Difference between revisions of "Fists"

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{{Item infobox
 
{{Item infobox
| type         = weapon
+
| type           = weapon
| image       = Fist_IMG.png
+
| image         = Fist IMG.png
| used-by     = [[Heavy]]
+
| kill-icon-2    = high noon
| slot         = melee
+
| kill-tooltip-2 = Taunting
| availability = Stock
+
| used-by       = {{used by|Heavy}}
| numbered     = no
+
| slot           = melee
| ammo-loaded = N/A
+
| weapon-script  = tf_weapon_fists
| ammo-carried = N/A
+
| availability   = {{avail|stock|crate31-strange}}
| loadout     = yes
+
| marketable    = yes
| quality    = normal
+
| numbered       = no
| level     = Level 1 Fists
+
| ammo-loaded   = {{common string|N/A}}
 +
| ammo-carried   = {{common string|N/A}}
 +
| loadout       = yes
 +
  | quality     = normal
 +
  | item-kind   = {{item kind|Fists}}
 +
  | item-level   = 1
 
}}
 
}}
  
{{hatnote|This article is about the Fists themselves. For other uses of the name, see [[Hands (disambiguation)]].}}
+
{{Other uses|this=the stock melee weapon for the Heavy|Glove}}
  
{{Quotation|'''The Heavy''' on hand-to-hand combat|Why waste bullet on such a teeny man?|sound=Heavy_meleedare10.wav}}
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{{Quotation|'''The Heavy''' on hand-to-hand combat|Why waste bullet on such a teeny man?|sound=Heavy meleedare10.wav}}
  
The '''Fists''' are the default [[Weapons#heavymelee|melee weapon]] of the [[Heavy]] class. They are simply large, meaty hands wearing fingerless gloves and curled into deadly weapons.
+
The '''Fists''' are the default [[Weapons#heavymelee|melee weapon]] for the [[Heavy]]. They are the Heavy's large, meaty hands wearing fingerless gloves and curled into deadly weapons.
  
Dealing significant damage with less than normal speed, the Fists are suitable when an opponent is at close range and the [[Minigun]] is possibly out of [[ammo]]. Alternatively, the Fists may be used to attack enemies within melee range if the spin-up time for the Minigun is too costly. When the Heavy dies with his Fists out, he drops his Minigun which can be picked up by players for ammo.
+
By default, the primary fire key {{DK|MOUSE1}} throws a left-handed punch, while the alt-fire key {{DK|MOUSE2|link=no}} throws a right-handed punch; this has no effect on gameplay, as both fists have the same speed, hitbox, and damage, if and when they make contact. [[Critical hits|Critical]] punches appear as a right-handed uppercut animation no matter which button was pressed. Should the Heavy be killed with the Fists as the active weapon, he drops his currently equipped [[Weapons#heavyprimary|primary weapon]].
  
By default, the primary fire key throws a left-handed punch, while the secondary fire key throws a right-handed punch; this has no effect on gameplay, as both fists have the same speed, hitbox, and damage, if and when they make contact. [[Critical hit]] punches appear as a right-handed uppercut animation no matter which button was pressed.
+
[[Taunts|Taunting]] with the Fists equipped results in the [[High Noon]] kill taunt.
 
 
[[Taunt]]ing with the Fists equipped will perform the [[Showdown]] Special taunt.
 
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| damage            = yes
+
| damagetype       = Melee
|  base              = 65
+
| rangetype        = Melee
|  point blank       = 55-75
+
| damage          = yes
| crit              = 195
 
| minicrit          = 75-101
 
  
| function times     = yes
+
|  base            = 65
|  attack interval   = 0.8 s
+
|  crit            = 195
 +
|  minicrit        = 88
 +
 
 +
| function times   = yes
 +
|  attack interval = 0.8 s
 
}}
 
}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
 +
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Fists}}
 +
| rankson = kills
 +
| rankson2 =
 +
| festive =
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = no
 +
| can extinguish = no
 +
| can deal taunt damage = yes
 +
| notes =
 +
}}
  
 
== Related achievements ==
 
== Related achievements ==
==={{class link|Heavy}}===
+
=== {{class link|Heavy}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Show Trial}}
 
| 1 = {{Show achievement|Heavy|Show Trial}}
 
| 2 = {{Show achievement|Heavy|Communist Mani-Fisto}}
 
| 2 = {{Show achievement|Heavy|Communist Mani-Fisto}}
 
}}
 
}}
 +
 +
 +
=== {{class link|Medic}} ===
 +
{{Show achievement|Medic|Blunt Trauma}}
  
 
== Update history ==
 
== Update history ==
{{Update history|
+
{{Update history | '''{{Patch name|8|19|2008}}''' ([[Heavy Update]])
'''[[August 19, 2008 Patch]]''' ([[A Heavy Update]])
+
* The [[High Noon]] taunt now kills those in front of the Heavy.
* The [[Showdown]] taunt now kills those in front of the Heavy.
+
* {{Undocumented}} The Fists were given a new [[kill icon]]. The previous kill icon is assigned to the [[Killing Gloves of Boxing]].
* {{undocumented}} The Fists were given a new [[kill icon]]. The previous kill icon is assigned to the [[Killing Gloves of Boxing]].
 
  
'''[[August 21, 2009 Patch]]'''
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'''{{Patch name|8|21|2008}}'''
* Fixed being able to alt-fire with the fists while [[stunned]].
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* Fixed being able to alt-fire with the fists while [[stun]]ned.
  
'''[[June 25, 2009 Patch]]'''
+
'''{{Patch name|6|25|2009}}'''
* Fixed the Heavy's punches not matching mouse button presses when the view models are flipped
+
* Fixed the Heavy's punches not matching mouse button presses when the view models are flipped.
  
'''[[December 7, 2009 Patch]]'''
+
'''{{Patch name|12|7|2009}}'''
 
* Fixed the Heavy's fists being hidden while taunting.
 
* Fixed the Heavy's fists being hidden while taunting.
  
'''[[January 10, 2011 Patch]]'''
+
'''{{Patch name|1|10|2011}}'''
* Fixed the Heavy's fists not playing the critical hit animation.
+
* Fixed the Heavy's fists not playing the Critical hit animation.
  
'''[[February 14, 2011 Patch]]'''
+
'''{{Patch name|2|14|2011}}'''
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
+
* Fixed melee attacks not destroying remote detonation pipes ([[Stickybomb]]s).
  
'''[[June 3, 2011 Patch]]'''
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'''{{Patch name|6|3|2011}}'''
* Added new community contributed response rules to this weapon.
+
* Added community contributed response rules to the Fists.
}}
+
 
 +
'''{{Patch name|10|13|2011}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|6|27|2012}}'''
 +
* {{Undocumented}} Updated animations to better match first person.
 +
 
 +
'''{{Patch name|1|9|2014}}'''
 +
* Fixed [[Killstreak Kit|Killstreak]] sheens for the Heavy's Fists.
 +
 
 +
'''{{Patch name|1|23|2014}}'''
 +
* Fixed the Heavy's fists not showing the Killstreak effects.
  
== Bugs ==
+
'''{{Patch name|5|31|2016}}'''
* The colors of the Heavy's fingerless gloves are different in the world and view models. In the view model, the gloves are colored dark gray, but in the world view the gloves are a dark shade of brown.
+
* Fixed pink error textures appearing on heavy{{sic}} fist weapons}}
* The player can continue to attack while [[stun]]ned, albeit with invisible animations, with the Fists as their active weapon.
 
  
==Trivia==
+
== Trivia ==
* The bucket icon for the Fists have [[RED]] or [[BLU]] gloves depending on what team the Heavy is on, showing that sometime in the [[Team Fortress 2 Beta|beta]] the Heavy had team-colored gloves.
+
* Before the bucket icons used backpack icons, the bucket icons for the Fists were team-colored. However, these were paintovers and not actual textures, contrary to popular belief. A similar effect also happened to the [[Bat]]'s bucket icons.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Fists 1st person.png|First-person view
+
File:Fists 1st person.png|First-person view.
File:Standard icon RED Fists.png|The unused model of the RED fists.
+
File:Standard icon RED Fists.png|[[RED]] bucket icon.
File:Standard icon BLU Fists.png|The unused model of the BLU fists.
+
File:Standard icon BLU Fists.png|[[BLU]] bucket icon.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Heavy strategy#Fists|Fists strategy]]
+
* [[Basic Heavy strategy#Fists + reskins|Fists strategy]]
* [[Showdown]]
 
* [[Killing Gloves of Boxing]]
 
* [[Gloves of Running Urgently]]
 
* [[Warrior's Spirit]]
 
* [[Fists of Steel]]
 
  
 +
{{Standard Weapons Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Heavy Nav}}
 
{{Heavy Nav}}

Latest revision as of 18:00, 22 October 2024

This article is about the stock melee weapon for the Heavy. For other uses, see Glove.
Why waste bullet on such a teeny man?
The Heavy on hand-to-hand combat

The Fists are the default melee weapon for the Heavy. They are the Heavy's large, meaty hands wearing fingerless gloves and curled into deadly weapons.

By default, the primary fire key (default key: MOUSE1) throws a left-handed punch, while the alt-fire key (default key: MOUSE2) throws a right-handed punch; this has no effect on gameplay, as both fists have the same speed, hitbox, and damage, if and when they make contact. Critical punches appear as a right-handed uppercut animation no matter which button was pressed. Should the Heavy be killed with the Fists as the active weapon, he drops his currently equipped primary weapon.

Taunting with the Fists equipped results in the High Noon kill taunt.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class heavy.png Heavy

Show Trial
Show Trial
Kill an enemy with a taunt.
Communist Mani-Fisto
Communist Mani-Fisto
Kill an enemy with a critical punch.


Leaderboard class medic.png Medic

Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.


Update history

August 19, 2008 Patch (Heavy Update)

August 21, 2008 Patch

  • Fixed being able to alt-fire with the fists while stunned.

June 25, 2009 Patch

  • Fixed the Heavy's punches not matching mouse button presses when the view models are flipped.

December 7, 2009 Patch

  • Fixed the Heavy's fists being hidden while taunting.

January 10, 2011 Patch

  • Fixed the Heavy's fists not playing the Critical hit animation.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

June 3, 2011 Patch

  • Added community contributed response rules to the Fists.

October 13, 2011 Patch

  • [Undocumented] Added Strange quality.

June 27, 2012 Patch

  • [Undocumented] Updated animations to better match first person.

January 9, 2014 Patch

January 23, 2014 Patch

  • Fixed the Heavy's fists not showing the Killstreak effects.

May 31, 2016 Patch

  • Fixed pink error textures appearing on heavy(sic) fist weapons

Trivia

  • Before the bucket icons used backpack icons, the bucket icons for the Fists were team-colored. However, these were paintovers and not actual textures, contrary to popular belief. A similar effect also happened to the Bat's bucket icons.

Gallery

See also