Difference between revisions of "User talk:Ceiling Man"
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| reason = Uploading lots of purty pictures to wiki, good job. | | reason = Uploading lots of purty pictures to wiki, good job. | ||
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+ | |||
+ | == Multiple Class Pictures == | ||
+ | |||
+ | Ceiling Man, I was struck by your Dr. Whoa Medic/Spy side-by-side photo. I thought if you could apply this and make better pictures of the [[Pocket Medic]], [[Team Captain]], and [[Private Eye]], it would save the wiki some space and look pretty cool. Could you do so? [[File:Painted_Vintage_Merryweather_803020.png|24px|link=User talk:Fyahweather]][[User:Flamborsia|<span style="text-shadow:orange 0px 0px 3px;"><font color="#FF6600"><tt><big><u>'''Fyahweather'''</u></big></tt></font></span>]] 19:26, 22 November 2011 (PST) | ||
+ | |||
+ | Shouldn't be a problem, I'll see what I can do before/after my Thanksgiving vacation. [[User:Ceiling Man|Ceiling Man]] 19:36, 22 November 2011 (PST) | ||
+ | |||
+ | == TF2 cubemap texture? == | ||
+ | |||
+ | Where might i locate this cubemap that resembles 2Fort? Or it's not a texture that can be found in the game files and instead has to be downloaded like the blank fire overlay? [[User:Masterlegodude|Masterlegodude]] 15:10, 16 December 2011 (PST) | ||
+ | |||
+ | == Happy Birthday! == | ||
+ | |||
+ | So cool we share a birthday! Keep making cool images! [[User:Balladofwindfishes|Balladofwindfishes]] 08:42, 15 February 2012 (PST) | ||
+ | |||
+ | == Trivia For Waxy Wayfinder == | ||
+ | |||
+ | Do you have a citation for the following factoid: "According to the item's creator, the Waxy Wayfinder took roughly five hours to make" | ||
+ | |||
+ | http://wiki.teamfortress.com/wiki/Waxy_Wayfinder | ||
+ | |||
+ | If not, I'm going to delete it soon. Thanks.Reverend 21:11, 26 March 2012 (PDT) | ||
+ | |||
+ | == Front Runner == | ||
+ | |||
+ | Yo, just thought I'd draw your attention to [[:File:Item_icon_Front_Runner.png]], it's pretty poor quality but I know that Item Icons are your 'department', so to speak. [[File:User Rebmcr Sig.png|x20px|link=User:Rebmcr]] 03:08, 26 May 2012 (PDT) | ||
+ | |||
+ | == Any idea whats going on? == | ||
+ | |||
+ | I know you're good with HLMV, so ill tell you my problem. I got a new computer recently, huge upgrade in everything including the graphics card, im using the 3gb Radeon 7970 now, but for some reason in HLMV im getting these weird shader errors. Check it out here: http://imageshack.us/photo/my-images/706/sdkshadererror.jpg/ I have no idea whats going on, my dxsupport file is fine, and there are no conflicting materials that would have caused this... any idea? | ||
+ | |||
+ | [[User:NeonHeights|NeonHeights]] 20:14, 27 June 2012 (PDT) | ||
+ | |||
+ | == Congratulations == | ||
+ | |||
+ | Whoowhee, would you look at dat shiny new hatte :o Congratulations and keep up the good uploading work~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:29, 21 October 2012 (PDT) | ||
+ | |||
+ | Many conflabulations! {{User:Cooper Kid/Signature}} 16:01, 21 October 2012 (PDT) | ||
+ | |||
+ | :: LOOK AT IT! '''LOOK. AT. IT'''. It is so shiny! Congratulations Roof Boy. Now keep up the good work! [[File:User Ravecrib9t4 Signature Logo.JPG |35px]] [[User:Ravecrib9t4|<span style="font-family:TF2 Build; color:#141414 ">TNS</span>]] 23:30, 21 October 2012 (PDT) | ||
+ | |||
+ | == Thanks for fixing the goggles. == | ||
+ | |||
+ | Just wanted to say thanks. --[[User:Enthers|Samuel]] [[User:Enthers|Enthers]] 22:29, 25 March 2013 (PDT) | ||
+ | |||
+ | == Sniper's Snipin' Glass == | ||
+ | |||
+ | Please, could you retake [[:File:Sniper's Snipin' Glass.png]], hiding the glasses bodygroup? Thanks. – [[User:Smashman|<font color=#507D2A>Smashman</font>]]<sub> ([[User_talk:Smashman|talk]])</sub> 05:57, 1 August 2014 (PDT) | ||
+ | : Not my page and all that obviously, but I'll put this in anyway. There's no glasses bodygroup, so nothing can be done about the glasses showing up with the item. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 06:35, 1 August 2014 (PDT) | ||
+ | |||
+ | == Crocodile Dandy == | ||
+ | |||
+ | Dear Ceiling Man, | ||
+ | With the class image for the Crocodile Dandy, you have the sniper with the normal bullets in his front pocket, this should actually be the darts for the Sydney Sleeper. | ||
+ | <br>--[[User:Lexzach|Lexzach]] ([[User talk:Lexzach|talk]]) 01:18, 25 June 2021 (UTC) | ||
+ | :Hi. The workshop submission had the bullets to fit the theme of the cosmetic. However, the cosmetic does not show the bullets. I checked {{code|items_game.txt}} (Item schema), and there's no <code>"visuals" { "player_bodygroups" { "bullets" "1" }...</code>, which is something that the Sydney Sleeper has. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 01:32, 25 June 2021 (UTC) | ||
+ | |||
+ | == Texture quality == | ||
+ | |||
+ | Hi. Thanks for coming back to the Wiki and contributing on the images. I just wanted to let you know that the textures on your images aren't high quality. dxsupport.cfg is reset upon verying the files on Steam. You can try a [https://github.com/gabrielwoj/hlmv-resources/releases/download/v1.0/HLMV.-.Pre-Configured.dxsupport.cfg.zip pre-configured dxsupport.cfg here], but make sure to backup yours first. '''It is not needed to re-do your images in higher quality, it's not much of a big deal, I'm just telling you this for future pictures'''. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:28, 25 June 2021 (UTC) | ||
+ | |||
+ | Good to be back! And shoot! Can't believe I didn't notice that, just fixed it. 'Preciate it. [[File:Pyro_emblem_RED.png|24px|link=User talk:Ceiling Man]][[User:Ceiling Man|<font color="#839FA3"><b>Ceiling Man</b></font>]] 19:53, 25 June 2021 (UTC) | ||
+ | :Sure thing man. As far as I know, only the main model itself (class textures) are affected by texture quality, and not the "Weapons" you attach on HLMV, so that's why it's not needed to re-do them. If you get the "grey cornea" issue, make sure to read this part of [[Help:Model_Viewer#Program_limitations|Help:HLMV]] page for troubleshooting. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:59, 25 June 2021 (UTC) |
Latest revision as of 00:34, 15 January 2024
Contents
- 1 Jumping the Gun
- 2 Anti-Aliasing
- 3 Poses
- 4 How are your pictures so smooth?
- 5 Dis is for you
- 6 Multiple Class Pictures
- 7 TF2 cubemap texture?
- 8 Happy Birthday!
- 9 Trivia For Waxy Wayfinder
- 10 Front Runner
- 11 Any idea whats going on?
- 12 Congratulations
- 13 Thanks for fixing the goggles.
- 14 Sniper's Snipin' Glass
- 15 Crocodile Dandy
- 16 Texture quality
Jumping the Gun
While it is exciting and exhilarating to be the first to know about updates, I would recommend not putting false information on the wiki until you can confirm first hand in game or through the Half Life Model Viewer that items are paintable, tradable, giftable, etc. This would pertain to your preemptive edit on the Stockbroker's Scarf concerning paintability. Thanks! — ventus|talk 03:41, 14 December 2010 (UTC)
Anti-Aliasing
How do you get such good anti-alias on your screenshots from HLMV? I mean, I have anti-aliasing on for HLMV, but I can't maintain it when I edit it in Photoshop. Any tips? SleepySteve 18:33, 18 December 2010 (UTC)
- Thanks for your advice! SleepySteve 22:17, 18 December 2010 (UTC)
Poses
You're such a buzzkill. :( -Shine 08:18, 11 March 2011 (UTC)
How are your pictures so smooth?
I noticed all of your images are incredibly smooth, there is no really well lit parts (Concentration of light which makes it really white) like the demoman for example, in HLMV his model is incredibly... shiny? Yah sure. Your images just seem to be all lit evenly, your images are beautiful. Any suggestions on how I can fix this lighting problem of mine? NeonHeights 22:56, 4 July 2011 (PDT)
Dis is for you
Wikichievement | Awarded by | Reason | ||
---|---|---|---|---|
|
Mr. Magoolachub | Wikichievement unlocked! Uploading lots of purty pictures to wiki, good job. |
Multiple Class Pictures
Ceiling Man, I was struck by your Dr. Whoa Medic/Spy side-by-side photo. I thought if you could apply this and make better pictures of the Pocket Medic, Team Captain, and Private Eye, it would save the wiki some space and look pretty cool. Could you do so? Fyahweather 19:26, 22 November 2011 (PST)
Shouldn't be a problem, I'll see what I can do before/after my Thanksgiving vacation. Ceiling Man 19:36, 22 November 2011 (PST)
TF2 cubemap texture?
Where might i locate this cubemap that resembles 2Fort? Or it's not a texture that can be found in the game files and instead has to be downloaded like the blank fire overlay? Masterlegodude 15:10, 16 December 2011 (PST)
Happy Birthday!
So cool we share a birthday! Keep making cool images! Balladofwindfishes 08:42, 15 February 2012 (PST)
Trivia For Waxy Wayfinder
Do you have a citation for the following factoid: "According to the item's creator, the Waxy Wayfinder took roughly five hours to make"
http://wiki.teamfortress.com/wiki/Waxy_Wayfinder
If not, I'm going to delete it soon. Thanks.Reverend 21:11, 26 March 2012 (PDT)
Front Runner
Yo, just thought I'd draw your attention to File:Item_icon_Front_Runner.png, it's pretty poor quality but I know that Item Icons are your 'department', so to speak. 03:08, 26 May 2012 (PDT)
Any idea whats going on?
I know you're good with HLMV, so ill tell you my problem. I got a new computer recently, huge upgrade in everything including the graphics card, im using the 3gb Radeon 7970 now, but for some reason in HLMV im getting these weird shader errors. Check it out here: http://imageshack.us/photo/my-images/706/sdkshadererror.jpg/ I have no idea whats going on, my dxsupport file is fine, and there are no conflicting materials that would have caused this... any idea?
NeonHeights 20:14, 27 June 2012 (PDT)
Congratulations
Whoowhee, would you look at dat shiny new hatte :o Congratulations and keep up the good uploading work~ — Wind 15:29, 21 October 2012 (PDT)
Many conflabulations! » Cooper Kid (blether) • (contreebs) 16:01, 21 October 2012 (PDT)
- LOOK AT IT! LOOK. AT. IT. It is so shiny! Congratulations Roof Boy. Now keep up the good work! TNS 23:30, 21 October 2012 (PDT)
Thanks for fixing the goggles.
Just wanted to say thanks. --Samuel Enthers 22:29, 25 March 2013 (PDT)
Sniper's Snipin' Glass
Please, could you retake File:Sniper's Snipin' Glass.png, hiding the glasses bodygroup? Thanks. – Smashman (talk) 05:57, 1 August 2014 (PDT)
- Not my page and all that obviously, but I'll put this in anyway. There's no glasses bodygroup, so nothing can be done about the glasses showing up with the item. --Omolong (talk) 06:35, 1 August 2014 (PDT)
Crocodile Dandy
Dear Ceiling Man,
With the class image for the Crocodile Dandy, you have the sniper with the normal bullets in his front pocket, this should actually be the darts for the Sydney Sleeper.
--Lexzach (talk) 01:18, 25 June 2021 (UTC)
- Hi. The workshop submission had the bullets to fit the theme of the cosmetic. However, the cosmetic does not show the bullets. I checked
items_game.txt
(Item schema), and there's no"visuals" { "player_bodygroups" { "bullets" "1" }...
, which is something that the Sydney Sleeper has. - ▪ - 01:32, 25 June 2021 (UTC)
Texture quality
Hi. Thanks for coming back to the Wiki and contributing on the images. I just wanted to let you know that the textures on your images aren't high quality. dxsupport.cfg is reset upon verying the files on Steam. You can try a pre-configured dxsupport.cfg here, but make sure to backup yours first. It is not needed to re-do your images in higher quality, it's not much of a big deal, I'm just telling you this for future pictures. - ▪ - 19:28, 25 June 2021 (UTC)
Good to be back! And shoot! Can't believe I didn't notice that, just fixed it. 'Preciate it. Ceiling Man 19:53, 25 June 2021 (UTC)
- Sure thing man. As far as I know, only the main model itself (class textures) are affected by texture quality, and not the "Weapons" you attach on HLMV, so that's why it's not needed to re-do them. If you get the "grey cornea" issue, make sure to read this part of Help:HLMV page for troubleshooting. - ▪ - 19:59, 25 June 2021 (UTC)