Difference between revisions of "Single-Barrel Shotgun (Classic)"

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{{Item infobox
 
{{Item infobox
| game         = tfc
+
| game           = tfc
| type         = weapon
+
| type           = weapon
| two-models   = yes
+
| two-models     = yes
| TFC-model   = Sg tfc.png
+
| TFC-model     = Sg tfc.png
| QTF-model   = Sg qwtf.png
+
| QTF-model     = Sg qwtf.png
| used-by     = [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy (Classic)|Heavy]], [[Medic (Classic)|Medic]]
+
| used-by       = [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Demoman (Classic)|Demoman]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Pyro (Classic)|Pyro]]
| slot         = [[Weapons (Classic)#Slot 2 Weapons|Slot 2]]
+
| slot           = [[Weapons (Classic)#Slot 2 Weapons|Slot 2]]
| ammo-loaded = 8
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| ammo-loaded   = 8
| ammo-carried = 50 <small>(Scout)</small><br>100 <small>(Soldier)</small><br>40 <small>(Pyro)</small><br>75 <small>(Demoman)</small><br>200 <small>(Heavy)</small><br>75 <small>(Medic)</small>
+
| ammo-carried   = 50 <small>(Scout)</small><br>100 <small>(Soldier)</small><br>75 <small>(Demoman)</small><br>75 <small>(Medic)</small><br>200 <small>(Heavy Weapons Guy)</small><br>40 <small>(Pyro)</small>
| ammo-type   = [[Image: TFC_Ammo_Shells.png|left|30px|link=]] Shells
+
| ammo-type     = [[File:TFC Ammo Shells.png|left|30px|link=]] [[Ammo (Classic)#Shells|Shells]]
| tfc-model   = Sg tfc.png
+
| reload        = Single
| qtf-model   = Sg qwtf.png
+
| tfc-model     = Sg tfc.png
 +
| qtf-model     = Sg qwtf.png
 +
| show-kill-icon = no
 
}}
 
}}
 +
{{Quotation|'''Team Fortress''' obituaries|...got blasted by Heavy Weapons Guy's last resort.}}
  
The '''Single-Barrel Shotgun''' is a weapon in the classic ''Team Fortress'' games. It is used by most classes in the classic games. It fires a very tight cluster of pellets and uses one shell per shot.
+
The '''Single-Barrel Shotgun''' is a weapon for the [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Demoman (Classic)|Demoman]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], and [[Pyro (Classic)|Pyro]].
  
==Made for speed==
+
The Single-Barrel Shotgun's draws are its high rate of fire and fast reload. Its rate of fire is so high that the pump animation won't have time to play out between shots. All eight [[Ammo (Classic)#Shells|shells]] will be loaded into the clip in just two seconds.
One of the weapon's main advantages is it's firing and reloading speed. The fire rate is so fast, that the player doesn't need to wait the pump between shots to be completed. It also has a fast reload time.
 
  
==Last resort==
+
Due to its low damage when compared to other weapons, it should only be used to chip away at the health of enemies outside the effective range of projectile weapons. In '''Team Fortress Classic''', the [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]] has an identical pellet spread and higher damage, making it preferable over the Single-Barrel Shotgun in any situation where both are available.
*Although the weapon is pretty fast and easily maneuverable, it deals a low amount of damage compared to other in-game weapons. (4 per pellet and 22 if all pellets connect.)
 
*The Quake Team Fortress has falloff damage, meaning that damage decreases over range. This is not the case in Team Fortress Classic, where it can be used to deal initial damage or finish off an enemy from range.
 
  
==Gallery==
+
== Damage and function times ==
 +
{{Damage table
 +
| hatnotes        = no
 +
| type            = Hitscan
 +
| rangetype        = Ranged
 +
 
 +
| damage          = yes
 +
|  pellet count    = 6
 +
|  base            = 4 / pellet
 +
|  pellet spread  = 25
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.5 s
 +
|  reload first    = <!--
 +
--><div style="float:left"><small>''Team Fortress Classic'':</small></div> 0.35 s<br/><!--
 +
--><div style="float:left"><small>''Team Fortress'':</small></div> 0.25 s
 +
|  reload more    = 0.25 s
 +
}}
 +
 
 +
== Obituaries (''Team Fortress'') ==
 +
{| class="wikitable grid"
 +
|-
 +
|Scout
 +
|''"... got too close to ...'s muzzleflash"''
 +
|-
 +
|Soldier
 +
|''"... practices being ...'s clay pigeon"''
 +
|-
 +
|Demoman
 +
|''"... was on the receiving end of ...'s {{botignore|shotgun}} barrel"''
 +
|-
 +
|Medic
 +
|''"... was fed a lead diet by ..."''
 +
|-
 +
|Heavy Weapons Guy
 +
|''"... got blasted by ...'s last resort"''
 +
|-
 +
|Pyro
 +
|''"... got more than a powderburn from ...'s {{botignore|shotgun}} blast"''
 +
|}
 +
 
 +
== Gallery ==
 
<gallery>
 
<gallery>
File:TFC p sbshotgun.png|3rd-person view
+
File:TFC p sbshotgun.png|New third-person model.
File:p dbshotgun TFC old.png|3rd-person view, of the old Single-Barrel Shotgun model.
+
File:p dbshotgun TFC old.png|Old third-person model.
 +
File:HUD single shotgun TFC.png|HUD Icon.
 
</gallery>
 
</gallery>
  
{{Classic_Weapons_nav}}
+
{{Classic Weapons nav}}
{{classic_Scout_nav}}
+
{{classic Scout nav|coluncolstate=collapsed}}
{{classic_Soldier_nav}}
+
{{classic Soldier nav|coluncolstate=collapsed}}
{{classic_Demoman_nav}}
+
{{classic Demoman nav|coluncolstate=collapsed}}
{{classic_Medic_nav}}
+
{{classic Medic nav|coluncolstate=collapsed}}
{{classic_Heavy_nav}}
+
{{classic Heavy nav|coluncolstate=collapsed}}
{{classic_Pyro_nav}}
+
{{classic Pyro nav|coluncolstate=collapsed}}

Latest revision as of 18:55, 3 May 2024

...got blasted by Heavy Weapons Guy's last resort.
Team Fortress obituaries

The Single-Barrel Shotgun is a weapon for the Scout, Soldier, Demoman, Medic, Heavy Weapons Guy, and Pyro.

The Single-Barrel Shotgun's draws are its high rate of fire and fast reload. Its rate of fire is so high that the pump animation won't have time to play out between shots. All eight shells will be loaded into the clip in just two seconds.

Due to its low damage when compared to other weapons, it should only be used to chip away at the health of enemies outside the effective range of projectile weapons. In Team Fortress Classic, the Double-Barrel Shotgun has an identical pellet spread and higher damage, making it preferable over the Single-Barrel Shotgun in any situation where both are available.

Damage and function times

Damage and function times
Shot type Hitscan
Ranged or Melee damage? Ranged
Damage
Base damage 100% 4 / pellet
Pellet count 6
Pellet spread 25:1
Function times
Attack interval 0.5 s
Reload (first)
Team Fortress Classic:
0.35 s
Team Fortress:
0.25 s
Reload (consecutive) 0.25 s
Values are approximate and determined by community testing.

Obituaries (Team Fortress)

Scout "... got too close to ...'s muzzleflash"
Soldier "... practices being ...'s clay pigeon"
Demoman "... was on the receiving end of ...'s shotgun barrel"
Medic "... was fed a lead diet by ..."
Heavy Weapons Guy "... got blasted by ...'s last resort"
Pyro "... got more than a powderburn from ...'s shotgun blast"

Gallery