Difference between revisions of "Domination"

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[[Image:Demonation.png|200px|right|Dominated, hippie! Get a job!]]
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{{Other uses|this=the game mechanic|for=the game mode|Control Point (game mode)#Symmetric|l1=Control Point#Symmetric}}
{{Quotation|'''The Heavy'''|The burning you feel? It is '''shame'''.|sound=Heavy_domination15.wav}}
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{{Redirects here|Nemesis|Achievements#General achievements|l1=the achievement of the same name}}
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<div style="float:right">{{kill notice|extend=yes|width=360px|weapon=domination|killer=Soldier|victim=Spy|kill-text=is DOMINATING}}</div>
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[[File:Domination.png|220px|right|Dominated, you rifle-dropping coward!]]
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{{Quotation|'''The Heavy'''|The burning you feel? It is '''shame'''.|sound=Heavy domination15.wav}}
  
A '''Domination''' is a reward received for killing, or assisting in killing, one particular enemy four times in a row. If you Dominate a player, a distinct [[Media:Tf_domination.wav|sound cue]] plays, and you become their Nemesis. You will see a small target icon next to the dominated player on the scoreboard, while the dominated player will see a small icon above your head. If you kill your Nemesis, or assist in killing them, they will lose their domination and status as your nemesis; this is known as a Revenge kill.
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A '''Domination''' is a reward granted to players who [[Death|kill]], or [[Kill assist|assisting in killing]], one particular opponent four times without said opponent killing or assisting in a kill against the player in the process. When a player dominates an opponent, a distinct [[Media:Tf_domination.wav|sound cue]] is heard and the player becomes the opponent's Nemesis. A small target icon appears next to the dominated opponent on the [[scoreboard]]. If an opponent dominates the player, a slightly different [[Media:Tf_nemesis.wav|sound cue]] plays. An icon of two fists appears on the scoreboard, as well as the same icon, albeit team-colored, above the player's Nemesis. When a player kills their Nemesis, or assists in killing them, the opponent loses their Domination and status as Nemesis; this is known as a Revenge kill.
  
Dominations in one life are counted in your all-time stats. When dominating players, a medal symbol will appear next to your name on the scoreboard along with a number indicating how many opposing players you are currently dominating. Dominations are carried over map stages, but not over team or map changes. Team-swapping will cause all dominations for and against you to be lost.
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Dominations in one life are counted in the all-time stats. When dominating opponents, a medal symbol appears next to the player's name on the scoreboard along with a number indicating how many opponents the player is currently dominating. Dominations are carried over map stages, but not over team or map changes. Team-swapping causes all Dominations for and against the player to be lost.
  
Dominating someone may sometimes produce a special [[Responses|audio response]] from your class. Dominating several people in one round will result in increasingly enthusiastic responses from your character.
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Dominating someone may sometimes produce a special [[Responses|audio response]] from the player's current [[Classes|class]]. Dominating several people in one round results in increasingly enthusiastic responses from the character being played.
  
 
== Nemesis ==
 
== Nemesis ==
When a player becomes your nemesis, they sport a distinct icon above their head which allows you to identify them (unless they are currently a [[Cloak]]ed or [[disguise]]d Spy). Only you can see this icon. If your nemesis kills you, the [[Deathcam]] will identify them as such.
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When an opponent becomes the player's Nemesis, they sport a distinctive icon above their head, allowing the player to identify them (unless they are currently a [[cloak]]ed or [[disguise]]d [[Spy]]). Only the player being dominated can see this icon. If the Nemesis kills the player, the [[Deathcam]] identifies them as such, and state that the player has been killed "again" by them.
  
It is possible to have any number of opposing players as your nemesis at once. Upon killing a nemesis, you gain a Revenge kill, which counts towards your player stats, and the player loses their status as your nemesis.  
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It is possible to have any number of opposing players as Nemesis at once. Upon killing a Nemesis, players gain a Revenge kill, which counts towards their player stats, and the opponent loses their status of Nemesis.
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The Nemesis feature was added to promote relationships between players, creating a small negative reinforcement loop by giving players an opportunity to score extra points with a Revenge kill.
  
The nemesis feature was added to promote relationships between players, creating a small negative reinforcement loop by giving players an opportunity to score extra points with a revenge kill.
 
 
{{anchor|revenge kill|Revenge kill|Revenge Kill}}
 
{{anchor|revenge kill|Revenge kill|Revenge Kill}}
 
 
== Revenge ==
 
== Revenge ==
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<div style="float:right">{{kill notice|invert=yes|extend=yes|width=360px|weapon=domination|killer=Spy|victim=Soldier|kill-text=got REVENGE on}}</div>
 
[[File:Revenge kill.png|150px|right|I'm back, you sub-normal halfwit!]]
 
[[File:Revenge kill.png|150px|right|I'm back, you sub-normal halfwit!]]
Killing your nemesis is called a ''Revenge kill''. This is accompanied by a short [[Media:Tf_revenge.wav|sound cue]], and a special kill notice on the [[HUD]]. Obtaining a revenge kill will also produce a short [[response|audio response]] by your [[classes|class]].
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{{Quotation|'''The Scout'''|Who's the tough guy now, huh, tough guy?|sound=Scout revenge08.wav}}
  
A Revenge kill is worth double the [[Points]] received for a regular [[Kill]], and will remove your Nemesis' Domination against you. Revenge kills in one life, as well as in your player history, count towards your all-time stats. Players receive the ''Nemesis'' [[achievement]] upon collecting 5 total Revenge kills in their all-time stats. A Revenge kill can occur during [[Humiliation]], which is a highly advantageous and satisfying time to get one, as your Nemesis will be cowering and completely vulnerable.
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Killing a Nemesis is called a Revenge kill. This is accompanied by a short [[Media:Tf_revenge.wav|sound cue]] and a special kill notice on the [[Heads-up display|HUD]]. Obtaining a Revenge kill also produces a short audio response by the player's class.
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A Revenge kill is worth double the [[points]] received for a regular kill, and removes the Nemesis' Domination against the player. Revenge kills in one life, as well as in the player history, count towards the player's all-time stats. Players receive the ''Nemesis'' [[Achievements|achievement]] upon collecting 5 total Revenge kills in their all-time stats. A Revenge kill can also occur during [[Match outcomes#Humiliation|Humiliation]], being highly advantageous due to the nemesis being very vulnerable.
 
{{clr}}
 
{{clr}}
== Related Achievements ==
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=== [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements|General]] ===
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== Related achievements ==
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=== {{Achiev type link|general}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|General|Nemesis}}
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| 1 = {{Show achievement|General|A Fresh Pair of Eyes}}
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      {{Show achievement|General|BFF!}}
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| 2 = {{Show achievement|General|Nemesis}}
 
}}
 
}}
  
=== [[File:Pumpkin.png|20px|link=Scarechievements{{if lang}}]] [[Scarechievements]] ===
 
{{Achievement table
 
| 1 = {{Show achievement|Halloween|Ghastly Gibus Grab}}
 
}}
 
  
 
=== {{Class link|Soldier}} ===
 
=== {{Class link|Soldier}} ===
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}}
 
}}
  
=== {{Class link|pyro}} ===
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=== {{Class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|BarbeQueQ}}
 
| 1 = {{Show achievement|Pyro|BarbeQueQ}}
 
}}
 
}}
  
=== {{Class link|demoman}} ===
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=== {{Class link|Demoman}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Demoman|Three Times a Laddy}}
 
| 1 = {{Show achievement|Demoman|Three Times a Laddy}}
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}}
 
}}
  
=== {{Class link|heavy}} ===
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=== {{Class link|Heavy}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Icing on the Cake}}
 
| 1 = {{Show achievement|Heavy|Icing on the Cake}}
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}}
 
}}
  
=== {{Class link|medic}} ===
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=== {{Class link|Medic}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Medic|Doctor Assisted Homicide}}
 
| 1 = {{Show achievement|Medic|Doctor Assisted Homicide}}
 
}}
 
}}
  
=== {{Class link|sniper}} ===
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=== {{Class link|Sniper}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Australian Rules}}
 
| 1 = {{Show achievement|Sniper|Australian Rules}}
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}}
 
}}
  
=== {{Class link|spy}} ===
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=== {{Class link|Spy}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Spy|High Value Target}}
 
| 1 = {{Show achievement|Spy|High Value Target}}
 
       {{Show achievement|Spy|Come In From The Cold}}
 
       {{Show achievement|Spy|Come In From The Cold}}
 
| 2 = {{Show achievement|Spy|The Melbourne Supremacy}}
 
| 2 = {{Show achievement|Spy|The Melbourne Supremacy}}
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}}
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=== {{Achiev type link|scarechievements}} ===
 +
{{Achievement table
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| 1 = {{Show achievement|Halloween|Ghastly Gibus Grab}}
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
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'''{{Patch name|5|27|2010}}'''
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* Fixed domination/revenge messages not using team colors for the player names.
  
'''[[May 27, 2010 Patch]]'''
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'''{{Patch name|3|19|2013}}'''
* Fixed domination/revenge messages not using team colors for the player names.
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* Fixed a [[scoreboard]] bug where domination count was reduced by 2 when a dominated player left the server.
  
'''[[August 9, 2011 Patch]]'''
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'''{{Patch name|1|27|2015}}'''
** Fixed domination responses being interrupted.
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* Fixed a bug related to overhead icons disappearing (Nemesis).
  
 
== Bugs ==
 
== Bugs ==
* The domination medal count occasionally mismatches with the actual number of a player's dominations.
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[[File:Team_switch_Nemesis_icon_bug.png|thumb|An autobalanced nemesis.]]
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* When triggering the feigned death of [[Dead Ringer]] Spies who were dominated or revenge-killed in their past life as any class, the kill feed announces that the player is dominating or has taken revenge upon them, but the scoreboard says otherwise.
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* Sometimes, after an [[autobalance]] moves a dominated player to the nemesis' team or vice-versa, the nemesis icon remains visible above the player.
 +
* In rare and very specific cases, a player may be dominated by a "phantom player" named "ERRORNAME," but have no [[deathcam]] to show the player. The name is colored in white as if it were a spectator. There is no possible way to get revenge, and even if it is the first time it has "killed" the player, it usually results in an instant domination against that player for unknown reasons.
  
 
== Trivia ==
 
== Trivia ==
 
* Dominations were originally created to make player interactions have a more personal feel and encourage individual competition.
 
* Dominations were originally created to make player interactions have a more personal feel and encourage individual competition.
* Dominating enemies with [[kill assist]]s will not trigger [[voice responses]] from your class, but the class who was awarded the kill.
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* Dominating enemies with [[kill assist]]s does not trigger [[Responses|voice responses]] from the player's class, but the class who was awarded the kill.
* Killing a [[Spy]] who is using the [[Dead Ringer]] (if it is the 4th time you have killed said player) will notify you that you have dominated him. Once he de-cloaks however, he will no longer be "Dominated". The same goes for Revenges.
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** This effect also applies with revenge.
* No actual numerical medal will appear on the score screen next to the name of a player who has beyond 16 dominations.
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* Killing a [[Spy]] who is using the [[Dead Ringer]] (if it is the 4th time the Spy was killed) notifies the player that the player has dominated the Spy. Once the Spy decloaks, however, he is no longer "Dominated". Death-feigning Spies do not produce a fake revenge.
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* No actual numerical medal appears on the score screen next to the name of a player who has beyond 16 dominations, due to no scoreboard symbol existing for such an occasion.
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* Players who are in [[Pyroland]] see Dominations and Revenge kills as "''Player'' is BEST FRIENDS with ''Player''" and "''Player'' BROKE UP with ''Player''", respectively.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Dominating.png|The domination icon that appears on the scoreboard.
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File:Dominating.png|The Domination icon that appears on the scoreboard.
File:Nemesis_RED.png|[[RED]] Nemesis icon that appears above the head of a player's Nemesis.
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File:Nemesis RED.png|[[RED]] Nemesis icon that appears above the head of a player's Nemesis.
File:Nemesis_BLU.png|[[BLU]] version of this icon.
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File:Nemesis BLU.png|[[BLU]] version of this icon.
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File:Nemesis Burst sprite.png|Nemesis icon outline that pulses outwards from the icon.
 
</gallery>
 
</gallery>
  

Latest revision as of 22:37, 18 July 2024

This article is about the game mechanic. For the game mode, see Control Point#Symmetric.
"Nemesis" redirects here. You may have been looking for the achievement of the same name.
Soldier 
Killicon domination.png
is DOMINATING 
 Spy
Dominated, you rifle-dropping coward!
The burning you feel? It is shame.
The Heavy

A Domination is a reward granted to players who kill, or assisting in killing, one particular opponent four times without said opponent killing or assisting in a kill against the player in the process. When a player dominates an opponent, a distinct sound cue is heard and the player becomes the opponent's Nemesis. A small target icon appears next to the dominated opponent on the scoreboard. If an opponent dominates the player, a slightly different sound cue plays. An icon of two fists appears on the scoreboard, as well as the same icon, albeit team-colored, above the player's Nemesis. When a player kills their Nemesis, or assists in killing them, the opponent loses their Domination and status as Nemesis; this is known as a Revenge kill.

Dominations in one life are counted in the all-time stats. When dominating opponents, a medal symbol appears next to the player's name on the scoreboard along with a number indicating how many opponents the player is currently dominating. Dominations are carried over map stages, but not over team or map changes. Team-swapping causes all Dominations for and against the player to be lost.

Dominating someone may sometimes produce a special audio response from the player's current class. Dominating several people in one round results in increasingly enthusiastic responses from the character being played.

Nemesis

When an opponent becomes the player's Nemesis, they sport a distinctive icon above their head, allowing the player to identify them (unless they are currently a cloaked or disguised Spy). Only the player being dominated can see this icon. If the Nemesis kills the player, the Deathcam identifies them as such, and state that the player has been killed "again" by them.

It is possible to have any number of opposing players as Nemesis at once. Upon killing a Nemesis, players gain a Revenge kill, which counts towards their player stats, and the opponent loses their status of Nemesis.

The Nemesis feature was added to promote relationships between players, creating a small negative reinforcement loop by giving players an opportunity to score extra points with a Revenge kill.

Revenge

Spy 
Killicon domination.png
got REVENGE on 
 Soldier
I'm back, you sub-normal halfwit!
Who's the tough guy now, huh, tough guy?
The Scout

Killing a Nemesis is called a Revenge kill. This is accompanied by a short sound cue and a special kill notice on the HUD. Obtaining a Revenge kill also produces a short audio response by the player's class.

A Revenge kill is worth double the points received for a regular kill, and removes the Nemesis' Domination against the player. Revenge kills in one life, as well as in the player history, count towards the player's all-time stats. Players receive the Nemesis achievement upon collecting 5 total Revenge kills in their all-time stats. A Revenge kill can also occur during Humiliation, being highly advantageous due to the nemesis being very vulnerable.

Related achievements

Achieved.png General achievements

A Fresh Pair of Eyes
A Fresh Pair of Eyes
Dominate a player using the Pyrovision Goggles and earn your own pair!

Reward: Pyrovision Goggles


BFF²
BFF²
Have 2 BEST FRIENDS at the same time.
Nemesis
Nemesis
Get five Revenge kills.


Leaderboard class soldier.png Soldier

Dominator
Dominator
Get 3 dominations in a single life.
Trench Warfare
Trench Warfare
Kill your nemesis with a shovel.


Leaderboard class pyro.png Pyro

BarbeQueQ
BarbeQueQ
Cause a dominated player to leave the server.


Leaderboard class demoman.png Demoman

Three Times a Laddy
Three Times a Laddy
Dominate three Engineers.
There Can Be Only One
There Can Be Only One
Decapitate your nemesis.


Leaderboard class heavy.png Heavy

Icing on the Cake
Icing on the Cake
Get 20 kills on players that you're dominating.


Lenin A Hand
Lenin A Hand
Help 5 teammates get revenge on their nemeses.
Red Oktoberfest
Red Oktoberfest
Earn a domination for a Medic who's healing you.


Leaderboard class medic.png Medic

Doctor Assisted Homicide
Doctor Assisted Homicide
Assist in killing 20 nemeses.


Leaderboard class sniper.png Sniper

Australian Rules
Australian Rules
Dominate an enemy Sniper.
Rode Hard, Put Away Wet
Rode Hard, Put Away Wet
Jarate an enemy that you're dominating.


Leaderboard class spy.png Spy

High Value Target
High Value Target
Backstab an enemy who is dominating 3 or more of your teammates.


Come in from the Cold
Come in from the Cold
Get a Revenge kill with a backstab.
The Melbourne Supremacy
The Melbourne Supremacy
Dominate a Sniper.


Pumpkin.png Scarechievements

Ghastly Gibus Grab
Ghastly Gibus Grab
Dominate a player wearing any achievement Gibus hat to earn your own Ghastly Gibus.

Update history

May 27, 2010 Patch

  • Fixed domination/revenge messages not using team colors for the player names.

March 19, 2013 Patch

  • Fixed a scoreboard bug where domination count was reduced by 2 when a dominated player left the server.

January 27, 2015 Patch

  • Fixed a bug related to overhead icons disappearing (Nemesis).

Bugs

An autobalanced nemesis.
  • When triggering the feigned death of Dead Ringer Spies who were dominated or revenge-killed in their past life as any class, the kill feed announces that the player is dominating or has taken revenge upon them, but the scoreboard says otherwise.
  • Sometimes, after an autobalance moves a dominated player to the nemesis' team or vice-versa, the nemesis icon remains visible above the player.
  • In rare and very specific cases, a player may be dominated by a "phantom player" named "ERRORNAME," but have no deathcam to show the player. The name is colored in white as if it were a spectator. There is no possible way to get revenge, and even if it is the first time it has "killed" the player, it usually results in an instant domination against that player for unknown reasons.

Trivia

  • Dominations were originally created to make player interactions have a more personal feel and encourage individual competition.
  • Dominating enemies with kill assists does not trigger voice responses from the player's class, but the class who was awarded the kill.
    • This effect also applies with revenge.
  • Killing a Spy who is using the Dead Ringer (if it is the 4th time the Spy was killed) notifies the player that the player has dominated the Spy. Once the Spy decloaks, however, he is no longer "Dominated". Death-feigning Spies do not produce a fake revenge.
  • No actual numerical medal appears on the score screen next to the name of a player who has beyond 16 dominations, due to no scoreboard symbol existing for such an occasion.
  • Players who are in Pyroland see Dominations and Revenge kills as "Player is BEST FRIENDS with Player" and "Player BROKE UP with Player", respectively.

Gallery

Scoreboard symbols

See also