Difference between revisions of "Ammo"

From Team Fortress Wiki
Jump to: navigation, search
 
(87 intermediate revisions by 50 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE: Ammunisjon}}
 
 
{{Pickup infobox
 
{{Pickup infobox
| pickup-type  = [[Building/no|Byggning]] & Ammo
+
| pickup-type  = [[Buildings|Building]] & Ammo
 
| pickup-image = Ammoico.png
 
| pickup-image = Ammoico.png
 
}}
 
}}
{{Quotation|'''Engineer'''|Nevermind the bullets; how much all these coffins costin' ya?
 
|sound=Engineer_dominationheavy01.wav}}
 
  
'''Ammo''', eller '''ammunisjon''', er en kilde som hjelper spillere's våpen ammunisjons lager. Ammunisjon kan bli funnet i forskjellige bokser, våpen, eller ødelagte byggnings deler. Ammo er universal, som betyr at all ammunisjon kan brukes i alle andre våpen; ammo som man får av en [[Flamethrower/no|Flammekaster]] fra en død fiende vil den fortsatt bli brukt som [[Sniper Rifle/no|Krypskyter Rifle]] ammo, og kan også brukes til å fylle opp [[Cloak/no|Cloak]] måleren til en [[Spy/no|Spy]]'s [[Invisibility Watch/no|Usynelighets Klokke]] og [[Dead Ringer/no|Dødringeren]]. I tillegg, vil all den ammunisjonen som blir plukket opp bli lagt til alle våpnene som bruker skudd, ikke bare til den som er for øyeblikket brukt. Lade om et våpen kan ikke bli gjort med reserve ammunisjon. Skulle spilleren bli tom for ammunisjon i det ene våpenet, vil det automatisk bli byttet til et annent og vil forbli ubrukelig inntil man får mer ammo.
+
{{Quotation|'''The Engineer''', remembering [[Meet the Heavy|firing costs $400,000 for 12 seconds]]|Never mind the bullets; how much all these coffins costin' ya?|sound=Engineer_dominationheavy01.wav}}
  
== Kilder ==
+
'''Ammo''', or '''ammunition''', is a resource that contributes to a player's weapon ammunition supply. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it is automatically switched to another and becomes unavailable for use until more ammo is obtained. Replacement ammunition can be found in the form of '''Ammo pickups''' that spawn on maps or drop from player deaths. Classes other than the [[Engineer]] may also pick up destroyed [[Buildings|building]] parts for ammo. The amount of ammo in a pickup is applied to all weapons equipped, not just the one currently held. [[Dispenser]]s, [[Payload#Cart mechanics|Carts]], and [[Respawn#Resupply|Resupply lockers]] provide unlimited ammunition while the player is near them.
Ammo bokser kommer i tre ulike størrelser. Hver og en fyller opp en viss prosent av spillerens totale ammo kapasitet, dette regnes også med [[Engineer/no|Engineer]]'s metall. Det finnes også flere andre veier å skaffe mer ammo:
 
  
; Ammo Bokser
+
== Sources ==
Alle ammo boksene har en 10 sekunders tilbakevending's tid.
+
There are several sources of ammo:
* Liten Ammo Boks: Fyller opp en femte del (20%) av våpenets ammo kapasitet
 
* Medium Ammo Boks: Fyller opp halve (50%) av våpenets ammo kapasitet.
 
* Stor Ammo Boks: Fyller opp hele (100%) våpenets ammo kapasitet.
 
; Byggninger
 
* Metall biter gjort av [[Stickybomb/no|Klistrebomber]]: '''1''' av hver.
 
* Ødelagt [[Dispenser/no|Ladestasjon]] deler
 
* Ødelagt [[Teleporter/no|Teleporter]] deler
 
* Ødelagt [[Sentry Gun/no|Sensorvåpen]] deler
 
* Ødelagt [[Sentry Gun/no#Combat Mini-Sentry Gun|Mini-Sensorvåpen]] deler
 
; Droppede gjenstander
 
* Våpen fra døde spillere: Fyller opp halve (50%) av våpenets maks kapasitet.
 
* Verktøys kasser som blir igjen etter døde Engineer's: Fyller opp alt (100%).
 
; Andre kilder
 
* ladestasjoner
 
** Nivå 1 – 20% / sek
 
** Nivå 2 – 30% / sek
 
** Nivå 3 – 40% / sek
 
** Noter: Fiendens Ladestasjoner kan fylle opp Ammo og Cloak meteret om en Spy er forkledd som fienden. Den har ingen effekt om det blir gjort på vennlige Ladestasjoner.
 
* [[Carts/no|Vogner]]: 20% / sek
 
* [[Resupply Lockers/no|Forsynings Skap]]: Fyller opp til 100% ammo for alle våpnene (i tillegg fyller den opp det nåværende magasinet på våpenet man bruker).
 
  
== Oppdaterings historie ==
+
=== Ammo boxes ===
 +
Ammo pickups come in three different sizes. Each one refills a different percentage of a player's total ammo capacity (a weapon's clip capacity is not factored into this percentage), as well as an Engineer's [[Metal]] supply, a Spy's [[Cloak|Cloak charge]], and a molten [[Spy-cicle]].
 +
All spawning Ammo crates have a 10-second respawn time.
 +
* Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity.
 +
* Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
 +
* Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.
  
'''[[February 19, 2008 Patch/no|19 Februar, 2008]]'''
+
=== Debris ===
* Våpen som ligger nå på bakken etter døde fiender kan nå fylle opp halve av maks ammo kapasitet
+
Each piece provides 50% of each weapon's ammo capacity and Cloak, but considerably less Metal.
 +
* Broken [[Dispenser]] parts.
 +
* Broken [[Teleporters|Teleporter]] parts.
 +
* Broken [[Sentry Gun]] parts.
 +
* Broken [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]] parts. (Does not give any Metal)
  
== Galleri ==
+
=== Dropped items ===
 +
* Should a [[Heavy]] die holding a [[lunchbox]] item, the dropped ammo box provides [[Health]] instead of ammo.
 +
 
 +
=== Other sources ===
 +
* Dispensers
 +
** Level 1 – 20% / sec
 +
** Level 2 – 30% / sec
 +
** Level 3 – 40% / sec
 +
::''Note: Enemy Dispensers also refill Ammo and Cloak if a Spy disguises as the enemy team. Disguise has no effect on the operation of friendly Dispensers.''
 +
 
 +
* Payload carts: 20% / sec
 +
::''Note: Enemy Payload carts also refill Ammo and Cloak if an uncloaked Spy disguises as the enemy team. Disguising/Cloaking prevents operation of friendly Payload carts.''
 +
 
 +
* Resupply lockers: Refills to 100% ammo for all weapons (as well as refilling the current magazine).
 +
* [[Upgrade Station|Refill Clips and Ammo canteen]]: Completely refills clip and ammo to maximum capacity.
 +
* [[Halloween pumpkin]]s and [[Pickups#Event_pickups|Christmas gifts]] refill half of each weapon's ammo capacity.
 +
* [[Player Destruction]] team leader refills Ammo at the same rate as a Level 1 Dispenser.
 +
 
 +
== Update history ==
 +
'''{{Patch name|2|19|2008}}'''
 +
* Dropped weapons now replenish half of your max ammo when picked up.
 +
 
 +
'''{{Patch name|8|23|2011}}'''
 +
* Added TF birthday replacement models for health kits and ammo packs.
 +
 
 +
'''{{patch name|12|23|2014}}'''
 +
* Fixed the Regen powerup preventing players from picking up ammo packs.
 +
 
 +
'''{{patch name|7|2|2015}}''' ([[Gun Mettle Update]])
 +
* Pick-up dropped weapons in-game (if usable by your class)
 +
* Players can no longer pick up weapons for ammo. Players now drop a medium ammo kit on death.
 +
 
 +
== Notes ==
 +
* Medium ammo boxes dropped from dead players can be destroyed after 900 damage has been done to them. This damage can be dealt by players or the environment.
 +
 
 +
== Trivia ==
 +
* The rockets in the large ammo pack appear differently from the rockets fired by the Soldier's [[Rocket Launcher]] and still use the beta model.
 +
 
 +
== Gallery ==
 
<gallery>
 
<gallery>
Image:Smallammo.png|Liten Ammo Boks
+
File:Smallammo.png|Small Ammo Pickup
Image:Mediumammo.png|Medium Ammo Boks
+
File:Mediumammo.png|Medium Ammo Pickup
Image:Largeammo.png|Stor Ammo Boks
+
File:Largeammo.png|Large Ammo Pickup
Image:Resupplylocker.png|[[Resupply/no|Forsysnings Skap]]
+
File:Bday ammopack small.png|Small Ammo Pickup ([[Birthday mode]], [[Pyroland]])
Image:Lvl1dispenser.png|Nivå 1 [[Dispenser/no|Ladestasjon]]
+
File:Bday ammopack medium.png|Medium Ammo Pickup (Birthday mode, Pyroland)
Image:Lvl2dispenser.png|Nivå 2 [[Dispenser/no|Ladestasjon]]
+
File:Bday ammopack large.png|Large Ammo Pickup (Birthday mode, Pyroland)
Image:Lvl3dispenser.png|Nivå 3 [[Dispenser/no|Ladestasjon]]
+
File:Resupplylocker.png|[[Respawn#Resupply|Resupply locker]]
Image:Payloads.png|[[Carts]]
+
File:Medieval resupply locker closed.png|Resupply locker ([[Medieval Mode]])
File:Toolboxengineer cropped.png|Verktøys boks
+
File:Lvl1dispenser.png|Level 1 [[Dispenser]]
File:Medieval resupply locker closed.png|[[Medieval Mode/no|Middelalder Modus]] Forsynings Skap
+
File:Lvl2dispenser.png|Level 2 Dispenser
 +
File:Lvl3dispenser.png|Level 3 Dispenser
 +
File:BLU_Bombcart.png|[[BLU]] [[Payload#Carts|Payload Cart]]
 +
File:RED_Bombcart.png|[[RED]] Payload Cart
 +
File:Teleporter.png|Broken [[Teleporters|Teleporter]] parts
 +
File:Dispenser.png|Broken [[Dispenser]] parts
 +
File:Sentry lvl3.png|Broken [[Sentry Gun]] parts
 
</gallery>
 
</gallery>
  
== Se også ==
+
== See also ==
 
* [[Weapons]]
 
* [[Weapons]]
 +
* [[Health]]
  
 
{{Pickup Nav}}
 
{{Pickup Nav}}
 +
{{Mechanics Nav}}

Latest revision as of 15:09, 11 August 2024

Ammo
Ammo
Pickup Type: Building & Ammo

Ammo, or ammunition, is a resource that contributes to a player's weapon ammunition supply. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it is automatically switched to another and becomes unavailable for use until more ammo is obtained. Replacement ammunition can be found in the form of Ammo pickups that spawn on maps or drop from player deaths. Classes other than the Engineer may also pick up destroyed building parts for ammo. The amount of ammo in a pickup is applied to all weapons equipped, not just the one currently held. Dispensers, Carts, and Resupply lockers provide unlimited ammunition while the player is near them.

Sources

There are several sources of ammo:

Ammo boxes

Ammo pickups come in three different sizes. Each one refills a different percentage of a player's total ammo capacity (a weapon's clip capacity is not factored into this percentage), as well as an Engineer's Metal supply, a Spy's Cloak charge, and a molten Spy-cicle. All spawning Ammo crates have a 10-second respawn time.

  • Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity.
  • Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
  • Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.

Debris

Each piece provides 50% of each weapon's ammo capacity and Cloak, but considerably less Metal.

Dropped items

  • Should a Heavy die holding a lunchbox item, the dropped ammo box provides Health instead of ammo.

Other sources

  • Dispensers
    • Level 1 – 20% / sec
    • Level 2 – 30% / sec
    • Level 3 – 40% / sec
Note: Enemy Dispensers also refill Ammo and Cloak if a Spy disguises as the enemy team. Disguise has no effect on the operation of friendly Dispensers.
  • Payload carts: 20% / sec
Note: Enemy Payload carts also refill Ammo and Cloak if an uncloaked Spy disguises as the enemy team. Disguising/Cloaking prevents operation of friendly Payload carts.

Update history

February 19, 2008 Patch

  • Dropped weapons now replenish half of your max ammo when picked up.

August 23, 2011 Patch

  • Added TF birthday replacement models for health kits and ammo packs.

December 23, 2014 Patch

  • Fixed the Regen powerup preventing players from picking up ammo packs.

July 2, 2015 Patch (Gun Mettle Update)

  • Pick-up dropped weapons in-game (if usable by your class)
  • Players can no longer pick up weapons for ammo. Players now drop a medium ammo kit on death.

Notes

  • Medium ammo boxes dropped from dead players can be destroyed after 900 damage has been done to them. This damage can be dealt by players or the environment.

Trivia

  • The rockets in the large ammo pack appear differently from the rockets fired by the Soldier's Rocket Launcher and still use the beta model.

Gallery

See also