Difference between revisions of "All classes/pt-br"

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m (Objetivo das Classes)
(sorry, there is already an article at Classes/pt-br, redirecting this page to it)
 
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==Objetivo das Classes==
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#REDIRECT [[Classes/pt-br]] {{R lang|pt-br}}
Todas as nove classes estão agrupadas para modos de combate, offensiva, defensiva, e suporte, msa a classe pode ser utilizada para tudo dependendo da escolha do jogador da [[Team strategy/pt-br|estratégia]].
 
===Offensiva {{Icon class|class=scout|link=Scout/pt-br}} {{Icon class|class=soldier|link=Soldier/pt-br}} {{Icon class|class=pyro|link=Pyro/pt-br}}===
 
[[Image:Tf2_offense.png|border|150px|right]]
 
Classes offensivas ([[Scout/pt-br|Scout]], [[Soldier/pt-br|Soldier]] e [[Pyro/pt-br|Pyro]]) são as melhores força de ataque do [[team/pt-br|time]]. Whether it's assaulting [[control points]] or grabbing the [[Intelligence]], these classes specialize in causing mayhem and destruction. Scouts have the ability to capture points twice as fast as any other class and can get there with their top-tier speed and double jumping. Soldiers pack a punch with their devastating [[Rocket Launchers]]. Pyros can stir up a [[fire|fiery havoc]] in enemy ranks with an ambush or [[Compression blast|extinguish]] their own burning friends.
 
{{anchor|Defensive classes}}
 
===Defensive {{Icon class|class=demoman|link=Demoman}} {{Icon class|class=heavy|link=Heavy}} {{Icon class|class=engineer|link=Engineer}}===
 
[[Image:Tf2_defense.png|border|150px|right]]
 
Defensive classes ([[Demoman]], [[Heavy]] and [[Engineer]]) serve to inhibit enemy access and to hold enemies back from vital points on the [[map]]. In total, Defense has the most firepower of all the groups. Demomen can safeguard areas with [[sticky bombs]] that they can detonate when enemies come by. Heavies are great for [[Minigun|mowing down]] incoming troops and pushing back forces. Heavies can also [[Natascha|keep enemies in an area while whittling their health]] for teammates to finish off. Engineers can build [[Sentry Gun]]s with amazing power, as well as [[Teleporters]] and [[Dispensers]] to support their team.
 
{{anchor|Support classes}}
 
 
 
===Support {{Icon class|class=medic|link=Medic}} {{Icon class|class=sniper|link=Sniper}} {{Icon class|class=spy|link=Spy}}===
 
[[Image:Tf2_support.png|border|150px|right]]
 
Support classes ([[Medic]], [[Sniper]] and [[Spy]]) form the backbone of any team. They offer the offensive and defensive classes an extra edge in battle and can help turn the tide of the game. Whether crippling the enemy advance from behind or keeping teammates healed, the support classes are always handy to have around. Medics have the power to [[heal]] teammates and overheal them to 150% of their maximum [[health]] (not possible with [[Quick-Fix]]). Snipers can eliminate key targets from a distance and use [[Jarate]] to extinguish fires and increase the [[damage]] dealt to their enemies. Spies can infiltrate enemy lines undetected, [[Electro Sapper|disable buildings]] and [[Backstab|assassinate]] critical threats.
 

Latest revision as of 09:34, 7 August 2011

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