Difference between revisions of "Sniper (Classic)"
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{{class infobox | {{class infobox | ||
− | | game = | + | | game = TFC |
− | | image | + | | title = Sniper |
− | | | + | | image = Sniperclassic.png |
− | | health = '''90''' / <small>{{Tooltip|140|Overhealed by a Medic}}</small> | + | | 3d-model = Sniper Classic |
− | | armor | + | | health = '''90''' / <small>{{Tooltip|140|Overhealed by a Medic}}</small> |
− | | armor-type = Light | + | | armor = '''50''' |
− | | speed | + | | armor-type = Light |
+ | | speed = 100% (300 units/s) | ||
}} | }} | ||
− | The '''Sniper''' is a playable class in ''[[Team Fortress Classic]]''. He possesses average health and the weakest [[Armor (Classic)|armor]]. He moves at a medium speed, and his [[Weapons (Classic)|weapons]] are designed to destroy all enemies at long-range. | + | The '''Sniper''' is a playable [[Classes (Classic)|class]] in ''[[Team Fortress Classic]]''. He possesses average health and the weakest [[Armor (Classic)|armor]]. He moves at a medium speed, and his [[Weapons (Classic)|weapons]] are designed to destroy all enemies at long-range. |
The class is ineffective in a direct firefight, so Snipers should always try to stay away from close combat as they have a large advantage over all classes from a distance. | The class is ineffective in a direct firefight, so Snipers should always try to stay away from close combat as they have a large advantage over all classes from a distance. | ||
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* Use your Sniper Rifle often. | * Use your Sniper Rifle often. | ||
− | * Do not attempt to use your Sniper Rifle when forced into close combat. | + | * Do not attempt to use your Sniper Rifle when forced into close combat. Instead, use your [[Nail Gun (Classic)|Nail Gun]] or [[Automatic Rifle (Classic)|Auto Rifle]] at close range; however, using the Auto Rifle can consume all the Sniper's ammo for his Sniper Rifle, as it shares ammo reserves (since it is a Sniper Rifle turned to automatic fire mode). |
* Avoid alerting enemies by hiding your laser sight until you're ready to fire. | * Avoid alerting enemies by hiding your laser sight until you're ready to fire. | ||
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* Always aim for the head. | * Always aim for the head. | ||
− | * A Sniper does not need to kill every target to be effective. For example, [[Soldier (Classic)|Soldiers]] rely on their health for mobility. | + | * A Sniper does not need to kill every target to be effective. For example, [[Soldier (Classic)|Soldiers]] rely on their health for mobility. Simply damaging them may make it impossible for them to effectively push for the flag until they retreat in order to refill their health. |
* Any Sniper Rifle shot to an enemy's legs will lower their running speed. Use this if you do not have the proper angle to headshot them nor the time to charge a fatal shot before they move out of your line of sight. | * Any Sniper Rifle shot to an enemy's legs will lower their running speed. Use this if you do not have the proper angle to headshot them nor the time to charge a fatal shot before they move out of your line of sight. | ||
− | * Depending on the status of ''friendly fire'' on a server, Snipers can use the Sniper Rifle to launch teammates great distance using a tactic called [[Sniper Jump (Classic)|Sniper Jumping]]. | + | * Depending on the status of ''friendly fire'' on a server, Snipers can use the Sniper Rifle to launch teammates great distance using a tactic called [[Sniper Jump (Classic)|Sniper Jumping]]; however, it can be viewed as [[griefing]] unless a Sniper is asked to boost a player. |
== Special Abilities == | == Special Abilities == | ||
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! class="header" width="10%" rowspan=2 | | ! class="header" width="10%" rowspan=2 | | ||
! class="header" width="15%" rowspan=2 | Weapon | ! class="header" width="15%" rowspan=2 | Weapon | ||
− | ! class="header" width="7%" | + | ! class="header" width="7%" colspan=3 | Ammo |
! class="header" width="9%" rowspan=2 | Damage<br/>per hit | ! class="header" width="9%" rowspan=2 | Damage<br/>per hit | ||
! class="header" width="44%" rowspan=2 | Notes / Special Abilities | ! class="header" width="44%" rowspan=2 | Notes / Special Abilities | ||
Line 61: | Line 62: | ||
! [[File:HUD_sniper_rifle_TFC.png|100px]]<br>Weapon 2 | ! [[File:HUD_sniper_rifle_TFC.png|100px]]<br>Weapon 2 | ||
| '''[[Sniper Rifle (Classic)|Sniper Rifle]]''' | | '''[[Sniper Rifle (Classic)|Sniper Rifle]]''' | ||
− | | | + | | [[Ammo (Classic)#Shells|Shells]] |
| 75 | | 75 | ||
| N/A | | N/A | ||
− | | | + | | 75-375 on bodyshot. |
− | | Capable of | + | 150-750 on headshot. |
+ | | Capable of headshooting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. Shares magazine with [[Automatic Rifle (Classic)|Automatic Rifle]] | ||
|- | |- | ||
! [[File:HUD_auto_rifle_TFC.png|100px]]<br>Weapon 3 | ! [[File:HUD_auto_rifle_TFC.png|100px]]<br>Weapon 3 | ||
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| N/A | | N/A | ||
| 8 | | 8 | ||
− | | Shares | + | | Shares [[Ammo (Classic)|ammo]] reserve with [[Sniper Rifle (Classic)|Sniper Rifle]] |
|- | |- | ||
! [[File:HUD_nail_gun_TFC.png|100px]]<br>Weapon 4 | ! [[File:HUD_nail_gun_TFC.png|100px]]<br>Weapon 4 | ||
Line 81: | Line 83: | ||
| N/A | | N/A | ||
| 9 | | 9 | ||
− | | | + | | Used as a backup weapon or a replacement for the [[Automatic Rifle (Classic)|Automatic Rifle]] as it does more damage over time plus Nailgun ammunition is independent from the [[Sniper Rifle (Classic)|Sniper Rifle]]. |
|} | |} | ||
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| '''[[Hand Grenade (Classic)|Hand Grenade]]''' | | '''[[Hand Grenade (Classic)|Hand Grenade]]''' | ||
| 4 | | 4 | ||
− | | | + | | 145-50 |
| Deals massive damage on a four second fuse. | | Deals massive damage on a four second fuse. | ||
|- | |- | ||
Line 104: | Line 106: | ||
| N/A | | N/A | ||
|} | |} | ||
+ | |||
+ | == Unused content == | ||
+ | * An unused Red team texture remains for the Sniper, which is modified directly by the game's code to the texture shown in-game.<ref>game\server\tfc\tfc_team.cpp:L83-113</ref> | ||
+ | |||
+ | == Trivia == | ||
+ | * According to the ''Team Fortress 2'' comic [[The Naked and the Dead]], the Sniper's name is Virgil. | ||
== Gallery == | == Gallery == | ||
Line 110: | Line 118: | ||
File:sniperold_tfc.png|The old ''TFC'' Sniper. | File:sniperold_tfc.png|The old ''TFC'' Sniper. | ||
File:sniper_qwtf.png|The ''[[QWTF]]'' Sniper. | File:sniper_qwtf.png|The ''[[QWTF]]'' Sniper. | ||
+ | File:Classic Sniper new.png|The Sniper as seen in the [[Catch-Up]] comic. | ||
+ | File:TFC Sniper (comics).png|The Blue Sniper as seen in [[A Cold Day in Hell]]. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
* The [[Sniper]] in ''Team Fortress 2''. | * The [[Sniper]] in ''Team Fortress 2''. | ||
+ | |||
+ | == {{common string|References}} == | ||
+ | <references/> | ||
{{TFC Nav}} | {{TFC Nav}} | ||
{{Classic Sniper nav}} | {{Classic Sniper nav}} |
Latest revision as of 13:48, 5 February 2025
Sniper | |
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Basic Information | |
Health: | 90 / 140 |
Armor: | 50 |
Armor type: | Light |
Speed: | 100% (300 units/s) |
The Sniper is a playable class in Team Fortress Classic. He possesses average health and the weakest armor. He moves at a medium speed, and his weapons are designed to destroy all enemies at long-range.
The class is ineffective in a direct firefight, so Snipers should always try to stay away from close combat as they have a large advantage over all classes from a distance.
Contents
Basic Strategy
- Use your Sniper Rifle often.
- Do not attempt to use your Sniper Rifle when forced into close combat. Instead, use your Nail Gun or Auto Rifle at close range; however, using the Auto Rifle can consume all the Sniper's ammo for his Sniper Rifle, as it shares ammo reserves (since it is a Sniper Rifle turned to automatic fire mode).
- Avoid alerting enemies by hiding your laser sight until you're ready to fire.
- Always aim for the head.
- A Sniper does not need to kill every target to be effective. For example, Soldiers rely on their health for mobility. Simply damaging them may make it impossible for them to effectively push for the flag until they retreat in order to refill their health.
- Any Sniper Rifle shot to an enemy's legs will lower their running speed. Use this if you do not have the proper angle to headshot them nor the time to charge a fatal shot before they move out of your line of sight.
- Depending on the status of friendly fire on a server, Snipers can use the Sniper Rifle to launch teammates great distance using a tactic called Sniper Jumping; however, it can be viewed as griefing unless a Sniper is asked to boost a player.
Special Abilities
Class Skill: Toggles Sniper Rifle zoom.
Quake Console Aliases:
Alias | Effect |
---|---|
autozoom | Toggle the automatic zooming of the Sniper Rifle. |
Weapons
Weapon | Ammo | Damage per hit |
Notes / Special Abilities | |||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
![]() Weapon 1 |
Crowbar | N/A | N/A | N/A | 18 | N/A |
![]() Weapon 2 |
Sniper Rifle | Shells | 75 | N/A | 75-375 on bodyshot.
150-750 on headshot. |
Capable of headshooting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. Shares magazine with Automatic Rifle |
![]() Weapon 3 |
Automatic Rifle | Shells | 75 | N/A | 8 | Shares ammo reserve with Sniper Rifle |
![]() Weapon 4 |
Nailgun | Nails | 100 | N/A | 9 | Used as a backup weapon or a replacement for the Automatic Rifle as it does more damage over time plus Nailgun ammunition is independent from the Sniper Rifle. |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
![]() Primary |
Hand Grenade | 4 | 145-50 | Deals massive damage on a four second fuse. |
![]() Secondary |
Flare (Quake Team Fortress only) |
4 | None | N/A |
Unused content
- An unused Red team texture remains for the Sniper, which is modified directly by the game's code to the texture shown in-game.[1]
Trivia
- According to the Team Fortress 2 comic The Naked and the Dead, the Sniper's name is Virgil.
Gallery
The QWTF Sniper.
The Sniper as seen in the Catch-Up comic.
The Blue Sniper as seen in A Cold Day in Hell.
See also
- The Sniper in Team Fortress 2.
References
- ↑ game\server\tfc\tfc_team.cpp:L83-113
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