 Patch (Über Update)
- [Undocumented] Updated the Director's Vision's backpack icon.
- Updated the Director's Vision to be nameable.
October 13, 2011 Patch #1 (Manniversary Update & Sale)
- Fixed The Director's Vision not playing animations correctly for all classes in the loadout screen.
- [Undocumented] Updated the backpack icon for the Director's Vision.
- [Undocumented] Moved the Director's Vision from the Action slot to the Taunt slot.
June 11, 2014 Patch #2
- Fixed not being able to equip The Director's Vision taunt in the Action slot.
June 18, 2014 Patch (Love & War Update)
- Fixed The Director's Vision taunt not playing both variations for the Pyro.
- [Undocumented] Set all taunts to be giftable, nameable, and support craft numbers.
- Updated the description.
Trivia
- The Pyro has two animations for this taunt: one somewhat feminine, another more masculine.
- This is a common film gesture that is often stereotypically attributed to directors and photographers. By placing one's index finger against the opposing thumb on both hands, a natural square is created that mimics the widescreen aspect ratio of film. When placing this "square" over a prospective scene or event, one then can imagine or explain how the scene would look to a viewer if filmed or photographed, whilst keeping note of what may get cut off on the sides.
- Some of the classes use a different method of the gesture, in which both thumbs oppose each other and the index fingers are parallel.
- An unused texture exists in the game files that depicts the previous backpack icon in mid-production,
taunt_replay_large_layers.vtf
. Notably, by disabling the alpha mask, the Engineer's legs are visible outside the frame, and absent even by checking thetaunt_replay_large.vtf
texture through external tools.
Gallery
|