Difference between revisions of "Napalm Grenade (Classic)"
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− | The '''Napalm Grenade''' is a [[Weapons (Classic)#Secondary Grenades|secondary grenade]] for the [[Pyro (Classic)|Pyro]] in the ''[[Team Fortress]]'' | + | The '''Napalm Grenade''' is a [[Weapons (Classic)#Secondary Grenades|secondary grenade]] for the [[Pyro (Classic)|Pyro]] in the ''[[Team Fortress]]'' Classic series of games. |
− | Like most [[Grenades (Classic)|grenades]], it explodes a short period of time after activation. Upon detonation, | + | Like most [[Grenades (Classic)|grenades]], it explodes a short period of time after activation. Upon detonation, fire is released into the surrounding area. Much like the [[Nail Grenade (Classic)|Nail Grenade]], in most incarnations it explodes like the [[Hand Grenade (Classic)|Hand Grenade]] and affects a large area for a short period of time after detonation. Damage from the initial explosion is negligible, and it explodes before releasing its {{botignore|payload}}. |
== Damage == | == Damage == | ||
High on armorless enemies. | High on armorless enemies. | ||
− | <br>6 on heavier classes | + | <br>6 on heavier classes |
− | <br>(If any class stands in the flames long enough, then it goes up by 1 damage every second they stand in the flames, up until a certain point. | + | <br>(If any class stands in the flames long enough, then it goes up by 1 damage every second they stand in the flames, up until a certain point. Their afterburn damage also increases, as with your other flame weapons). |
− | <br>9 on medium classes | + | <br>9 on medium classes |
<br>15-21 + on lighter classes. | <br>15-21 + on lighter classes. | ||
== Differences between Team Fortress and Team Fortress Classic == | == Differences between Team Fortress and Team Fortress Classic == | ||
− | In ''Team Fortress'', the Napalm Grenade creates physical flames that an enemy cannot walk through. In ''[[Team Fortress Classic]]'', the flames created by it are not physical, allowing the enemy to easily walk | + | In ''Team Fortress'', the Napalm Grenade creates physical flames that an enemy cannot walk through. In ''[[Team Fortress Classic]]'', the flames created by it are not physical, allowing the enemy to easily walk through them – although they will still be set on fire. In ''Team Fortress''' later releases, these physical flames were replaced by a stationary Napalm Grenade exploding nine times, igniting everything in range. The tactic of napalming a sentry has also been reduced in TFC from QWTF. |
== Napalm jumping == | == Napalm jumping == | ||
− | In ''Team Fortress Classic'', a Pyro can set a Napalm Grenade on the ground and then use his [[Incendiary Cannon (Classic)|Incendiary Cannon]] to '''napalm jump''' over the flames of the grenade. This can boost the player up to greater heights or propel them a certain distance. | + | In ''Team Fortress Classic'', a Pyro can set a Napalm Grenade on the ground and then use his [[Incendiary Cannon (Classic)|Incendiary Cannon]] to '''napalm jump''' over the flames of the grenade. This can boost the player up to greater heights or propel them a certain distance. |
== Bugs == | == Bugs == | ||
− | *If a player primes, but does not throw, the Napalm Grenade when they are in the air at the same time that the grenade explodes, the grenade and its burning flames effect will bounce up and down until the grenade is depleted. | + | * If a player primes, but does not throw, the Napalm Grenade when they are in the air at the same time that the grenade explodes, the grenade and its burning flames effect will bounce up and down until the grenade is depleted. |
− | ==Trivia== | + | == Trivia == |
− | *The [[Napalm Grenade]] was scheduled to appear in ''[[Team Fortress 2]]'', but was scrapped when grenades were removed as weapons. Interestingly, three unused Napalm Grenades can be seen attached to the [[Pyro]]'s suit | + | * The [[Napalm Grenade]] was scheduled to appear in ''[[Team Fortress 2]]'', but was scrapped when grenades were removed as weapons. Interestingly, three unused Napalm Grenades can be seen attached to the [[Pyro]]'s suit. |
{{Classic_Weapons_nav}} | {{Classic_Weapons_nav}} |
Latest revision as of 15:34, 4 May 2024
The Napalm Grenade is a secondary grenade for the Pyro in the Team Fortress Classic series of games.
Like most grenades, it explodes a short period of time after activation. Upon detonation, fire is released into the surrounding area. Much like the Nail Grenade, in most incarnations it explodes like the Hand Grenade and affects a large area for a short period of time after detonation. Damage from the initial explosion is negligible, and it explodes before releasing its payload.
Contents
Damage
High on armorless enemies.
6 on heavier classes
(If any class stands in the flames long enough, then it goes up by 1 damage every second they stand in the flames, up until a certain point. Their afterburn damage also increases, as with your other flame weapons).
9 on medium classes
15-21 + on lighter classes.
Differences between Team Fortress and Team Fortress Classic
In Team Fortress, the Napalm Grenade creates physical flames that an enemy cannot walk through. In Team Fortress Classic, the flames created by it are not physical, allowing the enemy to easily walk through them – although they will still be set on fire. In Team Fortress' later releases, these physical flames were replaced by a stationary Napalm Grenade exploding nine times, igniting everything in range. The tactic of napalming a sentry has also been reduced in TFC from QWTF.
Napalm jumping
In Team Fortress Classic, a Pyro can set a Napalm Grenade on the ground and then use his Incendiary Cannon to napalm jump over the flames of the grenade. This can boost the player up to greater heights or propel them a certain distance.
Bugs
- If a player primes, but does not throw, the Napalm Grenade when they are in the air at the same time that the grenade explodes, the grenade and its burning flames effect will bounce up and down until the grenade is depleted.
Trivia
- The Napalm Grenade was scheduled to appear in Team Fortress 2, but was scrapped when grenades were removed as weapons. Interestingly, three unused Napalm Grenades can be seen attached to the Pyro's suit.
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