Difference between revisions of "November 2, 2011 Patch"

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m (Damn it >_<)
m (Just investigated the change to tf\materials\signs\factory_label02.vtf in this patch and figured out what it was that was changed.)
 
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{{Patch layout
 
{{Patch layout
| source = http://store.steampowered.com/news/6686/
+
| before      = {{Patch name|10|28|2011}}
 +
| day          = 2
 +
| month        = november
 +
| year        = 2011
 +
| after        = {{Patch name|11|4|2011}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
+
| source      = http://store.steampowered.com/news/6686/
| before = [[October 28, 2011 Patch]]
+
| notes       = === Source Engine Changes (DoD:S, TF2, HL2:DM) ===
| after = N/A
 
 
 
| notes =  
 
 
 
=== Source Engine Changes (DoD:S, TF2, HL2:DM) ===
 
 
* Output of status command now includes public IP
 
* Output of status command now includes public IP
 
* Fixed playback for pre-Halloween demo recordings
 
* Fixed playback for pre-Halloween demo recordings
  
 
=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
* Output of status command not includes registration status, including any error message causing failure
+
* Output of status command now includes registration status, including any error message causing failure
* Update the '_registered' server tag based on whether registration is successful, not whether the registration convars are set
+
* Update the <code>'_registered'</code> [[server]] tag based on whether registration is successful, not whether the registration convars are set
 
* All registration related messages now go to the server log in addition to the console
 
* All registration related messages now go to the server log in addition to the console
* Fix response from cl_gameserver_reset_identity command to properly format convar config lines
+
* Fix response from <code>cl_gameserver_reset_identity</code> command to properly format convar config lines
* Added a taunt for the Tin Soldier set
+
* Added a [[Soldier_taunts#Costume|taunt]] for the [[Item sets#Soldier 5|Tin Soldier]] set
* Fixed the Soldier’s melee dare response rule
+
* Fixed the [[Soldier]]'s [[Weapons#soldiermelee|melee]] dare response rule
* MONOCULUS! HAS GROWN ANGRY
+
* [[MONOCULUS]]! HAS GROWN ANGRY<ref>MONOCULUS receives a faster firing rate and higher HP each time he respawns. This is indicated by levels. [http://www.teamfortress.com/post.php?id=6687]</ref>
 
* Updated the localization files
 
* Updated the localization files
 +
 +
=== Undocumented changes ===
 +
* The Riftwalker [[Achievements|achievement]] no longer awards the [[RIFT Well Spun Hat Claim Code]].
 +
* Added a full-screen [[Mann Co. Store|store]] preview for items; available only to users of the new version of the store.
 +
* Updated <tt>tf\materials\signs\factory_label02.vtf</tt> to add missing text and fix icon alignment.
 +
 +
=== Notes ===
 +
<references/>
 
}}
 
}}

Latest revision as of 05:36, 27 March 2020

Patch notes

Source Engine Changes (DoD:S, TF2, HL2:DM)

  • Output of status command now includes public IP
  • Fixed playback for pre-Halloween demo recordings

Team Fortress 2

  • Output of status command now includes registration status, including any error message causing failure
  • Update the '_registered' server tag based on whether registration is successful, not whether the registration convars are set
  • All registration related messages now go to the server log in addition to the console
  • Fix response from cl_gameserver_reset_identity command to properly format convar config lines
  • Added a taunt for the Tin Soldier set
  • Fixed the Soldier's melee dare response rule
  • MONOCULUS! HAS GROWN ANGRY[1]
  • Updated the localization files

Undocumented changes

  • The Riftwalker achievement no longer awards the RIFT Well Spun Hat Claim Code.
  • Added a full-screen store preview for items; available only to users of the new version of the store.
  • Updated tf\materials\signs\factory_label02.vtf to add missing text and fix icon alignment.

Notes

  1. MONOCULUS receives a faster firing rate and higher HP each time he respawns. This is indicated by levels. [1]

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/scenes/scenes.image
Modified: team fortress 2 materials.gcf/tf/materials/signs/factory_label02.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/store/store_fullscreen.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/store/store_fullscreen_exit.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/soldier_animations.mdl