Difference between revisions of "Control points"

From Team Fortress Wiki
Jump to: navigation, search
m (Undo edit by WindBOT (Talk) (80237) Still not quite right)
m
 
(18 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{Quotation|'''The Soldier'''|Stand... On... The... Point, Numbnuts!|sound=Soldier_standonthepoint01.wav}}
+
#REDIRECT [[Control point (objective)]]
 
 
'''Control Points''' (or '''Capture Points''' or simply '''Points''') are used as the main objective in [[Maps#Control Point|Control Point]], [[Maps#Territorial Control|Territorial Control]] and [[Maps#King of the Hill|King of the Hill]] maps, and a secondary objective in [[Arena]] maps. In appearance, they are circular metallic platforms with a team-colored light in the center with their team logo hologrammed above it (neutral points will have a white light and a question mark above them).
 
[[Image:Controlpoint.png|right|A [[BLU]]-owned control point|400px]]
 
 
 
For a team to capture or 'cap' a point, whether it is neutral or owned by the enemy team, they simply stand on the point until the capture meter fills with your team color.  The more people of the same team on a point, the faster it will capture, though only to a [[Control point timing|limited extent]]. No capture progress will be made when players of both teams are on the point.  If all the capturing players are killed or driven off before the capture is completed, the capture progress will begin to slowly drain away, providing an opportunity for the capturing team to get back on the point and continue the capture. A team capturing a neutral point while under enemy progress will start to revert the capture, that is, the enemy's progress will quickly drain away in order for the capturing team start to capturing it.
 
 
 
To defend or block a point from being captured, the defending team must stand on the point while it is being captured. While it is blocked, capturing progress will be halted although the progress will not drain away as long as there are capturing players still on the point. Blocked points are shown with a red "no" symbol on the player's [[HUD]].
 
 
 
There are three statuses for a Capture Point:
 
 
 
<gallery>
 
Image:Icon_obj_neutral.jpg|Neutral: The Point can be taken by either team
 
Image:Icon_obj_blu.jpg|Captured: The Point is currently owned by one team but can be retaken by the other
 
Image:Icon obj blu locked.jpg|Locked: The Point is currently owned by one team and cannot be retaken
 
</gallery>
 
<br/>
 
 
 
[[Scout|Scouts]] and [[Soldier]]s or [[Demoman|Demomen]] wielding the [[Pain Train]] count as 2 players when capturing points, this means that they capture points twice as fast as other classes. In some situations, players cannot capture or block control points. They are as follows:
 
*[[Disguise|Disguised]] [[Spy|Spies]] cannot block a capture if they are disguised as the team capturing the point, and cannot capture a point if they are disguised as the defending team.
 
*[[cloak|Cloaked]] Spies can not defend or capture a control point.
 
*[[ÜberCharge|ÜberCharged]] players cannot capture points, but can block enemy captures.
 
*Scouts under the effects of [[Bonk! Atomic Punch]] can neither block enemy captures nor capture points himself.
 
*Any player who is under the effect of a [[stun]].
 
 
 
==See also==
 
*[[Intelligence]]
 
*[[Carts|Payload carts]]
 
*[[Control point timing]]
 
[[Category:Gameplay]]
 

Latest revision as of 19:16, 14 March 2024