Difference between revisions of "Demoman (Classic)"
Bannana886 (talk | contribs) (→Basic strategy) |
m (Auto: Regex({'\\[\\[([^][|]+\\|)?(?:Sentry Guns|Sentries)\\]\\]': '$1Sentry Guns'},) (Review RC#3517300)) |
||
(18 intermediate revisions by 16 users not shown) | |||
Line 2: | Line 2: | ||
| game = TFC | | game = TFC | ||
| image = Demomanclassic.png | | image = Demomanclassic.png | ||
− | |||
| health = '''90''' / <small>{{Tooltip|140|Overhealed by a Medic}}</small> | | health = '''90''' / <small>{{Tooltip|140|Overhealed by a Medic}}</small> | ||
| armor = '''120''' | | armor = '''120''' | ||
| armor-type = Medium | | armor-type = Medium | ||
− | | speed = 93% | + | | speed = 93% (280 units/s) |
}} | }} | ||
− | The '''Demoman''', also known as the '''Demolitions Man''', is a playable class in the | + | The '''Demoman''', also known as the '''Demolitions Man''', is a playable class in the [[Team Fortress Classic]] series of games. His expertise are demolitions and explosive weapons. While his weapons are not always the most accurate, they are efficient at killing and highly destructive. He has average [[Armor (Classic)|armor]] which can help absorb several hits, but his chances of survival are not as high as some of the heavier classes. |
− | His two explosive weapons, the [[Grenade Launcher (Classic)|Grenade]] and [[Pipebomb Launcher (Classic)|Pipebomb Launcher]], serve different roles; the Grenade Launcher is useful for fights with enemies in close quarters, while the Pipebomb Launcher is a great weapon for setting traps. | + | His two explosive weapons, the [[Grenade Launcher (Classic)|Grenade]] and [[Pipebomb Launcher (Classic)|Pipebomb Launcher]], serve different roles; the Grenade Launcher is useful for fights with enemies in close quarters, while the Pipebomb Launcher is a great weapon for setting traps. |
The Demoman is also capable of setting [[Detpack (Classic)|Detpacks]] that can open (and sometimes close) alternative paths on a map. | The Demoman is also capable of setting [[Detpack (Classic)|Detpacks]] that can open (and sometimes close) alternative paths on a map. | ||
== Basic strategy == | == Basic strategy == | ||
− | * Learn to pipebomb jump | + | * Learn to pipebomb jump. It is much like the [[Soldier (Classic)|Soldier]]'s rocket jump, except it requires more timing and aim. |
− | + | ||
− | |||
* Reload regularly. | * Reload regularly. | ||
* Clear rooms with your grenades. | * Clear rooms with your grenades. | ||
− | * The Grenade Launcher is great for taking out [[Sentry Gun (Classic)|Sentry Gun]]s. Try to bounce the grenades against a wall in order to avoid taking damage from Sentry Guns. | + | * The Grenade Launcher is great for taking out [[Sentry Gun (Classic)|Sentry Gun]]s. Try to bounce the grenades against a wall in order to avoid taking damage from Sentry Guns. However, it is not good for using on players, unless you have good aim, luck, and/or are planning on spamming grenades. |
− | * Try using the pipebomb launcher as your main weapon if you are on offense. | + | * Try using the pipebomb launcher as your main weapon if you are on offense. If an enemy is close, use pitch-down piping, which also works with your hand grenades. You look down and bounce a grenade/pipe against the ground in a close-combat situation. This bounce goes a short distance and can be quite useful. Be careful, though, as you may damage yourself in most cases. |
+ | |||
+ | * Use the Grenade Launcher on offense if you want to cause confusion (in closed spaces) and/or break up defense (also in closed spaces). | ||
+ | |||
+ | * On classes that are as light as, or lighter than, another Demoman, you can use two pipebombs on them and finish them off with a Single Barrel Shotgun. | ||
== Special abilities == | == Special abilities == | ||
Line 57: | Line 59: | ||
! class="header" width="10%" rowspan=2 | | ! class="header" width="10%" rowspan=2 | | ||
! class="header" width="15%" rowspan=2 | Weapon | ! class="header" width="15%" rowspan=2 | Weapon | ||
− | ! class="header" width="7%" | + | ! class="header" width="7%" colspan=3 | Ammo |
! class="header" width="9%" rowspan=2 | Damage<br/>per hit | ! class="header" width="9%" rowspan=2 | Damage<br/>per hit | ||
! class="header" width="44%" rowspan=2 | Notes/Special Abilities | ! class="header" width="44%" rowspan=2 | Notes/Special Abilities | ||
Line 65: | Line 67: | ||
! class="header" | Carried | ! class="header" | Carried | ||
|- | |- | ||
− | ! [[File:HUD_crowbar_TFC.png|100px]]<br>Weapon 1 | + | ! [[File:HUD_crowbar_TFC.png|100px|link=Crowbar (Classic)]]<br>Weapon 1 |
| '''[[Crowbar (Classic)|Crowbar]]''' | | '''[[Crowbar (Classic)|Crowbar]]''' | ||
| N/A | | N/A | ||
Line 73: | Line 75: | ||
| N/A | | N/A | ||
|- | |- | ||
− | ! [[File:HUD_single_shotgun_TFC.png|100px]]Weapon 2 | + | ! [[File:HUD_single_shotgun_TFC.png|100px|link=Single-Barrel Shotgun (Classic)]]<br>Weapon 2 |
| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]''' | | '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]''' | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
Line 81: | Line 83: | ||
| Fires six pellets. | | Fires six pellets. | ||
|- | |- | ||
− | ! [[File:HUD_grenade_launcher_TFC.png|100px]]Weapon 3 | + | ! [[File:HUD_grenade_launcher_TFC.png|100px|link=Grenade Launcher (Classic)]]<br>Weapon 3 |
| '''[[Grenade Launcher (Classic)|Grenade Launcher]]''' | | '''[[Grenade Launcher (Classic)|Grenade Launcher]]''' | ||
| [[Ammo (Classic)#Rockets|Rockets]] | | [[Ammo (Classic)#Rockets|Rockets]] | ||
Line 87: | Line 89: | ||
| 50 | | 50 | ||
| 40-80 | | 40-80 | ||
− | | Shares magazine with | + | | Shares magazine with Pipebomb Launcher<br>Detonates after 2.5 seconds if it does not hit an enemy. |
|- | |- | ||
− | ! [[File:HUD_pipebomb_launcher_TFC.png|100px]]Weapon 4 | + | ! [[File:HUD_pipebomb_launcher_TFC.png|100px|link=Pipebomb Launcher (Classic)]]<br>Weapon 4 |
| '''[[Pipebomb Launcher (Classic)|Pipebomb Launcher]]''' | | '''[[Pipebomb Launcher (Classic)|Pipebomb Launcher]]''' | ||
| [[Ammo (Classic)#Rockets|Rockets]] | | [[Ammo (Classic)#Rockets|Rockets]] | ||
Line 95: | Line 97: | ||
| 50 | | 50 | ||
| 40-80 | | 40-80 | ||
− | | Shares magazine with | + | | Shares magazine with Grenade Launcher<br>Detonates with secondary fire. |
|} | |} | ||
+ | |||
== Grenades == | == Grenades == | ||
Line 106: | Line 109: | ||
! class="header" width="52%" | Notes/Special Abilities | ! class="header" width="52%" | Notes/Special Abilities | ||
|- | |- | ||
− | ! [[File:frag_tfc.png|40px]]<br>Primary | + | ! [[File:frag_tfc.png|40px|link=Hand Grenade (Classic)]]<br>Primary |
| '''[[Hand Grenade (Classic)|Hand Grenade]]''' | | '''[[Hand Grenade (Classic)|Hand Grenade]]''' | ||
| 4 | | 4 | ||
Line 112: | Line 115: | ||
| N/A | | N/A | ||
|- | |- | ||
− | ! [[File:Mirv_tfc.png|40px]]<br>Secondary | + | ! [[File:Mirv_tfc.png|40px|link=MIRV Grenade (Classic)]]<br>Secondary |
| '''[[MIRV Grenade (Classic)|MIRV Grenade]]''' | | '''[[MIRV Grenade (Classic)|MIRV Grenade]]''' | ||
| 2 | | 2 | ||
Line 124: | Line 127: | ||
File:demomanold_tfc.png|The old ''TFC'' Demoman. | File:demomanold_tfc.png|The old ''TFC'' Demoman. | ||
File:demoman_qwtf.png|The ''[[QWTF]]'' Demoman. | File:demoman_qwtf.png|The ''[[QWTF]]'' Demoman. | ||
+ | File:Classic Demoman new.png|The Classic Demoman as seen in the [[Catch-Up]] comic. | ||
+ | File:TFC Demo (comics).png|The Classic BLU Demoman as seen in [[A Cold Day in Hell]]. | ||
</gallery> | </gallery> | ||
+ | |||
+ | == Trivia == | ||
+ | * According to the ''Team Fortress 2'' comic, [[A Cold Day in Hell]], the Demoman from ''Team Fortress Classic's'' name is Greg. | ||
== See also == | == See also == |
Latest revision as of 16:01, 4 May 2024
Demoman (Classic) | |
---|---|
Basic Information | |
Health: | 90 / 140 |
Armor: | 120 |
Armor type: | Medium |
Speed: | 93% (280 units/s) |
The Demoman, also known as the Demolitions Man, is a playable class in the Team Fortress Classic series of games. His expertise are demolitions and explosive weapons. While his weapons are not always the most accurate, they are efficient at killing and highly destructive. He has average armor which can help absorb several hits, but his chances of survival are not as high as some of the heavier classes.
His two explosive weapons, the Grenade and Pipebomb Launcher, serve different roles; the Grenade Launcher is useful for fights with enemies in close quarters, while the Pipebomb Launcher is a great weapon for setting traps.
The Demoman is also capable of setting Detpacks that can open (and sometimes close) alternative paths on a map.
Basic strategy
- Learn to pipebomb jump. It is much like the Soldier's rocket jump, except it requires more timing and aim.
- Reload regularly.
- Clear rooms with your grenades.
- The Grenade Launcher is great for taking out Sentry Guns. Try to bounce the grenades against a wall in order to avoid taking damage from Sentry Guns. However, it is not good for using on players, unless you have good aim, luck, and/or are planning on spamming grenades.
- Try using the pipebomb launcher as your main weapon if you are on offense. If an enemy is close, use pitch-down piping, which also works with your hand grenades. You look down and bounce a grenade/pipe against the ground in a close-combat situation. This bounce goes a short distance and can be quite useful. Be careful, though, as you may damage yourself in most cases.
- Use the Grenade Launcher on offense if you want to cause confusion (in closed spaces) and/or break up defense (also in closed spaces).
- On classes that are as light as, or lighter than, another Demoman, you can use two pipebombs on them and finish them off with a Single Barrel Shotgun.
Special abilities
Class Skill: Detonates pipebombs.
Abilities:
- Place explosive charges called detpacks that can be placed down with a timer such as 5, 20, or 50 seconds.
- Clear obstacles/blast open entrances.
- Pipebomb jump.
Quake console aliases:
Alias | Effect |
---|---|
+det5 | Set the Detpack with a 5 second timer. |
+det20 | Set the Detpack with a 20 second timer. |
+det50 | Set the Detpack with a 50 second timer. |
detpipe | Detonate pipebombs. |
Weapons
Weapon | Ammo | Damage per hit |
Notes/Special Abilities | |||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
Weapon 1 |
Crowbar | N/A | N/A | N/A | 18 | N/A |
Weapon 2 |
Single-Barrel Shotgun | Shells | 8 | 75 | 4-22 | Fires six pellets. |
Weapon 3 |
Grenade Launcher | Rockets | 6 | 50 | 40-80 | Shares magazine with Pipebomb Launcher Detonates after 2.5 seconds if it does not hit an enemy. |
Weapon 4 |
Pipebomb Launcher | Rockets | 6 | 50 | 40-80 | Shares magazine with Grenade Launcher Detonates with secondary fire. |
Grenades
Grenade | Grenades Carried |
DamageRange | Notes/Special Abilities | |
---|---|---|---|---|
Primary |
Hand Grenade | 4 | High | N/A |
Secondary |
MIRV Grenade | 2 | Medium-Instakill (depending on radius) | Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds. |
Gallery
The new TFC Demoman.
The QWTF Demoman.
The Classic Demoman as seen in the Catch-Up comic.
The Classic BLU Demoman as seen in A Cold Day in Hell.
Trivia
- According to the Team Fortress 2 comic, A Cold Day in Hell, the Demoman from Team Fortress Classic's name is Greg.
See also
- The Demoman in Team Fortress 2.
|
|