Difference between revisions of "September 6, 2011 Patch"

From Team Fortress Wiki
Jump to: navigation, search
m
m (Auto: templateParamFilter, patchLayoutFilter (Requested on User:WindBOT/PageRequestsForce))
 
(20 intermediate revisions by 16 users not shown)
Line 1: Line 1:
 
{{Patch layout
 
{{Patch layout
| source = http://store.steampowered.com/news/6209
+
| before      = {{Patch name|9|2|2011}}
 +
| day          = 6
 +
| month        = september
 +
| year        = 2011
 +
| after        = {{Patch name|9|15|2011}}
 
| source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 
| source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 +
| source      = http://store.steampowered.com/news/6209
 +
| notes        = === Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) ===
 +
* Added an additional diagnostic message when a player is dropped from a server due to [[Steam]] authentication failure
 +
* Added "<code>startmovie</code>" support for resolutions above 2048x2048
 +
* Fixed a client crash caused by running "<code>startmovie</code>" with the h264 codec without having QuickTime installed
 +
* Fixed a client crash related to rendering [[Replay|replays]]
  
| before = [[September 2, 2011 Patch]]
+
=== Team Fortress 2 ===
| after = N/A
+
* Reorganized the tabs in the [[Mann Co. Store]] into [[Bundles]], [[Weapons|Guns]], [[Hats]], [[Misc]], [[Tools]], and [[Map Stamps|Maps]] to make it easier to find specific items
 +
* Added a new Hot Items tab to the Mann Co. Store to show real-time popularity of items in the Mannconomy
 +
* The [[Diamondback]] now correctly gets guaranteed [[Critical hits|crits]] if an [[Engineer]] changes class while their [[buildings]] are [[Sapper|sapped]]
 +
* Fixed a bug that would cause the [[Gunslinger]] to draw a normal Engineer hand first-person sometimes when wielding other weapons
 +
* Fixed a server crash related to [[bots]]
 +
* Fixed a client crash related to [[Gibs|breakables/gibs]]
 +
* Added item sets to the GetSchema [[WebAPI]]
 +
* Updated the [[Spiral Sallet]] to be equippable by [[Classes|all classes]]
  
| notes =  
+
=== Undocumented changes ===
 +
* Updated the kill icon for [[Postal Pummeler]].
 +
* Fixed a server crash relating to bad local origins on entities.<ref>[http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg63655.html Tony Paloma on the HLDS mailing list.]</ref>
  
=== Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) ===
+
== References ==
* Added an additional diagnostic message when a player is dropped from a server due to Steam authentication failure
+
<references/>
* Added "startmovie" support for resolutions above 2048x2048
 
* Fixed a client crash caused by running "startmovie" with the h264 codec without having QuickTime installed
 
* Fixed a client crash related to rendering replays
 
 
 
=== Team Fortress 2 ===
 
* Reorganized the tabs in the Mann Co. Store into Bundles, Guns, Hats, Misc, Tools, and Maps to make it easier to find specific items
 
* Added a new Hot Items tab to the Mann Co. Store to show real-time popularity of items in the Mannconomy
 
* The Diamondback now correctly gets guaranteed crits if an Engineer changes class while their buildings are sapped
 
* Fixed a bug that would cause the Gunslinger to draw a normal Engineer hand first-person sometimes when wielding other weapons
 
* Fixed a server crash related to bots
 
* Fixed a client crash related to breakables/gibs
 
* Added item sets to the GetSchema WebAPI
 
* Updated the Spiral Sallet to be equippable by all classes
 
 
}}
 
}}

Latest revision as of 04:41, 4 April 2012

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Added an additional diagnostic message when a player is dropped from a server due to Steam authentication failure
  • Added "startmovie" support for resolutions above 2048x2048
  • Fixed a client crash caused by running "startmovie" with the h264 codec without having QuickTime installed
  • Fixed a client crash related to rendering replays

Team Fortress 2

Undocumented changes

  • Updated the kill icon for Postal Pummeler.
  • Fixed a server crash relating to bad local origins on entities.[1]

References

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 materials.gcf/tf/materials/HUD/d_images_v2.vtf
Modified: team fortress 2 materials.gcf/tf/materials/HUD/dneg_images_v2.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/steam_trading.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/demo_spiral.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/demo_spiral.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/demo_spiral.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/demo_spiral.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/demo_spiral.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/demo_spiral.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_spiral.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_spiral.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_spiral.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_spiral.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_spiral.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_spiral.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/heavy/heavy_spiral.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/heavy/heavy_spiral.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/heavy/heavy_spiral.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/heavy/heavy_spiral.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/heavy/heavy_spiral.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/heavy/heavy_spiral.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/medic/medic_spiral.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/medic/medic_spiral.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/medic/medic_spiral.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/medic/medic_spiral.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/medic/medic_spiral.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/medic/medic_spiral.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_spiral.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_spiral.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_spiral.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_spiral.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_spiral.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_spiral.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_spiral.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_spiral.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_spiral.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_spiral.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_spiral.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_spiral.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_spiral.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_spiral.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_spiral.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_spiral.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_spiral.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_spiral.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/spy_spiral.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/spy_spiral.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/spy_spiral.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/spy_spiral.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/spy_spiral.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/spy_spiral.vvd