Difference between revisions of "Item quality"

From Team Fortress Wiki
Jump to: navigation, search
m (Community items)
m (Update history)
 
(177 intermediate revisions by 87 users not shown)
Line 1: Line 1:
{{Quotation|'''The Sniper''' on the quality of his gear|Hmmm, have a gander at this little beauty.|sound=Sniper_specialweapon02.wav}}
+
{{featured article tag}}
 +
{{Redirects here|Variant|Reskins}}
  
All items have an assigned '''quality'''.  Quality determines the color of the item's displayed name and influences its perceived trade value.
+
{{Quotation|'''The Demoman''' stating the obvious|Now that's quality.|sound=Demoman_sf13_influx_small04.wav}}
  
The names of the following qualities are defined in the game files.
+
'''Quality''' is an [[Items|item]] property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A [[Item drop system|dropped]] item can only have one quality, whereas an [[Mann Co. Supply Crate|unboxed]] item can have 1 or 2 qualities. Extra qualities can only be added through the use of [[Strangifier|strangifiers]] or [[Unusualifier|unusualifiers]] — excluding rare exceptions from [[glitches]] (e.g. "Strange Normal" items) or forced creations by [[Valve]] employees.
  
{{anchor|Normal|normal|Normal Items|Stock|Stock Items|Stock items}}
+
Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like [[particle effects]] from [[Self-Made]] and [[Community (quality)|Community]] items (which had a since-removed 10% hidden [[Damage|damage]] boost), [[Decorated]] weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).
== Normal items ==
 
  
<!-- Do not add a quality distribution link here.-->
+
== Qualities ==
 +
{{Item quality table}}
  
{{Backpack item
+
== Possible weapon qualities ==
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
+
Please see this [[/Possible weapon qualities|table]].
| item-name  = Scattergun
 
| quality    = Normal
 
| item-level = Level 1 Scattergun
 
}}
 
 
 
The Normal quality is assigned to [[Stock weapons]]. These are the standard weapons that all players start with and are not stored in the [[backpack]]. Therefore they are the only available weapons if the game cannot connect to Steam. Unique variants of these items are created when using a [[Name Tag]] or [[Description Tag]] with a Stock weapon, which are seen by checking the "Show Stock Items" box in the backpack view.
 
 
 
{{clr}}{{anchor|Unique|Unique Items}}
 
== Unique items ==
 
  
<!-- Do not add a quality distribution link here.-->
+
== Possible cosmetic item qualities ==
 +
* {{Icon class|Scout|link=Item quality/Possible scout cosmetic item qualities}} [[/Possible scout cosmetic item qualities|Scout item qualities]]
 +
* {{Icon class|Soldier|link=Item quality/Possible soldier cosmetic item qualities}} [[/Possible soldier cosmetic item qualities|Soldier item qualities]]
 +
* {{Icon class|Pyro|link=Item quality/Possible pyro cosmetic item qualities}} [[/Possible pyro cosmetic item qualities|Pyro item qualities]]
 +
* {{Icon class|Demoman|link=Item quality/Possible demoman cosmetic item qualities}} [[/Possible demoman cosmetic item qualities|Demoman item qualities]]
 +
* {{Icon class|Heavy|link=Item quality/Possible heavy cosmetic item qualities}} [[/Possible heavy cosmetic item qualities|Heavy item qualities]]
 +
* {{Icon class|Engineer|link=Item quality/Possible engineer cosmetic item qualities}} [[/Possible engineer cosmetic item qualities|Engineer item qualities]]
 +
* {{Icon class|Medic|link=Item quality/Possible medic cosmetic item qualities}} [[/Possible medic cosmetic item qualities|Medic item qualities]]
 +
* {{Icon class|Sniper|link=Item quality/Possible sniper cosmetic item qualities}} [[/Possible sniper cosmetic item qualities|Sniper item qualities]]
 +
* {{Icon class|Spy|link=Item quality/Possible spy cosmetic item qualities}} [[/Possible spy cosmetic item qualities|Spy item qualities]]
 +
* {{Icon class|All classes|link=Item quality/Possible all-class cosmetic item qualities}} [[/Possible all-class cosmetic item qualities|All-class item qualities]]
  
{{Backpack item
+
== Update history ==
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
+
{{Update history|
| item-name  = Degreaser
+
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
| item-name-local = The Degreaser
+
* {{Undocumented}} Added Unique quality.
| quality    = Unique
 
| item-level = Level 10 Flame Thrower
 
| att-1-positive = 65% faster weapon switch
 
| att-2-negative = -25% burn damage penalty
 
}}
 
  
Unique is the quality assigned to items which can be found through random drops during gameplay, obtained through achievements, crafted, or purchased from the [[Mann Co. Store]]. As such, Unique is regarded as the "default" quality for items.
+
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 +
* {{Undocumented}} Added the Community quality.
  
{{clr}}{{anchor|Vintage|Vintage Items|Vintages|vintage}}
+
'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
 
+
* {{Undocumented}} Added Self-Made quality.
== Vintage items ==
 
{{See also|Item quality distribution#vintage quality list|l1=Vintage quality distribution}}
 
 
 
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Natascha
 
| quality   = Vintage
 
| item-level = Level 5 Minigun
 
| att-1-positive = On Hit: 100% chance to slow target
 
| att-2-negative = -25% damage penalty
 
| att-3-negative = 30% slower spin up time
 
}}
 
  
Vintage quality was introduced alongside the [[Mann-Conomy Update]], in which certain items were assigned this quality to increase their appeal in [[trading]]; however, they bear no functional difference to their Unique counterparts. In some cases, items that have been re-granted to users by Steam support were assigned Vintage quality.  
+
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 +
* {{Undocumented}} Added Vintage quality.
 +
* {{Undocumented}} Added Unusual quality.
  
<!-- Do not add the information about the March 15th patch regarding Vintagization. -->
+
'''{{Patch name|2|3|2011}}'''
 +
* {{Undocumented}} Added Genuine quality.
  
{{clr}}{{anchor|Genuine|genuine|Genuine Items|Genuines|genuines}}
+
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 +
* {{Undocumented}} Added Strange quality.
  
== Genuine items ==
+
'''{{Patch name|8|18|2011}}'''
{{See also|Item quality distribution#genuine quality list|l1=Genuine quality distribution}}
+
* {{Undocumented}} Added string for potential new item quality called "Completed".
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Sun-On-A-Stick
 
| quality    = Genuine
 
| item-level = Level 10 RIFT Mace
 
| att-1-positive = 100% critical hit vs burning players
 
| att-2-negative = -25% damage penalty
 
| item-description = Spiky end goes into other man.
 
}}
 
The Genuine quality was originally introduced alongside the ''[[RIFT]]'' promotion. Genuine quality is used to distinguish items obtained as part of a cross-game promotion, opposed to items gained via other methods such as random drops or [[crafting]].  There is no functional difference between Genuine items and their Unique counterparts.
 
  
{{clr}}{{anchor|Strange|Strange Items}}
+
'''{{Patch name|9|2|2011}}'''
 +
* Updated the Strange quality color from gold ({{qcc|CD9B1D}}) to orange ({{qcc|CF6A32}}).
 +
* {{Undocumented}} Updated the Rarity3 quality color from orange ({{qcc|CF6A32}}) to brown ({{qcc|70550F}}).
  
== Strange items ==
+
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
{{See also|List of Strange weapon ranks|Item quality distribution#Strange|l2=Strange quality distribution}}
+
* {{Undocumented}} Added Haunted quality.
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Minigun
 
| quality    = Strange
 
| item-level = Strange Minigun - Kills: 0
 
}}
 
  
<!-- Do not re-add how the weapons kill count resets when traded, as it already appears on the "List of Strange weapon ranks" page -->
+
'''{{Patch name|6|11|2012}}'''
<!-- As well, do not re-add the list of Crate Series #'s that contain Strange weapons. -->
+
* {{Undocumented}} Added "tobor_a" quality.
<!-- Finally, do not re-add a list of all the Strange weapon ranks, as a page listing all the ranks already exists, and can be found here: http://wiki.teamfortress.com/wiki/List_of_Strange_weapon_ranks -->
 
Introduced in the [[Über Update]], Strange quality weapons can be found by unboxing [[Mann Co. Supply Crate]]s of a certain series. Kills made with a Strange quality weapon are recorded as an item [[List of Item Attributes#kill eater|attribute]].  Prefixes are changed automatically by the game based on the weapon's [[List of Strange weapon ranks|rank]].
 
{{clr}}{{anchor|Unusual|unusual|Unusual Items|Unusuals|unusuals}}
 
  
== Unusual items ==
+
'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
{{See also|Item quality distribution#unusual quality list|l1=Unusual quality distribution}}
+
* {{Undocumented}} Updated Haunted quality color from {{qcc|8650AC}} to {{qcc|38F3AB}}.
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Napper's Respite
 
| quality   = Unusual
 
| item-level = Level 1 - 100
 
| att-1-neutral    = Effect: Circling Heart
 
| item-description = After a long day of burning scouts.
 
}}
 
  
=== Unusual hats ===
+
'''{{Patch name|3|19|2013}}'''
{{see also|Hats|Particle effects#Unusual effects|l2=Unusual effects}}
+
* {{Undocumented}} Removed "tobor_a" quality.
Unusual hats are hats with an attached particle effect.
 
  
The only methods of obtaining an Unusual hat are by unlocking a [[Mann Co. Supply Crate]] with a [[Mann Co. Supply Crate Key]], or via trading. Unusual versions of the hats contained in a [[Festive Winter Crate]] could also be obtained by unlocking the crate with a [[Festive Winter Crate Key]] during the [[Australian Christmas]] event.
+
'''{{Patch name|11|12|2013}}'''
 +
* Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.
  
[[Crafting#Headgear|Crafting]] together two Unusual hats will not produce an Unusual hat in return; it will simply produce a [[#Unique items|Unique]] <!-- Do NOT remove this. There is no such thing as a normal hat. Read the page before confusing one quality with another --> hat.
+
'''{{Patch name|11|26|2013}}'''
 +
* {{Undocumented}} Updated Collector's quality color from {{Qcc|830000}} to {{Qcc|AA0000}}.
  
=== Scream Fortress Update ===
+
'''{{Patch name|9|17|2014}}'''
{{main|Scream Fortress}}
+
* {{Undocumented}} Corrected the name of Community items on the web.
Two new items with the Unusual quality were introduced with this update: the [[Haunted Metal Scrap]] and the [[Horseless Headless Horsemann's Headtaker]]. Besides bearing the Unusual quality, the Horseless Headless Horsemann's Headtaker has no discerning attributes from the [[Eyelander]].
 
  
{{clr}}{{anchor|Community|Community weapons|Community Weapons|Community Items}}
+
'''{{Item schema|5|28|2015|id=da60ae0da5b7c972682591e5d7fa7ee3977594cd}}'''
 +
* Added "restriction" and "map" quality.
  
== Community items ==
+
'''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
{{see also|List of Community weapon owners|List of Wiki Cap owners}}
+
* {{Undocumented}} Added Decorated quality.
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Medi Gun
 
| item-description = Given to valuable Community Contributors
 
| item-level = Level 50 Medi Gun
 
| quality    = Community
 
| att-1-neutral = Effect: Community Sparkle
 
| item-flags = Not Tradable or Usable in Crafting
 
 
}}
 
}}
  
Items bearing the Community quality are specially granted by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. Community items have the [[Particle effects#Community Sparkle|Community sparkle]] particle effect attached and an additional description string set to "Given to valuable Community Contributors". Community items derived from certain Stock weapons receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance.
+
== Unused content ==
 
+
* Two unused item qualities referred to as '''Rarity2''' (mentioned as Customized) and '''Rarity3''' (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; {{qcc|8D834B}} and {{qcc|70550F}} respectively.
Community Stock weapons that existed prior to the introduction of name and description tags are derived from the original [[#Normal items|Normal]] variants. This makes them unable to be described or named, however newer variants are derived from the [[#Unique items|Unique]] variants and behave as expected.
+
* The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: {{qcc|8650AC}}.
 
+
* The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".<ref>game/shared/econ/econ_item_constraints.cpp, line 91</ref>
<gallery>
 
File:Commwep_phongcompare.png|Phong boost comparison
 
</gallery>
 
 
 
{{clr}}{{anchor|Self-made items|Self-Made Items|Self-made Items|Self-Made|Self-made}}
 
 
 
== Self-Made items ==
 
{{see also|List of Self-Made item owners}}
 
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Dalokohs Bar
 
| item-description = I made this!
 
| item-level = Level 50 Lunch Box
 
| quality    = Self-Made
 
| att-1-positive = Adds +50 max health for 30 seconds.
 
| att-2-neutral = Effect: Community Sparkle
 
| item-flags = Not Tradable or Usable in Crafting
 
}}
 
 
 
The Self-Made quality is assigned to items specially granted by Valve to their creators. Like Community items, they have the "Community Sparkle" particle effect attached and an additional description string set to "I made this!". See the [[Contribution page]] for when the items were added in-game.
 
 
 
<gallery>
 
File:Selfmadedalokohs.png|In-game example
 
</gallery>
 
 
 
{{clr}}{{anchor|Valve Weapons|Developer Weapons|Developer weapons|Valve|Developer}}
 
 
 
== Valve items==
 
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Rocket Launcher
 
| item-level = Level 100 Rocket Launcher
 
| quality    = Valve
 
| att-1-positive = +1009900% damage bonus
 
| att-2-positive = +109900% clip size
 
| att-3-positive = +75% faster firing speed
 
| att-4-positive = On Hit: +250 health
 
| att-5-positive = On Kill: 10 seconds of 100% critical chance
 
| att-6-positive = +50% projectile speed
 
| att-7-positive = +100% faster move speed on wearer
 
| att-8-neutral = Effect: Flying Bits
 
| item-flags = Not Tradable or Usable in Crafting
 
}}
 
 
 
Valve items are given to Valve employees. In some cases they have the [[Particle effects#Flying Bits|Flying Bits]] particle effect attached. Because of their nature as developer weapons, some Valve items possess stacked attributes as seen in the backpack example; however, these additional attributes are not part of the Valve quality itself. The Valve weapon shown in the backpack example is [http://optf2.com/item/162307172 Robin Walker's Rocket Launcher].
 
 
 
<gallery>
 
File:Flying bits.png|Flying Bits attached to an [[Equalizer]]
 
</gallery>
 
 
 
{{clr}}{{anchor|Item Name Colors|Colors|Rarity Colors|Item name colors}}
 
 
 
== Item name colors ==
 
{| class="wikitable grid"
 
! class="header" | Color
 
! class="header" | Quality Name
 
! class="header" | Example
 
|-
 
! style="background:#B2B2B2" | #B2B2B2
 
| [[#Normal Items|Normal]]
 
| style="background:#2a2725; text-shadow:2px 1px 1px #24201B; text-align:center;" | {{tf2b|Scattergun|quality=normal}}
 
|-
 
! style="background:#FFD700" | #FFD700
 
| [[#Unique Items|Unique]]
 
| style="background:#2a2725; text-shadow:2px 1px 1px #24201B; text-align:center;" | {{tf2b|The Degreaser|quality=unique}}
 
|-
 
! style="background:#476291" | #476291
 
| [[#Vintage Items|Vintage]]
 
| style="background:#2a2725; text-shadow:2px 1px 1px #24201B; text-align:center;" | {{tf2b|Vintage Natascha|quality=vintage}}
 
|-
 
! style="background:#4D7455" | #4D7455
 
| [[#Genuine Items|Genuine]]
 
| style="background:#2a2725; text-shadow:2px 1px 1px #24201B; text-align:center;" | {{tf2b|Genuine Sun-On-A-Stick|quality=genuine}}
 
|-
 
! style="background:#CD9B1D" | #CD9B1D
 
| [[#Strange Items|Strange]]
 
| style="background:#2a2725; text-shadow:2px 1px 1px #24201B; text-align:center;" | {{tf2b|Strange Minigun|quality=strange}}
 
|-
 
! style="background:#8650AC" | #8650AC
 
| [[#Unusual Items|Unusual]]
 
| style="background:#2a2725; text-shadow:2px 1px 1px #24201B; text-align:center;" | {{tf2b|Unusual Napper's Respite|quality=unusual}}
 
|-
 
! style="background:#70B04A" rowspan="2"| #70B04A
 
| [[#Community Items|Community]]
 
| style="background:#2a2725; text-shadow:2px 1px 1px #24201B; line-height:0.5em; text-align:center;" | {{tf2b|Community Medi Gun|quality=community}}
 
|-
 
| [[#Self-made Items|Self-made]]
 
| style="background:#2a2725; text-shadow:2px 1px 1px #24201B; line-height:0.5em; text-align:center;" | {{tf2b|Self-Made Dalokohs Bar|quality=self-made}}
 
|-
 
! style="background:#A50F79" | #A50F79
 
| [[#Valve Weapons|Developer]]
 
| style="background:#2a2725; text-shadow:2px 1px 1px #24201B; text-align:center;" | {{tf2b|Valve Rocket Launcher|quality=valve}}
 
|-
 
|}
 
 
 
=== Unused colors ===
 
{| class="wikitable grid"
 
! class="header" | Color
 
! class="header" | Quality Name
 
! class="header" | Example
 
|-
 
! style="background:#8D834B" | #8D834B
 
| Rarity2
 
| style="background:#2a2725; text-shadow:2px 1px 1px #24201B; text-align:center;" | {{tf2b|Rarity2|color=#8D834B}}
 
|-
 
! style="background:#CF6A32" | #CF6A32
 
| Rarity3
 
| style="background:#2a2725; text-shadow:2px 1px 1px #24201B; text-align:center;" | {{tf2b|Rarity3|color=#CF6A32}}
 
|-
 
! style="background:#476291" | #476291
 
| Customized
 
| style="background:#2a2725; text-shadow:2px 1px 1px #24201B; text-align:center;" | {{tf2b|Customized|color=#476291}}
 
|-
 
|}
 
  
 
== See also ==
 
== See also ==
 +
{{Color themes}}
 +
* [[Grade]]
 
* [[Item levels]]
 
* [[Item levels]]
 
* [[Item drop system]]
 
* [[Item drop system]]
 +
* [[Limited Quantity]]
 +
 +
== References ==
 +
<references/>
 +
 +
{{Quality Nav}}
  
 
[[Category:Items]]
 
[[Category:Items]]
 +
[[Category:Qualities]]
 +
[[Category:WebAPI]]

Latest revision as of 12:54, 15 November 2023

"Variant" redirects here. You may have been looking for Reskins.
Now that's quality.
The Demoman stating the obvious

Quality is an item property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A dropped item can only have one quality, whereas an unboxed item can have 1 or 2 qualities. Extra qualities can only be added through the use of strangifiers or unusualifiers — excluding rare exceptions from glitches (e.g. "Strange Normal" items) or forced creations by Valve employees.

Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like particle effects from Self-Made and Community items (which had a since-removed 10% hidden damage boost), Decorated weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).

Qualities

Color Name Example
#B2B2B2 Normal Scattergun
#FFD700 Unique Degreaser
#476291 Vintage Natascha
#4D7455 Genuine Sun-on-a-Stick
#CF6A32 Strange Shotgun
#8650AC Unusual Napper's Respite
#38F3AB Haunted Wrap Battler
#AA0000 Collector's Original
#FAFAFA Decorated Rocket Launcher
#70B04A Community Wrench
Self-Made Dalokohs Bar
#A50F79 Valve Rocket Launcher

Possible weapon qualities

Please see this table.

Possible cosmetic item qualities

Update history

April 29, 2008 Patch (Gold Rush Update)
  • [Undocumented] Added Unique quality.

December 17, 2009 Patch (WAR! Update)

  • [Undocumented] Added the Community quality.

March 18, 2010 Patch (First Community Contribution Update)

  • [Undocumented] Added Self-Made quality.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added Vintage quality.
  • [Undocumented] Added Unusual quality.

February 3, 2011 Patch

  • [Undocumented] Added Genuine quality.

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added Strange quality.

August 18, 2011 Patch

  • [Undocumented] Added string for potential new item quality called "Completed".

September 2, 2011 Patch

  • Updated the Strange quality color from gold (#CD9B1D) to orange (#CF6A32).
  • [Undocumented] Updated the Rarity3 quality color from orange (#CF6A32) to brown (#70550F).

October 27, 2011 Patch (Very Scary Halloween Special)

  • [Undocumented] Added Haunted quality.

June 11, 2012 Patch

  • [Undocumented] Added "tobor_a" quality.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Updated Haunted quality color from #8650AC to #38F3AB.

March 19, 2013 Patch

  • [Undocumented] Removed "tobor_a" quality.

November 12, 2013 Patch

  • Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.

November 26, 2013 Patch

  • [Undocumented] Updated Collector's quality color from #830000 to #AA0000.

September 17, 2014 Patch

  • [Undocumented] Corrected the name of Community items on the web.

May 28, 2015 [Item schema update]

  • Added "restriction" and "map" quality.

July 2, 2015 Patch (Gun Mettle Update)

  • [Undocumented] Added Decorated quality.

Unused content

  • Two unused item qualities referred to as Rarity2 (mentioned as Customized) and Rarity3 (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; #8D834B and #70550F respectively.
  • The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: #8650AC.
  • The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".[1]

See also

References

  1. game/shared/econ/econ_item_constraints.cpp, line 91