Difference between revisions of "Item quality"

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{{Quotation|'''The Sniper''' on the quality of his gear|Hmmm, have a gander at this little beauty.|sound=Sniper_specialweapon02.wav}}
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{{featured article tag}}
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{{Redirects here|Variant|Reskins}}
  
All items have an assigned '''quality'''. Quality determines the color of the item's displayed name and influences its perceived trade value.
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{{Quotation|'''The Demoman''' stating the obvious|Now that's quality.|sound=Demoman_sf13_influx_small04.wav}}
  
The names of the following qualities are defined in the game files.
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'''Quality''' is an [[Items|item]] property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A [[Item drop system|dropped]] item can only have one quality, whereas an [[Mann Co. Supply Crate|unboxed]] item can have 1 or 2 qualities. Extra qualities can only be added through the use of [[Strangifier|strangifiers]] or [[Unusualifier|unusualifiers]] — excluding rare exceptions from [[glitches]] (e.g. "Strange Normal" items) or forced creations by [[Valve]] employees.
  
{{anchor|Normal|normal|Normal Items|Normal items|Stock|stock|Stock Items|Stock items}}
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Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like [[particle effects]] from [[Self-Made]] and [[Community (quality)|Community]] items (which had a since-removed 10% hidden [[Damage|damage]] boost), [[Decorated]] weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).
  
== Normal items ==
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== Qualities ==
{{See also|Stock items}}
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{{Item quality table}}
  
<!-- Do not add a quality distribution link here.-->
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== Possible weapon qualities ==
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Please see this [[/Possible weapon qualities|table]].
  
{{Backpack item
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== Possible cosmetic item qualities ==
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
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* {{Icon class|Scout|link=Item quality/Possible scout cosmetic item qualities}} [[/Possible scout cosmetic item qualities|Scout item qualities]]
| item-name  = Scattergun
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* {{Icon class|Soldier|link=Item quality/Possible soldier cosmetic item qualities}} [[/Possible soldier cosmetic item qualities|Soldier item qualities]]
| quality   = Normal
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* {{Icon class|Pyro|link=Item quality/Possible pyro cosmetic item qualities}} [[/Possible pyro cosmetic item qualities|Pyro item qualities]]
| item-level = Level 1 Scattergun
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* {{Icon class|Demoman|link=Item quality/Possible demoman cosmetic item qualities}} [[/Possible demoman cosmetic item qualities|Demoman item qualities]]
}}
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* {{Icon class|Heavy|link=Item quality/Possible heavy cosmetic item qualities}} [[/Possible heavy cosmetic item qualities|Heavy item qualities]]
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* {{Icon class|Engineer|link=Item quality/Possible engineer cosmetic item qualities}} [[/Possible engineer cosmetic item qualities|Engineer item qualities]]
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* {{Icon class|Medic|link=Item quality/Possible medic cosmetic item qualities}} [[/Possible medic cosmetic item qualities|Medic item qualities]]
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* {{Icon class|Sniper|link=Item quality/Possible sniper cosmetic item qualities}} [[/Possible sniper cosmetic item qualities|Sniper item qualities]]
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* {{Icon class|Spy|link=Item quality/Possible spy cosmetic item qualities}} [[/Possible spy cosmetic item qualities|Spy item qualities]]
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* {{Icon class|All classes|link=Item quality/Possible all-class cosmetic item qualities}} [[/Possible all-class cosmetic item qualities|All-class item qualities]]
  
<span style="color:#B2B2B2;">Normal</span> quality is assigned to Stock items. These are the standard items that all players start with, therefore, they are the only available items if the game cannot connect to Steam. These items do not count as [[backpack]] space, therefore, the player must check the "Show Stock Items" box in the backpack view to see them. Unique variants of these items are created when using a [[Name Tag]] or [[Description Tag]].
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== Update history ==
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{{Update history|
 +
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 +
* {{Undocumented}} Added Unique quality.
  
{{clr}}{{anchor|Unique|unique|Unique Items|unique items|Uniques|uniques}}
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'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
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* {{Undocumented}} Added the Community quality.
  
== Unique items ==
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'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
<!-- Do not add a quality distribution link here.-->
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* {{Undocumented}} Added Self-Made quality.
  
{{Backpack item
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'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
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* {{Undocumented}} Added Vintage quality.
| item-name  = Degreaser
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* {{Undocumented}} Added Unusual quality.
| item-name-local = The Degreaser
 
| quality   = Unique
 
| item-level = Level 10 Flame Thrower
 
| att-1-positive = 65% faster weapon switch
 
| att-2-negative = -25% burn damage penalty
 
}}
 
  
<span style="color:#FFD700;">Unique</span> is the quality assigned to items which can be found through random drops during gameplay, obtained through achievements, crafted, or purchased from the [[Mann Co. Store]]. As such, Unique is regarded as the "default" quality for items.
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'''{{Patch name|2|3|2011}}'''
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* {{Undocumented}} Added Genuine quality.
  
{{clr}}{{anchor|Vintage|vintage|Vintage Items|Vintage items|Vintages|vintages}}
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'''{{Patch name|6|23|2011}}''' ([[Über Update]])
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* {{Undocumented}} Added Strange quality.
  
== Vintage items ==
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'''{{Patch name|8|18|2011}}'''
{{See also|Item quality distribution#vintage quality list|l1=Vintage quality distribution}}
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* {{Undocumented}} Added string for potential new item quality called "Completed".
  
{{Backpack item
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'''{{Patch name|9|2|2011}}'''
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
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* Updated the Strange quality color from gold ({{qcc|CD9B1D}}) to orange ({{qcc|CF6A32}}).
| item-name  = Natascha
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* {{Undocumented}} Updated the Rarity3 quality color from orange ({{qcc|CF6A32}}) to brown ({{qcc|70550F}}).
| quality    = Vintage
 
| item-level = Level 5 Minigun
 
| att-1-positive = On Hit: 100% chance to slow target
 
| att-2-negative = -25% damage penalty
 
| att-3-negative = 30% slower spin up time
 
}}
 
  
<span style="color:#476291;">Vintage</span> quality was introduced alongside the [[Mann-Conomy Update]], in which certain items were assigned this quality to increase their appeal in [[trading]]; however, they bear no functional difference to their Unique counterparts. In some cases, items that have been re-granted to users by Steam support were assigned Vintage quality.  
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'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
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* {{Undocumented}} Added Haunted quality.
  
<!-- Do not add the information about the March 15th patch regarding Vintagization. -->
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'''{{Patch name|6|11|2012}}'''
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* {{Undocumented}} Added "tobor_a" quality.
  
{{clr}}{{anchor|Genuine|genuine|Genuine Items|Genuine items|Genuines|genuines}}
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'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
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* {{Undocumented}} Updated Haunted quality color from {{qcc|8650AC}} to {{qcc|38F3AB}}.
  
== Genuine items ==
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'''{{Patch name|3|19|2013}}'''
{{See also|Item quality distribution#genuine quality list|l1=Genuine quality distribution}}
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* {{Undocumented}} Removed "tobor_a" quality.
  
{{Backpack item
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'''{{Patch name|11|12|2013}}'''
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
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* Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.
| item-name = Sun-On-A-Stick
 
| quality    = Genuine
 
| item-level = Level 10 RIFT Mace
 
| att-1-positive = 100% critical hit vs burning players
 
| att-2-negative = -25% damage penalty
 
| item-description = Spiky end goes into other man.
 
}}
 
  
<span style="color:#4D7455;">Genuine</span> quality was originally introduced alongside the ''[[RIFT]]'' promotion. Genuine quality is used to distinguish items obtained as part of a cross-game promotion versus items gained via other methods, such as random drops or [[crafting]].  There is no functional difference between Genuine items and their Unique counterparts.
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'''{{Patch name|11|26|2013}}'''
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* {{Undocumented}} Updated Collector's quality color from {{Qcc|830000}} to {{Qcc|AA0000}}.
  
{{clr}}{{anchor|Strange|strange|Strange Items|Strange items}}
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'''{{Patch name|9|17|2014}}'''
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* {{Undocumented}} Corrected the name of Community items on the web.
  
== Strange items ==
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'''{{Item schema|5|28|2015|id=da60ae0da5b7c972682591e5d7fa7ee3977594cd}}'''
{{See also|List of Strange weapon ranks|Item quality distribution#Strange|l2=Strange quality distribution}}
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* Added "restriction" and "map" quality.
  
{{Backpack item
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'''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
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* {{Undocumented}} Added Decorated quality.
| item-name  = Minigun
 
| quality   = Strange
 
| item-level = Strange Minigun - Kills: 0
 
 
}}
 
}}
  
<!-- Do not re-add how the weapons kill count resets when traded, as it already appears on the "List of Strange weapon ranks" page -->
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== Unused content ==
<!-- As well, do not re-add the list of Crate series #'s that contain Strange weapons. -->
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* Two unused item qualities referred to as '''Rarity2''' (mentioned as Customized) and '''Rarity3''' (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; {{qcc|8D834B}} and {{qcc|70550F}} respectively.
<!-- Finally, do not re-add a list of all the Strange weapon ranks, as a page listing all the ranks already exists, and can be found here: http://wiki.teamfortress.com/wiki/List_of_Strange_weapon_ranks -->
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* The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: {{qcc|8650AC}}.
 
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* The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".<ref>game/shared/econ/econ_item_constraints.cpp, line 91</ref>
Introduced in the [[Über Update]], <span style="color:#CD9B1D;">Strange</span> quality items can be found by unboxing [[Mann Co. Supply Crate]]s of a certain series. Kills made with Strange quality items (unless noted below) are recorded as an item [[List of Item Attributes#kill eater|attribute]]. Prefixes are changed automatically by the game based on the item's [[List of Strange weapon ranks|rank]].
 
 
 
The following Strange items do not track kills, instead:
 
 
 
* [[Jarate]] tracks coated enemies.
 
* The [[Medigun]] tracks [[Kill assist|kill assists]] and [[ÜberCharge|ÜberCharges]].
 
* The [[Wrench]] and The [[Jag]] track [[Sentry Gun]] kills.
 
 
 
{{clr}}{{anchor|Unusual|unusual|Unusual Items|Unusual items|Unusual Hats|Unusual hats|Unusuals|unusuals}}
 
 
 
== Unusual items ==
 
{{See also|Item quality distribution#unusual quality list|l1=Unusual quality distribution}}
 
 
 
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Napper's Respite
 
| quality    = Unusual
 
| item-level = Level 1 - 100 Hat
 
| att-1-neutral    = Effect: Circling Heart
 
| item-description = After a long day of burning scouts.
 
}}
 
 
 
=== Unusual hats ===
 
{{see also|Hats|Particle effects#Unusual effects|l2=Unusual effects}}
 
 
 
<span style="color:#8650AC;">Unusual</span> hats are hats with an attached particle effect.
 
 
 
The only method of obtaining Unusual hats is by unlocking a [[Mann Co. Supply Crate]] with a [[Mann Co. Supply Crate Key]] or via trading. Unusual versions of the hats contained in a [[Festive Winter Crate]] could also be obtained by unlocking the crate with a [[Festive Winter Crate Key]] during the [[Australian Christmas]] event.
 
 
 
[[Crafting#Headgear|Crafting]] together two Unusual hats will not produce an Unusual hat in return; it will simply produce a [[#Unique items|Unique]] <!-- Do NOT remove this. There is no such thing as a normal hat. Read the page before confusing one quality with another --> hat.
 
 
 
=== Scream Fortress Update ===
 
{{main|Scream Fortress Update}}
 
 
 
Two new items with the Unusual quality were introduced with this update: [[Haunted Metal Scrap]] and the [[Horseless Headless Horsemann's Headtaker]]. Besides bearing the Unusual quality, the Horseless Headless Horsemann's Headtaker has no discerning attributes from the [[Eyelander]].
 
 
 
{{clr}}{{anchor|Community|community|Community Items|Community items}}
 
 
 
== Community weapons ==
 
{{see also|List of Community weapon owners|List of Wiki Cap owners}}
 
 
 
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Medi Gun
 
| item-description = Given to valuable Community Contributors
 
| item-level = Level 50 Medi Gun
 
| quality    = Community
 
| att-1-neutral = Effect: Community Sparkle
 
| item-flags = Not Tradable or Usable in Crafting
 
}}
 
 
 
Weapons bearing <span style="color:#70B04A;">Community</span> quality are specially granted by Valve to individuals who have made significant, valuable contributions to the ''Team Fortress 2'' community. Community weapons have the [[Particle effects#Community sparkle|Community sparkle]] effect attached and an additional description string set to "Given to valuable Community Contributors". Community weapons derived from certain Stock items receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance. At one point, Community weapons possessed a hidden ten percent damage boost attribute; this has since been removed.
 
 
 
Community Stock weapons that existed prior to the introduction of Name Tags and Description Tags are derived from the original [[#Normal items|Normal]] variants. This makes them unable to be described or named, however, newer variants are derived from the [[#Unique items|Unique]] variants and behave as expected.
 
 
 
<gallery>
 
File:Commwep_phongcompare.png|A Phong boost comparison.
 
</gallery>
 
 
 
{{clr}}{{anchor|Self-Made|Self-made|Self-Made Items|Self-Made items|Self-made Items|Self-made items}}
 
 
 
== Self-made items ==
 
{{see also|List of Self-made item owners}}
 
 
 
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Dalokohs Bar
 
| item-description = I made this!
 
| item-level = Level 50 Lunch Box
 
| quality    = Self-Made
 
| att-1-positive = Adds +50 max health for 30 seconds.
 
| att-2-neutral = Effect: Community Sparkle
 
| item-flags = Not Tradable or Usable in Crafting
 
}}
 
 
 
<span style="color:#70B04A;">Self-made</span> quality is assigned to items specially granted by Valve to their creators. Like Community items, they have the "Community sparkle" effect attached, and an additional description string set to "I made this!". See the [[Contribution page]] for when the items were added in-game.
 
 
 
<gallery>
 
File:Selfmadedalokohs.png|In-game example
 
</gallery>
 
 
 
{{clr}}{{anchor|Developer|developer|Valve|valve|Developer Items|Developer items|Valve Items|Valve items}}
 
 
 
== Developer items==
 
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Rocket Launcher
 
| item-level = Level 100 Rocket Launcher
 
| quality    = Valve
 
| att-1-positive = +1009900% damage bonus
 
| att-2-positive = +109900% clip size
 
| att-3-positive = +75% faster firing speed
 
| att-4-positive = On Hit: +250 health
 
| att-5-positive = On Kill: 10 seconds of 100% critical chance
 
| att-6-positive = +50% projectile speed
 
| att-7-positive = +100% faster move speed on wearer
 
| att-8-neutral = Effect: Flying Bits
 
| item-flags = Not Tradable or Usable in Crafting
 
}}
 
 
 
<span style="color:#A50F79;">Developer</span> quality items are given to Valve employees. In some cases, they have the [[Particle effects#Flying bits|flying bits]] effect attached. Because of their nature as Developer quality items, some Valve items possess stacked attributes – as seen in the backpack example; however, these additional attributes are not part of the Developer quality itself. The Valve weapon shown in the backpack example is [http://optf2.com/item/162307172 Robin Walker's Rocket Launcher].
 
 
 
<gallery>
 
File:Flying bits.png|Flying bits attached to the [[Equalizer]].
 
</gallery>
 
 
 
{{clr}}{{anchor|Item Name Colors|Item Name colors|Item name Colors|Item name colors|Rarity Colors|Rarity colors|Colors|colors}}
 
 
 
== Item name colors ==
 
{{Item quality table}}
 
  
 
== See also ==
 
== See also ==
 +
{{Color themes}}
 +
* [[Grade]]
 
* [[Item levels]]
 
* [[Item levels]]
 
* [[Item drop system]]
 
* [[Item drop system]]
 +
* [[Limited Quantity]]
 +
 +
== References ==
 +
<references/>
 +
 +
{{Quality Nav}}
  
 
[[Category:Items]]
 
[[Category:Items]]
 +
[[Category:Qualities]]
 +
[[Category:WebAPI]]

Latest revision as of 12:54, 15 November 2023

"Variant" redirects here. You may have been looking for Reskins.
Now that's quality.
The Demoman stating the obvious

Quality is an item property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A dropped item can only have one quality, whereas an unboxed item can have 1 or 2 qualities. Extra qualities can only be added through the use of strangifiers or unusualifiers — excluding rare exceptions from glitches (e.g. "Strange Normal" items) or forced creations by Valve employees.

Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like particle effects from Self-Made and Community items (which had a since-removed 10% hidden damage boost), Decorated weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).

Qualities

Color Name Example
#B2B2B2 Normal Scattergun
#FFD700 Unique Degreaser
#476291 Vintage Natascha
#4D7455 Genuine Sun-on-a-Stick
#CF6A32 Strange Shotgun
#8650AC Unusual Napper's Respite
#38F3AB Haunted Wrap Battler
#AA0000 Collector's Original
#FAFAFA Decorated Rocket Launcher
#70B04A Community Wrench
Self-Made Dalokohs Bar
#A50F79 Valve Rocket Launcher

Possible weapon qualities

Please see this table.

Possible cosmetic item qualities

Update history

April 29, 2008 Patch (Gold Rush Update)
  • [Undocumented] Added Unique quality.

December 17, 2009 Patch (WAR! Update)

  • [Undocumented] Added the Community quality.

March 18, 2010 Patch (First Community Contribution Update)

  • [Undocumented] Added Self-Made quality.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added Vintage quality.
  • [Undocumented] Added Unusual quality.

February 3, 2011 Patch

  • [Undocumented] Added Genuine quality.

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added Strange quality.

August 18, 2011 Patch

  • [Undocumented] Added string for potential new item quality called "Completed".

September 2, 2011 Patch

  • Updated the Strange quality color from gold (#CD9B1D) to orange (#CF6A32).
  • [Undocumented] Updated the Rarity3 quality color from orange (#CF6A32) to brown (#70550F).

October 27, 2011 Patch (Very Scary Halloween Special)

  • [Undocumented] Added Haunted quality.

June 11, 2012 Patch

  • [Undocumented] Added "tobor_a" quality.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Updated Haunted quality color from #8650AC to #38F3AB.

March 19, 2013 Patch

  • [Undocumented] Removed "tobor_a" quality.

November 12, 2013 Patch

  • Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.

November 26, 2013 Patch

  • [Undocumented] Updated Collector's quality color from #830000 to #AA0000.

September 17, 2014 Patch

  • [Undocumented] Corrected the name of Community items on the web.

May 28, 2015 [Item schema update]

  • Added "restriction" and "map" quality.

July 2, 2015 Patch (Gun Mettle Update)

  • [Undocumented] Added Decorated quality.

Unused content

  • Two unused item qualities referred to as Rarity2 (mentioned as Customized) and Rarity3 (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; #8D834B and #70550F respectively.
  • The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: #8650AC.
  • The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".[1]

See also

References

  1. game/shared/econ/econ_item_constraints.cpp, line 91