Difference between revisions of "Watchtower"

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{{Map infobox
 
{{Map infobox
|game-type=Arena
+
  | map-status              = community
|file-name=arena_watchtower
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  | map-game-type           = Arena
|map-image=Watch 01.jpg
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  | map-file-name           = arena_watchtower
|developer= [http://steamcommunity.com/id/JoshuaC Joshua "JoshuaC" Shiflet]
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  | map-image               = Watch 01.jpg
 +
  | map-released            = {{Patch name|2|24|2009}}
 +
  | map-released-major      = Scout Update
 +
  | map-environment          = Alpine
 +
  | map-setting              = Daylight, sunny
 +
  | map-pickups-health-small = 2
 +
  | map-pickups-ammo-small  = 2
 +
  | map-stamp-link          = https://steamcommunity.com/stats/TF2/leaderboards/30385
 
}}
 
}}
'''Watchtower''' is a community-developed [[Arena]] map. It was included in the [[Scout Update]] as an official map due to its outstanding quality.
 
  
 
{{Quotation|[http://www.teamfortress.com/scoutupdate/watchtower_and_junction.htm The Scout Update]|
 
{{Quotation|[http://www.teamfortress.com/scoutupdate/watchtower_and_junction.htm The Scout Update]|
 
An Arena map that plays unlike any of Valve’s Arena maps, with a heavy focus on vertical space and long, open sight lines. Control of the central building is a key decision that teams must wrestle over.}}
 
An Arena map that plays unlike any of Valve’s Arena maps, with a heavy focus on vertical space and long, open sight lines. Control of the central building is a key decision that teams must wrestle over.}}
  
Your team is to eliminate the entire enemy team or capture the central control point once it's available.  
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'''Watchtower''' is a [[Steam Workshop|community-created]] [[Arena]] map. It was included in the [[Scout Update]] as an official map due to its outstanding quality.
  
 
== Introduction Video ==
 
== Introduction Video ==
 
{{youtube|DF2DO6ESMUc}}
 
{{youtube|DF2DO6ESMUc}}
 +
 
== Locations ==
 
== Locations ==
*Due to the wide and more vertical nature of this map, it is much unlike any of the other Arena maps. [[Sniper]]s do very well in Watchtower, both sniping from the sides or from the watchtower itself.
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*'''Tower Shack''': The large room on the top of the tower, where the control point is located. Has four main entrances, two from the stairs that come from the center valley and the other two from both sides where the Higher Pipes are. Additionally, the shack's roof has one opening and is accessible to explosive jumping Soldiers or Demomen.
*Unlike most other Arena maps, keeping the middle point secured before it activates is very important. Try to coordinate with your team in the initial push through to the tower. If the enemies who push directly into the tower can be warded off, a [[Demoman]] can be very key in securing the middle area with sticky bombs, blocking it off. A [[Heavy]] or a [[Pyro]] lingering in the main building can be tough to deal with as well.
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*'''Lower Pipes''': Two large metal pipes that connect the respawn area to the tower main stairs.
*Skilled [[Engineer]]s, with support from their team, could be able to push into the point and set up, which makes the main point nearly inaccessible to your enemies. This trick is hard to pull twice, but it can often be a good surprise tactic. What also makes it hard to pull off is the scarcity of metal in the map—the only metal is far at the bottom of the map, and is usually picked up often. This means in order to put in a Sentry Gun a Dispenser must come first. If one is lucky they can pick up dropped weapons too.
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*'''Higher Pipes''': Two large metal pipes that run from the stone wall to the tower shack, accessible from the external ring by two pairs of logs. A small health pack is placed on each pipe where the logs connect.
*The roof of the watchtower can be reached by a rocket jump or a sticky jump, and a hole can be used to fire below. This is one of the more reliable ways to take out enemies in the watchtower itself, but it also makes one a sitting duck for Snipers.
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*'''Center Valley''': The largest area where the tower rises. Small pools of deep water and small ammo packs are found here. Two ramps of stairs lead to the tower shack.
 +
*'''External Ring''': A path that revolves around the whole map, it allows access to the center valley and the higher pipes by two wooden logs.
 +
*'''Respawn Area''': Two caves facing each other located on the external ring. Partially protected by large wooden walls.
 +
 
 +
<gallery widths=150px heights=80px>
 +
File:Watchtower path.jpg | A side path taken to the valley.
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File:Watchtowercap.jpg | The cap area.
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File:Watchtower valley.jpg | The valley below the cap area.
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</gallery>
  
 
== Strategy ==
 
== Strategy ==
*Snipers can jump onto a thin wooden border on the outside of the gate facing the watchtower. This gives them an early chance to [[headshot]] a class with low health.
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{{map strategy link|Watchtower|main=yes|stub=yes}}
*Spies can jump onto the ascending stairs right when the round starts to uncloak and backstab those running straight for the point.
 
*When cloaked on the pipe, Spies can shift over slightly to avoid detection.
 
*On the ground, Snipers have a small slit of vision into the watchtower. This can be used for a sneaky kill as the Sniper dot will appear on the ceiling.
 
*In a unique twist, the windows on the titular watchtower can all be broken. Shooting these windows open can open a it up to a lot of fire from outside, especially from the pipes on either side of the building. This is especially useful for [[Demoman]], who can break the windows open with a sticky and then barrage the watchtower with explosives.
 
*The pools on the centre valley can extinguish fire. For a [[Pyro]], it is important to therefore put an emphasis on following up all attacks — burn and run is not an effective strategy here.
 
*Long open sight lines on the sides make short-range classes like the [[Pyro]] ineffective. Try assaulting through other areas of the map.
 
  
== Control Point Timing ==
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== Control point timing ==
 
{{Control Point Timing/Official Map}}
 
{{Control Point Timing/Official Map}}
  
==External links==
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== Update history ==
*[http://www.teamfortress.com/scoutupdate/watchtower_and_junction.htm ''The Scout Update'': Maps - Watchtower + Junction]
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'''{{Patch name|2|24|2009}}''' ([[Scout Update]])
 +
* Added Watchtower to the game.
 +
 
 +
'''{{Patch name|2|3|2010}}'''
 +
* Fixed a case where players could open and get stuck on the starting gates before the round start.
 +
* Improved clipping to prevent people from getting out of the map.
 +
* Optimized the map for better performance.
 +
 
 +
== Notes ==
 +
* With the use of [[Jumping|explosive jumps]], it is possible to reach the top of the tower shack, and the area behind the billboards above the spawn rooms.
  
 +
== External links ==
 +
* [https://www.teamfortress.com/scoutupdate/watchtower_and_junction.htm ''The Scout Update'': Maps - Watchtower + Junction]
 +
* [https://www.youtube.com/watch?v=p120yAhXblM The Making of Arena_Watchtower]
  
{{Maps nav}}
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{{Scout Update Nav}}
 +
{{Maps Nav}}

Latest revision as of 15:13, 17 January 2024

Watchtower
Watch 01.jpg
Basic Information
Map type: Arena
File name: arena_watchtower
Released: February 24, 2009 Patch
(Scout Update)
Developer(s): Joshua "JoshuaC" Shiflet
Map Info
Environment: Alpine
Setting: Daylight, sunny
Map Items
Healthico.png Health Kits: Smallhealth.png ×2
Ammoico.png Ammo Boxes: Smallammo.png ×2
Map Photos
Loading screen photos.
Map Overview
Watchtower overview.png
Map Stamp
Item icon Map Stamp - Watchtower.png
Supporters Leaderboard
An Arena map that plays unlike any of Valve’s Arena maps, with a heavy focus on vertical space and long, open sight lines. Control of the central building is a key decision that teams must wrestle over.

Watchtower is a community-created Arena map. It was included in the Scout Update as an official map due to its outstanding quality.

Introduction Video

Locations

  • Tower Shack: The large room on the top of the tower, where the control point is located. Has four main entrances, two from the stairs that come from the center valley and the other two from both sides where the Higher Pipes are. Additionally, the shack's roof has one opening and is accessible to explosive jumping Soldiers or Demomen.
  • Lower Pipes: Two large metal pipes that connect the respawn area to the tower main stairs.
  • Higher Pipes: Two large metal pipes that run from the stone wall to the tower shack, accessible from the external ring by two pairs of logs. A small health pack is placed on each pipe where the logs connect.
  • Center Valley: The largest area where the tower rises. Small pools of deep water and small ammo packs are found here. Two ramps of stairs lead to the tower shack.
  • External Ring: A path that revolves around the whole map, it allows access to the center valley and the higher pipes by two wooden logs.
  • Respawn Area: Two caves facing each other located on the external ring. Partially protected by large wooden walls.

Strategy

Main article: Community Watchtower strategy

Control point timing

Control Point Multiplier Seconds
Capture point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520


Update history

February 24, 2009 Patch (Scout Update)

  • Added Watchtower to the game.

February 3, 2010 Patch

  • Fixed a case where players could open and get stuck on the starting gates before the round start.
  • Improved clipping to prevent people from getting out of the map.
  • Optimized the map for better performance.

Notes

  • With the use of explosive jumps, it is possible to reach the top of the tower shack, and the area behind the billboards above the spawn rooms.

External links