Difference between revisions of "October 28, 2011 Patch"

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(the patch note is written like this, so let's leave it like this but fix the link)
m (Auto: templateParamFilter, patchLayoutFilter (Requested on User:WindBOT/PageRequestsForce))
 
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{{Patch layout
 
{{Patch layout
| source = http://store.steampowered.com/news/6649/
+
| before      = {{Patch name|10|27|2011}}
 +
| day          = 28
 +
| month        = october
 +
| year        = 2011
 +
| after        = {{Patch name|11|2|2011}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
+
| source      = http://store.steampowered.com/news/6649/
| before = [[October 27, 2011 Patch]]
+
| notes       = === Team Fortress 2 ===
| after = N/A
 
 
 
| notes =  
 
 
 
=== Team Fortress 2 ===
 
 
* Fixed the <code>randommap</code> command not working when used on the command line
 
* Fixed the <code>randommap</code> command not working when used on the command line
 
* Fixed a client crash that could occur while loading the [[List of maps|map]] if [[MONOCULUS|MONOCULUS!]] is killed or stunned
 
* Fixed a client crash that could occur while loading the [[List of maps|map]] if [[MONOCULUS|MONOCULUS!]] is killed or stunned
 +
 +
=== Undocumented changes ===
 +
* Modified the phong of the [[Brass Beast]].
 +
* Fixed shooting [[MONOCULUS]] with bullet-firing weapons leaving the decals of impacted concrete.
 +
* Updated the distortion effect on the [[Bombinomicon]].
 +
| diff-1      = October 28, 2011 Patch
 
}}
 
}}

Latest revision as of 04:16, 4 April 2012

Patch notes

Team Fortress 2

  • Fixed the randommap command not working when used on the command line
  • Fixed a client crash that could occur while loading the map if MONOCULUS! is killed or stunned

Undocumented changes

  • Modified the phong of the Brass Beast.
  • Fixed shooting MONOCULUS with bullet-firing weapons leaving the decals of impacted concrete.
  • Updated the distortion effect on the Bombinomicon.

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Added: team fortress 2 materials.gcf/tf/materials/Effects/bombinomicon_distortion.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/hwn_soldier_misc2_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/props_halloween/eyeball_projectile.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/props_halloween/haunted_eyeball_glass.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_gatling_gun.vtf
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_unarmed_combat/c_unarmed_combat.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_unarmed_combat/c_unarmed_combat.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_unarmed_combat/c_unarmed_combat.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_unarmed_combat/c_unarmed_combat.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_unarmed_combat/c_unarmed_combat.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_unarmed_combat/c_unarmed_combat.vvd