Difference between revisions of "July 8, 2010 Patch"
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{{Patch layout | {{Patch layout | ||
− | | notes = | + | | before = {{Patch name|7|6|2010}} |
− | [[File:Engineer_Update_Logo.png|300px|right]] | + | | day = 8 |
+ | | month = july | ||
+ | | year = 2010 | ||
+ | | after = {{Patch name|7|9|2010}} | ||
+ | | source-title = Patch 1 | ||
+ | | source = http://store.steampowered.com/news/4043/ | ||
+ | | updatelink = http://www.teamfortress.com/engineerupdate/ | ||
+ | | update = The Engineer Update | ||
+ | | notes = [[File:Engineer_Update_Logo.png|300px|right]] | ||
=== Patch 1 === | === Patch 1 === | ||
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** [[Hightower]], a [[Payload Race]] map. | ** [[Hightower]], a [[Payload Race]] map. | ||
** [[Upward]], a [[Payload]] map. | ** [[Upward]], a [[Payload]] map. | ||
− | ** [[ColdFront]], a community built [[ | + | ** [[ColdFront]], a community built [[Control Point (game mode)|Control Point]] map. |
* Item tuning: | * Item tuning: | ||
** The [[Sandvich]] now uses a cooldown timer, instead of the health pack recharge mechanic. | ** The [[Sandvich]] now uses a cooldown timer, instead of the health pack recharge mechanic. | ||
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* Added better feedback sound for [[Pyros]] when their flamethrower is doing damage. | * Added better feedback sound for [[Pyros]] when their flamethrower is doing damage. | ||
* Fixed blood effect on bleeding player. | * Fixed blood effect on bleeding player. | ||
− | * Added a glow effect to Payload [[carts]]. | + | * Added a glow effect to Payload [[Payload#Carts|carts]]. |
* Added Romanian language support. | * Added Romanian language support. | ||
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===Undocumented changes=== | ===Undocumented changes=== | ||
− | * Added a second Misc. item slot in the loadout. | + | * Added placeholder for the [[Action items|action]] slot, labeled as a second Misc. item slot in the loadout. |
* Added several new [[Engineer responses]], including [[domination]] lines. | * Added several new [[Engineer responses]], including [[domination]] lines. | ||
* Added Medic companionship lines when calling for a [[Medic]] while targeting one. | * Added Medic companionship lines when calling for a [[Medic]] while targeting one. | ||
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* [[Scottish Resistance]] now shows location of stickies placed with glow effect. | * [[Scottish Resistance]] now shows location of stickies placed with glow effect. | ||
* 'Wrenching' a [[Sentry Gun]] now upgrades, repairs and restores ammunition all at once per [[Wrench]] hit, prioritizing repairs and upgrading if not in possession of enough metal. | * 'Wrenching' a [[Sentry Gun]] now upgrades, repairs and restores ammunition all at once per [[Wrench]] hit, prioritizing repairs and upgrading if not in possession of enough metal. | ||
− | * Sentry Guns now have laser sights to | + | * Sentry Guns now have laser sights to accommodate use of the Wrangler. |
* The [[Ambassador]] headshot kill icon is replaced with the [[Sniper Rifle]] headshot kill icon. | * The [[Ambassador]] headshot kill icon is replaced with the [[Sniper Rifle]] headshot kill icon. | ||
− | * | + | * The Engineer's shotgun is now a {{code|c_model}} and shares its animations with the [[Frontier Justice]]. |
* The [[Golden Wrench]] could no longer be randomly found via crafting. | * The [[Golden Wrench]] could no longer be randomly found via crafting. | ||
− | * Added a new right arm [[bodygroup]] to the Engineer model. | + | * Added a new right arm [[bodygroup]] to the Engineer model. |
+ | * Improved visual feedback for players who are bleeding. | ||
==Notes== | ==Notes== | ||
<references/> | <references/> | ||
− | + | | source2 = http://store.steampowered.com/news/4049/ | |
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− | | source2 = http://store.steampowered.com/news/4049/ | ||
| source2-title = Patch 2 | | source2-title = Patch 2 | ||
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}} | }} | ||
{{EngineerUpdateNav}} | {{EngineerUpdateNav}} |
Latest revision as of 07:01, 3 April 2012
This article is specific to the patch released. For information on the update, see Engineer Update.
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Official update page: The Engineer Update
Contents
Patch notes
Patch 1
Engine
- Fixed client crash related flashlight usage.
- Fixed several issues related to alt-tabbing (invisible players, etc).
Team Fortress 2
- Added The Frontier Justice.
- Added The Wrangler.
- Added The Gunslinger.
- Added The Southern Hospitality.
- Added 35 Engineer achievements.
- Engineers can now pickup & move their buildings.
- Added Engineer main menu music.
- Added 4 new maps:
- Thunder Mountain, a 3 stage Payload map.
- Hightower, a Payload Race map.
- Upward, a Payload map.
- ColdFront, a community built Control Point map.
- Item tuning:
- The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
- The Gunboats now reduce self-damage by 60% (was 75%)
- The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
- Added better feedback sound for Pyros when their flamethrower is doing damage.
- Fixed blood effect on bleeding player.
- Added a glow effect to Payload carts.
- Added Romanian language support.
Patch 2
- Fixed missing class descriptions on the class menu blackboard.
- Fixed a server crash related to carrying buildings.
- Fixed a HUD element issue in DX8.
Undocumented changes
- Added placeholder for the action slot, labeled as a second Misc. item slot in the loadout.
- Added several new Engineer responses, including domination lines.
- Added Medic companionship lines when calling for a Medic while targeting one.
- Many kill icons were added. [1]
- Scottish Resistance now shows location of stickies placed with glow effect.
- 'Wrenching' a Sentry Gun now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal.
- Sentry Guns now have laser sights to accommodate use of the Wrangler.
- The Ambassador headshot kill icon is replaced with the Sniper Rifle headshot kill icon.
- The Engineer's shotgun is now a
c_model
and shares its animations with the Frontier Justice. - The Golden Wrench could no longer be randomly found via crafting.
- Added a new right arm bodygroup to the Engineer model.
- Improved visual feedback for players who are bleeding.
Notes
- ↑ Force-A-Nature, Lugermorph, Natasha and Big Kill
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