Difference between revisions of "Medic (Classic)"

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{{class infobox
 
{{class infobox
| game  = TFC
+
  | game       = TFC
| image = Medicclassic.png
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   | title      = Medic
| type   = [[Offensive]]
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  | image     = Medicclassic.png
| health = '''90''' {{overheal tool|90|mode=classic}}
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  | 3d-model   = Medic Classic
| armor = 100
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  | health     = '''90''' {{overheal tool|90|mode=classic}}
| armor-type = Medium
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  | armor     = 100
| speed = 107%
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  | armor-type = Medium
 +
  | speed     = 107% (320 units/s)
 
}}
 
}}
  
{{quotation|Injured teammates|Excuse me, I'm in need of medical attention!|sound=TFC saveme2.wav}}
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{{quotation|'''Injured teammates'''|Excuse me, I'm in need of medical attention!|sound=TFC_saveme2.wav}}
  
The '''Medic''', also known as the '''Combat Medic''', is a playable class in ''[[Team Fortress Classic]]''. While primarily a healer, his speed and offensive abilities make him a proficient killer. To aid in survivability, the Medic passively recovers health over time.
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The '''Medic''', also known as the '''Combat Medic''', is a playable [[Classes (Classic)|class]] in ''[[Team Fortress Classic]]''. While being the primary healing force, his speed and offensive abilities make him a proficient killer. To aid in survivability, the Medic passively recovers health over time.
  
==Basic strategy==
+
== Basic strategy ==
 
* Use your [[Medkit (Classic)|Medkit]] to heal wounded teammates.
 
* Use your [[Medkit (Classic)|Medkit]] to heal wounded teammates.
  
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* Pay attention to teammates who have been infected by opposing medics; you are the only person capable of healing the infection.
 
* Pay attention to teammates who have been infected by opposing medics; you are the only person capable of healing the infection.
  
* Use [[Concussion Jump (Classic)|Concussion Jumping]] to quickly cross large areas and evade enemies.
+
* Use [[Concussion Jump (Classic)|Concussion Jumps]] to quickly cross large areas and evade enemies.
  
 
* The [[Super Nailgun (Classic)|Super Nailgun]] is a great weapon for taking out [[Sentry Gun (Classic)|Sentry Gun]]s.
 
* The [[Super Nailgun (Classic)|Super Nailgun]] is a great weapon for taking out [[Sentry Gun (Classic)|Sentry Gun]]s.
 +
 +
* When forced into close combat, use your [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]] or [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]] to defend yourself. In a fight, the Super Nailgun should only be used as a last resort; the nails fired are slow and easily avoidable.
  
 
* The player shouldn't forget to use the Medkit to heal allies while departing from their base.
 
* The player shouldn't forget to use the Medkit to heal allies while departing from their base.
  
==Special abilities==
+
== Special abilities ==
 
'''Class Skill''': Selects the Medkit.
 
'''Class Skill''': Selects the Medkit.
  
'''Abilities''':  
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'''Abilities''':
* Heals team members with Medkit.
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* Heals team members with Medkits.
 
* Passively heals self over time.
 
* Passively heals self over time.
* Infects enemies with Medkit.
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* Infects enemies with Medkits.
 
* Cures leg injury, infection, and puts out flames.
 
* Cures leg injury, infection, and puts out flames.
 
* Immune to infection.
 
* Immune to infection.
  
==Weapons==
+
== Weapons ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" rowspan=2 |  
 
! class="header" width="10%" rowspan=2 |  
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| 8
 
| 8
 
| 75
 
| 75
| 4-22
+
| 4-24
 
| Fires six pellets.  
 
| Fires six pellets.  
 
|-
 
|-
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| 16
 
| 16
 
| 75
 
| 75
| 4-51
+
| 4-56
 
| Fires fourteen pellets.  
 
| Fires fourteen pellets.  
 
|-
 
|-
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|}
 
|}
  
==Grenades==
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== Grenades ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" |  
 
! class="header" width="10%" |  
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| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| 4
 
| 4
| High
+
| 145-50
 
| Deals massive damage on a four second fuse.
 
| Deals massive damage on a four second fuse.
 
|-
 
|-
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In ''[[Team Fortress]]'', the Double-Barrel Shotgun's damage falloff makes it weak past very short range. In ''Team Fortress Classic'', the Double-Barrel Shotgun has no falloff damage, making it much more powerful and letting the Medic keep his Super Nailgun ammo for Sentry Guns. In fact, the Double-Barrel Shotgun can be considered the ''Team Fortress Classic'' Medic's primary weapon because of its respectable damage output and range.
 
In ''[[Team Fortress]]'', the Double-Barrel Shotgun's damage falloff makes it weak past very short range. In ''Team Fortress Classic'', the Double-Barrel Shotgun has no falloff damage, making it much more powerful and letting the Medic keep his Super Nailgun ammo for Sentry Guns. In fact, the Double-Barrel Shotgun can be considered the ''Team Fortress Classic'' Medic's primary weapon because of its respectable damage output and range.
  
==Gallery==
+
== Unused content ==
 +
* Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.<ref>game\server\tfc\tfc_team.cpp:L83-113</ref>
 +
 
 +
== Trivia ==
 +
* The [[Medi-Mask]], [[Berlin Brain Bowl]], [[Bunnyhopper's Ballistics Vest]], [[Vascular Vestment]], and [[Surgical Survivalist]] in ''[[Team Fortress 2]]'' are based on the Medic.
 +
 
 +
== Gallery ==
 
<gallery>
 
<gallery>
File:medicnew_tfc.png|The new ''Team Fortress Classic'' Medic model.
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File:medicnew_tfc.png|The new Medic.
File:medicold_tfc.png|The old ''Team Fortress Classic'' Medic model.
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File:medicold_tfc.png|The old Medic.
File:medic_qwtf.png|The ''Team Fortress'' Combat Medic model.</gallery>
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File:medic_qwtf.png|The ''[[QWTF]]'' Medic.
 +
File:Classic Medic new.png|The Medic as seen in the [[Catch-Up]] comic.
 +
</gallery>
  
 
== See also ==
 
== See also ==
* [[Medic]] (Team Fortress 2)
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* [[Medic]] in ''Team Fortress 2''.
 +
 
 +
== {{common string|References}} ==
 +
<references/>
  
 
{{TFC Nav}}
 
{{TFC Nav}}
 
{{Classic Medic nav}}
 
{{Classic Medic nav}}

Latest revision as of 16:22, 27 November 2024

Medic
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Medicclassic.png
Basic Information
Health: 90 /Medic emblem RED.png135
Armor: 100
Armor type: Medium
Speed: 107% (320 units/s)
Excuse me, I'm in need of medical attention!
Injured teammates

The Medic, also known as the Combat Medic, is a playable class in Team Fortress Classic. While being the primary healing force, his speed and offensive abilities make him a proficient killer. To aid in survivability, the Medic passively recovers health over time.

Basic strategy

  • Use your Medkit to heal wounded teammates.
  • Pay attention to team members who call for help.
  • Use your Medkit to infect enemies. The contagion spreads to other members of the opposing team if they come into contact with each other, causing panic and massive damage.
  • Try to buff the vital members of your team. You can increase their health by 50 hit points over their maximum.
  • Pay attention to teammates who have been infected by opposing medics; you are the only person capable of healing the infection.
  • When forced into close combat, use your Double-Barrel Shotgun or Single-Barrel Shotgun to defend yourself. In a fight, the Super Nailgun should only be used as a last resort; the nails fired are slow and easily avoidable.
  • The player shouldn't forget to use the Medkit to heal allies while departing from their base.

Special abilities

Class Skill: Selects the Medkit.

Abilities:

  • Heals team members with Medkits.
  • Passively heals self over time.
  • Infects enemies with Medkits.
  • Cures leg injury, infection, and puts out flames.
  • Immune to infection.

Weapons

Weapon Ammo Damage
per hit
Notes/Special Abilities
Type Loaded Carried
HUD medkit TFC.png
Weapon 1
Medkit N/A N/A N/A Initial: 9
Infection: 8 per hit
Used to infect enemies. Heal teammates' infections, flames, hallucinations, and injuries to 100% Health. Overheals teammates to 50 additional health points that will decay over time.
HUD single shotgun TFC.png
Weapon 2
Single-Barrel Shotgun Shells 8 75 4-24 Fires six pellets.
HUD double shotgun TFC.png
Weapon 3
Double-Barrel Shotgun Shells 16 75 4-56 Fires fourteen pellets.
HUD super nailgun TFC.png
Weapon 4
Super Nailgun Nails 150 N/A 12 N/A

Grenades

Grenade Grenades
Carried
Damage Range Notes/Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 145-50 Deals massive damage on a four second fuse.
Conc tfc.png
Secondary
Concussion Grenade 3 0 Upon detonation, enemies within the blast radius become disoriented. While dealing no damage, it causes considerable knockback.

Team Fortress

In Team Fortress, the Double-Barrel Shotgun's damage falloff makes it weak past very short range. In Team Fortress Classic, the Double-Barrel Shotgun has no falloff damage, making it much more powerful and letting the Medic keep his Super Nailgun ammo for Sentry Guns. In fact, the Double-Barrel Shotgun can be considered the Team Fortress Classic Medic's primary weapon because of its respectable damage output and range.

Unused content

  • Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.[1]

Trivia

Gallery

See also

  • Medic in Team Fortress 2.

References

  1. game\server\tfc\tfc_team.cpp:L83-113